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2012-04-19tiny cleanup in gl codeAlon Zakai
2012-04-19Merge pull request #359 from prenaux/developAlon Zakai
library.js, added llvm_invariant_start/end & llvm_bswap_i16 ; hello_world_gles.c, added F11 for fullscreen ;
2012-04-19zext sign correction for bitcasting from <32 bits to i64Alon Zakai
2012-04-19clearer warnings on casts that change the number of function parametersAlon Zakai
2012-04-19add emscripten_async_run_scriptAlon Zakai
2012-04-19disable bugger SDL_WarpMouse for nowAlon Zakai
2012-04-19[src/library_glut.js]: Fullscreen mode fix, quoted variables that were ↵Pierre Renaux
renamed by Closure in optimized build ;
2012-04-19[src/library_gl.js]: Added glGetString(GL_SHADING_LANGUAGE_VERSION) ;Pierre Renaux
2012-04-19[tests/hello_world_gles.c]: Added F11 to go in fullscreen mode (to test the ↵Pierre Renaux
glutFullScreen implementation) ;
2012-04-19[src/library.js]: Added llvm_bswap_i16 ;Pierre Renaux
2012-04-19[src/library.js]: Added llvm_invariant_start/end so that code linking to ↵Pierre Renaux
pre-optimized LLVM bit code works correctly ;
2012-04-18Mix_CloseAudioAlon Zakai
2012-04-18some vector immediate mode functionsAlon Zakai
2012-04-18do not exit the runtime if doing anything asyncAlon Zakai
2012-04-18fix shader generatorAlon Zakai
2012-04-18stub for glBindProgramARBAlon Zakai
2012-04-18glGet workaround for GL_MAX_TEXTURE_COORDSAlon Zakai
2012-04-18fix typosAlon Zakai
2012-04-18make GL emulation automatically look for ARB-less namesAlon Zakai
2012-04-18make GLEmulation depend on everything, we will be adding a lot more thereAlon Zakai
2012-04-18SDL_WarpMouseAlon Zakai
2012-04-18do not specify canvas size in css, to allow code to modify the size more easilyAlon Zakai
2012-04-18Merge pull request #397 from diclophis/html5_shellAlon Zakai
Make src/shell.html valid HTML5
2012-04-18sanity check for javaAlon Zakai
2012-04-18Add jbardin to AUTHORSDiclophis
2012-04-18Make src/shell.html HTML5 compliant by fixing incorrect DOM around head/body ↵Diclophis
tags, also declare a new CSS class 'emscripten' and make all generated elements use it so that we can prevent collision of additional elements if a developer chooses to modify this page and add additional elements, plus remove inline styles
2012-04-17some support for SDL_PeepEventsAlon Zakai
2012-04-17add emscripten_async_callAlon Zakai
2012-04-17do not abort on missing preloading audio and images, just warnAlon Zakai
2012-04-17add some SDL audio stubsAlon Zakai
2012-04-17add EM_DEBUG option for test runner printouts of run_jsAlon Zakai
2012-04-17handle more shader incompatibilitiesAlon Zakai
2012-04-17more glsl rewriting fixesAlon Zakai
2012-04-17fix glsl rewritingAlon Zakai
2012-04-17fix closure issues with exception handling, and add test coverageAlon Zakai
2012-04-17safe heap fix to catch undefined properlyAlon Zakai
2012-04-16fix sscanf handling of ends of %sAlon Zakai
2012-04-16gl todosAlon Zakai
2012-04-16handle multiple textures in glsl workaroundsAlon Zakai
2012-04-16restore 2 constants in sys/ioctl.hAlon Zakai
2012-04-16Merge pull request #390 from ehsan/definesAlon Zakai
Add a bunch of defines needed to get socket based applications to compile
2012-04-16Merge pull request #389 from ehsan/compression_testsAlon Zakai
Build the lzma-native binary if needed
2012-04-16yet more glsl workaroundsAlon Zakai
2012-04-16more glsl workaroundsAlon Zakai
2012-04-16gl emulation workarounds for glsl differencesAlon Zakai
2012-04-16refactor glShaderSourceAlon Zakai
2012-04-16Add a bunch of defines needed to get socket based applications to compileEhsan Akhgari
2012-04-16additional gl emulation supportAlon Zakai
2012-04-16fix glPopMatrixAlon Zakai
2012-04-16only init immediate mode support onceAlon Zakai