diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/test_browser.py | 2 | ||||
-rw-r--r-- | tests/test_events.c | 382 |
2 files changed, 384 insertions, 0 deletions
diff --git a/tests/test_browser.py b/tests/test_browser.py index 9321f529..e7139f6e 100644 --- a/tests/test_browser.py +++ b/tests/test_browser.py @@ -1768,3 +1768,5 @@ Module["preRun"].push(function () { self.btest('doublestart.c', args=['--pre-js', 'pre.js', '-o', 'test.html'], expected='1') + def test_events(self): + self.btest(path_from_root('tests', 'test_events.c'), expected='0') diff --git a/tests/test_events.c b/tests/test_events.c new file mode 100644 index 00000000..23fa8704 --- /dev/null +++ b/tests/test_events.c @@ -0,0 +1,382 @@ +#include <stdio.h> +#include <emscripten.h> +#include <string.h> +#include <emscripten/events.h> + +static inline const char *emscripten_event_type_to_string(int eventType) { + const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize", + "scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange", + "visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload", + "batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "(invalid)" }; + ++eventType; + if (eventType < 0) eventType = 0; + if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1; + return events[eventType]; +} + +// The event handler functions can return 1 to suppress the event and disable the default action. That calls event.preventDefault(); +// Returning 0 signals that the event was not consumed by the code, and will allow the event to pass on and bubble up normally. +EM_BOOL key_callback(int eventType, const emscripten_KeyboardEvent *e, void *userData) +{ + printf("%s, key: \"%s\", code: \"%s\", location: %lu,%s%s%s%s repeat: %d, locale: \"%s\", char: \"%s\", charCode: %lu, keyCode: %lu, which: %lu\n", + emscripten_event_type_to_string(eventType), e->key, e->code, e->location, + e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "", + e->repeat, e->locale, e->charValue, e->charCode, e->keyCode, e->which); + + if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && !strcmp(e->key, "f")) { + emscripten_FullscreenChangeEvent fsce; + emscripten_get_fullscreen_status(&fsce); + if (!fsce.isFullscreen) { + emscripten_request_fullscreen(0, 1); + } else { + emscripten_exit_fullscreen(); + } + } + + if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && !strcmp(e->key, "p")) { + emscripten_PointerlockChangeEvent plce; + emscripten_get_pointerlock_status(&plce); + if (!plce.isActive) { + emscripten_request_pointerlock(0, 1); + } else { + emscripten_exit_pointerlock(); + } + } + + return 0; +} + +EM_BOOL mouse_callback(int eventType, const emscripten_MouseEvent *e, void *userData) +{ + printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, movement: (%ld,%ld), canvas: (%ld,%ld)\n", + emscripten_event_type_to_string(eventType), e->screenX, e->screenY, e->clientX, e->clientY, + e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "", + e->button, e->buttons, e->movementX, e->movementY, e->canvasX, e->canvasY); + + return 0; +} + +EM_BOOL wheel_callback(int eventType, const emscripten_WheelEvent *e, void *userData) +{ + printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, canvas: (%ld,%ld), delta:(%g,%g,%g), deltaMode:%lu\n", + emscripten_event_type_to_string(eventType), e->mouse.screenX, e->mouse.screenY, e->mouse.clientX, e->mouse.clientY, + e->mouse.ctrlKey ? " CTRL" : "", e->mouse.shiftKey ? " SHIFT" : "", e->mouse.altKey ? " ALT" : "", e->mouse.metaKey ? " META" : "", + e->mouse.button, e->mouse.buttons, e->mouse.canvasX, e->mouse.canvasY, + (float)e->deltaX, (float)e->deltaY, (float)e->deltaZ, e->deltaMode); + + return 0; +} + +EM_BOOL uievent_callback(int eventType, const emscripten_UiEvent *e, void *userData) +{ + printf("%s, detail: %ld, document.body.client size: (%d,%d), window.inner size: (%d,%d), scrollPos: (%d, %d)\n", + emscripten_event_type_to_string(eventType), e->detail, e->documentBodyClientWidth, e->documentBodyClientHeight, + e->windowInnerWidth, e->windowInnerHeight, e->scrollTop, e->scrollLeft); + + return 0; +} + +EM_BOOL focusevent_callback(int eventType, const emscripten_FocusEvent *e, void *userData) +{ + printf("%s, nodeName: \"%s\", id: \"%s\"\n", emscripten_event_type_to_string(eventType), e->nodeName, e->id[0] == '\0' ? "(empty string)" : e->id); + + return 0; +} + +EM_BOOL deviceorientation_callback(int eventType, const emscripten_DeviceOrientationEvent *e, void *userData) +{ + printf("%s, (%g, %g, %g)\n", emscripten_event_type_to_string(eventType), e->alpha, e->beta, e->gamma); + + return 0; +} + +EM_BOOL devicemotion_callback(int eventType, const emscripten_DeviceMotionEvent *e, void *userData) +{ + printf("%s, accel: (%g, %g, %g), accelInclGravity: (%g, %g, %g), rotationRate: (%g, %g, %g)\n", + emscripten_event_type_to_string(eventType), + e->accelerationX, e->accelerationY, e->accelerationZ, + e->accelerationIncludingGravityX, e->accelerationIncludingGravityY, e->accelerationIncludingGravityZ, + e->rotationRateAlpha, e->rotationRateBeta, e->rotationRateGamma); + + return 0; +} + +EM_BOOL orientationchange_callback(int eventType, const emscripten_OrientationChangeEvent *e, void *userData) +{ + printf("%s, orientationAngle: %d, orientationIndex: %d\n", emscripten_event_type_to_string(eventType), e->orientationAngle, e->orientationIndex); + + return 0; +} + +EM_BOOL fullscreenchange_callback(int eventType, const emscripten_FullscreenChangeEvent *e, void *userData) +{ + printf("%s, isFullscreen: %d, fullscreenEnabled: %d, fs element nodeName: \"%s\", fs element id: \"%s\"\n", + emscripten_event_type_to_string(eventType), e->isFullscreen, e->fullscreenEnabled, e->nodeName, e->id); + + return 0; +} + +EM_BOOL pointerlockchange_callback(int eventType, const emscripten_PointerlockChangeEvent *e, void *userData) +{ + printf("%s, isActive: %d, pointerlock element nodeName: \"%s\", id: \"%s\"\n", + emscripten_event_type_to_string(eventType), e->isActive, e->nodeName, e->id); + + return 0; +} + +EM_BOOL visibilitychange_callback(int eventType, const emscripten_VisibilityChangeEvent *e, void *userData) +{ + printf("%s, hidden: %d, visibilityState: %d\n", emscripten_event_type_to_string(eventType), e->hidden, e->visibilityState); + + return 0; +} + +EM_BOOL touch_callback(int eventType, const emscripten_TouchEvent *e, void *userData) +{ + printf("%s, numTouches: %d %s%s%s%s\n", + emscripten_event_type_to_string(eventType), e->numTouches, + e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : ""); + for(int i = 0; i < e->numTouches; ++i) + { + const emscripten_TouchPoint *t = &e->touches[i]; + printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n", + t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY); + } + + return 0; +} + +EM_BOOL gamepad_callback(int eventType, const emscripten_GamepadEvent *e, void *userData) +{ + printf("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"\n", + eventType != 0 ? emscripten_event_type_to_string(eventType) : "Gamepad state", e->timestamp, e->connected, e->index, + e->numAxes, e->numButtons, e->id, e->mapping); + + if (e->connected) + { + for(int i = 0; i < e->numAxes; ++i) + printf("Axis %d: %g\n", i, e->axis[i]); + + for(int i = 0; i < e->numButtons; ++i) + printf("Button %d: Digital: %d, Analog: %g\n", i, e->digitalButton[i], e->analogButton[i]); + } + + return 0; +} + +const char *beforeunload_callback(int eventType, const void *reserved, void *userData) +{ +#ifdef REPORT_RESULT + return ""; // For test harness, don't show a confirmation dialog to not block and keep the test runner automated. +#else + return "Do you really want to leave the page?"; +#endif +} + +void formatTime(char *str, int seconds) +{ + int h = seconds / (60*60); + seconds -= h*60*60; + int m = seconds / 60; + seconds -= m*60; + if (h > 0) + { + sprintf(str, "%dh:%02dm:%02ds", h, m, seconds); + } + else + { + sprintf(str, "%02dm:%02ds", m, seconds); + } +} + +EM_BOOL battery_callback(int eventType, const emscripten_BatteryEvent *e, void *userData) +{ + char t1[64]; + formatTime(t1, (int)e->chargingTime); + char t2[64]; + formatTime(t2, (int)e->dischargingTime); + printf("%s: chargingTime: %s, dischargingTime: %s, level: %g%%, charging: %d\n", + emscripten_event_type_to_string(eventType), t1, t2, e->level*100, e->charging); + + return 0; +} + +EM_BOOL webglcontext_callback(int eventType, const void *reserved, void *userData) +{ + printf("%s.\n", emscripten_event_type_to_string(eventType)); + + return 0; +} + +emscripten_GamepadEvent prevState[32]; +int prevNumGamepads = 0; + +void mainloop() +{ + int numGamepads = emscripten_get_num_gamepads(); + if (numGamepads != prevNumGamepads) + { + printf("Number of connected gamepads: %d\n", numGamepads); + prevNumGamepads = numGamepads; + } + + for(int i = 0; i < numGamepads && i < 32; ++i) + { + emscripten_GamepadEvent ge; + int failed = emscripten_get_gamepad_status(i, &ge); + if (!failed) + { + int g = ge.index; + for(int j = 0; j < ge.numAxes; ++j) + { + if (ge.axis[j] != prevState[g].axis[j]) + printf("Gamepad %d, axis %d: %g\n", g, j, ge.axis[j]); + } + + for(int j = 0; j < ge.numButtons; ++j) + { + if (ge.analogButton[j] != prevState[g].analogButton[j] || ge.digitalButton[j] != prevState[g].digitalButton[j]) + printf("Gamepad %d, button %d: Digital: %d, Analog: %g\n", g, j, ge.digitalButton[j], ge.analogButton[j]); + } + prevState[g] = ge; + } + } + +} + +#ifdef REPORT_RESULT +void report_result(void *arg) +{ + int result = 0; + REPORT_RESULT(); +} +#endif + +int main() +{ + emscripten_set_keypress_callback(0, 0, 1, key_callback); + emscripten_set_keydown_callback(0, 0, 1, key_callback); + emscripten_set_keyup_callback(0, 0, 1, key_callback); + + emscripten_set_click_callback(0, 0, 1, mouse_callback); + emscripten_set_mousedown_callback(0, 0, 1, mouse_callback); + emscripten_set_mouseup_callback(0, 0, 1, mouse_callback); + emscripten_set_dblclick_callback(0, 0, 1, mouse_callback); + emscripten_set_mousemove_callback(0, 0, 1, mouse_callback); + + emscripten_set_wheel_callback(0, 0, 1, wheel_callback); + + emscripten_set_resize_callback(0, 0, 1, uievent_callback); + emscripten_set_scroll_callback(0, 0, 1, uievent_callback); + + emscripten_set_blur_callback(0, 0, 1, focusevent_callback); + emscripten_set_focus_callback(0, 0, 1, focusevent_callback); + emscripten_set_focusin_callback(0, 0, 1, focusevent_callback); + emscripten_set_focusout_callback(0, 0, 1, focusevent_callback); + + emscripten_set_deviceorientation_callback(0, 1, deviceorientation_callback); + emscripten_set_devicemotion_callback(0, 1, devicemotion_callback); + + emscripten_set_orientationchange_callback(0, 1, orientationchange_callback); + + // Test the polling of orientation. + emscripten_OrientationChangeEvent oce; + emscripten_get_orientation_status(&oce); + printf("The current orientation is:\n"); + orientationchange_callback(EMSCRIPTEN_EVENT_ORIENTATIONCHANGE, &oce, 0); + + int newOrientation = (oce.orientationIndex == EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY + || oce.orientationIndex == EMSCRIPTEN_ORIENTATION_PORTRAIT_SECONDARY) ? EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY : EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY; + printf("Locking orientation to state %d..\n", newOrientation); + // Test locking of orientation. + int failed = emscripten_lock_orientation(newOrientation); + + if (failed) + printf("No support for orientation lock!\n"); + + emscripten_get_orientation_status(&oce); + printf("The current orientation is after locking:\n"); + orientationchange_callback(18, &oce, 0); + + printf("Unlocking orientation..\n"); + emscripten_unlock_orientation(); + + emscripten_FullscreenChangeEvent fsce; + emscripten_get_fullscreen_status(&fsce); + printf("The current fullscreen status is:\n"); + fullscreenchange_callback(EMSCRIPTEN_EVENT_FULLSCREENCHANGE, &fsce, 0); + + emscripten_set_fullscreenchange_callback(0, 1, fullscreenchange_callback); + + // These won't do anything, since fullscreen must be requested in an event handler, + // but call these anyways to confirm that they don't crash in an exception in the test suite. + failed = emscripten_request_fullscreen(0, 1); + if (failed != 0 && failed != 3) + printf("Fullscreen request failed! (%d)\n", failed); + emscripten_exit_fullscreen(); + + emscripten_PointerlockChangeEvent plce; + emscripten_get_pointerlock_status(&plce); + printf("The current pointerlock status is:\n"); + pointerlockchange_callback(EMSCRIPTEN_EVENT_POINTERLOCKCHANGE, &plce, 0); + + emscripten_set_pointerlockchange_callback(0, 1, pointerlockchange_callback); + + // These won't do anything, since pointer lock must be requested in an event handler, + // but call these anyways to confirm that they don't crash in an exception in the test suite. + failed = emscripten_request_pointerlock(0, 1); + if (failed != 0 && failed != 3) + printf("Pointer lock request failed! (%d)\n", failed); + emscripten_exit_pointerlock(); + + int vibratePattern[] = { + 150, 500, + 300, 500, + 450 + }; + emscripten_vibrate_pattern(vibratePattern, sizeof(vibratePattern)/sizeof(vibratePattern[0])); + + emscripten_VisibilityChangeEvent vce; + emscripten_get_visibility_status(&vce); + printf("Current visibility status:\n"); + visibilitychange_callback(EMSCRIPTEN_EVENT_VISIBILITYCHANGE, &vce, 0); + + emscripten_set_visibilitychange_callback(0, 1, visibilitychange_callback); + + emscripten_set_touchstart_callback(0, 0, 1, touch_callback); + emscripten_set_touchend_callback(0, 0, 1, touch_callback); + emscripten_set_touchmove_callback(0, 0, 1, touch_callback); + emscripten_set_touchcancel_callback(0, 0, 1, touch_callback); + + emscripten_set_gamepadconnected_callback(0, 1, gamepad_callback); + emscripten_set_gamepaddisconnected_callback(0, 1, gamepad_callback); + + emscripten_set_main_loop(mainloop, 10, 0); + + emscripten_set_beforeunload_callback(0, beforeunload_callback); + + emscripten_set_batterychargingchange_callback(0, battery_callback); + emscripten_set_batterylevelchange_callback(0, battery_callback); + + emscripten_BatteryEvent bs; + failed = emscripten_get_battery_status(&bs); + if (failed) { + printf("Browser can not provide Battery Status information!\n"); + } else { + printf("Current battery status:\n"); + battery_callback(EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE, &bs, 0); + } + + emscripten_set_webglcontextlost_callback(0, 0, 1, webglcontext_callback); + emscripten_set_webglcontextrestored_callback(0, 0, 1, webglcontext_callback); + + /* For the events to function, one must either call emscripten_set_main_loop or enable Module.noExitRuntime by some other means. + Otherwise the application will exit after leaving main(), and the atexit handlers will clean up all event hooks (by design). */ + EM_ASM(Module['noExitRuntime'] = true); + +#ifdef REPORT_RESULT + // Keep the page running for a moment. + emscripten_async_call(report_result, 0, 5000); +#endif + return 0; +} |