| Age | Commit message (Collapse) | Author |
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The length of the vector should give us more precise fogs, but ancient
OpenGL only uses the z component, so that's what we need to use here as
well.
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Check for supported capabilities explicitly
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Crunch import warning
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This prevents a bunch of warning messages for things which we don't
support.
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Fix the mouse coordinates in pointer lock mode
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dir and not get anything else
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This patch enables us to trust the mouse movement information that the
browser provides when the pointer lock is active. It should help with
the mouse movement detection for games in full-screen mode, if they use
the SDL xrel/yrel information.
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