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library_gl.js
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2012-07-12
treat pixels of 0 as null in texImage2D
Alon Zakai
2012-07-07
refactor tex[Sub]Image2D
Alon Zakai
2012-07-07
support for float textures
Alon Zakai
2012-07-05
bind attribute 0 to position in auto-generated shaders
Alon Zakai
2012-07-05
bind attribute 0 to user-defined programs when it is free
Alon Zakai
2012-07-03
support non-GL_UNSIGNED_BYTE in glTexSubImage2D as well
Alon Zakai
2012-07-03
support non-GL_UNSIGNED_BYTE texture pixel styles
Alon Zakai
2012-06-27
preparatory work for anisotropy
Alon Zakai
2012-06-26
refactor gl compression ext handling
Alon Zakai
2012-06-26
fix potential bug in getRenderer
Alon Zakai
2012-06-22
Make sure that the distance is positive
Ehsan Akhgari
2012-06-22
Use component extractors
Ehsan Akhgari
2012-06-22
Don't hardcode the density into the fragment shader for fogs
Ehsan Akhgari
2012-06-21
Merge pull request #487 from ehsan/fog
Alon Zakai
2012-06-21
quoting for closure
Alon Zakai
2012-06-21
Avoid creating garbage by allocating strings
Ehsan Akhgari
2012-06-21
Compute the fog in the fragment shader
Ehsan Akhgari
2012-06-21
Take the fog into account when caching renderers
Ehsan Akhgari
2012-06-21
Implement GL_LINEAR fog mode
Ehsan Akhgari
2012-06-21
Implement GL_EXP2 fog mode
Ehsan Akhgari
2012-06-21
Add support for fog density
Ehsan Akhgari
2012-06-21
Add support for glIsEnabled(GL_FOG)
Ehsan Akhgari
2012-06-21
Compute the color involving the shader first and then apply the fog
Ehsan Akhgari
2012-06-21
Use only the z component of the distance vector
Ehsan Akhgari
2012-06-21
Remove two unused variables
Ehsan Akhgari
2012-06-21
Fix a number of typos
Ehsan Akhgari
2012-06-20
Initial immediate mode fog support
Ehsan Akhgari
2012-06-20
Respect GL_FOG in glEnable/glDisable
Ehsan Akhgari
2012-06-20
Fix a typo
Ehsan Akhgari
2012-06-20
Stub out the other fog functions
Ehsan Akhgari
2012-06-19
Check for supported capabilities explicitly
Ehsan Akhgari
2012-06-16
only warn on lack of texture compression, some parts of levels might still work
Alon Zakai
2012-06-16
GL_QUAD non-0 start rendering fix
Alon Zakai
2012-06-15
gl todo
Alon Zakai
2012-06-14
silly fix for gl_ModelViewMatrixTranspose[2]
Alon Zakai
2012-06-14
basic fog support
Alon Zakai
2012-06-14
some fog work
Alon Zakai
2012-06-14
ignore GL_TEXTURE_COMPRESSION_HINT
Alon Zakai
2012-06-14
init texture compression early
Alon Zakai
2012-06-13
s3tc compression support
Alon Zakai
2012-06-12
Initialize the projection and modelview matrices to identity
Ehsan Akhgari
2012-06-09
glPolygonOffset fixes
Alon Zakai
2012-06-07
clean up the last renderer on any glEnable/glDisable
Alon Zakai
2012-06-07
enable skipping optimization in gl emulation, checking also whether matrices ...
Alon Zakai
2012-06-06
clean up last renderer right before preparing the new one, and preparations f...
Alon Zakai
2012-06-06
refactor array buffer and program setting into renderer in preparation for fu...
Alon Zakai
2012-06-06
pregenerate a quad index buffer
Alon Zakai
2012-06-06
remove unneeded buffer binding
Alon Zakai
2012-06-05
do not run prepareClientAttributes if no client attributes actually changed
Alon Zakai
2012-06-05
refactor modifying of GL immediate state to nicer locations
Alon Zakai
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