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library_gl.js
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2012-04-23
make gl and library debug options start on, when enabled at compile time
Alon Zakai
2012-04-23
use emulation when a gl*Pointer is used
Alon Zakai
2012-04-23
finish current immediate+shader work, add sdlglshader test
Alon Zakai
2012-04-23
gl refactoring in preparation for mixing shader and fixed-function
Alon Zakai
2012-04-23
remove unneeded dep in gl code
Alon Zakai
2012-04-23
fix gl debug typo
Alon Zakai
2012-04-21
fix gl shader emulation bug
Alon Zakai
2012-04-21
gl debug support for shader sources from useProgram
Alon Zakai
2012-04-20
workaround for suffix EXT in addition to ARB for older gl funcs
Alon Zakai
2012-04-20
make gl debugging switchable at runtime (if GL_DEBUG was set at compile time)
Alon Zakai
2012-04-20
todo for multitextures in client attribute emulation
Alon Zakai
2012-04-20
stub for glGetFloat of GL_FOG_COLOR
Alon Zakai
2012-04-20
refactoring for multiple client textures
Alon Zakai
2012-04-19
some fake support for gl texture matrix
Alon Zakai
2012-04-19
glColor4fv stub
Alon Zakai
2012-04-19
some color and normal stubs for immediate mode
Alon Zakai
2012-04-19
misc emulation workarounds
Alon Zakai
2012-04-19
clean up immediate mode code and optimize to not use indexes when not necessary
Alon Zakai
2012-04-19
add single-color immediate mode test (with wrong color, but better than nothing)
Alon Zakai
2012-04-19
prepare to support some amount of color-only immediate mode
Alon Zakai
2012-04-19
refactor immediate mode code
Alon Zakai
2012-04-19
tiny cleanup in gl code
Alon Zakai
2012-04-19
[src/library_gl.js]: Added glGetString(GL_SHADING_LANGUAGE_VERSION) ;
Pierre Renaux
2012-04-18
some vector immediate mode functions
Alon Zakai
2012-04-18
fix shader generator
Alon Zakai
2012-04-18
stub for glBindProgramARB
Alon Zakai
2012-04-18
glGet workaround for GL_MAX_TEXTURE_COORDS
Alon Zakai
2012-04-18
fix typos
Alon Zakai
2012-04-18
make GL emulation automatically look for ARB-less names
Alon Zakai
2012-04-18
make GLEmulation depend on everything, we will be adding a lot more there
Alon Zakai
2012-04-17
handle more shader incompatibilities
Alon Zakai
2012-04-17
more glsl rewriting fixes
Alon Zakai
2012-04-17
fix glsl rewriting
Alon Zakai
2012-04-16
gl todos
Alon Zakai
2012-04-16
handle multiple textures in glsl workarounds
Alon Zakai
2012-04-16
yet more glsl workarounds
Alon Zakai
2012-04-16
more glsl workarounds
Alon Zakai
2012-04-16
gl emulation workarounds for glsl differences
Alon Zakai
2012-04-16
refactor glShaderSource
Alon Zakai
2012-04-16
additional gl emulation support
Alon Zakai
2012-04-16
fix glPopMatrix
Alon Zakai
2012-04-16
only init immediate mode support once
Alon Zakai
2012-04-15
use printErr for gl warnings
Alon Zakai
2012-04-15
add working test_sdl_ogl_p
Alon Zakai
2012-04-15
work towards clientside attributes
Alon Zakai
2012-04-15
more immediate mode refactoring
Alon Zakai
2012-04-15
refactor immediate mode code in preparation for generalization
Alon Zakai
2012-04-15
GL warnings
Alon Zakai
2012-04-15
assert on immediate mode commands being in begin/end
Alon Zakai
2012-04-15
small gl cleanup
Alon Zakai
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