Age | Commit message (Expand) | Author |
2013-08-16 | allow overriding a gl function with the same name, and keep the original acce... | Alon Zakai |
2013-08-16 | do not warn on gl emulation code if INCLUDE_FULL_LIBRARY is set, only error a... | Alon Zakai |
2013-08-16 | simplify and automate GetProcAddress logic, and move it out of GL emulation | Alon Zakai |
2013-08-16 | convert gl emulation compilation errors to warnings and runtime errors | Alon Zakai |
2013-08-15 | move shader compile status check behind GL_DEBUG | Anthony Pesch |
2013-08-15 | make legacy gl emulation an opt-in option, LEGACY_GL_EMULATION | Alon Zakai |
2013-08-06 | Merge pull request #1459 from j4m3z0r/gl_delete_buffers_nocrash | Alon Zakai |
2013-08-05 | Coding conventions fix. | James Gregory |
2013-08-04 | Modify glDeleteBuffers changes per azakai's comments. | James Gregory |
2013-08-04 | mention DISABLE_GL_EMULATION option when initializing gl emulation | Alon Zakai |
2013-08-02 | Ensure glDeleteBuffers silently processes non-existent names, per spec. | James Gregory |
2013-07-24 | Merge pull request #1428 from juj/gl_num_compressed_formats | Alon Zakai |
2013-07-24 | Implement glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS). | Jukka Jylänki |
2013-07-22 | change error message to assert | ToadKing |
2013-07-19 | fix glGetAttachedShaders | ToadKing |
2013-07-11 | glGenTextures: correct the setting of the object name. | Douglas T. Crosher |
2013-07-10 | * Replace the 'scan' function, which maps a WebGL object to an | Douglas T. Crosher |
2013-07-03 | ifdef out gl emulation when disabled | Alon Zakai |
2013-07-03 | DISABLE_GL_EMULATION option | Alon Zakai |
2013-06-02 | fix typo in glGenVertexArrays__deps | Alon Zakai |
2013-05-30 | do not use gl emulation code in es2 emulation mode, to avoid confusing lack o... | Alon Zakai |
2013-05-30 | remove unnecessary GL.currArrayBufferObj | Alon Zakai |
2013-05-30 | indentation | Alon Zakai |
2013-05-20 | coding conventions | Alon Zakai |
2013-05-20 | clean up unneeded logging | Alon Zakai |
2013-05-20 | Revert more changes to get back to passing tests. | Jeff Gilbert |
2013-05-20 | Revert client array packing changes. | Jeff Gilbert |
2013-05-20 | coding conventions | Alon Zakai |
2013-05-20 | PR fixes, part 2, take 3. | Jeff Gilbert |
2013-05-20 | Switch to emcc-style function capitalization. | Jeff Gilbert |
2013-05-20 | Adding texEnv emulation to Immediate mode. | Jeff Gilbert |
2013-05-17 | use GL. instead of this. in generateTempBuffers in order to not confuse closure | Alon Zakai |
2013-05-15 | forward gl emulation sigs | Alon Zakai |
2013-05-15 | fix some gl sigs | Alon Zakai |
2013-05-10 | Added OES_element_index_uint and OES_standard_derivatives detection, glDetach... | Anthony Pesch |
2013-05-01 | optimize client attribute storage | Alon Zakai |
2013-05-01 | capture clientAttributes to a local | Alon Zakai |
2013-05-01 | missing GL sigs | Alon Zakai |
2013-04-30 | lots of SDL_GL_GetProcAddress fixes | Robert Bragg |
2013-04-26 | fix glGetShaderSource string truncation | Alon Zakai |
2013-04-19 | add sig for glUniformMatrix2fv | Alon Zakai |
2013-04-17 | when we have multiple strides, restride | Alon Zakai |
2013-03-31 | invalidate renderers using stride | Alon Zakai |
2013-03-31 | GL_UNSAFE_OPTS tweaks | Alon Zakai |
2013-03-31 | do not fix offsets in renderers; fixes test_gl_renderers | Alon Zakai |
2013-03-31 | fix attribute offsets when they start at >0 and there is an array buffer | Alon Zakai |
2013-03-31 | do not fix stride in renderers | Alon Zakai |
2013-03-16 | When finding renderers in the cache, the stride of the current vertex | Michael J. Bishop |
2013-03-15 | optimize away the allocation in glUniformMatrix?fv with count == 1 | Alon Zakai |
2013-03-15 | optimize away the allocation in glUniform?fv with count == 1 | Alon Zakai |