Age | Commit message (Expand) | Author |
2012-05-09 | fix bug with using color and normal even when not enabled, if they were enabl... | Alon Zakai |
2012-05-08 | make glBegin/end usage of client attributes safer | Alon Zakai |
2012-05-08 | fix glBegin/end with new refactored client attributes emulation | Alon Zakai |
2012-05-08 | use given type of position, color, normal | Alon Zakai |
2012-05-08 | begin refactoring client attribute emulation to allow arbitrary typed element... | Alon Zakai |
2012-05-08 | remove unneeded setRenderer call | Alon Zakai |
2012-05-08 | send null to glBind* when given 0 | Alon Zakai |
2012-05-07 | make test_cubegeom_mt a proper test of multitexturing | Alon Zakai |
2012-05-07 | make glEnableClientState aware of the client active texture, and add a tempor... | Alon Zakai |
2012-05-07 | support for gl_Normal | Alon Zakai |
2012-05-07 | combine texture and color in immediate mode | Alon Zakai |
2012-05-07 | add full support for glColorX both in glBegin/End and out | Alon Zakai |
2012-05-06 | add more getProcAddress items | Alon Zakai |
2012-05-06 | only set color and texture attribs if they exist | Alon Zakai |
2012-05-05 | addition getProcAddress functions | Alon Zakai |
2012-05-05 | refactor getProcAddress for closure | Alon Zakai |
2012-05-05 | refactor gl code for closure compiler, and add more testing | Alon Zakai |
2012-05-05 | color todo | Alon Zakai |
2012-05-05 | color support in shaders and emulation | Alon Zakai |
2012-05-01 | reuse a buffer for immediate mode rendering | Alon Zakai |
2012-05-01 | only create a vertexData view if we actually need one | Alon Zakai |
2012-05-01 | optimize usage of client attributes to avoid allocations | Alon Zakai |
2012-04-30 | stub for glPolygonMode | Alon Zakai |
2012-04-30 | clean up activated vertex attrib arrays in renderers, fixes bug with only 1/4... | Alon Zakai |
2012-04-29 | glVertex3fv | Alon Zakai |
2012-04-29 | remove unneeded assertion | Alon Zakai |
2012-04-29 | correct coordinate type in glRotate and add testing | Alon Zakai |
2012-04-28 | fix handling of non-float client attributes, and add test_cubegeom_pre3 | Alon Zakai |
2012-04-28 | fix prepareClientAttributes bugs: handle non-packed vertex attributes properly | Alon Zakai |
2012-04-27 | use start index properly in immediate mode flushing to glDrawElements and glD... | Alon Zakai |
2012-04-27 | add cubegeom_pre test, a more webgl-friendly cubegeom | Alon Zakai |
2012-04-27 | handle GL_INFO_LOG_LENGTH | Alon Zakai |
2012-04-25 | fix glClientActiveTexture | Alon Zakai |
2012-04-25 | fixes for uniquely naming custom renderers | Alon Zakai |
2012-04-25 | gl_Color workaround, and add gl_ps test which uses client pointers + a shader | Alon Zakai |
2012-04-25 | forget current program and buffers if they are destroyed | Alon Zakai |
2012-04-25 | fix a_texCoord* usage, and use current program texture setup if present ; som... | Alon Zakai |
2012-04-25 | rename s_texture to u_texture | Alon Zakai |
2012-04-24 | create unique renderers for user-defined programs | Alon Zakai |
2012-04-24 | clean up gl emulation flush, remove unneeded and incorrect bindings | Alon Zakai |
2012-04-24 | refactor immediate mode flushing for both glDrawArrays and glDrawElements | Alon Zakai |
2012-04-24 | gix glLoadMatrix and related functions and add testing | Alon Zakai |
2012-04-24 | refactor client attribute handling | Alon Zakai |
2012-04-24 | save bound buffers when doing gl emulation | Alon Zakai |
2012-04-23 | make gl and library debug options start on, when enabled at compile time | Alon Zakai |
2012-04-23 | use emulation when a gl*Pointer is used | Alon Zakai |
2012-04-23 | finish current immediate+shader work, add sdlglshader test | Alon Zakai |
2012-04-23 | gl refactoring in preparation for mixing shader and fixed-function | Alon Zakai |
2012-04-23 | remove unneeded dep in gl code | Alon Zakai |
2012-04-23 | fix gl debug typo | Alon Zakai |