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-rw-r--r--tests/cases/emptystruct.ll2
-rw-r--r--tests/cases/gepoverflow.ll2
-rw-r--r--tests/cases/storestruct.ll8
-rwxr-xr-xtests/fuzz/csmith_driver.py6
-rw-r--r--tests/hello_world_gles_full.c742
-rwxr-xr-xtests/runner.py175
6 files changed, 909 insertions, 26 deletions
diff --git a/tests/cases/emptystruct.ll b/tests/cases/emptystruct.ll
index d4165fdd..67967e65 100644
--- a/tests/cases/emptystruct.ll
+++ b/tests/cases/emptystruct.ll
@@ -11,7 +11,7 @@ entry:
%z = alloca %struct.s, align 4
%0 = bitcast %struct.s* %z to i8*
call void @llvm.memset.p0i8.i32(i8* %0, i8 0, i32 4, i32 4, i1 false)
- %0 = call i32 bitcast (i32 (i8*)* @puts to i32 (i32*)*)(i8* getelementptr inbounds ([14 x i8]* @.str, i32 0, i32 0)) ; [#uses=0]
+ %1 = call i32 bitcast (i32 (i8*)* @puts to i32 (i32*)*)(i8* getelementptr inbounds ([14 x i8]* @.str, i32 0, i32 0)) ; [#uses=0]
ret i32 0
}
diff --git a/tests/cases/gepoverflow.ll b/tests/cases/gepoverflow.ll
index 315e9100..d09afd87 100644
--- a/tests/cases/gepoverflow.ll
+++ b/tests/cases/gepoverflow.ll
@@ -26,7 +26,7 @@ entry:
%3 = sub i32 %1, %baseint ; [#uses=1]
%4 = sub i32 %2, %baseint ; [#uses=1]
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([9 x i8]* @.str, i32 0, i32 0), i32 %1, i32 %2) ; [#uses=0]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([9 x i8]* @.str, i32 0, i32 0), i32 %3, i32 %4) ; [#uses=0]
+ %6 = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([9 x i8]* @.str, i32 0, i32 0), i32 %3, i32 %4) ; [#uses=0]
br label %return
return: ; preds = %entry
diff --git a/tests/cases/storestruct.ll b/tests/cases/storestruct.ll
index 15022e2f..5bd9224e 100644
--- a/tests/cases/storestruct.ll
+++ b/tests/cases/storestruct.ll
@@ -42,14 +42,14 @@ entry:
%tmp5 = load i32* %a1, align 4, !dbg !18 ; [#uses=1]
%tmp6 = load i32* %b2, align 4, !dbg !18 ; [#uses=1]
- %call = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([9 x i8]* @.str, i32 0, i32 0), i32 %tmp5, i32 %tmp6), !dbg !18 ; [#uses=0]
+ %call2 = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([9 x i8]* @.str, i32 0, i32 0), i32 %tmp5, i32 %tmp6), !dbg !18 ; [#uses=0]
%ptr = inttoptr i32 52 to i32* ; [#uses=1]
store %struct.X { i32 ptrtoint (i32* getelementptr inbounds (i32* %ptr, i32 1, i32 0) to i32), i32 3 }, %struct.X* %y, align 4 ; store entire struct at once
- %tmp5 = load i32* %a1, align 4, !dbg !18 ; [#uses=1]
- %tmp6 = load i32* %b2, align 4, !dbg !18 ; [#uses=1]
- %call = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([9 x i8]* @.str, i32 0, i32 0), i32 %tmp5, i32 %tmp6), !dbg !18 ; [#uses=0]
+ %tmp5b = load i32* %a1, align 4, !dbg !18 ; [#uses=1]
+ %tmp6b = load i32* %b2, align 4, !dbg !18 ; [#uses=1]
+ %call3 = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([9 x i8]* @.str, i32 0, i32 0), i32 %tmp5b, i32 %tmp6b), !dbg !18 ; [#uses=0]
ret i32 0, !dbg !19
}
diff --git a/tests/fuzz/csmith_driver.py b/tests/fuzz/csmith_driver.py
index 6c6965df..5bdef009 100755
--- a/tests/fuzz/csmith_driver.py
+++ b/tests/fuzz/csmith_driver.py
@@ -48,11 +48,11 @@ while 1:
shared.execute([shared.CLANG_CC, filename + '.c', '-o', filename + '3'] + CSMITH_CFLAGS, stderr=PIPE)
print '3) Run natively'
try:
- correct1 = shared.timeout_run(Popen([filename + '1'], stdout=PIPE, stderr=PIPE), 3)
+ correct1 = shared.jsrun.timeout_run(Popen([filename + '1'], stdout=PIPE, stderr=PIPE), 3)
if 'Segmentation fault' in correct1 or len(correct1) < 10: raise Exception('segfault')
- correct2 = shared.timeout_run(Popen([filename + '2'], stdout=PIPE, stderr=PIPE), 3)
+ correct2 = shared.jsrun.timeout_run(Popen([filename + '2'], stdout=PIPE, stderr=PIPE), 3)
if 'Segmentation fault' in correct2 or len(correct2) < 10: raise Exception('segfault')
- correct3 = shared.timeout_run(Popen([filename + '3'], stdout=PIPE, stderr=PIPE), 3)
+ correct3 = shared.jsrun.timeout_run(Popen([filename + '3'], stdout=PIPE, stderr=PIPE), 3)
if 'Segmentation fault' in correct3 or len(correct3) < 10: raise Exception('segfault')
if correct1 != correct3: raise Exception('clang opts change result')
except Exception, e:
diff --git a/tests/hello_world_gles_full.c b/tests/hello_world_gles_full.c
new file mode 100644
index 00000000..cca66506
--- /dev/null
+++ b/tests/hello_world_gles_full.c
@@ -0,0 +1,742 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Ported to GLES2.
+ * Kristian Høgsberg <krh@bitplanet.net>
+ * May 3, 2010
+ *
+ * Improve GLES2 port:
+ * * Refactor gear drawing.
+ * * Use correct normals for surfaces.
+ * * Improve shader.
+ * * Use perspective projection transformation.
+ * * Add FPS count.
+ * * Add comments.
+ * Alexandros Frantzis <alexandros.frantzis@linaro.org>
+ * Jul 13, 2010
+ */
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+
+#define _GNU_SOURCE
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/time.h>
+#include <unistd.h>
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#include <Glut/glut.h>
+#else
+#include <GL/gl.h>
+#include <GL/glut.h>
+#endif
+
+#define STRIPS_PER_TOOTH 7
+#define VERTICES_PER_TOOTH 34
+#define GEAR_VERTEX_STRIDE 6
+
+#ifndef HAVE_BUILTIN_SINCOS
+#define sincos _sincos
+static void
+sincos (double a, double *s, double *c)
+{
+ *s = sin (a);
+ *c = cos (a);
+}
+#endif
+
+/**
+ * Struct describing the vertices in triangle strip
+ */
+struct vertex_strip {
+ /** The first vertex in the strip */
+ GLint first;
+ /** The number of consecutive vertices in the strip after the first */
+ GLint count;
+};
+
+/* Each vertex consist of GEAR_VERTEX_STRIDE GLfloat attributes */
+typedef GLfloat GearVertex[GEAR_VERTEX_STRIDE];
+
+/**
+ * Struct representing a gear.
+ */
+struct gear {
+ /** The array of vertices comprising the gear */
+ GearVertex *vertices;
+ /** The number of vertices comprising the gear */
+ int nvertices;
+ /** The array of triangle strips comprising the gear */
+ struct vertex_strip *strips;
+ /** The number of triangle strips comprising the gear */
+ int nstrips;
+ /** The Vertex Buffer Object holding the vertices in the graphics card */
+ GLuint vbo;
+};
+
+/** The view rotation [x, y, z] */
+static GLfloat view_rot[3] = { 20.0, 30.0, 0.0 };
+/** The gears */
+static struct gear *gear1, *gear2, *gear3;
+/** The current gear rotation angle */
+static GLfloat angle = 0.0;
+/** The location of the shader uniforms */
+static GLuint ModelViewProjectionMatrix_location,
+ NormalMatrix_location,
+ LightSourcePosition_location,
+ MaterialColor_location;
+/** The projection matrix */
+static GLfloat ProjectionMatrix[16];
+/** The direction of the directional light for the scene */
+static const GLfloat LightSourcePosition[4] = { 5.0, 5.0, 10.0, 1.0};
+
+/**
+ * Fills a gear vertex.
+ *
+ * @param v the vertex to fill
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coortinate
+ * @param n pointer to the normal table
+ *
+ * @return the operation error code
+ */
+static GearVertex *
+vert(GearVertex *v, GLfloat x, GLfloat y, GLfloat z, GLfloat n[3])
+{
+ v[0][0] = x;
+ v[0][1] = y;
+ v[0][2] = z;
+ v[0][3] = n[0];
+ v[0][4] = n[1];
+ v[0][5] = n[2];
+
+ return v + 1;
+}
+
+/**
+ * Create a gear wheel.
+ *
+ * @param inner_radius radius of hole at center
+ * @param outer_radius radius at center of teeth
+ * @param width width of gear
+ * @param teeth number of teeth
+ * @param tooth_depth depth of tooth
+ *
+ * @return pointer to the constructed struct gear
+ */
+static struct gear *
+create_gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLfloat r0, r1, r2;
+ GLfloat da;
+ GearVertex *v;
+ struct gear *gear;
+ double s[5], c[5];
+ GLfloat normal[3];
+ int cur_strip = 0;
+ int i;
+
+ /* Allocate memory for the gear */
+ gear = malloc(sizeof *gear);
+ if (gear == NULL)
+ return NULL;
+
+ /* Calculate the radii used in the gear */
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ /* Allocate memory for the triangle strip information */
+ gear->nstrips = STRIPS_PER_TOOTH * teeth;
+ gear->strips = calloc(gear->nstrips, sizeof (*gear->strips));
+
+ /* Allocate memory for the vertices */
+ gear->vertices = calloc(VERTICES_PER_TOOTH * teeth, sizeof(*gear->vertices));
+ v = gear->vertices;
+
+ for (i = 0; i < teeth; i++) {
+ /* Calculate needed sin/cos for varius angles */
+ sincos(i * 2.0 * M_PI / teeth, &s[0], &c[0]);
+ sincos(i * 2.0 * M_PI / teeth + da, &s[1], &c[1]);
+ sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
+ sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
+ sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
+
+ /* A set of macros for making the creation of the gears easier */
+#define GEAR_POINT(r, da) { (r) * c[(da)], (r) * s[(da)] }
+#define SET_NORMAL(x, y, z) do { \
+ normal[0] = (x); normal[1] = (y); normal[2] = (z); \
+} while(0)
+
+#define GEAR_VERT(v, point, sign) vert((v), p[(point)].x, p[(point)].y, (sign) * width * 0.5, normal)
+
+#define START_STRIP do { \
+ gear->strips[cur_strip].first = v - gear->vertices; \
+} while(0);
+
+#define END_STRIP do { \
+ int _tmp = (v - gear->vertices); \
+ gear->strips[cur_strip].count = _tmp - gear->strips[cur_strip].first; \
+ cur_strip++; \
+} while (0)
+
+#define QUAD_WITH_NORMAL(p1, p2) do { \
+ SET_NORMAL((p[(p1)].y - p[(p2)].y), -(p[(p1)].x - p[(p2)].x), 0); \
+ v = GEAR_VERT(v, (p1), -1); \
+ v = GEAR_VERT(v, (p1), 1); \
+ v = GEAR_VERT(v, (p2), -1); \
+ v = GEAR_VERT(v, (p2), 1); \
+} while(0)
+
+ struct point {
+ GLfloat x;
+ GLfloat y;
+ };
+
+ /* Create the 7 points (only x,y coords) used to draw a tooth */
+ struct point p[7] = {
+ GEAR_POINT(r2, 1), // 0
+ GEAR_POINT(r2, 2), // 1
+ GEAR_POINT(r1, 0), // 2
+ GEAR_POINT(r1, 3), // 3
+ GEAR_POINT(r0, 0), // 4
+ GEAR_POINT(r1, 4), // 5
+ GEAR_POINT(r0, 4), // 6
+ };
+
+ /* Front face */
+ START_STRIP;
+ SET_NORMAL(0, 0, 1.0);
+ v = GEAR_VERT(v, 0, +1);
+ v = GEAR_VERT(v, 1, +1);
+ v = GEAR_VERT(v, 2, +1);
+ v = GEAR_VERT(v, 3, +1);
+ v = GEAR_VERT(v, 4, +1);
+ v = GEAR_VERT(v, 5, +1);
+ v = GEAR_VERT(v, 6, +1);
+ END_STRIP;
+
+ /* Inner face */
+ START_STRIP;
+ QUAD_WITH_NORMAL(4, 6);
+ END_STRIP;
+
+ /* Back face */
+ START_STRIP;
+ SET_NORMAL(0, 0, -1.0);
+ v = GEAR_VERT(v, 6, -1);
+ v = GEAR_VERT(v, 5, -1);
+ v = GEAR_VERT(v, 4, -1);
+ v = GEAR_VERT(v, 3, -1);
+ v = GEAR_VERT(v, 2, -1);
+ v = GEAR_VERT(v, 1, -1);
+ v = GEAR_VERT(v, 0, -1);
+ END_STRIP;
+
+ /* Outer face */
+ START_STRIP;
+ QUAD_WITH_NORMAL(0, 2);
+ END_STRIP;
+
+ START_STRIP;
+ QUAD_WITH_NORMAL(1, 0);
+ END_STRIP;
+
+ START_STRIP;
+ QUAD_WITH_NORMAL(3, 1);
+ END_STRIP;
+
+ START_STRIP;
+ QUAD_WITH_NORMAL(5, 3);
+ END_STRIP;
+ }
+
+ gear->nvertices = (v - gear->vertices);
+
+ /* Store the vertices in a vertex buffer object (VBO) */
+ glGenBuffers(1, &gear->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
+ glBufferData(GL_ARRAY_BUFFER, gear->nvertices * sizeof(GearVertex),
+ gear->vertices, GL_STATIC_DRAW);
+
+ return gear;
+}
+
+/**
+ * Multiplies two 4x4 matrices.
+ *
+ * The result is stored in matrix m.
+ *
+ * @param m the first matrix to multiply
+ * @param n the second matrix to multiply
+ */
+static void
+multiply(GLfloat *m, const GLfloat *n)
+{
+ GLfloat tmp[16];
+ const GLfloat *row, *column;
+ div_t d;
+ int i, j;
+
+ for (i = 0; i < 16; i++) {
+ tmp[i] = 0;
+ d = div(i, 4);
+ row = n + d.quot * 4;
+ column = m + d.rem;
+ for (j = 0; j < 4; j++)
+ tmp[i] += row[j] * column[j * 4];
+ }
+ memcpy(m, &tmp, sizeof tmp);
+}
+
+/**
+ * Rotates a 4x4 matrix.
+ *
+ * @param[in,out] m the matrix to rotate
+ * @param angle the angle to rotate
+ * @param x the x component of the direction to rotate to
+ * @param y the y component of the direction to rotate to
+ * @param z the z component of the direction to rotate to
+ */
+static void
+rotate(GLfloat *m, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ double s, c;
+
+ sincos(angle, &s, &c);
+ GLfloat r[16] = {
+ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
+ x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
+ x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
+ 0, 0, 0, 1
+ };
+
+ multiply(m, r);
+}
+
+
+/**
+ * Translates a 4x4 matrix.
+ *
+ * @param[in,out] m the matrix to translate
+ * @param x the x component of the direction to translate to
+ * @param y the y component of the direction to translate to
+ * @param z the z component of the direction to translate to
+ */
+static void
+translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 };
+
+ multiply(m, t);
+}
+
+/**
+ * Creates an identity 4x4 matrix.
+ *
+ * @param m the matrix make an identity matrix
+ */
+static void
+identity(GLfloat *m)
+{
+ GLfloat t[16] = {
+ 1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0,
+ };
+
+ memcpy(m, t, sizeof(t));
+}
+
+/**
+ * Transposes a 4x4 matrix.
+ *
+ * @param m the matrix to transpose
+ */
+static void
+transpose(GLfloat *m)
+{
+ GLfloat t[16] = {
+ m[0], m[4], m[8], m[12],
+ m[1], m[5], m[9], m[13],
+ m[2], m[6], m[10], m[14],
+ m[3], m[7], m[11], m[15]};
+
+ memcpy(m, t, sizeof(t));
+}
+
+/**
+ * Inverts a 4x4 matrix.
+ *
+ * This function can currently handle only pure translation-rotation matrices.
+ * Read http://www.gamedev.net/community/forums/topic.asp?topic_id=425118
+ * for an explanation.
+ */
+static void
+invert(GLfloat *m)
+{
+ GLfloat t[16];
+ identity(t);
+
+ // Extract and invert the translation part 't'. The inverse of a
+ // translation matrix can be calculated by negating the translation
+ // coordinates.
+ t[12] = -m[12]; t[13] = -m[13]; t[14] = -m[14];
+
+ // Invert the rotation part 'r'. The inverse of a rotation matrix is
+ // equal to its transpose.
+ m[12] = m[13] = m[14] = 0;
+ transpose(m);
+
+ // inv(m) = inv(r) * inv(t)
+ multiply(m, t);
+}
+
+/**
+ * Calculate a perspective projection transformation.
+ *
+ * @param m the matrix to save the transformation in
+ * @param fovy the field of view in the y direction
+ * @param aspect the view aspect ratio
+ * @param zNear the near clipping plane
+ * @param zFar the far clipping plane
+ */
+void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
+{
+ GLfloat tmp[16];
+ identity(tmp);
+
+ double sine, cosine, cotangent, deltaZ;
+ GLfloat radians = fovy / 2 * M_PI / 180;
+
+ deltaZ = zFar - zNear;
+ sincos(radians, &sine, &cosine);
+
+ if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
+ return;
+
+ cotangent = cosine / sine;
+
+ tmp[0] = cotangent / aspect;
+ tmp[5] = cotangent;
+ tmp[10] = -(zFar + zNear) / deltaZ;
+ tmp[11] = -1;
+ tmp[14] = -2 * zNear * zFar / deltaZ;
+ tmp[15] = 0;
+
+ memcpy(m, tmp, sizeof(tmp));
+}
+
+/**
+ * Draws a gear.
+ *
+ * @param gear the gear to draw
+ * @param transform the current transformation matrix
+ * @param x the x position to draw the gear at
+ * @param y the y position to draw the gear at
+ * @param angle the rotation angle of the gear
+ * @param color the color of the gear
+ */
+static void
+draw_gear(struct gear *gear, GLfloat *transform,
+ GLfloat x, GLfloat y, GLfloat angle, const GLfloat color[4])
+{
+ GLfloat model_view[16];
+ GLfloat normal_matrix[16];
+ GLfloat model_view_projection[16];
+
+ /* Translate and rotate the gear */
+ memcpy(model_view, transform, sizeof (model_view));
+ translate(model_view, x, y, 0);
+ rotate(model_view, 2 * M_PI * angle / 360.0, 0, 0, 1);
+
+ /* Create and set the ModelViewProjectionMatrix */
+ memcpy(model_view_projection, ProjectionMatrix, sizeof(model_view_projection));
+ multiply(model_view_projection, model_view);
+
+ glUniformMatrix4fv(ModelViewProjectionMatrix_location, 1, GL_FALSE,
+ model_view_projection);
+
+ /*
+ * Create and set the NormalMatrix. It's the inverse transpose of the
+ * ModelView matrix.
+ */
+ memcpy(normal_matrix, model_view, sizeof (normal_matrix));
+ invert(normal_matrix);
+ transpose(normal_matrix);
+ glUniformMatrix4fv(NormalMatrix_location, 1, GL_FALSE, normal_matrix);
+
+ /* Set the gear color */
+ glUniform4fv(MaterialColor_location, 1, color);
+
+ /* Set the vertex buffer object to use */
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ /* Set up the position of the attributes in the vertex buffer object */
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
+ 6 * sizeof(GLfloat), *gear->vertices);
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
+ 6 * sizeof(GLfloat), ((float*)*gear->vertices) + 3*4);
+ /* Enable the attributes */
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+
+ /* Draw the triangle strips that comprise the gear */
+ int n;
+ for (n = 0; n < gear->nstrips; n++)
+ glDrawArrays(GL_TRIANGLE_STRIP, gear->strips[n].first, gear->strips[n].count);
+
+ /* Disable the attributes */
+ glDisableVertexAttribArray(1);
+ glDisableVertexAttribArray(0);
+}
+
+/**
+ * Draws the gears.
+ */
+static void
+gears_draw(void)
+{
+ const static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ const static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ const static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+ GLfloat transform[16];
+ identity(transform);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ /* Translate and rotate the view */
+ translate(transform, 0, 0, -20);
+ rotate(transform, 2 * M_PI * view_rot[0] / 360.0, 1, 0, 0);
+ rotate(transform, 2 * M_PI * view_rot[1] / 360.0, 0, 1, 0);
+ rotate(transform, 2 * M_PI * view_rot[2] / 360.0, 0, 0, 1);
+
+ /* Draw the gears */
+ draw_gear(gear1, transform, -3.0, -2.0, angle, red);
+ draw_gear(gear2, transform, 3.1, -2.0, -2 * angle - 9.0, green);
+ draw_gear(gear3, transform, -3.1, 4.2, -2 * angle - 25.0, blue);
+
+ glutSwapBuffers();
+}
+
+/**
+ * Handles a new window size or exposure.
+ *
+ * @param width the window width
+ * @param height the window height
+ */
+static void
+gears_reshape(int width, int height)
+{
+ /* Update the projection matrix */
+ perspective(ProjectionMatrix, 60.0, width / (float)height, 1.0, 1024.0);
+
+ /* Set the viewport */
+ glViewport(0, 0, (GLint) width, (GLint) height);
+}
+
+/**
+ * Handles special glut events.
+ *
+ * @param special the event to handle.
+ */
+static void
+gears_special(int special, int crap, int morecrap)
+{
+ switch (special) {
+ case GLUT_KEY_LEFT:
+ view_rot[1] += 5.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ view_rot[1] -= 5.0;
+ break;
+ case GLUT_KEY_UP:
+ view_rot[0] += 5.0;
+ break;
+ case GLUT_KEY_DOWN:
+ view_rot[0] -= 5.0;
+ break;
+ case GLUT_KEY_F11:
+ glutFullScreen();
+ break;
+ }
+}
+
+static void
+gears_idle(void)
+{
+ static int frames = 0;
+ static double tRot0 = -1.0, tRate0 = -1.0;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+
+ if (tRot0 < 0.0)
+ tRot0 = t;
+ dt = t - tRot0;
+ tRot0 = t;
+
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
+
+ glutPostRedisplay();
+ frames++;
+
+ if (tRate0 < 0.0)
+ tRate0 = t;
+ if (t - tRate0 >= 5.0) {
+ GLfloat seconds = t - tRate0;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
+ fps);
+ tRate0 = t;
+ frames = 0;
+ }
+}
+
+static const char vertex_shader[] =
+"attribute vec3 position;\n"
+"attribute vec3 normal;\n"
+"\n"
+"uniform mat4 ModelViewProjectionMatrix;\n"
+"uniform mat4 NormalMatrix;\n"
+"uniform vec4 LightSourcePosition;\n"
+"uniform vec4 MaterialColor;\n"
+"\n"
+"varying vec4 Color;\n"
+"\n"
+"void main(void)\n"
+"{\n"
+" // Transform the normal to eye coordinates\n"
+" vec3 N = normalize(vec3(NormalMatrix * vec4(normal, 1.0)));\n"
+"\n"
+" // The LightSourcePosition is actually its direction for directional light\n"
+" vec3 L = normalize(LightSourcePosition.xyz);\n"
+"\n"
+" // Multiply the diffuse value by the vertex color (which is fixed in this case)\n"
+" // to get the actual color that we will use to draw this vertex with\n"
+" float diffuse = max(dot(N, L), 0.0);\n"
+" Color = diffuse * MaterialColor;\n"
+"\n"
+" // Transform the position to clip coordinates\n"
+" gl_Position = ModelViewProjectionMatrix * vec4(position, 1.0);\n"
+"}";
+
+static const char fragment_shader[] =
+"#ifdef GL_ES\n"
+"precision mediump float;\n"
+"#endif\n"
+"varying vec4 Color;\n"
+"\n"
+"void main(void)\n"
+"{\n"
+" gl_FragColor = Color;\n"
+"}";
+
+static void
+gears_init(void)
+{
+ GLuint v, f, program;
+ const char *p;
+ char msg[512];
+
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ /* Compile the vertex shader */
+ p = vertex_shader;
+ v = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(v, 1, &p, NULL);
+ glCompileShader(v);
+ glGetShaderInfoLog(v, sizeof msg, NULL, msg);
+ printf("vertex shader info: %s\n", msg);
+
+ /* Compile the fragment shader */
+ p = fragment_shader;
+ f = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(f, 1, &p, NULL);
+ glCompileShader(f);
+ glGetShaderInfoLog(f, sizeof msg, NULL, msg);
+ printf("fragment shader info: %s\n", msg);
+
+ /* Create and link the shader program */
+ program = glCreateProgram();
+ glAttachShader(program, v);
+ glAttachShader(program, f);
+ glBindAttribLocation(program, 0, "position");
+ glBindAttribLocation(program, 1, "normal");
+
+ glLinkProgram(program);
+ glGetProgramInfoLog(program, sizeof msg, NULL, msg);
+ printf("info: %s\n", msg);
+
+ /* Enable the shaders */
+ glUseProgram(program);
+
+ /* Get the locations of the uniforms so we can access them */
+ ModelViewProjectionMatrix_location = glGetUniformLocation(program, "ModelViewProjectionMatrix");
+ NormalMatrix_location = glGetUniformLocation(program, "NormalMatrix");
+ LightSourcePosition_location = glGetUniformLocation(program, "LightSourcePosition");
+ MaterialColor_location = glGetUniformLocation(program, "MaterialColor");
+
+ /* Set the LightSourcePosition uniform which is constant throught the program */
+ glUniform4fv(LightSourcePosition_location, 1, LightSourcePosition);
+
+ /* make the gears */
+ gear1 = create_gear(1.0, 4.0, 1.0, 20, 0.7);
+ gear2 = create_gear(0.5, 2.0, 2.0, 10, 0.7);
+ gear3 = create_gear(1.3, 2.0, 0.5, 10, 0.7);
+}
+
+int
+main(int argc, char *argv[])
+{
+ /* Initialize the window */
+ glutInit(&argc, argv);
+ glutInitWindowSize(300, 300);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+
+ glutCreateWindow("es2gears");
+
+ /* Set up glut callback functions */
+ glutIdleFunc (gears_idle);
+ glutReshapeFunc(gears_reshape);
+ glutDisplayFunc(gears_draw);
+ glutSpecialFunc(gears_special);
+
+ /* Initialize the gears */
+ gears_init();
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/tests/runner.py b/tests/runner.py
index 5adafddd..e7066401 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -1054,6 +1054,19 @@ m_divisor is 1091269979
}
''', 'c = 4ca38a6bd2973f97')
+ def test_i64_llabs(self):
+ if Settings.USE_TYPED_ARRAYS != 2: return self.skip('full i64 stuff only in ta2')
+ Settings.PRECISE_I64_MATH = 2
+ self.do_run(r'''
+ #include <stdio.h>
+ #include <stdlib.h>
+
+ int main(int argc, char ** argv) {
+ printf("%lld,%lld\n", llabs(-576460752303423489), llabs(576460752303423489));
+ return 0;
+ }
+ ''', '576460752303423489,576460752303423489')
+
def test_i64_zextneg(self):
if Settings.USE_TYPED_ARRAYS != 2: return self.skip('full i64 stuff only in ta2')
@@ -4253,6 +4266,139 @@ The current type of b is: 9
'''
self.do_run(src, 'ok.');
+ def test_getopt(self):
+ src = '''
+ #pragma clang diagnostic ignored "-Winvalid-pp-token"
+ #include <unistd.h>
+ #include <stdlib.h>
+ #include <stdio.h>
+
+ int
+ main(int argc, char *argv[])
+ {
+ int flags, opt;
+ int nsecs, tfnd;
+
+ nsecs = 0;
+ tfnd = 0;
+ flags = 0;
+ while ((opt = getopt(argc, argv, "nt:")) != -1) {
+ switch (opt) {
+ case 'n':
+ flags = 1;
+ break;
+ case 't':
+ nsecs = atoi(optarg);
+ tfnd = 1;
+ break;
+ default: /* '?' */
+ fprintf(stderr, "Usage: %s [-t nsecs] [-n] name\\n",
+ argv[0]);
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ printf("flags=%d; tfnd=%d; optind=%d\\n", flags, tfnd, optind);
+
+ if (optind >= argc) {
+ fprintf(stderr, "Expected argument after options\\n");
+ exit(EXIT_FAILURE);
+ }
+
+ printf("name argument = %s\\n", argv[optind]);
+
+ /* Other code omitted */
+
+ exit(EXIT_SUCCESS);
+ }
+ '''
+ self.do_run(src, 'flags=1; tfnd=1; optind=4\nname argument = foobar', args=['-t', '12', '-n', 'foobar'])
+
+ def test_getopt_long(self):
+ src = '''
+ #pragma clang diagnostic ignored "-Winvalid-pp-token"
+ #pragma clang diagnostic ignored "-Wdeprecated-writable-strings"
+ #include <stdio.h> /* for printf */
+ #include <stdlib.h> /* for exit */
+ #include <getopt.h>
+
+ int
+ main(int argc, char **argv)
+ {
+ int c;
+ int digit_optind = 0;
+
+ while (1) {
+ int this_option_optind = optind ? optind : 1;
+ int option_index = 0;
+ static struct option long_options[] = {
+ {"add", required_argument, 0, 0 },
+ {"append", no_argument, 0, 0 },
+ {"delete", required_argument, 0, 0 },
+ {"verbose", no_argument, 0, 0 },
+ {"create", required_argument, 0, 'c'},
+ {"file", required_argument, 0, 0 },
+ {0, 0, 0, 0 }
+ };
+
+ c = getopt_long(argc, argv, "abc:d:012",
+ long_options, &option_index);
+ if (c == -1)
+ break;
+
+ switch (c) {
+ case 0:
+ printf("option %s", long_options[option_index].name);
+ if (optarg)
+ printf(" with arg %s", optarg);
+ printf("\\n");
+ break;
+
+ case '0':
+ case '1':
+ case '2':
+ if (digit_optind != 0 && digit_optind != this_option_optind)
+ printf("digits occur in two different argv-elements.\\n");
+ digit_optind = this_option_optind;
+ printf("option %c\\n", c);
+ break;
+
+ case 'a':
+ printf("option a\\n");
+ break;
+
+ case 'b':
+ printf("option b\\n");
+ break;
+
+ case 'c':
+ printf("option c with value '%s'\\n", optarg);
+ break;
+
+ case 'd':
+ printf("option d with value '%s'\\n", optarg);
+ break;
+
+ case '?':
+ break;
+
+ default:
+ printf("?? getopt returned character code 0%o ??\\n", c);
+ }
+ }
+
+ if (optind < argc) {
+ printf("non-option ARGV-elements: ");
+ while (optind < argc)
+ printf("%s ", argv[optind++]);
+ printf("\\n");
+ }
+
+ exit(EXIT_SUCCESS);
+ }
+ '''
+ self.do_run(src, 'option file with arg foobar\noption b', args=['--file', 'foobar', '-b'])
+
def test_memmove(self):
src = '''
#include <stdio.h>
@@ -7114,7 +7260,6 @@ def process(filename):
[os.path.sep.join('codec/CMakeFiles/j2k_to_image.dir/index.c.o'.split('/')),
os.path.sep.join('codec/CMakeFiles/j2k_to_image.dir/convert.c.o'.split('/')),
os.path.sep.join('codec/CMakeFiles/j2k_to_image.dir/__/common/color.c.o'.split('/')),
- os.path.sep.join('codec/CMakeFiles/j2k_to_image.dir/__/common/getopt.c.o'.split('/')),
os.path.join('bin', self.get_shared_library_name('libopenjpeg.so.1.4.0'))],
configure=['cmake', '.'],
#configure_args=['--enable-tiff=no', '--enable-jp3d=no', '--enable-png=no'],
@@ -8718,14 +8863,6 @@ f.close()
process.communicate()
assert process.returncode is 0, 'User should be able to specify custom -std= on the command line!'
- def test_Os(self):
- for opt in ['s', '0']:
- output = Popen([PYTHON, EMCC, path_from_root('tests', 'hello_world.c'), '-O' + opt], stdout=PIPE, stderr=PIPE).communicate()
- assert len(output[0]) == 0, output[0]
- assert ('emcc: warning: -Os is ignored (use -O0, -O1, -O2)' in output[1]) == (opt == 's'), 'warn on -Os when necessary'
- assert os.path.exists('a.out.js'), '\n'.join(output)
- self.assertContained('hello, world!', run_js('a.out.js'))
-
def test_catch_undef(self):
open(os.path.join(self.get_dir(), 'test.cpp'), 'w').write(r'''
#include <vector>
@@ -10700,14 +10837,18 @@ elif 'browser' in str(sys.argv):
self.run_browser('something.html', 'You should see animating gears.', '/report_result?0')
def test_glgears_animation(self):
- for emulation in [0, 1]:
- print emulation
- Popen([PYTHON, EMCC, path_from_root('tests', 'hello_world_gles.c'), '-o', 'something.html',
- '-DHAVE_BUILTIN_SINCOS', '-s', 'GL_TESTING=1',
- '--shell-file', path_from_root('tests', 'hello_world_gles_shell.html')] +
- (['-s', 'FORCE_GL_EMULATION=1'] if emulation else [])).communicate()
- self.run_browser('something.html', 'You should see animating gears.', '/report_gl_result?true')
- assert ('var GLEmulation' in open(self.in_dir('something.html')).read()) == emulation, "emulation code should be added when asked for"
+ for full_es2 in [0, 1]:
+ for emulation in [0, 1]:
+ if full_es2 and emulation: continue
+ print full_es2, emulation
+ Popen([PYTHON, EMCC, path_from_root('tests', 'hello_world_gles%s.c' % ('' if not full_es2 else '_full')), '-o', 'something.html',
+ '-DHAVE_BUILTIN_SINCOS', '-s', 'GL_TESTING=1',
+ '--shell-file', path_from_root('tests', 'hello_world_gles_shell.html')] +
+ (['-s', 'FORCE_GL_EMULATION=1'] if emulation else []) +
+ (['-s', 'FULL_ES2=1'] if full_es2 else []),
+ ).communicate()
+ self.run_browser('something.html', 'You should see animating gears.',