aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-07-06unused << >> optimization in js optimizerAlon Zakai
2012-07-05Merge pull request #496 from imvu/pull-requestAlon Zakai
remove some unused command line arguments
2012-07-05bind attribute 0 to position in auto-generated shadersAlon Zakai
2012-07-05bind attribute 0 to user-defined programs when it is freeAlon Zakai
2012-07-05export Browser.pauseMainLoop|resumeMainLoopAlon Zakai
2012-07-05add myself to authors listChad Austin
2012-07-04remove unneeded byte padding in global allocations of individual number typesAlon Zakai
2012-07-04fix a bug with allocate not being told the right number of bytes with single ↵Alon Zakai
double values, and fix one extra byte being needlessly allocated while we are at it
2012-07-04fallbacks for lack of printErrAlon Zakai
2012-07-04pass the eliminator the filename to avoid OS-specific issues with reading ↵Alon Zakai
from stdin using node
2012-07-04do not eat stderr when running js optimizerAlon Zakai
2012-07-03remove some unused command line argumentsChad Austin
2012-07-03support non-GL_UNSIGNED_BYTE in glTexSubImage2D as wellAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE texture pixel stylesAlon Zakai
2012-06-29export Browser.requestAnimationFrame since it is useful for general code as wellAlon Zakai
2012-06-27add some slack in aniso test for ati/nvidia differencesAlon Zakai
2012-06-27add some additional legitimate outputs to test_cubegeom (ati/linux)Alon Zakai
2012-06-27support for anisotropic filteringAlon Zakai
2012-06-27Add a comment about nostdinc++ and remove the -Xclang version tooEhsan Akhgari
2012-06-27Merge pull request #478 from juj/nostdincEhsan Akhgari
Clang++ reports warning "argument unused during compilation '-nostdinc++'.
2012-06-27preparatory work for anisotropyAlon Zakai
2012-06-26refactor gl compression ext handlingAlon Zakai
2012-06-26fix potential bug in getRendererAlon Zakai
2012-06-26fix lseek bug with devicesAlon Zakai
2012-06-25refactor Mix_PlayChannel and fix volume for RAWAlon Zakai
2012-06-25Merge pull request #490 from ehsan/audioAlon Zakai
Implement Mix_QuickLoad_RAW
2012-06-25use unique temp names for libraries tooAlon Zakai
2012-06-25Implement Mix_QuickLoad_RAWEhsan Akhgari
2012-06-25minor emcc bugfixAlon Zakai
2012-06-24remove unneeded -O2 in testAlon Zakai
2012-06-24Merge pull request #488 from ehsan/fogAlon Zakai
Fix the fog if the distance is negative
2012-06-22fix test_fcntlAlon Zakai
2012-06-22emcc --remove-duplicates optionAlon Zakai
2012-06-22enable previous assertion, properlyAlon Zakai
2012-06-22disable overly permissive assertion in emccAlon Zakai
2012-06-22misc library additions/fixesAlon Zakai
2012-06-22Add a test case for negative distancesEhsan Akhgari
2012-06-22Make sure that the distance is positiveEhsan Akhgari
2012-06-22Use component extractorsEhsan Akhgari
2012-06-22Don't hardcode the density into the fragment shader for fogsEhsan Akhgari
Instead, read it in as a uniform, so that the same shader can be reused with different density values.
2012-06-21remove unneeded closure testingAlon Zakai
2012-06-21Merge pull request #487 from ehsan/fogAlon Zakai
Fog support for immediate mode
2012-06-21indentation fixesAlon Zakai
2012-06-21Merge pull request #483 from caiiiycuk/emscripten_fs_apiAlon Zakai
Emscripten filesystem api
2012-06-21quoting for closureAlon Zakai
2012-06-21Update the reference images based on 1132ddbfbEhsan Akhgari
2012-06-21Avoid creating garbage by allocating stringsEhsan Akhgari
2012-06-21Compute the fog in the fragment shaderEhsan Akhgari
This makes the fog a bit more precise, and matches how native OpenGL calculates the fog value. But it also means that it would be a bit more expensive to calculate because it is calculated once per pixel.
2012-06-21Take the fog into account when caching renderersEhsan Akhgari
2012-06-21call Module.onFullScreen when going to full screen (allows the app to do ↵Alon Zakai
custom behavior like adjusting resolution