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path: root/src/library_gl.js
AgeCommit message (Expand)Author
2012-07-12treat pixels of 0 as null in texImage2DAlon Zakai
2012-07-07refactor tex[Sub]Image2DAlon Zakai
2012-07-07support for float texturesAlon Zakai
2012-07-05bind attribute 0 to position in auto-generated shadersAlon Zakai
2012-07-05bind attribute 0 to user-defined programs when it is freeAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE in glTexSubImage2D as wellAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE texture pixel stylesAlon Zakai
2012-06-27preparatory work for anisotropyAlon Zakai
2012-06-26refactor gl compression ext handlingAlon Zakai
2012-06-26fix potential bug in getRendererAlon Zakai
2012-06-22Make sure that the distance is positiveEhsan Akhgari
2012-06-22Use component extractorsEhsan Akhgari
2012-06-22Don't hardcode the density into the fragment shader for fogsEhsan Akhgari
2012-06-21Merge pull request #487 from ehsan/fogAlon Zakai
2012-06-21quoting for closureAlon Zakai
2012-06-21Avoid creating garbage by allocating stringsEhsan Akhgari
2012-06-21Compute the fog in the fragment shaderEhsan Akhgari
2012-06-21Take the fog into account when caching renderersEhsan Akhgari
2012-06-21Implement GL_LINEAR fog modeEhsan Akhgari
2012-06-21Implement GL_EXP2 fog modeEhsan Akhgari
2012-06-21Add support for fog densityEhsan Akhgari
2012-06-21Add support for glIsEnabled(GL_FOG)Ehsan Akhgari
2012-06-21Compute the color involving the shader first and then apply the fogEhsan Akhgari
2012-06-21Use only the z component of the distance vectorEhsan Akhgari
2012-06-21Remove two unused variablesEhsan Akhgari
2012-06-21Fix a number of typosEhsan Akhgari
2012-06-20Initial immediate mode fog supportEhsan Akhgari
2012-06-20Respect GL_FOG in glEnable/glDisableEhsan Akhgari
2012-06-20Fix a typoEhsan Akhgari
2012-06-20Stub out the other fog functionsEhsan Akhgari
2012-06-19Check for supported capabilities explicitlyEhsan Akhgari
2012-06-16only warn on lack of texture compression, some parts of levels might still workAlon Zakai
2012-06-16GL_QUAD non-0 start rendering fixAlon Zakai
2012-06-15gl todoAlon Zakai
2012-06-14silly fix for gl_ModelViewMatrixTranspose[2]Alon Zakai
2012-06-14basic fog supportAlon Zakai
2012-06-14some fog workAlon Zakai
2012-06-14ignore GL_TEXTURE_COMPRESSION_HINTAlon Zakai
2012-06-14init texture compression earlyAlon Zakai
2012-06-13s3tc compression supportAlon Zakai
2012-06-12Initialize the projection and modelview matrices to identityEhsan Akhgari
2012-06-09glPolygonOffset fixesAlon Zakai
2012-06-07clean up the last renderer on any glEnable/glDisableAlon Zakai
2012-06-07enable skipping optimization in gl emulation, checking also whether matrices ...Alon Zakai
2012-06-06clean up last renderer right before preparing the new one, and preparations f...Alon Zakai
2012-06-06refactor array buffer and program setting into renderer in preparation for fu...Alon Zakai
2012-06-06pregenerate a quad index bufferAlon Zakai
2012-06-06remove unneeded buffer bindingAlon Zakai
2012-06-05do not run prepareClientAttributes if no client attributes actually changedAlon Zakai
2012-06-05refactor modifying of GL immediate state to nicer locationsAlon Zakai