index
:
emscripten
master
push-upstream
Emscripten: An LLVM-to-JavaScript Compiler
git repository hosting
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
library_gl.js
Age
Commit message (
Expand
)
Author
2012-12-12
clamp glColor floats to [0,1]
Alon Zakai
2012-11-23
fix glBufferSubData
Alon Zakai
2012-11-13
glVertex2fv, +tests
Alon Zakai
2012-10-17
return identical ids from glGetUniformLocation when we need to
Alon Zakai
2012-08-05
optimize rendererCache lookups
Alon Zakai
2012-08-05
keep rendererComponents dense
Alon Zakai
2012-08-05
fix glEnd rendererComponents bug
Alon Zakai
2012-08-05
ensure all renderer cache items are dense, except for program
Alon Zakai
2012-08-05
refactor to always access attributes quickly by their id
Alon Zakai
2012-08-05
optimize byteSizeByType
Alon Zakai
2012-08-05
keep GL lookup tables dense
Alon Zakai
2012-07-25
allow apps to link both GL and SDL 2D backends and use just one
Alon Zakai
2012-07-24
optimize generateTempBuffers by more than an order of magitude
Alon Zakai
2012-07-24
fix ceilPower2 parameter (it worked before, luckily for it it had the right v...
Alon Zakai
2012-07-12
treat pixels of 0 as null in texImage2D
Alon Zakai
2012-07-07
refactor tex[Sub]Image2D
Alon Zakai
2012-07-07
support for float textures
Alon Zakai
2012-07-05
bind attribute 0 to position in auto-generated shaders
Alon Zakai
2012-07-05
bind attribute 0 to user-defined programs when it is free
Alon Zakai
2012-07-03
support non-GL_UNSIGNED_BYTE in glTexSubImage2D as well
Alon Zakai
2012-07-03
support non-GL_UNSIGNED_BYTE texture pixel styles
Alon Zakai
2012-06-27
preparatory work for anisotropy
Alon Zakai
2012-06-26
refactor gl compression ext handling
Alon Zakai
2012-06-26
fix potential bug in getRenderer
Alon Zakai
2012-06-22
Make sure that the distance is positive
Ehsan Akhgari
2012-06-22
Use component extractors
Ehsan Akhgari
2012-06-22
Don't hardcode the density into the fragment shader for fogs
Ehsan Akhgari
2012-06-21
Merge pull request #487 from ehsan/fog
Alon Zakai
2012-06-21
quoting for closure
Alon Zakai
2012-06-21
Avoid creating garbage by allocating strings
Ehsan Akhgari
2012-06-21
Compute the fog in the fragment shader
Ehsan Akhgari
2012-06-21
Take the fog into account when caching renderers
Ehsan Akhgari
2012-06-21
Implement GL_LINEAR fog mode
Ehsan Akhgari
2012-06-21
Implement GL_EXP2 fog mode
Ehsan Akhgari
2012-06-21
Add support for fog density
Ehsan Akhgari
2012-06-21
Add support for glIsEnabled(GL_FOG)
Ehsan Akhgari
2012-06-21
Compute the color involving the shader first and then apply the fog
Ehsan Akhgari
2012-06-21
Use only the z component of the distance vector
Ehsan Akhgari
2012-06-21
Remove two unused variables
Ehsan Akhgari
2012-06-21
Fix a number of typos
Ehsan Akhgari
2012-06-20
Initial immediate mode fog support
Ehsan Akhgari
2012-06-20
Respect GL_FOG in glEnable/glDisable
Ehsan Akhgari
2012-06-20
Fix a typo
Ehsan Akhgari
2012-06-20
Stub out the other fog functions
Ehsan Akhgari
2012-06-19
Check for supported capabilities explicitly
Ehsan Akhgari
2012-06-16
only warn on lack of texture compression, some parts of levels might still work
Alon Zakai
2012-06-16
GL_QUAD non-0 start rendering fix
Alon Zakai
2012-06-15
gl todo
Alon Zakai
2012-06-14
silly fix for gl_ModelViewMatrixTranspose[2]
Alon Zakai
2012-06-14
basic fog support
Alon Zakai
[next]