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library_gl.js
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Author
2012-06-21
quoting for closure
Alon Zakai
2012-06-19
Check for supported capabilities explicitly
Ehsan Akhgari
2012-06-16
only warn on lack of texture compression, some parts of levels might still work
Alon Zakai
2012-06-16
GL_QUAD non-0 start rendering fix
Alon Zakai
2012-06-15
gl todo
Alon Zakai
2012-06-14
silly fix for gl_ModelViewMatrixTranspose[2]
Alon Zakai
2012-06-14
basic fog support
Alon Zakai
2012-06-14
some fog work
Alon Zakai
2012-06-14
ignore GL_TEXTURE_COMPRESSION_HINT
Alon Zakai
2012-06-14
init texture compression early
Alon Zakai
2012-06-13
s3tc compression support
Alon Zakai
2012-06-12
Initialize the projection and modelview matrices to identity
Ehsan Akhgari
2012-06-09
glPolygonOffset fixes
Alon Zakai
2012-06-07
clean up the last renderer on any glEnable/glDisable
Alon Zakai
2012-06-07
enable skipping optimization in gl emulation, checking also whether matrices ...
Alon Zakai
2012-06-06
clean up last renderer right before preparing the new one, and preparations f...
Alon Zakai
2012-06-06
refactor array buffer and program setting into renderer in preparation for fu...
Alon Zakai
2012-06-06
pregenerate a quad index buffer
Alon Zakai
2012-06-06
remove unneeded buffer binding
Alon Zakai
2012-06-05
do not run prepareClientAttributes if no client attributes actually changed
Alon Zakai
2012-06-05
refactor modifying of GL immediate state to nicer locations
Alon Zakai
2012-06-04
fix glDrawArrays with non-zero start
Alon Zakai
2012-06-03
use temporary buffers of as small a size as possible to minimize GL overhead ...
Alon Zakai
2012-06-02
fix emulated extensions list
Alon Zakai
2012-06-02
in gl emulation mode, report that we support various desktop extensions that ...
Alon Zakai
2012-06-02
glDrawRangeElements
Alon Zakai
2012-06-02
return correct values for GL_SHADER_COMPILER and GL_NUM_SHADER_BINARY_FORMATS
Alon Zakai
2012-06-02
clean up unneeded comment
Alon Zakai
2012-06-02
make temp buffer size larger by default, and add assertions
Alon Zakai
2012-06-02
scan indices when necessary to figure out what vertex data to push, when no b...
Alon Zakai
2012-06-01
clarify the difference between drawArrays and drawElements index argument
Alon Zakai
2012-06-01
fix drawArrays emulated buffer size calculation
Alon Zakai
2012-06-01
handle pointers to clientside data in glDrawElements when emulating GL
Alon Zakai
2012-06-01
use dump when available instead of console.log
Alon Zakai
2012-06-01
fix handling of glUseProgram(0) and gl_ModelViewMatrixTranspose
Alon Zakai
2012-05-31
do not do GL immediate mode emulation if a 2D context is being used, even if ...
Alon Zakai
2012-05-23
Stub a few more gl functions
Ehsan Akhgari
2012-05-16
ignore GL_FOG_END
Alon Zakai
2012-05-16
ignore GL_FOG_START
Alon Zakai
2012-05-16
Fix the incorrect initial value of GL.immediate.currentMatrix
Ehsan Akhgari
2012-05-15
Stub glAlphaFunc
Ehsan Akhgari
2012-05-15
Make glHint accept two arguments
Ehsan Akhgari
2012-05-15
Implement glOrthof
Ehsan Akhgari
2012-05-14
more glEnable/Disable emulation ignores
Alon Zakai
2012-05-14
more glColor implementations
Alon Zakai
2012-05-14
restore previous element array buffer, not 0, if we replaced it during flush
Alon Zakai
2012-05-13
fix active client attribute counting and add test
Alon Zakai
2012-05-13
unbind element array buffer if we bound one
Alon Zakai
2012-05-13
fix order in gl_ModelViewProjectionMatrix and add working cube_explosion test
Alon Zakai
2012-05-13
misc tweaks and add wip cube_explosion test
Alon Zakai
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