diff options
Diffstat (limited to 'tools/test-js-optimizer-asm-outline1-output.js')
-rw-r--r-- | tools/test-js-optimizer-asm-outline1-output.js | 566 |
1 files changed, 566 insertions, 0 deletions
diff --git a/tools/test-js-optimizer-asm-outline1-output.js b/tools/test-js-optimizer-asm-outline1-output.js new file mode 100644 index 00000000..8d1071a9 --- /dev/null +++ b/tools/test-js-optimizer-asm-outline1-output.js @@ -0,0 +1,566 @@ +function lin() { + var sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 72 | 0; + c(1); + c(2); + c(3); + c(4); + HEAP32[sp + 16 >> 2] = 0; + HEAP32[sp + 20 >> 2] = 0; + sp = lin$1(sp) | 0; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + sp = lin$0(sp) | 0; + STACKTOP = sp; +} +function lin2() { + var sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 72 | 0; + while (1) { + c(1); + c(2); + c(3); + c(4); + HEAP32[sp + 16 >> 2] = 0; + HEAP32[sp + 20 >> 2] = 0; + sp = lin2$1(sp) | 0; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + sp = lin2$0(sp) | 0; + } + STACKTOP = sp; +} +function lin3() { + var sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 72 | 0; + while (1) { + c(1); + c(2); + c(3); + c(4); + c(5); + HEAP32[sp + 16 >> 2] = 0; + HEAP32[sp + 20 >> 2] = 0; + sp = lin3$1(sp) | 0; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + sp = lin3$0(sp) | 0; + tempValue = HEAP32[sp + 8 >> 2] | 0; + tempInt = HEAP32[sp + 12 >> 2] | 0; + tempDouble = +HEAPF32[sp + 12 >> 2]; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + if ((tempValue | 0) == 6) { + STACKTOP = sp; + return tempInt | 0; + } + } + STACKTOP = sp; + return 20; +} +function lin4() { + var sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 72 | 0; + while (1) { + c(1); + c(2); + c(3); + c(4); + HEAP32[sp + 16 >> 2] = 0; + HEAP32[sp + 20 >> 2] = 0; + sp = lin4$1(sp) | 0; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + sp = lin4$0(sp) | 0; + tempValue = HEAP32[sp + 8 >> 2] | 0; + tempInt = HEAP32[sp + 12 >> 2] | 0; + tempDouble = +HEAPF32[sp + 12 >> 2]; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + if ((tempValue | 0) == 1) { + break; + } + } + STACKTOP = sp; + return 20; +} +function lin5() { + var sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 72 | 0; + while (1) { + c(1); + c(2); + c(3); + c(4); + HEAP32[sp + 16 >> 2] = 0; + HEAP32[sp + 20 >> 2] = 0; + sp = lin5$1(sp) | 0; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + sp = lin5$0(sp) | 0; + tempValue = HEAP32[sp + 8 >> 2] | 0; + tempInt = HEAP32[sp + 12 >> 2] | 0; + tempDouble = +HEAPF32[sp + 12 >> 2]; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + if ((tempValue | 0) == 3) { + continue; + } + } + STACKTOP = sp; + return 20; +} +function mix() { + var sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 88 | 0; + main : while (1) { + c(1); + c(2); + c(3); + c(4); + c(5); + c(6); + c(7); + HEAP32[sp + 16 >> 2] = 0; + HEAP32[sp + 20 >> 2] = 0; + sp = mix$1(sp) | 0; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + sp = mix$0(sp) | 0; + tempValue = HEAP32[sp + 8 >> 2] | 0; + tempInt = HEAP32[sp + 12 >> 2] | 0; + tempDouble = +HEAPF32[sp + 12 >> 2]; + HEAP32[sp + 8 >> 2] = 0; + HEAP32[sp + 12 >> 2] = 0; + if ((tempValue | 0) == 1) { + break; + } + if ((tempValue | 0) == 2) { + switch (tempInt | 0) { + case 2: + { + break main; + } + } + } + if ((tempValue | 0) == 3) { + continue; + } + if ((tempValue | 0) == 4) { + switch (tempInt | 0) { + case 3: + { + continue main; + } + } + } + } + STACKTOP = sp; + return 20; +} +function vars(x, y) { + x = x | 0; + y = +y; + var sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 88 | 0; + HEAP32[sp + 32 >> 2] = 0; + HEAP32[sp + 36 >> 2] = 0; + HEAP32[sp + 8 >> 2] = x; + HEAPF32[sp + 16 >> 2] = y; + sp = vars$1(sp) | 0; + HEAP32[sp + 24 >> 2] = 0; + HEAP32[sp + 28 >> 2] = 0; + HEAP32[sp + 8 >> 2] = x; + HEAPF32[sp + 16 >> 2] = y; + sp = vars$0(sp) | 0; + STACKTOP = sp; +} +function vars2(x, y) { + x = x | 0; + y = +y; + var a = 0, b = +0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 88 | 0; + a = x + y; + b = y * x; + a = c(1 + a); + b = c(2 + b); + HEAP32[sp + 40 >> 2] = 0; + HEAP32[sp + 44 >> 2] = 0; + HEAP32[sp + 24 >> 2] = a; + HEAPF32[sp + 32 >> 2] = b; + sp = vars2$0(sp) | 0; + a = HEAP32[sp + 24 >> 2] | 0; + b = +HEAPF32[sp + 32 >> 2]; + STACKTOP = sp; +} +function vars3(x, y) { + x = x | 0; + y = +y; + var a = 0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 96 | 0; + HEAP32[sp + 40 >> 2] = 0; + HEAP32[sp + 44 >> 2] = 0; + HEAP32[sp + 24 >> 2] = a; + HEAP32[sp + 8 >> 2] = x; + HEAPF32[sp + 16 >> 2] = y; + sp = vars3$1(sp) | 0; + a = HEAP32[sp + 24 >> 2] | 0; + HEAP32[sp + 32 >> 2] = 0; + HEAP32[sp + 36 >> 2] = 0; + HEAP32[sp + 24 >> 2] = a; + HEAPF32[sp + 16 >> 2] = y; + HEAP32[sp + 8 >> 2] = x; + sp = vars3$0(sp) | 0; + a = HEAP32[sp + 24 >> 2] | 0; + STACKTOP = sp; +} +function vars4(x, y) { + x = x | 0; + y = +y; + var a = 0, b = +0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 104 | 0; + a = x + y; + HEAP32[sp + 48 >> 2] = 0; + HEAP32[sp + 52 >> 2] = 0; + HEAPF32[sp + 16 >> 2] = y; + HEAP32[sp + 8 >> 2] = x; + HEAP32[sp + 24 >> 2] = a; + HEAPF32[sp + 32 >> 2] = b; + sp = vars4$1(sp) | 0; + b = +HEAPF32[sp + 32 >> 2]; + a = HEAP32[sp + 24 >> 2] | 0; + HEAP32[sp + 40 >> 2] = 0; + HEAP32[sp + 44 >> 2] = 0; + HEAP32[sp + 24 >> 2] = a; + HEAP32[sp + 8 >> 2] = x; + HEAPF32[sp + 32 >> 2] = b; + sp = vars4$0(sp) | 0; + a = HEAP32[sp + 24 >> 2] | 0; + b = +HEAPF32[sp + 32 >> 2]; + STACKTOP = sp; +} +function vars_w_stack(x, y) { + x = x | 0; + y = +y; + var a = 0, b = +0, sp = 0; + sp = STACKTOP; + STACKTOP = STACKTOP + 144 | 0; + a = x + y; + HEAP32[sp + 72 >> 2] = 0; + HEAP32[sp + 76 >> 2] = 0; + HEAPF32[sp + 32 >> 2] = y; + HEAP32[sp + 24 >> 2] = x; + HEAP32[sp + 40 >> 2] = a; + HEAPF32[sp + 48 >> 2] = b; + sp = vars_w_stack$1(sp) | 0; + b = +HEAPF32[sp + 48 >> 2]; + a = HEAP32[sp + 40 >> 2] | 0; + HEAP32[sp + 64 >> 2] = 0; + HEAP32[sp + 68 >> 2] = 0; + HEAP32[sp + 40 >> 2] = a; + HEAPF32[sp + 48 >> 2] = b; + sp = vars_w_stack$0(sp) | 0; + a = HEAP32[sp + 40 >> 2] | 0; + b = +HEAPF32[sp + 48 >> 2]; +} +function lin$0(sp) { + sp = sp | 0; + c(13); + c(14); + c(15); + c(16); + c(17); + c(18); + c(19); + c(20); + return sp | 0; +} +function lin$1(sp) { + sp = sp | 0; + c(5); + c(6); + c(7); + c(8); + c(9); + c(10); + c(11); + c(12); + return sp | 0; +} +function lin2$0(sp) { + sp = sp | 0; + c(13); + c(14); + c(15); + c(16); + c(17); + c(18); + c(19); + c(20); + return sp | 0; +} +function lin2$1(sp) { + sp = sp | 0; + c(5); + c(6); + c(7); + c(8); + c(9); + c(10); + c(11); + c(12); + return sp | 0; +} +function lin3$0(sp) { + sp = sp | 0; + OL : do { + c(14); + c(15); + c(16); + c(17); + c(18); + c(19); + c(20); + HEAP32[sp + 8 >> 2] = 6; + HEAP32[sp + 12 >> 2] = 10; + break OL; + } while (0); + return sp | 0; +} +function lin3$1(sp) { + sp = sp | 0; + c(6); + c(7); + c(8); + c(9); + c(10); + c(11); + c(12); + c(13); + return sp | 0; +} +function lin4$0(sp) { + sp = sp | 0; + OL : do { + c(13); + c(14); + c(15); + c(16); + c(17); + c(18); + c(19); + c(20); + HEAP32[sp + 8 >> 2] = 1; + break OL; + } while (0); + return sp | 0; +} +function lin4$1(sp) { + sp = sp | 0; + c(5); + c(6); + c(7); + c(8); + c(9); + c(10); + c(11); + c(12); + return sp | 0; +} +function lin5$0(sp) { + sp = sp | 0; + OL : do { + c(13); + c(14); + c(15); + c(16); + c(17); + c(18); + c(19); + c(20); + HEAP32[sp + 8 >> 2] = 3; + break OL; + } while (0); + return sp | 0; +} +function lin5$1(sp) { + sp = sp | 0; + c(5); + c(6); + c(7); + c(8); + c(9); + c(10); + c(11); + c(12); + return sp | 0; +} +function mix$0(sp) { + sp = sp | 0; + OL : do { + c(16); + c(17); + HEAP32[sp + 8 >> 2] = 2; + HEAP32[sp + 12 >> 2] = 2; + break OL; + c(18); + HEAP32[sp + 8 >> 2] = 1; + break OL; + while (1) { + break; + } + inner : while (1) { + break inner; + } + c(19); + HEAP32[sp + 8 >> 2] = 3; + break OL; + c(20); + HEAP32[sp + 8 >> 2] = 4; + HEAP32[sp + 12 >> 2] = 3; + break OL; + } while (0); + return sp | 0; +} +function mix$1(sp) { + sp = sp | 0; + c(8); + c(9); + c(10); + c(11); + c(12); + c(13); + c(14); + c(15); + return sp | 0; +} +function vars$0(sp) { + sp = sp | 0; + var x = 0, y = +0; + y = +HEAPF32[sp + 16 >> 2]; + x = HEAP32[sp + 8 >> 2] | 0; + c(5 + (x + y)); + c(6 + y * x); + c(7 + (x + y)); + c(8 + y * x); + return sp | 0; +} +function vars$1(sp) { + sp = sp | 0; + var x = 0, y = +0; + y = +HEAPF32[sp + 16 >> 2]; + x = HEAP32[sp + 8 >> 2] | 0; + c(1 + (x + y)); + c(2 + y * x); + c(3 + (x + y)); + c(4 + y * x); + return sp | 0; +} +function vars2$0(sp) { + sp = sp | 0; + var a = 0, b = +0; + b = +HEAPF32[sp + 32 >> 2]; + a = HEAP32[sp + 24 >> 2] | 0; + a = c(3 + a); + b = c(4 + b); + a = c(5 + a); + b = c(6 + b); + HEAP32[sp + 24 >> 2] = a; + HEAPF32[sp + 32 >> 2] = b; + return sp | 0; +} +function vars3$0(sp) { + sp = sp | 0; + var a = 0, y = +0, x = 0; + x = HEAP32[sp + 8 >> 2] | 0; + y = +HEAPF32[sp + 16 >> 2]; + a = HEAP32[sp + 24 >> 2] | 0; + a = c(4 + y * x); + a = c(5 + a); + a = c(6 + y * x); + a = c(7 + a); + HEAP32[sp + 24 >> 2] = a; + return sp | 0; +} +function vars3$1(sp) { + sp = sp | 0; + var a = 0, x = 0, y = +0; + y = +HEAPF32[sp + 16 >> 2]; + x = HEAP32[sp + 8 >> 2] | 0; + a = HEAP32[sp + 24 >> 2] | 0; + a = x + y; + a = c(1 + a); + a = c(2 + y * x); + a = c(3 + a); + HEAP32[sp + 24 >> 2] = a; + return sp | 0; +} +function vars4$0(sp) { + sp = sp | 0; + var a = 0, x = 0, b = +0; + b = +HEAPF32[sp + 32 >> 2]; + x = HEAP32[sp + 8 >> 2] | 0; + a = HEAP32[sp + 24 >> 2] | 0; + a = c(4 + a); + a = c(5 + a); + a = c(6 + a); + b = c(7 + a + x); + HEAP32[sp + 24 >> 2] = a; + HEAPF32[sp + 32 >> 2] = b; + return sp | 0; +} +function vars4$1(sp) { + sp = sp | 0; + var y = +0, x = 0, a = 0, b = +0; + b = +HEAPF32[sp + 32 >> 2]; + a = HEAP32[sp + 24 >> 2] | 0; + x = HEAP32[sp + 8 >> 2] | 0; + y = +HEAPF32[sp + 16 >> 2]; + b = y * x; + a = c(1 + a); + a = c(2 + a); + a = c(3 + a); + HEAPF32[sp + 32 >> 2] = b; + HEAP32[sp + 24 >> 2] = a; + return sp | 0; +} +function vars_w_stack$0(sp) { + sp = sp | 0; + var a = 0, b = +0; + b = +HEAPF32[sp + 48 >> 2]; + a = HEAP32[sp + 40 >> 2] | 0; + a = c(4 + a); + a = c(5 + a); + a = c(6 + a); + b = c(7 + a); + STACKTOP = sp; + HEAP32[sp + 40 >> 2] = a; + HEAPF32[sp + 48 >> 2] = b; + return sp | 0; +} +function vars_w_stack$1(sp) { + sp = sp | 0; + var y = +0, x = 0, a = 0, b = +0; + b = +HEAPF32[sp + 48 >> 2]; + a = HEAP32[sp + 40 >> 2] | 0; + x = HEAP32[sp + 24 >> 2] | 0; + y = +HEAPF32[sp + 32 >> 2]; + b = y * x; + a = c(1 + a); + a = c(2 + a); + a = c(3 + a); + HEAPF32[sp + 48 >> 2] = b; + HEAP32[sp + 40 >> 2] = a; + return sp | 0; +} + |