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path: root/src/library_gl.js
AgeCommit message (Expand)Author
2013-02-06fix gluPerspective and add testAlon Zakai
2013-01-31fix glIsTexture from throwing a warning on null-ified textures, and add testingAlon Zakai
2013-01-30optimize gl constant compile-time multiplicationsAlon Zakai
2013-01-23sdl and gl error stubsAlon Zakai
2013-01-20refactor getProcAddressAlon Zakai
2013-01-20refactor gl emulation codeAlon Zakai
2013-01-19fix glColorAlon Zakai
2013-01-19refactor gl emulation code that replaces drawing functions at runtimeAlon Zakai
2013-01-19support glBegin on GL_POINTS; fixes #793Alon Zakai
2013-01-16- remove erroneous, trailing comma at the end of the previously added gluOrth...Michael Riss
2013-01-16Added the gluOrtho2D function.Michael Riss
2013-01-11fix glVertex3fAlon Zakai
2013-01-11fix gl lib alias calling from js lib codeAlon Zakai
2012-12-31getProcAddress fixesAlon Zakai
2012-12-13Merge branch 'incoming' into asm_jsAlon Zakai
2012-12-12clamp glColor floats to [0,1]Alon Zakai
2012-12-07generate separate type-specific function tablesAlon Zakai
2012-11-23fix glBufferSubDataAlon Zakai
2012-11-13glVertex2fv, +testsAlon Zakai
2012-10-17return identical ids from glGetUniformLocation when we need toAlon Zakai
2012-08-05optimize rendererCache lookupsAlon Zakai
2012-08-05keep rendererComponents denseAlon Zakai
2012-08-05fix glEnd rendererComponents bugAlon Zakai
2012-08-05ensure all renderer cache items are dense, except for programAlon Zakai
2012-08-05refactor to always access attributes quickly by their idAlon Zakai
2012-08-05optimize byteSizeByTypeAlon Zakai
2012-08-05keep GL lookup tables denseAlon Zakai
2012-07-25allow apps to link both GL and SDL 2D backends and use just oneAlon Zakai
2012-07-24optimize generateTempBuffers by more than an order of magitudeAlon Zakai
2012-07-24fix ceilPower2 parameter (it worked before, luckily for it it had the right v...Alon Zakai
2012-07-12treat pixels of 0 as null in texImage2DAlon Zakai
2012-07-07refactor tex[Sub]Image2DAlon Zakai
2012-07-07support for float texturesAlon Zakai
2012-07-05bind attribute 0 to position in auto-generated shadersAlon Zakai
2012-07-05bind attribute 0 to user-defined programs when it is freeAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE in glTexSubImage2D as wellAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE texture pixel stylesAlon Zakai
2012-06-27preparatory work for anisotropyAlon Zakai
2012-06-26refactor gl compression ext handlingAlon Zakai
2012-06-26fix potential bug in getRendererAlon Zakai
2012-06-22Make sure that the distance is positiveEhsan Akhgari
2012-06-22Use component extractorsEhsan Akhgari
2012-06-22Don't hardcode the density into the fragment shader for fogsEhsan Akhgari
2012-06-21Merge pull request #487 from ehsan/fogAlon Zakai
2012-06-21quoting for closureAlon Zakai
2012-06-21Avoid creating garbage by allocating stringsEhsan Akhgari
2012-06-21Compute the fog in the fragment shaderEhsan Akhgari
2012-06-21Take the fog into account when caching renderersEhsan Akhgari
2012-06-21Implement GL_LINEAR fog modeEhsan Akhgari
2012-06-21Implement GL_EXP2 fog modeEhsan Akhgari