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2012-06-21Add support for glIsEnabled(GL_FOG)Ehsan Akhgari
2012-06-21Compute the color involving the shader first and then apply the fogEhsan Akhgari
2012-06-21Use only the z component of the distance vectorEhsan Akhgari
The length of the vector should give us more precise fogs, but ancient OpenGL only uses the z component, so that's what we need to use here as well.
2012-06-21Remove two unused variablesEhsan Akhgari
2012-06-21Fix a number of typosEhsan Akhgari
2012-06-20Initial immediate mode fog supportEhsan Akhgari
2012-06-20Respect GL_FOG in glEnable/glDisableEhsan Akhgari
2012-06-20Fix a typoEhsan Akhgari
2012-06-20Stub out the other fog functionsEhsan Akhgari
2012-06-20Merge pull request #479 from ehsan/explicit_capabilitiesAlon Zakai
Check for supported capabilities explicitly
2012-06-20support for non-square crunch textures with mipmapsAlon Zakai
2012-06-19Merge pull request #480 from ehsan/crunch_import_warningAlon Zakai
Crunch import warning
2012-06-19Merge branch 'incoming' of github.com:kripken/emscripten into incomingAlon Zakai
2012-06-19crunch fixAlon Zakai
2012-06-19Only pull CRUNCH from shared.py if --crunch is usedEhsan Akhgari
2012-06-19Check for supported capabilities explicitlyEhsan Akhgari
This prevents a bunch of warning messages for things which we don't support.
2012-06-19more crunch printoutsAlon Zakai
2012-06-18remove some unneeding emcc printingAlon Zakai
2012-06-18hint at crunch formatAlon Zakai
2012-06-18some info for crunchingAlon Zakai
2012-06-18handle case of nonexisting .crn when testing dds updatesAlon Zakai
2012-06-18do not recrunch if dds is unchangedAlon Zakai
2012-06-18test for decrunching more than one imageAlon Zakai
2012-06-18log out crunch timesAlon Zakai
2012-06-18write preparing, not downloading when preparing downloaded dataAlon Zakai
2012-06-18de-crunch in a workerAlon Zakai
2012-06-17crunch fixesAlon Zakai
2012-06-17missing s3tc_crunch fileAlon Zakai
2012-06-17define preRun and postRun in browser htmlAlon Zakai
2012-06-17crunch supportAlon Zakai
2012-06-17allow multiple preRun/postRunAlon Zakai
2012-06-17allow multiple pre-js and post-jsAlon Zakai
2012-06-17Merge pull request #474 from ehsan/mouselockmovementAlon Zakai
Fix the mouse coordinates in pointer lock mode
2012-06-16move suffix tools to sharedAlon Zakai
2012-06-16refactor SDL audio a little and add support for music volume adjustmentAlon Zakai
2012-06-16only warn on lack of texture compression, some parts of levels might still workAlon Zakai
2012-06-16GL_QUAD non-0 start rendering fixAlon Zakai
2012-06-15gl todoAlon Zakai
2012-06-15handle -1 arguments to Mix_VolumeAlon Zakai
2012-06-15SDL_StartTextInput stubAlon Zakai
2012-06-15SDL_GetVideoSurfaceAlon Zakai
2012-06-15fix emscripten_async_call for native builds with multiple filesAlon Zakai
2012-06-15move emscripten.h to emscripten/emscripten.h, so native builds can -I that ↵Alon Zakai
dir and not get anything else
2012-06-14EMSCRIPTEN_KEEPALIVEAlon Zakai
2012-06-14silly fix for gl_ModelViewMatrixTranspose[2]Alon Zakai
2012-06-14basic fog supportAlon Zakai
2012-06-14Fix the mouse coordinates in pointer lock modeEhsan Akhgari
This patch enables us to trust the mouse movement information that the browser provides when the pointer lock is active. It should help with the mouse movement detection for games in full-screen mode, if they use the SDL xrel/yrel information.
2012-06-14some fog workAlon Zakai
2012-06-14ignore phi assigns of undefAlon Zakai
2012-06-14ignore GL_TEXTURE_COMPRESSION_HINTAlon Zakai