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-rw-r--r--tools/test-js-optimizer-asm-outline1-output.js566
1 files changed, 566 insertions, 0 deletions
diff --git a/tools/test-js-optimizer-asm-outline1-output.js b/tools/test-js-optimizer-asm-outline1-output.js
new file mode 100644
index 00000000..8d1071a9
--- /dev/null
+++ b/tools/test-js-optimizer-asm-outline1-output.js
@@ -0,0 +1,566 @@
+function lin() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 72 | 0;
+ c(1);
+ c(2);
+ c(3);
+ c(4);
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
+ sp = lin$1(sp) | 0;
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ sp = lin$0(sp) | 0;
+ STACKTOP = sp;
+}
+function lin2() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 72 | 0;
+ while (1) {
+ c(1);
+ c(2);
+ c(3);
+ c(4);
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
+ sp = lin2$1(sp) | 0;
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ sp = lin2$0(sp) | 0;
+ }
+ STACKTOP = sp;
+}
+function lin3() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 72 | 0;
+ while (1) {
+ c(1);
+ c(2);
+ c(3);
+ c(4);
+ c(5);
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
+ sp = lin3$1(sp) | 0;
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ sp = lin3$0(sp) | 0;
+ tempValue = HEAP32[sp + 8 >> 2] | 0;
+ tempInt = HEAP32[sp + 12 >> 2] | 0;
+ tempDouble = +HEAPF32[sp + 12 >> 2];
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ if ((tempValue | 0) == 6) {
+ STACKTOP = sp;
+ return tempInt | 0;
+ }
+ }
+ STACKTOP = sp;
+ return 20;
+}
+function lin4() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 72 | 0;
+ while (1) {
+ c(1);
+ c(2);
+ c(3);
+ c(4);
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
+ sp = lin4$1(sp) | 0;
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ sp = lin4$0(sp) | 0;
+ tempValue = HEAP32[sp + 8 >> 2] | 0;
+ tempInt = HEAP32[sp + 12 >> 2] | 0;
+ tempDouble = +HEAPF32[sp + 12 >> 2];
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ if ((tempValue | 0) == 1) {
+ break;
+ }
+ }
+ STACKTOP = sp;
+ return 20;
+}
+function lin5() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 72 | 0;
+ while (1) {
+ c(1);
+ c(2);
+ c(3);
+ c(4);
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
+ sp = lin5$1(sp) | 0;
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ sp = lin5$0(sp) | 0;
+ tempValue = HEAP32[sp + 8 >> 2] | 0;
+ tempInt = HEAP32[sp + 12 >> 2] | 0;
+ tempDouble = +HEAPF32[sp + 12 >> 2];
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ if ((tempValue | 0) == 3) {
+ continue;
+ }
+ }
+ STACKTOP = sp;
+ return 20;
+}
+function mix() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 88 | 0;
+ main : while (1) {
+ c(1);
+ c(2);
+ c(3);
+ c(4);
+ c(5);
+ c(6);
+ c(7);
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 20 >> 2] = 0;
+ sp = mix$1(sp) | 0;
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ sp = mix$0(sp) | 0;
+ tempValue = HEAP32[sp + 8 >> 2] | 0;
+ tempInt = HEAP32[sp + 12 >> 2] | 0;
+ tempDouble = +HEAPF32[sp + 12 >> 2];
+ HEAP32[sp + 8 >> 2] = 0;
+ HEAP32[sp + 12 >> 2] = 0;
+ if ((tempValue | 0) == 1) {
+ break;
+ }
+ if ((tempValue | 0) == 2) {
+ switch (tempInt | 0) {
+ case 2:
+ {
+ break main;
+ }
+ }
+ }
+ if ((tempValue | 0) == 3) {
+ continue;
+ }
+ if ((tempValue | 0) == 4) {
+ switch (tempInt | 0) {
+ case 3:
+ {
+ continue main;
+ }
+ }
+ }
+ }
+ STACKTOP = sp;
+ return 20;
+}
+function vars(x, y) {
+ x = x | 0;
+ y = +y;
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 88 | 0;
+ HEAP32[sp + 32 >> 2] = 0;
+ HEAP32[sp + 36 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAPF32[sp + 16 >> 2] = y;
+ sp = vars$1(sp) | 0;
+ HEAP32[sp + 24 >> 2] = 0;
+ HEAP32[sp + 28 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAPF32[sp + 16 >> 2] = y;
+ sp = vars$0(sp) | 0;
+ STACKTOP = sp;
+}
+function vars2(x, y) {
+ x = x | 0;
+ y = +y;
+ var a = 0, b = +0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 88 | 0;
+ a = x + y;
+ b = y * x;
+ a = c(1 + a);
+ b = c(2 + b);
+ HEAP32[sp + 40 >> 2] = 0;
+ HEAP32[sp + 44 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
+ sp = vars2$0(sp) | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
+ b = +HEAPF32[sp + 32 >> 2];
+ STACKTOP = sp;
+}
+function vars3(x, y) {
+ x = x | 0;
+ y = +y;
+ var a = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 96 | 0;
+ HEAP32[sp + 40 >> 2] = 0;
+ HEAP32[sp + 44 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAPF32[sp + 16 >> 2] = y;
+ sp = vars3$1(sp) | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
+ HEAP32[sp + 32 >> 2] = 0;
+ HEAP32[sp + 36 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 16 >> 2] = y;
+ HEAP32[sp + 8 >> 2] = x;
+ sp = vars3$0(sp) | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
+ STACKTOP = sp;
+}
+function vars4(x, y) {
+ x = x | 0;
+ y = +y;
+ var a = 0, b = +0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 104 | 0;
+ a = x + y;
+ HEAP32[sp + 48 >> 2] = 0;
+ HEAP32[sp + 52 >> 2] = 0;
+ HEAPF32[sp + 16 >> 2] = y;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
+ sp = vars4$1(sp) | 0;
+ b = +HEAPF32[sp + 32 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
+ HEAP32[sp + 40 >> 2] = 0;
+ HEAP32[sp + 44 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = a;
+ HEAP32[sp + 8 >> 2] = x;
+ HEAPF32[sp + 32 >> 2] = b;
+ sp = vars4$0(sp) | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
+ b = +HEAPF32[sp + 32 >> 2];
+ STACKTOP = sp;
+}
+function vars_w_stack(x, y) {
+ x = x | 0;
+ y = +y;
+ var a = 0, b = +0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 144 | 0;
+ a = x + y;
+ HEAP32[sp + 72 >> 2] = 0;
+ HEAP32[sp + 76 >> 2] = 0;
+ HEAPF32[sp + 32 >> 2] = y;
+ HEAP32[sp + 24 >> 2] = x;
+ HEAP32[sp + 40 >> 2] = a;
+ HEAPF32[sp + 48 >> 2] = b;
+ sp = vars_w_stack$1(sp) | 0;
+ b = +HEAPF32[sp + 48 >> 2];
+ a = HEAP32[sp + 40 >> 2] | 0;
+ HEAP32[sp + 64 >> 2] = 0;
+ HEAP32[sp + 68 >> 2] = 0;
+ HEAP32[sp + 40 >> 2] = a;
+ HEAPF32[sp + 48 >> 2] = b;
+ sp = vars_w_stack$0(sp) | 0;
+ a = HEAP32[sp + 40 >> 2] | 0;
+ b = +HEAPF32[sp + 48 >> 2];
+}
+function lin$0(sp) {
+ sp = sp | 0;
+ c(13);
+ c(14);
+ c(15);
+ c(16);
+ c(17);
+ c(18);
+ c(19);
+ c(20);
+ return sp | 0;
+}
+function lin$1(sp) {
+ sp = sp | 0;
+ c(5);
+ c(6);
+ c(7);
+ c(8);
+ c(9);
+ c(10);
+ c(11);
+ c(12);
+ return sp | 0;
+}
+function lin2$0(sp) {
+ sp = sp | 0;
+ c(13);
+ c(14);
+ c(15);
+ c(16);
+ c(17);
+ c(18);
+ c(19);
+ c(20);
+ return sp | 0;
+}
+function lin2$1(sp) {
+ sp = sp | 0;
+ c(5);
+ c(6);
+ c(7);
+ c(8);
+ c(9);
+ c(10);
+ c(11);
+ c(12);
+ return sp | 0;
+}
+function lin3$0(sp) {
+ sp = sp | 0;
+ OL : do {
+ c(14);
+ c(15);
+ c(16);
+ c(17);
+ c(18);
+ c(19);
+ c(20);
+ HEAP32[sp + 8 >> 2] = 6;
+ HEAP32[sp + 12 >> 2] = 10;
+ break OL;
+ } while (0);
+ return sp | 0;
+}
+function lin3$1(sp) {
+ sp = sp | 0;
+ c(6);
+ c(7);
+ c(8);
+ c(9);
+ c(10);
+ c(11);
+ c(12);
+ c(13);
+ return sp | 0;
+}
+function lin4$0(sp) {
+ sp = sp | 0;
+ OL : do {
+ c(13);
+ c(14);
+ c(15);
+ c(16);
+ c(17);
+ c(18);
+ c(19);
+ c(20);
+ HEAP32[sp + 8 >> 2] = 1;
+ break OL;
+ } while (0);
+ return sp | 0;
+}
+function lin4$1(sp) {
+ sp = sp | 0;
+ c(5);
+ c(6);
+ c(7);
+ c(8);
+ c(9);
+ c(10);
+ c(11);
+ c(12);
+ return sp | 0;
+}
+function lin5$0(sp) {
+ sp = sp | 0;
+ OL : do {
+ c(13);
+ c(14);
+ c(15);
+ c(16);
+ c(17);
+ c(18);
+ c(19);
+ c(20);
+ HEAP32[sp + 8 >> 2] = 3;
+ break OL;
+ } while (0);
+ return sp | 0;
+}
+function lin5$1(sp) {
+ sp = sp | 0;
+ c(5);
+ c(6);
+ c(7);
+ c(8);
+ c(9);
+ c(10);
+ c(11);
+ c(12);
+ return sp | 0;
+}
+function mix$0(sp) {
+ sp = sp | 0;
+ OL : do {
+ c(16);
+ c(17);
+ HEAP32[sp + 8 >> 2] = 2;
+ HEAP32[sp + 12 >> 2] = 2;
+ break OL;
+ c(18);
+ HEAP32[sp + 8 >> 2] = 1;
+ break OL;
+ while (1) {
+ break;
+ }
+ inner : while (1) {
+ break inner;
+ }
+ c(19);
+ HEAP32[sp + 8 >> 2] = 3;
+ break OL;
+ c(20);
+ HEAP32[sp + 8 >> 2] = 4;
+ HEAP32[sp + 12 >> 2] = 3;
+ break OL;
+ } while (0);
+ return sp | 0;
+}
+function mix$1(sp) {
+ sp = sp | 0;
+ c(8);
+ c(9);
+ c(10);
+ c(11);
+ c(12);
+ c(13);
+ c(14);
+ c(15);
+ return sp | 0;
+}
+function vars$0(sp) {
+ sp = sp | 0;
+ var x = 0, y = +0;
+ y = +HEAPF32[sp + 16 >> 2];
+ x = HEAP32[sp + 8 >> 2] | 0;
+ c(5 + (x + y));
+ c(6 + y * x);
+ c(7 + (x + y));
+ c(8 + y * x);
+ return sp | 0;
+}
+function vars$1(sp) {
+ sp = sp | 0;
+ var x = 0, y = +0;
+ y = +HEAPF32[sp + 16 >> 2];
+ x = HEAP32[sp + 8 >> 2] | 0;
+ c(1 + (x + y));
+ c(2 + y * x);
+ c(3 + (x + y));
+ c(4 + y * x);
+ return sp | 0;
+}
+function vars2$0(sp) {
+ sp = sp | 0;
+ var a = 0, b = +0;
+ b = +HEAPF32[sp + 32 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
+ a = c(3 + a);
+ b = c(4 + b);
+ a = c(5 + a);
+ b = c(6 + b);
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
+ return sp | 0;
+}
+function vars3$0(sp) {
+ sp = sp | 0;
+ var a = 0, y = +0, x = 0;
+ x = HEAP32[sp + 8 >> 2] | 0;
+ y = +HEAPF32[sp + 16 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
+ a = c(4 + y * x);
+ a = c(5 + a);
+ a = c(6 + y * x);
+ a = c(7 + a);
+ HEAP32[sp + 24 >> 2] = a;
+ return sp | 0;
+}
+function vars3$1(sp) {
+ sp = sp | 0;
+ var a = 0, x = 0, y = +0;
+ y = +HEAPF32[sp + 16 >> 2];
+ x = HEAP32[sp + 8 >> 2] | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
+ a = x + y;
+ a = c(1 + a);
+ a = c(2 + y * x);
+ a = c(3 + a);
+ HEAP32[sp + 24 >> 2] = a;
+ return sp | 0;
+}
+function vars4$0(sp) {
+ sp = sp | 0;
+ var a = 0, x = 0, b = +0;
+ b = +HEAPF32[sp + 32 >> 2];
+ x = HEAP32[sp + 8 >> 2] | 0;
+ a = HEAP32[sp + 24 >> 2] | 0;
+ a = c(4 + a);
+ a = c(5 + a);
+ a = c(6 + a);
+ b = c(7 + a + x);
+ HEAP32[sp + 24 >> 2] = a;
+ HEAPF32[sp + 32 >> 2] = b;
+ return sp | 0;
+}
+function vars4$1(sp) {
+ sp = sp | 0;
+ var y = +0, x = 0, a = 0, b = +0;
+ b = +HEAPF32[sp + 32 >> 2];
+ a = HEAP32[sp + 24 >> 2] | 0;
+ x = HEAP32[sp + 8 >> 2] | 0;
+ y = +HEAPF32[sp + 16 >> 2];
+ b = y * x;
+ a = c(1 + a);
+ a = c(2 + a);
+ a = c(3 + a);
+ HEAPF32[sp + 32 >> 2] = b;
+ HEAP32[sp + 24 >> 2] = a;
+ return sp | 0;
+}
+function vars_w_stack$0(sp) {
+ sp = sp | 0;
+ var a = 0, b = +0;
+ b = +HEAPF32[sp + 48 >> 2];
+ a = HEAP32[sp + 40 >> 2] | 0;
+ a = c(4 + a);
+ a = c(5 + a);
+ a = c(6 + a);
+ b = c(7 + a);
+ STACKTOP = sp;
+ HEAP32[sp + 40 >> 2] = a;
+ HEAPF32[sp + 48 >> 2] = b;
+ return sp | 0;
+}
+function vars_w_stack$1(sp) {
+ sp = sp | 0;
+ var y = +0, x = 0, a = 0, b = +0;
+ b = +HEAPF32[sp + 48 >> 2];
+ a = HEAP32[sp + 40 >> 2] | 0;
+ x = HEAP32[sp + 24 >> 2] | 0;
+ y = +HEAPF32[sp + 32 >> 2];
+ b = y * x;
+ a = c(1 + a);
+ a = c(2 + a);
+ a = c(3 + a);
+ HEAPF32[sp + 48 >> 2] = b;
+ HEAP32[sp + 40 >> 2] = a;
+ return sp | 0;
+}
+