Age | Commit message (Collapse) | Author |
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github.com:usagi/emscripten into incoming
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glfwSetKeyCallback; fixes #1320
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- added/fixed some glfw button codes
- added myself to AUTHORS
- unified the comments and else statements
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Correct my email address.
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github.com:virusdave/emscripten into incoming
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Add unit test for multiple worker responses.
Test command:
python tests/runner.py browser.test_worker_api_3
Add self to authors file.
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github.com:DerKoun/emscripten-fullscreen-improvements into incoming
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AUTHORS
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Full screen image now has correct aspect ratio (parent of canvas is full
screen root, canvas size is adapted via styles).
Full screen now works properly in Internet Explorer 11.
It is now possible to optionally force a specific aspect ratio for the
canvas (canvas size is adapted via styles, ratio for now has to be set
manually in compiled JS).
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if worker sends frames faster then browser can render, skip them
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incoming
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Made a bunch of changes to shell, including a logo, a nicer spinner, and
better colors. Note on the image: I simply inlined the svg logo from
docs/, which made the file significantly longer.
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Includes library_glew.js that stubs the init functions, but also provides the
other functions.
GL/glew.h is now changed to work with GLEW_EXT_foo_bar constants,
some missing constants that are in GLEW 1.10.0 are also provided.
Otherwise it still uses SDL_opengl.h to provide function definitions and
other constants.
Linaro's GLEW (glew-oes) is also supported to some degree to make it
easier to get ES1 and ES2 software using it running.
What it lacks:
- Some constants and function declarations that are in GLEW 1.10.0
might be missing.
- The real glew-es fork also includes normal GL constants and
function pointers, this does not.
Tests ran:
- tests/runner.py browser
Real world example using this code (and upcomming glfw3 port) can be found here:
http://cloudef.eu/glhck
http://cloudef.eu/glhck/qb.html
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Adding my name to the AUTHORS list as instructed by kripken in response to: https://github.com/kripken/emscripten/pull/1996
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many source files.
When there are too many source files and one builds static libraray cmake splits the whole list of files
into several invocations of library archiver. In order this to work cmake needs to know both how to create
and how to append to archive. Another related issue is that emscripten code fails when links a final
javascript code if a command line of a link command is too long (this 'too long' is very OS dependent).
Related discussion can be found in issue #1931.
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incoming
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Works in browsers that implement the working draft of the standard (current Chrome / Firefox stable):
http://www.w3.org/TR/2012/WD-gamepad-20120529/#gamepad-interface
...and browsers that implement the editor's draft (current Firefox Nightly):
https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#idl-def-Gamepad
Contains unit tests for both event types.
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into incoming
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`node` binaries built from upstream git have a "-pre" suffix attached
to the version number. Fix the version parser to handle those.
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github.com:fadams/emscripten into incoming
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AUTHORS
tests/test_other.py
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