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-rw-r--r--tools/test-js-optimizer-asm-outline1-output.js282
1 files changed, 141 insertions, 141 deletions
diff --git a/tools/test-js-optimizer-asm-outline1-output.js b/tools/test-js-optimizer-asm-outline1-output.js
index 6ef32f54..8d1071a9 100644
--- a/tools/test-js-optimizer-asm-outline1-output.js
+++ b/tools/test-js-optimizer-asm-outline1-output.js
@@ -1,33 +1,33 @@
function lin() {
var sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 16 | 0;
+ STACKTOP = STACKTOP + 72 | 0;
c(1);
c(2);
c(3);
c(4);
- HEAP32[sp + 0 >> 2] = 0;
- HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
sp = lin$1(sp) | 0;
- HEAP32[sp + 0 >> 2] = 0;
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
sp = lin$0(sp) | 0;
STACKTOP = sp;
}
function lin2() {
var sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 16 | 0;
+ STACKTOP = STACKTOP + 72 | 0;
while (1) {
c(1);
c(2);
c(3);
c(4);
- HEAP32[sp + 0 >> 2] = 0;
- HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
sp = lin2$1(sp) | 0;
- HEAP32[sp + 0 >> 2] = 0;
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
sp = lin2$0(sp) | 0;
}
STACKTOP = sp;
@@ -35,24 +35,24 @@ function lin2() {
function lin3() {
var sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 16 | 0;
+ STACKTOP = STACKTOP + 72 | 0;
while (1) {
c(1);
c(2);
c(3);
c(4);
c(5);
- HEAP32[sp + 0 >> 2] = 0;
- HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
sp = lin3$1(sp) | 0;
- HEAP32[sp + 0 >> 2] = 0;
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
sp = lin3$0(sp) | 0;
- tempValue = HEAP32[sp + 0 >> 2] | 0;
- tempInt = HEAP32[sp + 8 >> 2] | 0;
- tempDouble = +HEAPF32[sp + 8 >> 2];
- HEAP32[sp + 0 >> 2] = 0;
+ tempValue = HEAP32[sp + 8 >> 2] | 0;
+ tempInt = HEAP32[sp + 12 >> 2] | 0;
+ tempDouble = +HEAPF32[sp + 12 >> 2];
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
if ((tempValue | 0) == 6) {
STACKTOP = sp;
return tempInt | 0;
@@ -64,23 +64,23 @@ function lin3() {
function lin4() {
var sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 16 | 0;
+ STACKTOP = STACKTOP + 72 | 0;
while (1) {
c(1);
c(2);
c(3);
c(4);
- HEAP32[sp + 0 >> 2] = 0;
- HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
sp = lin4$1(sp) | 0;
- HEAP32[sp + 0 >> 2] = 0;
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
sp = lin4$0(sp) | 0;
- tempValue = HEAP32[sp + 0 >> 2] | 0;
- tempInt = HEAP32[sp + 8 >> 2] | 0;
- tempDouble = +HEAPF32[sp + 8 >> 2];
- HEAP32[sp + 0 >> 2] = 0;
+ tempValue = HEAP32[sp + 8 >> 2] | 0;
+ tempInt = HEAP32[sp + 12 >> 2] | 0;
+ tempDouble = +HEAPF32[sp + 12 >> 2];
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
if ((tempValue | 0) == 1) {
break;
}
@@ -91,23 +91,23 @@ function lin4() {
function lin5() {
var sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 16 | 0;
+ STACKTOP = STACKTOP + 72 | 0;
while (1) {
c(1);
c(2);
c(3);
c(4);
- HEAP32[sp + 0 >> 2] = 0;
- HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
sp = lin5$1(sp) | 0;
- HEAP32[sp + 0 >> 2] = 0;
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
sp = lin5$0(sp) | 0;
- tempValue = HEAP32[sp + 0 >> 2] | 0;
- tempInt = HEAP32[sp + 8 >> 2] | 0;
- tempDouble = +HEAPF32[sp + 8 >> 2];
- HEAP32[sp + 0 >> 2] = 0;
+ tempValue = HEAP32[sp + 8 >> 2] | 0;
+ tempInt = HEAP32[sp + 12 >> 2] | 0;
+ tempDouble = +HEAPF32[sp + 12 >> 2];
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
if ((tempValue | 0) == 3) {
continue;
}
@@ -118,7 +118,7 @@ function lin5() {
function mix() {
var sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 16 | 0;
+ STACKTOP = STACKTOP + 88 | 0;
main : while (1) {
c(1);
c(2);
@@ -127,17 +127,17 @@ function mix() {
c(5);
c(6);
c(7);
- HEAP32[sp + 0 >> 2] = 0;
- HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
sp = mix$1(sp) | 0;
- HEAP32[sp + 0 >> 2] = 0;
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
sp = mix$0(sp) | 0;
- tempValue = HEAP32[sp + 0 >> 2] | 0;
- tempInt = HEAP32[sp + 8 >> 2] | 0;
- tempDouble = +HEAPF32[sp + 8 >> 2];
- HEAP32[sp + 0 >> 2] = 0;
+ tempValue = HEAP32[sp + 8 >> 2] | 0;
+ tempInt = HEAP32[sp + 12 >> 2] | 0;
+ tempDouble = +HEAPF32[sp + 12 >> 2];
HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
if ((tempValue | 0) == 1) {
break;
}
@@ -169,16 +169,16 @@ function vars(x, y) {
y = +y;
var sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 32 | 0;
- HEAP32[sp + 16 >> 2] = 0;
- HEAP32[sp + 24 >> 2] = 0;
- HEAP32[sp + 0 >> 2] = x;
- HEAPF32[sp + 8 >> 2] = y;
+ STACKTOP = STACKTOP + 88 | 0;
+ HEAP32[sp + 32 >> 2] = 0;
+ HEAP32[sp + 36 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAPF32[sp + 16 >> 2] = y;
sp = vars$1(sp) | 0;
- HEAP32[sp + 16 >> 2] = 0;
HEAP32[sp + 24 >> 2] = 0;
- HEAP32[sp + 0 >> 2] = x;
- HEAPF32[sp + 8 >> 2] = y;
+ HEAP32[sp + 28 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAPF32[sp + 16 >> 2] = y;
sp = vars$0(sp) | 0;
STACKTOP = sp;
}
@@ -187,18 +187,18 @@ function vars2(x, y) {
y = +y;
var a = 0, b = +0, sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 48 | 0;
+ STACKTOP = STACKTOP + 88 | 0;
a = x + y;
b = y * x;
a = c(1 + a);
b = c(2 + b);
- HEAP32[sp + 32 >> 2] = 0;
HEAP32[sp + 40 >> 2] = 0;
- HEAP32[sp + 16 >> 2] = a;
- HEAPF32[sp + 24 >> 2] = b;
+ HEAP32[sp + 44 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
sp = vars2$0(sp) | 0;
- a = HEAP32[sp + 16 >> 2] | 0;
- b = +HEAPF32[sp + 24 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
+ b = +HEAPF32[sp + 32 >> 2];
STACKTOP = sp;
}
function vars3(x, y) {
@@ -206,21 +206,21 @@ function vars3(x, y) {
y = +y;
var a = 0, sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 40 | 0;
- HEAP32[sp + 24 >> 2] = 0;
- HEAP32[sp + 32 >> 2] = 0;
- HEAP32[sp + 16 >> 2] = a;
- HEAP32[sp + 0 >> 2] = x;
- HEAPF32[sp + 8 >> 2] = y;
+ STACKTOP = STACKTOP + 96 | 0;
+ HEAP32[sp + 40 >> 2] = 0;
+ HEAP32[sp + 44 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAPF32[sp + 16 >> 2] = y;
sp = vars3$1(sp) | 0;
- a = HEAP32[sp + 16 >> 2] | 0;
- HEAP32[sp + 24 >> 2] = 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
HEAP32[sp + 32 >> 2] = 0;
- HEAP32[sp + 16 >> 2] = a;
- HEAPF32[sp + 8 >> 2] = y;
- HEAP32[sp + 0 >> 2] = x;
+ HEAP32[sp + 36 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 16 >> 2] = y;
+ HEAP32[sp + 8 >> 2] = x;
sp = vars3$0(sp) | 0;
- a = HEAP32[sp + 16 >> 2] | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
STACKTOP = sp;
}
function vars4(x, y) {
@@ -228,25 +228,25 @@ function vars4(x, y) {
y = +y;
var a = 0, b = +0, sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 48 | 0;
+ STACKTOP = STACKTOP + 104 | 0;
a = x + y;
- HEAP32[sp + 32 >> 2] = 0;
- HEAP32[sp + 40 >> 2] = 0;
- HEAPF32[sp + 8 >> 2] = y;
- HEAP32[sp + 0 >> 2] = x;
- HEAP32[sp + 16 >> 2] = a;
- HEAPF32[sp + 24 >> 2] = b;
+ HEAP32[sp + 48 >> 2] = 0;
+ HEAP32[sp + 52 >> 2] = 0;
+ HEAPF32[sp + 16 >> 2] = y;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
sp = vars4$1(sp) | 0;
- b = +HEAPF32[sp + 24 >> 2];
- a = HEAP32[sp + 16 >> 2] | 0;
- HEAP32[sp + 32 >> 2] = 0;
+ b = +HEAPF32[sp + 32 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
HEAP32[sp + 40 >> 2] = 0;
- HEAP32[sp + 16 >> 2] = a;
- HEAP32[sp + 0 >> 2] = x;
- HEAPF32[sp + 24 >> 2] = b;
+ HEAP32[sp + 44 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAPF32[sp + 32 >> 2] = b;
sp = vars4$0(sp) | 0;
- a = HEAP32[sp + 16 >> 2] | 0;
- b = +HEAPF32[sp + 24 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
+ b = +HEAPF32[sp + 32 >> 2];
STACKTOP = sp;
}
function vars_w_stack(x, y) {
@@ -254,24 +254,24 @@ function vars_w_stack(x, y) {
y = +y;
var a = 0, b = +0, sp = 0;
sp = STACKTOP;
- STACKTOP = STACKTOP + 72 | 0;
+ STACKTOP = STACKTOP + 144 | 0;
a = x + y;
- HEAP32[sp + 56 >> 2] = 0;
- HEAP32[sp + 64 >> 2] = 0;
- HEAPF32[sp + 24 >> 2] = y;
- HEAP32[sp + 16 >> 2] = x;
- HEAP32[sp + 32 >> 2] = a;
- HEAPF32[sp + 40 >> 2] = b;
+ HEAP32[sp + 72 >> 2] = 0;
+ HEAP32[sp + 76 >> 2] = 0;
+ HEAPF32[sp + 32 >> 2] = y;
+ HEAP32[sp + 24 >> 2] = x;
+ HEAP32[sp + 40 >> 2] = a;
+ HEAPF32[sp + 48 >> 2] = b;
sp = vars_w_stack$1(sp) | 0;
- b = +HEAPF32[sp + 40 >> 2];
- a = HEAP32[sp + 32 >> 2] | 0;
- HEAP32[sp + 56 >> 2] = 0;
+ b = +HEAPF32[sp + 48 >> 2];
+ a = HEAP32[sp + 40 >> 2] | 0;
HEAP32[sp + 64 >> 2] = 0;
- HEAP32[sp + 32 >> 2] = a;
- HEAPF32[sp + 40 >> 2] = b;
+ HEAP32[sp + 68 >> 2] = 0;
+ HEAP32[sp + 40 >> 2] = a;
+ HEAPF32[sp + 48 >> 2] = b;
sp = vars_w_stack$0(sp) | 0;
- a = HEAP32[sp + 32 >> 2] | 0;
- b = +HEAPF32[sp + 40 >> 2];
+ a = HEAP32[sp + 40 >> 2] | 0;
+ b = +HEAPF32[sp + 48 >> 2];
}
function lin$0(sp) {
sp = sp | 0;
@@ -331,8 +331,8 @@ function lin3$0(sp) {
c(18);
c(19);
c(20);
- HEAP32[sp + 0 >> 2] = 6;
- HEAP32[sp + 8 >> 2] = 10;
+ HEAP32[sp + 8 >> 2] = 6;
+ HEAP32[sp + 12 >> 2] = 10;
break OL;
} while (0);
return sp | 0;
@@ -360,7 +360,7 @@ function lin4$0(sp) {
c(18);
c(19);
c(20);
- HEAP32[sp + 0 >> 2] = 1;
+ HEAP32[sp + 8 >> 2] = 1;
break OL;
} while (0);
return sp | 0;
@@ -388,7 +388,7 @@ function lin5$0(sp) {
c(18);
c(19);
c(20);
- HEAP32[sp + 0 >> 2] = 3;
+ HEAP32[sp + 8 >> 2] = 3;
break OL;
} while (0);
return sp | 0;
@@ -410,11 +410,11 @@ function mix$0(sp) {
OL : do {
c(16);
c(17);
- HEAP32[sp + 0 >> 2] = 2;
HEAP32[sp + 8 >> 2] = 2;
+ HEAP32[sp + 12 >> 2] = 2;
break OL;
c(18);
- HEAP32[sp + 0 >> 2] = 1;
+ HEAP32[sp + 8 >> 2] = 1;
break OL;
while (1) {
break;
@@ -423,11 +423,11 @@ function mix$0(sp) {
break inner;
}
c(19);
- HEAP32[sp + 0 >> 2] = 3;
+ HEAP32[sp + 8 >> 2] = 3;
break OL;
c(20);
- HEAP32[sp + 0 >> 2] = 4;
- HEAP32[sp + 8 >> 2] = 3;
+ HEAP32[sp + 8 >> 2] = 4;
+ HEAP32[sp + 12 >> 2] = 3;
break OL;
} while (0);
return sp | 0;
@@ -447,8 +447,8 @@ function mix$1(sp) {
function vars$0(sp) {
sp = sp | 0;
var x = 0, y = +0;
- y = +HEAPF32[sp + 8 >> 2];
- x = HEAP32[sp + 0 >> 2] | 0;
+ y = +HEAPF32[sp + 16 >> 2];
+ x = HEAP32[sp + 8 >> 2] | 0;
c(5 + (x + y));
c(6 + y * x);
c(7 + (x + y));
@@ -458,8 +458,8 @@ function vars$0(sp) {
function vars$1(sp) {
sp = sp | 0;
var x = 0, y = +0;
- y = +HEAPF32[sp + 8 >> 2];
- x = HEAP32[sp + 0 >> 2] | 0;
+ y = +HEAPF32[sp + 16 >> 2];
+ x = HEAP32[sp + 8 >> 2] | 0;
c(1 + (x + y));
c(2 + y * x);
c(3 + (x + y));
@@ -469,98 +469,98 @@ function vars$1(sp) {
function vars2$0(sp) {
sp = sp | 0;
var a = 0, b = +0;
- b = +HEAPF32[sp + 24 >> 2];
- a = HEAP32[sp + 16 >> 2] | 0;
+ b = +HEAPF32[sp + 32 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
a = c(3 + a);
b = c(4 + b);
a = c(5 + a);
b = c(6 + b);
- HEAP32[sp + 16 >> 2] = a;
- HEAPF32[sp + 24 >> 2] = b;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
return sp | 0;
}
function vars3$0(sp) {
sp = sp | 0;
var a = 0, y = +0, x = 0;
- x = HEAP32[sp + 0 >> 2] | 0;
- y = +HEAPF32[sp + 8 >> 2];
- a = HEAP32[sp + 16 >> 2] | 0;
+ x = HEAP32[sp + 8 >> 2] | 0;
+ y = +HEAPF32[sp + 16 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
a = c(4 + y * x);
a = c(5 + a);
a = c(6 + y * x);
a = c(7 + a);
- HEAP32[sp + 16 >> 2] = a;
+ HEAP32[sp + 24 >> 2] = a;
return sp | 0;
}
function vars3$1(sp) {
sp = sp | 0;
var a = 0, x = 0, y = +0;
- y = +HEAPF32[sp + 8 >> 2];
- x = HEAP32[sp + 0 >> 2] | 0;
- a = HEAP32[sp + 16 >> 2] | 0;
+ y = +HEAPF32[sp + 16 >> 2];
+ x = HEAP32[sp + 8 >> 2] | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
a = x + y;
a = c(1 + a);
a = c(2 + y * x);
a = c(3 + a);
- HEAP32[sp + 16 >> 2] = a;
+ HEAP32[sp + 24 >> 2] = a;
return sp | 0;
}
function vars4$0(sp) {
sp = sp | 0;
var a = 0, x = 0, b = +0;
- b = +HEAPF32[sp + 24 >> 2];
- x = HEAP32[sp + 0 >> 2] | 0;
- a = HEAP32[sp + 16 >> 2] | 0;
+ b = +HEAPF32[sp + 32 >> 2];
+ x = HEAP32[sp + 8 >> 2] | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
a = c(4 + a);
a = c(5 + a);
a = c(6 + a);
b = c(7 + a + x);
- HEAP32[sp + 16 >> 2] = a;
- HEAPF32[sp + 24 >> 2] = b;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
return sp | 0;
}
function vars4$1(sp) {
sp = sp | 0;
var y = +0, x = 0, a = 0, b = +0;
- b = +HEAPF32[sp + 24 >> 2];
- a = HEAP32[sp + 16 >> 2] | 0;
- x = HEAP32[sp + 0 >> 2] | 0;
- y = +HEAPF32[sp + 8 >> 2];
+ b = +HEAPF32[sp + 32 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
+ x = HEAP32[sp + 8 >> 2] | 0;
+ y = +HEAPF32[sp + 16 >> 2];
b = y * x;
a = c(1 + a);
a = c(2 + a);
a = c(3 + a);
- HEAPF32[sp + 24 >> 2] = b;
- HEAP32[sp + 16 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
+ HEAP32[sp + 24 >> 2] = a;
return sp | 0;
}
function vars_w_stack$0(sp) {
sp = sp | 0;
var a = 0, b = +0;
- b = +HEAPF32[sp + 40 >> 2];
- a = HEAP32[sp + 32 >> 2] | 0;
+ b = +HEAPF32[sp + 48 >> 2];
+ a = HEAP32[sp + 40 >> 2] | 0;
a = c(4 + a);
a = c(5 + a);
a = c(6 + a);
b = c(7 + a);
STACKTOP = sp;
- HEAP32[sp + 32 >> 2] = a;
- HEAPF32[sp + 40 >> 2] = b;
+ HEAP32[sp + 40 >> 2] = a;
+ HEAPF32[sp + 48 >> 2] = b;
return sp | 0;
}
function vars_w_stack$1(sp) {
sp = sp | 0;
var y = +0, x = 0, a = 0, b = +0;
- b = +HEAPF32[sp + 40 >> 2];
- a = HEAP32[sp + 32 >> 2] | 0;
- x = HEAP32[sp + 16 >> 2] | 0;
- y = +HEAPF32[sp + 24 >> 2];
+ b = +HEAPF32[sp + 48 >> 2];
+ a = HEAP32[sp + 40 >> 2] | 0;
+ x = HEAP32[sp + 24 >> 2] | 0;
+ y = +HEAPF32[sp + 32 >> 2];
b = y * x;
a = c(1 + a);
a = c(2 + a);
a = c(3 + a);
- HEAPF32[sp + 40 >> 2] = b;
- HEAP32[sp + 32 >> 2] = a;
+ HEAPF32[sp + 48 >> 2] = b;
+ HEAP32[sp + 40 >> 2] = a;
return sp | 0;
}