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path: root/src/library_gl.js
AgeCommit message (Expand)Author
2012-05-11Make GLImmediate depend on BrowserEhsan Akhgari
2012-05-10support for gl_TextureMatrixesAlon Zakai
2012-05-10refactor ignored glEnable/disable capabilities, and add two moreAlon Zakai
2012-05-10use emulation on dlDrawArrays and Elements even if there are no client attrib...Alon Zakai
2012-05-09fix bug with using color and normal even when not enabled, if they were enabl...Alon Zakai
2012-05-08make glBegin/end usage of client attributes saferAlon Zakai
2012-05-08fix glBegin/end with new refactored client attributes emulationAlon Zakai
2012-05-08use given type of position, color, normalAlon Zakai
2012-05-08begin refactoring client attribute emulation to allow arbitrary typed element...Alon Zakai
2012-05-08remove unneeded setRenderer callAlon Zakai
2012-05-08send null to glBind* when given 0Alon Zakai
2012-05-07make test_cubegeom_mt a proper test of multitexturingAlon Zakai
2012-05-07make glEnableClientState aware of the client active texture, and add a tempor...Alon Zakai
2012-05-07support for gl_NormalAlon Zakai
2012-05-07combine texture and color in immediate modeAlon Zakai
2012-05-07add full support for glColorX both in glBegin/End and outAlon Zakai
2012-05-06add more getProcAddress itemsAlon Zakai
2012-05-06only set color and texture attribs if they existAlon Zakai
2012-05-05addition getProcAddress functionsAlon Zakai
2012-05-05refactor getProcAddress for closureAlon Zakai
2012-05-05refactor gl code for closure compiler, and add more testingAlon Zakai
2012-05-05color todoAlon Zakai
2012-05-05color support in shaders and emulationAlon Zakai
2012-05-01reuse a buffer for immediate mode renderingAlon Zakai
2012-05-01only create a vertexData view if we actually need oneAlon Zakai
2012-05-01optimize usage of client attributes to avoid allocationsAlon Zakai
2012-04-30stub for glPolygonModeAlon Zakai
2012-04-30clean up activated vertex attrib arrays in renderers, fixes bug with only 1/4...Alon Zakai
2012-04-29glVertex3fvAlon Zakai
2012-04-29remove unneeded assertionAlon Zakai
2012-04-29correct coordinate type in glRotate and add testingAlon Zakai
2012-04-28fix handling of non-float client attributes, and add test_cubegeom_pre3Alon Zakai
2012-04-28fix prepareClientAttributes bugs: handle non-packed vertex attributes properlyAlon Zakai
2012-04-27use start index properly in immediate mode flushing to glDrawElements and glD...Alon Zakai
2012-04-27add cubegeom_pre test, a more webgl-friendly cubegeomAlon Zakai
2012-04-27handle GL_INFO_LOG_LENGTHAlon Zakai
2012-04-25fix glClientActiveTextureAlon Zakai
2012-04-25fixes for uniquely naming custom renderersAlon Zakai
2012-04-25gl_Color workaround, and add gl_ps test which uses client pointers + a shaderAlon Zakai
2012-04-25forget current program and buffers if they are destroyedAlon Zakai
2012-04-25fix a_texCoord* usage, and use current program texture setup if present ; som...Alon Zakai
2012-04-25rename s_texture to u_textureAlon Zakai
2012-04-24create unique renderers for user-defined programsAlon Zakai
2012-04-24clean up gl emulation flush, remove unneeded and incorrect bindingsAlon Zakai
2012-04-24refactor immediate mode flushing for both glDrawArrays and glDrawElementsAlon Zakai
2012-04-24gix glLoadMatrix and related functions and add testingAlon Zakai
2012-04-24refactor client attribute handlingAlon Zakai
2012-04-24save bound buffers when doing gl emulationAlon Zakai
2012-04-23make gl and library debug options start on, when enabled at compile timeAlon Zakai
2012-04-23use emulation when a gl*Pointer is usedAlon Zakai