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-rw-r--r--tools/test-js-optimizer-asm-outline1-output.js296
1 files changed, 269 insertions, 27 deletions
diff --git a/tools/test-js-optimizer-asm-outline1-output.js b/tools/test-js-optimizer-asm-outline1-output.js
index a95fdc72..d3f469ef 100644
--- a/tools/test-js-optimizer-asm-outline1-output.js
+++ b/tools/test-js-optimizer-asm-outline1-output.js
@@ -1,71 +1,109 @@
function lin() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16 | 0;
c(1);
c(2);
c(3);
c(4);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin$1(sp);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin$0(sp);
+ STACKTOP = sp;
}
function lin2() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16 | 0;
while (1) {
c(1);
c(2);
c(3);
c(4);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin2$1(sp);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin2$0(sp);
}
+ STACKTOP = sp;
}
function lin3() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16 | 0;
while (1) {
c(1);
c(2);
c(3);
c(4);
c(5);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin3$1(sp);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin3$0(sp);
- if (HEAP32[sp + 0 >> 2] == 5) {
- return;
- }
- if (HEAP32[sp + 0 >> 2] == 6) {
- return HEAP32[sp + 8 >> 2];
- }
- if (HEAP32[sp + 0 >> 2] == 7) {
- return HEAPF32[sp + 8 >> 2];
+ if ((HEAP32[sp + 0 >> 2] | 0) == 6) {
+ STACKTOP = sp;
+ return HEAP32[sp + 8 >> 2] | 0;
}
}
+ STACKTOP = sp;
return 20;
}
function lin4() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16 | 0;
while (1) {
c(1);
c(2);
c(3);
c(4);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin4$1(sp);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin4$0(sp);
- if (HEAP32[sp + 0 >> 2] == 1) {
+ if ((HEAP32[sp + 0 >> 2] | 0) == 1) {
break;
}
}
+ STACKTOP = sp;
return 20;
}
function lin5() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16 | 0;
while (1) {
c(1);
c(2);
c(3);
c(4);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin5$1(sp);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
lin5$0(sp);
- if (HEAP32[sp + 0 >> 2] == 3) {
+ if ((HEAP32[sp + 0 >> 2] | 0) == 3) {
continue;
}
}
+ STACKTOP = sp;
return 20;
}
function mix() {
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 16 | 0;
main : while (1) {
c(1);
c(2);
@@ -74,38 +112,142 @@ function mix() {
c(5);
c(6);
c(7);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
mix$1(sp);
+ HEAP32[sp + 0 >> 2] = 0;
+ HEAP32[sp + 8 >> 2] = 0;
mix$0(sp);
- if (HEAP32[sp + 0 >> 2] == 1) {
+ if ((HEAP32[sp + 0 >> 2] | 0) == 1) {
break;
}
- if (HEAP32[sp + 0 >> 2] == 2) {
- switch (HEAP32[sp + 8 >> 2]) {
+ if ((HEAP32[sp + 0 >> 2] | 0) == 2) {
+ switch (HEAP32[sp + 8 >> 2] | 0) {
case 2:
break main;
}
}
- if (HEAP32[sp + 0 >> 2] == 3) {
+ if ((HEAP32[sp + 0 >> 2] | 0) == 3) {
continue;
}
- if (HEAP32[sp + 0 >> 2] == 4) {
- switch (HEAP32[sp + 8 >> 2]) {
+ if ((HEAP32[sp + 0 >> 2] | 0) == 4) {
+ switch (HEAP32[sp + 8 >> 2] | 0) {
case 3:
continue main;
}
}
}
+ STACKTOP = sp;
return 20;
}
function vars(x, y) {
x = x | 0;
y = +y;
+ var sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 32 | 0;
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = 0;
HEAP32[sp + 0 >> 2] = x;
HEAPF32[sp + 8 >> 2] = y;
vars$1(sp);
+ HEAP32[sp + 16 >> 2] = 0;
+ HEAP32[sp + 24 >> 2] = 0;
HEAP32[sp + 0 >> 2] = x;
HEAPF32[sp + 8 >> 2] = y;
vars$0(sp);
+ STACKTOP = sp;
+}
+function vars2(x, y) {
+ x = x | 0;
+ y = +y;
+ var a = 0, b = +0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 48 | 0;
+ a = x + y;
+ b = y * x;
+ a = c(1 + a);
+ b = c(2 + b);
+ HEAP32[sp + 32 >> 2] = 0;
+ HEAP32[sp + 40 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = a;
+ HEAPF32[sp + 24 >> 2] = b;
+ vars2$0(sp);
+ a = HEAP32[sp + 16 >> 2] | 0;
+ b = +HEAPF32[sp + 24 >> 2];
+ STACKTOP = sp;
+}
+function vars3(x, y) {
+ x = x | 0;
+ y = +y;
+ var a = 0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 40 | 0;
+ HEAP32[sp + 24 >> 2] = 0;
+ HEAP32[sp + 32 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = a;
+ HEAP32[sp + 0 >> 2] = x;
+ HEAPF32[sp + 8 >> 2] = y;
+ vars3$1(sp);
+ a = HEAP32[sp + 16 >> 2] | 0;
+ HEAP32[sp + 24 >> 2] = 0;
+ HEAP32[sp + 32 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = a;
+ HEAPF32[sp + 8 >> 2] = y;
+ HEAP32[sp + 0 >> 2] = x;
+ vars3$0(sp);
+ a = HEAP32[sp + 16 >> 2] | 0;
+ STACKTOP = sp;
+}
+function vars4(x, y) {
+ x = x | 0;
+ y = +y;
+ var a = 0, b = +0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 48 | 0;
+ a = x + y;
+ HEAP32[sp + 32 >> 2] = 0;
+ HEAP32[sp + 40 >> 2] = 0;
+ HEAPF32[sp + 8 >> 2] = y;
+ HEAP32[sp + 0 >> 2] = x;
+ HEAP32[sp + 16 >> 2] = a;
+ HEAPF32[sp + 24 >> 2] = b;
+ vars4$1(sp);
+ b = +HEAPF32[sp + 24 >> 2];
+ a = HEAP32[sp + 16 >> 2] | 0;
+ HEAP32[sp + 32 >> 2] = 0;
+ HEAP32[sp + 40 >> 2] = 0;
+ HEAP32[sp + 16 >> 2] = a;
+ HEAP32[sp + 0 >> 2] = x;
+ HEAPF32[sp + 24 >> 2] = b;
+ vars4$0(sp);
+ a = HEAP32[sp + 16 >> 2] | 0;
+ b = +HEAPF32[sp + 24 >> 2];
+ STACKTOP = sp;
+}
+function vars_w_stack(x, y) {
+ x = x | 0;
+ y = +y;
+ var a = 0, b = +0, sp = 0;
+ sp = STACKTOP;
+ STACKTOP = STACKTOP + 72 | 0;
+ a = x + y;
+ HEAP32[sp + 56 >> 2] = 0;
+ HEAP32[sp + 64 >> 2] = 0;
+ HEAPF32[sp + 24 >> 2] = y;
+ HEAP32[sp + 16 >> 2] = x;
+ HEAP32[sp + 32 >> 2] = a;
+ HEAPF32[sp + 40 >> 2] = b;
+ vars_w_stack$1(sp);
+ b = +HEAPF32[sp + 40 >> 2];
+ a = HEAP32[sp + 32 >> 2] | 0;
+ HEAP32[sp + 56 >> 2] = 0;
+ HEAP32[sp + 64 >> 2] = 0;
+ HEAP32[sp + 32 >> 2] = a;
+ HEAPF32[sp + 40 >> 2] = b;
+ vars_w_stack$0(sp);
+ a = HEAP32[sp + 32 >> 2] | 0;
+ b = +HEAPF32[sp + 40 >> 2];
}
function lin$0(sp) {
sp = sp | 0;
@@ -161,7 +303,9 @@ function lin3$0(sp) {
c(18);
c(19);
c(20);
- HEAP32[sp + 8 >> 2] = 10, HEAP32[sp + 0 >> 2] = 6, break OL;
+ HEAP32[sp + 0 >> 2] = 6;
+ HEAP32[sp + 8 >> 2] = 10;
+ break OL;
} while (0);
}
function lin3$1(sp) {
@@ -186,7 +330,8 @@ function lin4$0(sp) {
c(18);
c(19);
c(20);
- HEAP32[sp + 0 >> 2] = 1, break OL;
+ HEAP32[sp + 0 >> 2] = 1;
+ break OL;
} while (0);
}
function lin4$1(sp) {
@@ -211,7 +356,8 @@ function lin5$0(sp) {
c(18);
c(19);
c(20);
- HEAP32[sp + 0 >> 2] = 3, break OL;
+ HEAP32[sp + 0 >> 2] = 3;
+ break OL;
} while (0);
}
function lin5$1(sp) {
@@ -230,9 +376,12 @@ function mix$0(sp) {
OL : do {
c(16);
c(17);
- HEAP32[sp + 8 >> 2] = 2, HEAP32[sp + 0 >> 2] = 2, break OL;
+ HEAP32[sp + 0 >> 2] = 2;
+ HEAP32[sp + 8 >> 2] = 2;
+ break OL;
c(18);
- HEAP32[sp + 0 >> 2] = 1, break OL;
+ HEAP32[sp + 0 >> 2] = 1;
+ break OL;
while (1) {
break;
}
@@ -240,9 +389,12 @@ function mix$0(sp) {
break inner;
}
c(19);
- HEAP32[sp + 0 >> 2] = 3, break OL;
+ HEAP32[sp + 0 >> 2] = 3;
+ break OL;
c(20);
- HEAP32[sp + 8 >> 2] = 3, HEAP32[sp + 0 >> 2] = 4, break OL;
+ HEAP32[sp + 0 >> 2] = 4;
+ HEAP32[sp + 8 >> 2] = 3;
+ break OL;
} while (0);
}
function mix$1(sp) {
@@ -259,8 +411,8 @@ function mix$1(sp) {
function vars$0(sp) {
sp = sp | 0;
var x = 0, y = +0;
- y = HEAPF32[sp + 8 >> 2];
- x = HEAP32[sp + 0 >> 2];
+ y = +HEAPF32[sp + 8 >> 2];
+ x = HEAP32[sp + 0 >> 2] | 0;
c(5 + (x + y));
c(6 + y * x);
c(7 + (x + y));
@@ -269,11 +421,101 @@ function vars$0(sp) {
function vars$1(sp) {
sp = sp | 0;
var x = 0, y = +0;
- y = HEAPF32[sp + 8 >> 2];
- x = HEAP32[sp + 0 >> 2];
+ y = +HEAPF32[sp + 8 >> 2];
+ x = HEAP32[sp + 0 >> 2] | 0;
c(1 + (x + y));
c(2 + y * x);
c(3 + (x + y));
c(4 + y * x);
}
+function vars2$0(sp) {
+ sp = sp | 0;
+ var a = 0, b = +0;
+ b = +HEAPF32[sp + 24 >> 2];
+ a = HEAP32[sp + 16 >> 2] | 0;
+ a = c(3 + a);
+ b = c(4 + b);
+ a = c(5 + a);
+ b = c(6 + b);
+ HEAP32[sp + 16 >> 2] = a;
+ HEAPF32[sp + 24 >> 2] = b;
+}
+function vars3$0(sp) {
+ sp = sp | 0;
+ var a = 0, y = +0, x = 0;
+ x = HEAP32[sp + 0 >> 2] | 0;
+ y = +HEAPF32[sp + 8 >> 2];
+ a = HEAP32[sp + 16 >> 2] | 0;
+ a = c(4 + y * x);
+ a = c(5 + a);
+ a = c(6 + y * x);
+ a = c(7 + a);
+ HEAP32[sp + 16 >> 2] = a;
+}
+function vars3$1(sp) {
+ sp = sp | 0;
+ var a = 0, x = 0, y = +0;
+ y = +HEAPF32[sp + 8 >> 2];
+ x = HEAP32[sp + 0 >> 2] | 0;
+ a = HEAP32[sp + 16 >> 2] | 0;
+ a = x + y;
+ a = c(1 + a);
+ a = c(2 + y * x);
+ a = c(3 + a);
+ HEAP32[sp + 16 >> 2] = a;
+}
+function vars4$0(sp) {
+ sp = sp | 0;
+ var a = 0, x = 0, b = +0;
+ b = +HEAPF32[sp + 24 >> 2];
+ x = HEAP32[sp + 0 >> 2] | 0;
+ a = HEAP32[sp + 16 >> 2] | 0;
+ a = c(4 + a);
+ a = c(5 + a);
+ a = c(6 + a);
+ b = c(7 + a + x);
+ HEAP32[sp + 16 >> 2] = a;
+ HEAPF32[sp + 24 >> 2] = b;
+}
+function vars4$1(sp) {
+ sp = sp | 0;
+ var y = +0, x = 0, a = 0, b = +0;
+ b = +HEAPF32[sp + 24 >> 2];
+ a = HEAP32[sp + 16 >> 2] | 0;
+ x = HEAP32[sp + 0 >> 2] | 0;
+ y = +HEAPF32[sp + 8 >> 2];
+ b = y * x;
+ a = c(1 + a);
+ a = c(2 + a);
+ a = c(3 + a);
+ HEAPF32[sp + 24 >> 2] = b;
+ HEAP32[sp + 16 >> 2] = a;
+}
+function vars_w_stack$0(sp) {
+ sp = sp | 0;
+ var a = 0, b = +0;
+ b = +HEAPF32[sp + 40 >> 2];
+ a = HEAP32[sp + 32 >> 2] | 0;
+ a = c(4 + a);
+ a = c(5 + a);
+ a = c(6 + a);
+ b = c(7 + a);
+ STACKTOP = sp;
+ HEAP32[sp + 32 >> 2] = a;
+ HEAPF32[sp + 40 >> 2] = b;
+}
+function vars_w_stack$1(sp) {
+ sp = sp | 0;
+ var y = +0, x = 0, a = 0, b = +0;
+ b = +HEAPF32[sp + 40 >> 2];
+ a = HEAP32[sp + 32 >> 2] | 0;
+ x = HEAP32[sp + 16 >> 2] | 0;
+ y = +HEAPF32[sp + 24 >> 2];
+ b = y * x;
+ a = c(1 + a);
+ a = c(2 + a);
+ a = c(3 + a);
+ HEAPF32[sp + 40 >> 2] = b;
+ HEAP32[sp + 32 >> 2] = a;
+}