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michaeljbishop/fix-stride-discrepancy-in-renderer-cache
Finding a renderer in the cache now takes into account the current VBO stride.
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Hide all of the console.* stuff behind a compile time flag
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Fix offsets for canvas
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must be corrected
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buffer object is also taken into account.
This fixes a problem where a renderer could be used to draw a
vertex buffer object with a different stride value than the renderer
captured when the renderer was created.
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