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path: root/src/library_gl.js
AgeCommit message (Expand)Author
2012-12-12clamp glColor floats to [0,1]Alon Zakai
2012-11-23fix glBufferSubDataAlon Zakai
2012-11-13glVertex2fv, +testsAlon Zakai
2012-10-17return identical ids from glGetUniformLocation when we need toAlon Zakai
2012-08-05optimize rendererCache lookupsAlon Zakai
2012-08-05keep rendererComponents denseAlon Zakai
2012-08-05fix glEnd rendererComponents bugAlon Zakai
2012-08-05ensure all renderer cache items are dense, except for programAlon Zakai
2012-08-05refactor to always access attributes quickly by their idAlon Zakai
2012-08-05optimize byteSizeByTypeAlon Zakai
2012-08-05keep GL lookup tables denseAlon Zakai
2012-07-25allow apps to link both GL and SDL 2D backends and use just oneAlon Zakai
2012-07-24optimize generateTempBuffers by more than an order of magitudeAlon Zakai
2012-07-24fix ceilPower2 parameter (it worked before, luckily for it it had the right v...Alon Zakai
2012-07-12treat pixels of 0 as null in texImage2DAlon Zakai
2012-07-07refactor tex[Sub]Image2DAlon Zakai
2012-07-07support for float texturesAlon Zakai
2012-07-05bind attribute 0 to position in auto-generated shadersAlon Zakai
2012-07-05bind attribute 0 to user-defined programs when it is freeAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE in glTexSubImage2D as wellAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE texture pixel stylesAlon Zakai
2012-06-27preparatory work for anisotropyAlon Zakai
2012-06-26refactor gl compression ext handlingAlon Zakai
2012-06-26fix potential bug in getRendererAlon Zakai
2012-06-22Make sure that the distance is positiveEhsan Akhgari
2012-06-22Use component extractorsEhsan Akhgari
2012-06-22Don't hardcode the density into the fragment shader for fogsEhsan Akhgari
2012-06-21Merge pull request #487 from ehsan/fogAlon Zakai
2012-06-21quoting for closureAlon Zakai
2012-06-21Avoid creating garbage by allocating stringsEhsan Akhgari
2012-06-21Compute the fog in the fragment shaderEhsan Akhgari
2012-06-21Take the fog into account when caching renderersEhsan Akhgari
2012-06-21Implement GL_LINEAR fog modeEhsan Akhgari
2012-06-21Implement GL_EXP2 fog modeEhsan Akhgari
2012-06-21Add support for fog densityEhsan Akhgari
2012-06-21Add support for glIsEnabled(GL_FOG)Ehsan Akhgari
2012-06-21Compute the color involving the shader first and then apply the fogEhsan Akhgari
2012-06-21Use only the z component of the distance vectorEhsan Akhgari
2012-06-21Remove two unused variablesEhsan Akhgari
2012-06-21Fix a number of typosEhsan Akhgari
2012-06-20Initial immediate mode fog supportEhsan Akhgari
2012-06-20Respect GL_FOG in glEnable/glDisableEhsan Akhgari
2012-06-20Fix a typoEhsan Akhgari
2012-06-20Stub out the other fog functionsEhsan Akhgari
2012-06-19Check for supported capabilities explicitlyEhsan Akhgari
2012-06-16only warn on lack of texture compression, some parts of levels might still workAlon Zakai
2012-06-16GL_QUAD non-0 start rendering fixAlon Zakai
2012-06-15gl todoAlon Zakai
2012-06-14silly fix for gl_ModelViewMatrixTranspose[2]Alon Zakai
2012-06-14basic fog supportAlon Zakai