Age | Commit message (Collapse) | Author |
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can confuse INCLUDE_FULL_LIBRARY+exceptions
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#1591
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attributes; fixes part of #1589
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github.com:michaeljbishop/emscripten into incoming
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1. Binding to a VertexObjectBuffer and calling `glDrawArrays` on two
different sections of it.
2. Using `glVertexPointer` with actual pointer to a vertex array
and calling `glDrawArrays` on two different sections of it.
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are able to access other modules, but do not catch exceptions
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modules
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imported from the parent
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main module
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through invoke (for now), and have a global function table in the Runtime, which modules register their functions to
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as shared libs
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works in asm
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