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-rw-r--r--tests/cases/abs.ll22
-rw-r--r--tests/cases/caall.ll25
-rw-r--r--tests/gl_renderers.c191
-rw-r--r--tests/gl_renderers.pngbin0 -> 345620 bytes
-rwxr-xr-xtests/runner.py16
5 files changed, 248 insertions, 6 deletions
diff --git a/tests/cases/abs.ll b/tests/cases/abs.ll
new file mode 100644
index 00000000..57e06928
--- /dev/null
+++ b/tests/cases/abs.ll
@@ -0,0 +1,22 @@
+; ModuleID = 'tests/hello_world.bc'
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S128"
+target triple = "i386-pc-linux-gnu"
+
+@.str = private unnamed_addr constant [15 x i8] c"hello, world!\0A\00", align 1 ; [#uses=1 type=[15 x i8]*]
+
+; [#uses=0]
+define i32 @main() {
+entry:
+ %retval = alloca i32, align 4 ; [#uses=1 type=i32*]
+ store i32 0, i32* %retval
+ %zero = zext i8 0 to i32
+ %a = call i32 (i32)* @abs(i32 %zero)
+ %call = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([15 x i8]* @.str, i32 0, i32 0), i32 %a, i32 %zero) ; [#uses=0 type=i32]
+ ret i32 1
+}
+
+; [#uses=1]
+declare i32 @printf(i8*, ...)
+
+declare i32 @abs(i32)
+
diff --git a/tests/cases/caall.ll b/tests/cases/caall.ll
new file mode 100644
index 00000000..313116e6
--- /dev/null
+++ b/tests/cases/caall.ll
@@ -0,0 +1,25 @@
+; ModuleID = 'tests/hello_world.bc'
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S128"
+target triple = "i386-pc-linux-gnu"
+
+@.str = private unnamed_addr constant [15 x i8] c"hello, world!\0A\00", align 1 ; [#uses=1 type=[15 x i8]*]
+
+; [#uses=0]
+define i32 @main() {
+entry:
+ %retval = alloca i32, align 4 ; [#uses=1 type=i32*]
+ store i32 0, i32* %retval
+ %call = call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([15 x i8]* @.str, i32 0, i32 0)) ; [#uses=0 type=i32]
+ %call12 = call void (i32*)** @_ZNSt3__13mapINS_12basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEEPFvP6ObjectENS_4lessIS6_EENS4_INS_4pairIKS6_SA_EEEEEixERSE_(i32 10)
+ %26 = load void (%class.Object*)** %call12
+ ret i32 1
+}
+
+define (i32*)** @_ZNSt3__13mapINS_12basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEEPFvP6ObjectENS_4lessIS6_EENS4_INS_4pairIKS6_SA_EEEEEixERSE_(i32 %x) {
+entry:
+ %ret = inttoptr i32 0 to (i32*)**
+ ret %ret
+}
+
+; [#uses=1]
+declare i32 @printf(i8*, ...)
diff --git a/tests/gl_renderers.c b/tests/gl_renderers.c
new file mode 100644
index 00000000..0a8e6e78
--- /dev/null
+++ b/tests/gl_renderers.c
@@ -0,0 +1,191 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#if !EMSCRIPTEN
+#define USE_GLEW 0
+#endif
+
+#if USE_GLEW
+#include "GL/glew.h"
+#endif
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#if !USE_GLEW
+#include "SDL/SDL_opengl.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ typedef struct Vertex {
+ GLfloat x;
+ GLfloat y;
+ } Vertex;
+
+ typedef struct Color {
+ GLubyte r;
+ GLubyte g;
+ GLubyte b;
+ GLubyte a;
+ } Color;
+
+ typedef struct Type1 {
+ Vertex location;
+ Color color;
+ } Type1;
+
+ typedef struct Type2 {
+ GLuint unused1;
+ Vertex location;
+ GLfloat unused2;
+ Color color;
+ } Type2;
+
+ Type1 first[3] = {
+ {{-1.0, 0.0}, {0xFF, 0x00, 0x00, 0xFF}},
+ {{ 0.0, 1.0}, {0x00, 0xFF, 0x00, 0xFF}},
+ {{ 1.0, 0.0}, {0x00, 0x00, 0xFF, 0xFF}}
+ };
+
+ Type2 second[3] = {
+ {0.0, {-1.0, 0.0}, 0.0, {0xFF, 0x00, 0x00, 0xFF}},
+ {0.0, { 1.0, 0.0}, 0.0, {0x00, 0x00, 0xFF, 0xFF}},
+ {0.0, { 0.0, -1.0}, 0.0, {0x00, 0xFF, 0x00, 0xFF}}};
+
+ // make two vbo objects
+ GLuint vbo[2];
+ glGenBuffers(2, &vbo[0]);
+
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
+
+ // allocate enough space for 100 vertices
+ glBufferData(GL_ARRAY_BUFFER, sizeof(Type1)*100, NULL, GL_DYNAMIC_DRAW);
+
+ // load the second into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
+
+ // allocate enough space for 100 vertices
+ glBufferData(GL_ARRAY_BUFFER, sizeof(Type2)*100, NULL, GL_DYNAMIC_DRAW);
+
+ // DRAW
+
+ GLbyte * pointer;
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ // FIRST
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
+
+ // Load actual data in
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type1)*3, &first[0]);
+
+ // point to the buffer's location data
+ glVertexPointer(2, GL_FLOAT, sizeof(Type1), NULL);
+
+ pointer = (GLbyte*)(((GLbyte*)&first[0].color) - ((GLbyte*)&first[0].location));
+
+ printf("location = %p\n", pointer);
+ // point to the buffer's color data
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type1), pointer);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+
+ // SECOND
+
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
+
+ // Load actual data in
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type2)*3, &second[0]);
+
+ pointer = (GLbyte*)((GLbyte*)&second[0].location - (GLbyte*)&second[0].unused1);
+
+ // point to the buffer's location data
+ printf("location = %p\n", pointer);
+ glVertexPointer(2, GL_FLOAT, sizeof(Type2), pointer);
+
+ pointer = (GLbyte*)((GLbyte*)&second[0].color - (GLbyte*)&second[0].unused1);
+
+ // point to the buffer's location data
+ printf("location = %p\n", pointer);
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type2), pointer);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(3000);
+#endif
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/gl_renderers.png b/tests/gl_renderers.png
new file mode 100644
index 00000000..db1bc751
--- /dev/null
+++ b/tests/gl_renderers.png
Binary files differ
diff --git a/tests/runner.py b/tests/runner.py
index a3c74f03..ef014a18 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -1635,7 +1635,11 @@ Succeeded!
def test_floatvars(self):
src = '''
#include <stdio.h>
- #include <math.h>
+
+ // headers test, see issue #1013
+ #include<cfloat>
+ #include<cmath>
+
int main(int argc, char **argv)
{
float x = 1.234, y = 3.5, q = 0.00000001;
@@ -2479,7 +2483,6 @@ Exception execution path of first function! 1
Settings.EXCEPTION_DEBUG = 1
- self.banned_js_engines = [NODE_JS] # node issue 1669, exception causes stdout not to be flushed
Settings.DISABLE_EXCEPTION_CATCHING = 0
if '-O2' in self.emcc_args:
self.emcc_args += ['--closure', '1'] # Use closure here for some additional coverage
@@ -7220,7 +7223,6 @@ void*:16
def test_mmap(self):
if self.emcc_args is None: return self.skip('requires emcc')
- self.banned_js_engines = [NODE_JS] # slower, and fail on 64-bit
Settings.TOTAL_MEMORY = 128*1024*1024
@@ -7669,7 +7671,6 @@ def process(filename):
try:
os.environ['EMCC_LEAVE_INPUTS_RAW'] = '1'
- #self.banned_js_engines = [NODE_JS] # node issue 1669, exception causes stdout not to be flushed
Settings.CHECK_OVERFLOWS = 0
for name in glob.glob(path_from_root('tests', 'cases', '*.ll')):
@@ -10098,8 +10099,8 @@ f.close()
try:
os.environ['EMCC_DEBUG'] = '1'
for asm, linkable, chunks, js_chunks in [
- (0, 0, 3, 2), (0, 1, 3, 4),
- (1, 0, 3, 2), (1, 1, 3, 4)
+ (0, 0, 3, 2), (0, 1, 4, 4),
+ (1, 0, 3, 2), (1, 1, 4, 4)
]:
print asm, linkable, chunks, js_chunks
output, err = Popen([PYTHON, EMCC, path_from_root('tests', 'hello_libcxx.cpp'), '-O1', '-s', 'LINKABLE=%d' % linkable, '-s', 'ASM_JS=%d' % asm, '-s', 'UNRESOLVED_AS_DEAD=1'] + (['-O2'] if asm else []), stdout=PIPE, stderr=PIPE).communicate()
@@ -11530,6 +11531,9 @@ elif 'browser' in str(sys.argv):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('gl_ps_strides.c', reference='gl_ps_strides.png', args=['--preload-file', 'screenshot.png'])
+ def test_gl_renderers(self):
+ self.btest('gl_renderers.c', reference='gl_renderers.png', args=['-s', 'GL_UNSAFE_OPTS=0'])
+
def test_matrix_identity(self):
self.btest('gl_matrix_identity.c', expected=['-1882984448', '460451840'])