diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/aniso.c | 16 | ||||
-rw-r--r-- | tests/gl_ps.c | 40 | ||||
-rw-r--r-- | tests/gl_ps_workaround.c | 230 | ||||
-rw-r--r-- | tests/gl_ps_workaround2.c | 230 | ||||
-rw-r--r-- | tests/glbegin_points.c | 44 | ||||
-rwxr-xr-x | tests/runner.py | 168 | ||||
-rw-r--r-- | tests/s3tc.c | 16 | ||||
-rw-r--r-- | tests/s3tc_crunch.c | 16 | ||||
-rw-r--r-- | tests/sdl_fog_density.c | 48 | ||||
-rw-r--r-- | tests/sdl_fog_exp2.c | 48 | ||||
-rw-r--r-- | tests/sdl_fog_linear.c | 48 | ||||
-rw-r--r-- | tests/sdl_fog_negative.c | 48 | ||||
-rw-r--r-- | tests/sdl_fog_simple.c | 51 | ||||
-rw-r--r-- | tests/sdl_ogl.c | 48 | ||||
-rw-r--r-- | tests/sdl_ogl_defaultMatrixMode.c | 46 | ||||
-rw-r--r-- | tests/sdl_ogl_p.c | 44 |
16 files changed, 319 insertions, 822 deletions
diff --git a/tests/aniso.c b/tests/aniso.c index e02c20ac..1126265e 100644 --- a/tests/aniso.c +++ b/tests/aniso.c @@ -64,7 +64,7 @@ int main(int argc, char *argv[]) const char *exts = (const char *)glGetString(GL_EXTENSIONS); assert(hasext(exts, "GL_EXT_texture_filter_anisotropic")); - + GLint aniso; glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso); printf("Max anisotropy: %d (using that)\n", aniso); @@ -73,10 +73,8 @@ int main(int argc, char *argv[]) // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 600, 600 ); @@ -155,7 +153,7 @@ int main(int argc, char *argv[]) // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to int w = 10; int n = 15; @@ -200,7 +198,7 @@ int main(int argc, char *argv[]) } */ SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(2000); @@ -208,8 +206,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/gl_ps.c b/tests/gl_ps.c index 6ea0e3db..4fa79922 100644 --- a/tests/gl_ps.c +++ b/tests/gl_ps.c @@ -115,11 +115,11 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - + #if !EMSCRIPTEN glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL #endif @@ -135,30 +135,30 @@ int main(int argc, char *argv[]) glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -169,25 +169,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + shaders(); // Bind the texture to which subsequent calls refer to @@ -218,7 +218,7 @@ int main(int argc, char *argv[]) glDisableClientState(GL_VERTEX_ARRAY); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -226,8 +226,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/gl_ps_workaround.c b/tests/gl_ps_workaround.c deleted file mode 100644 index 1e2a5c41..00000000 --- a/tests/gl_ps_workaround.c +++ /dev/null @@ -1,230 +0,0 @@ -/******************************************************************* - * * - * Using SDL With OpenGL * - * * - * Tutorial by Kyle Foley (sdw) * - * * - * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL * - * * - *******************************************************************/ - -/* -THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION -AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN. - -THE ORIGINAL AUTHOR IS KYLE FOLEY. - -THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY -OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF -MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE, -ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE -RESULTING FROM THE USE, MODIFICATION, OR -REDISTRIBUTION OF THIS SOFTWARE. -*/ - -#if !EMSCRIPTEN -#define USE_GLEW 1 -#endif - -#if USE_GLEW -#include "GL/glew.h" -#endif - -#include "SDL/SDL.h" -#include "SDL/SDL_image.h" -#if !USE_GLEW -#include "SDL/SDL_opengl.h" -#endif - -#include <stdio.h> -#include <string.h> -#include <assert.h> - -void shaders() { -#if USE_GLEW - glewInit(); -#endif - - GLint ok; - - const char *vertexShader = "void main(void) \n" - "{ \n" - " gl_Position = ftransform(); \n" - " gl_TexCoord[0] = gl_MultiTexCoord0; \n" - " gl_FrontColor = gl_Color; \n" - "} \n"; - const char *fragmentShader = "uniform sampler2D tex0; \n" - "void main(void) \n" - "{ \n" - " gl_FragColor = gl_Color * texture2D(tex0, gl_TexCoord[0].xy); \n" - "} \n"; - - GLuint vs = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vs, 1, &vertexShader, NULL); - glCompileShader(vs); - glGetShaderiv(vs, GL_COMPILE_STATUS, &ok); - assert(ok); - - GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fs, 1, &fragmentShader, NULL); - glCompileShader(fs); - glGetShaderiv(fs, GL_COMPILE_STATUS, &ok); - assert(ok); - - GLuint program = glCreateProgram(); - - glAttachShader(program, vs); - glAttachShader(program, fs); - glLinkProgram(program); - glGetProgramiv(program, GL_LINK_STATUS, &ok); - assert(ok); - - glUseProgram(program); -} - -int main(int argc, char *argv[]) -{ - SDL_Surface *screen; - - // Slightly different SDL initialization - if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { - printf("Unable to initialize SDL: %s\n", SDL_GetError()); - return 1; - } - - SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new* - - screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed* - if ( !screen ) { - printf("Unable to set video mode: %s\n", SDL_GetError()); - return 1; - } - - // Set the OpenGL state after creating the context with SDL_SetVideoMode - - glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif - - glViewport( 0, 0, 640, 480 ); - - glMatrixMode( GL_PROJECTION ); - GLfloat matrixData[] = { 2.0/640, 0, 0, 0, - 0, -2.0/480, 0, 0, - 0, 0, -1, 0, - -1, 1, 0, 1 }; - glLoadMatrixf(matrixData); // test loadmatrix - - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - // Load the OpenGL texture - - GLuint texture; // Texture object handle - SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - - // Check that the image's width is a power of 2 - if ( (surface->w & (surface->w - 1)) != 0 ) { - printf("warning: image.bmp's width is not a power of 2\n"); - } - - // Also check if the height is a power of 2 - if ( (surface->h & (surface->h - 1)) != 0 ) { - printf("warning: image.bmp's height is not a power of 2\n"); - } - - // Have OpenGL generate a texture object handle for us - glGenTextures( 1, &texture ); - - // Bind the texture object - glBindTexture( GL_TEXTURE_2D, texture ); - - // Set the texture's stretching properties - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - - //SDL_LockSurface(surface); - - // Add some greyness - memset(surface->pixels, 0x66, surface->w*surface->h); - - // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); - - //SDL_UnlockSurface(surface); - } - else { - printf("SDL could not load image.bmp: %s\n", SDL_GetError()); - SDL_Quit(); - return 1; - } - - // Free the SDL_Surface only if it was successfully created - if ( surface ) { - SDL_FreeSurface( surface ); - } - - // Clear the screen before drawing - glClear( GL_COLOR_BUFFER_BIT ); - - shaders(); - - // Bind the texture to which subsequent calls refer to - glBindTexture( GL_TEXTURE_2D, texture ); - - // Use clientside vertex pointers to render two items. In this test we have each - // attribute in a separate buffer, packed (i.e. stride == 0) - GLfloat vertexData[] = { 10, 10, - 300, 10, - 300, 128, - 10, 128, - 410, 10, - 600, 10, - 630, 200, - 310, 250, - 100, 300, - 300, 300, - 300, 400, - 100, 400 }; - GLfloat textureData[] = { 0, 0, - 1, 0, - 1, 1, - 0, 1, - 0, 0.5, - 1, 0.5, - 1, 1, - 0.5, 1, - 0, 0, - 1, 0, - 1, 1, - 0, 1, }; - - glEnableClientState(GL_TEXTURE_2D); // XXX should be GL_TEXTURE_COORD_ARRAY); // XXX - glTexCoordPointer(2, GL_FLOAT, 0, textureData); - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(2, GL_FLOAT, 0, vertexData); - - glDrawArrays(GL_QUADS, 0, 12); - - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - - SDL_GL_SwapBuffers(); - -#if !EMSCRIPTEN - // Wait for 3 seconds to give us a chance to see the image - SDL_Delay(3000); -#endif - - // Now we can delete the OpenGL texture and close down SDL - glDeleteTextures( 1, &texture ); - - SDL_Quit(); - - return 0; -} diff --git a/tests/gl_ps_workaround2.c b/tests/gl_ps_workaround2.c deleted file mode 100644 index e5bd2fd1..00000000 --- a/tests/gl_ps_workaround2.c +++ /dev/null @@ -1,230 +0,0 @@ -/******************************************************************* - * * - * Using SDL With OpenGL * - * * - * Tutorial by Kyle Foley (sdw) * - * * - * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL * - * * - *******************************************************************/ - -/* -THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION -AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN. - -THE ORIGINAL AUTHOR IS KYLE FOLEY. - -THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY -OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF -MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE, -ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE -RESULTING FROM THE USE, MODIFICATION, OR -REDISTRIBUTION OF THIS SOFTWARE. -*/ - -#if !EMSCRIPTEN -#define USE_GLEW 1 -#endif - -#if USE_GLEW -#include "GL/glew.h" -#endif - -#include "SDL/SDL.h" -#include "SDL/SDL_image.h" -#if !USE_GLEW -#include "SDL/SDL_opengl.h" -#endif - -#include <stdio.h> -#include <string.h> -#include <assert.h> - -void shaders() { -#if USE_GLEW - glewInit(); -#endif - - GLint ok; - - const char *vertexShader = "void main(void) \n" - "{ \n" - " gl_Position = ftransform(); \n" - " gl_TexCoord[0] = gl_MultiTexCoord0; \n" - " gl_FrontColor = gl_Color; \n" - "} \n"; - const char *fragmentShader = "uniform sampler2D tex0; \n" - "void main(void) \n" - "{ \n" - " gl_FragColor = gl_Color * texture2D(tex0, gl_TexCoord[0].xy); \n" - "} \n"; - - GLuint vs = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vs, 1, &vertexShader, NULL); - glCompileShader(vs); - glGetShaderiv(vs, GL_COMPILE_STATUS, &ok); - assert(ok); - - GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fs, 1, &fragmentShader, NULL); - glCompileShader(fs); - glGetShaderiv(fs, GL_COMPILE_STATUS, &ok); - assert(ok); - - GLuint program = glCreateProgram(); - - glAttachShader(program, vs); - glAttachShader(program, fs); - glLinkProgram(program); - glGetProgramiv(program, GL_LINK_STATUS, &ok); - assert(ok); - - glUseProgram(program); -} - -int main(int argc, char *argv[]) -{ - SDL_Surface *screen; - - // Slightly different SDL initialization - if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { - printf("Unable to initialize SDL: %s\n", SDL_GetError()); - return 1; - } - - SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new* - - screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed* - if ( !screen ) { - printf("Unable to set video mode: %s\n", SDL_GetError()); - return 1; - } - - // Set the OpenGL state after creating the context with SDL_SetVideoMode - - glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif - - glViewport( 0, 0, 640, 480 ); - - glMatrixMode( GL_PROJECTION ); - GLfloat matrixData[] = { 2.0/640, 0, 0, 0, - 0, -2.0/480, 0, 0, - 0, 0, -1, 0, - -1, 1, 0, 1 }; - glLoadMatrixf(matrixData); // test loadmatrix - - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - // Load the OpenGL texture - - GLuint texture; // Texture object handle - SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - - // Check that the image's width is a power of 2 - if ( (surface->w & (surface->w - 1)) != 0 ) { - printf("warning: image.bmp's width is not a power of 2\n"); - } - - // Also check if the height is a power of 2 - if ( (surface->h & (surface->h - 1)) != 0 ) { - printf("warning: image.bmp's height is not a power of 2\n"); - } - - // Have OpenGL generate a texture object handle for us - glGenTextures( 1, &texture ); - - // Bind the texture object - glBindTexture( GL_TEXTURE_2D, texture ); - - // Set the texture's stretching properties - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - - //SDL_LockSurface(surface); - - // Add some greyness - memset(surface->pixels, 0x66, surface->w*surface->h); - - // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); - - //SDL_UnlockSurface(surface); - } - else { - printf("SDL could not load image.bmp: %s\n", SDL_GetError()); - SDL_Quit(); - return 1; - } - - // Free the SDL_Surface only if it was successfully created - if ( surface ) { - SDL_FreeSurface( surface ); - } - - // Clear the screen before drawing - glClear( GL_COLOR_BUFFER_BIT ); - - shaders(); - - // Bind the texture to which subsequent calls refer to - glBindTexture( GL_TEXTURE_2D, texture ); - - // Use clientside vertex pointers to render two items. In this test we have each - // attribute in a separate buffer, packed (i.e. stride == 0) - GLfloat vertexData[] = { 10, 10, - 300, 10, - 300, 128, - 10, 128, - 410, 10, - 600, 10, - 630, 200, - 310, 250, - 100, 300, - 300, 300, - 300, 400, - 100, 400 }; - GLfloat textureData[] = { 0, 0, - 1, 0, - 1, 1, - 0, 1, - 0, 0.5, - 1, 0.5, - 1, 1, - 0.5, 1, - 0, 0, - 1, 0, - 1, 1, - 0, 1, }; - - glEnable(GL_TEXTURE_2D); // XXX should be GL_TEXTURE_COORD_ARRAY); and also glEnableClientState! XXX two workarounds here - glTexCoordPointer(2, GL_FLOAT, 0, textureData); - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(2, GL_FLOAT, 0, vertexData); - - glDrawArrays(GL_QUADS, 0, 12); - - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - - SDL_GL_SwapBuffers(); - -#if !EMSCRIPTEN - // Wait for 3 seconds to give us a chance to see the image - SDL_Delay(3000); -#endif - - // Now we can delete the OpenGL texture and close down SDL - glDeleteTextures( 1, &texture ); - - SDL_Quit(); - - return 0; -} diff --git a/tests/glbegin_points.c b/tests/glbegin_points.c index b28cca4e..9128a4f5 100644 --- a/tests/glbegin_points.c +++ b/tests/glbegin_points.c @@ -46,14 +46,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -66,30 +64,30 @@ int main(int argc, char *argv[]) glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +98,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -151,7 +149,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -159,8 +157,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/runner.py b/tests/runner.py index 720f434e..6e259f45 100755 --- a/tests/runner.py +++ b/tests/runner.py @@ -904,26 +904,26 @@ if 'benchmark' not in str(sys.argv) and 'sanity' not in str(sys.argv) and 'brows void interface_clock_changed() { - UINT8 m_divshift; - INT32 m_divisor; + UINT8 m_divshift; + INT32 m_divisor; - //INT64 attos = m_attoseconds_per_cycle; - INT64 attos = 279365114840; - m_divshift = 0; - while (attos >= (1UL << 31)) - { - m_divshift++; - printf("m_divshift is %i, on %Ld >?= %lu\n", m_divshift, attos, 1UL << 31); - attos >>= 1; - } - m_divisor = attos; + //INT64 attos = m_attoseconds_per_cycle; + INT64 attos = 279365114840; + m_divshift = 0; + while (attos >= (1UL << 31)) + { + m_divshift++; + printf("m_divshift is %i, on %Ld >?= %lu\n", m_divshift, attos, 1UL << 31); + attos >>= 1; + } + m_divisor = attos; - printf("m_divisor is %i\n",m_divisor); + printf("m_divisor is %i\n",m_divisor); } int main() { - interface_clock_changed(); - return 0; + interface_clock_changed(); + return 0; } ''' self.do_run(src, '''m_divshift is 1, on 279365114840 >?= 2147483648 @@ -997,8 +997,8 @@ m_divisor is 1091269979 volatile UINT64 testu64a = 14746250828952703000U; while ((UINT64)testu32a * (UINT64)bigu32 < testu64a) { - printf("testu64a is %llu\n", testu64a); - testu64a /= 2; + printf("testu64a is %llu\n", testu64a); + testu64a /= 2; } return 0; @@ -1456,28 +1456,28 @@ c5,de,15,8a quint64 v = strtoull("4433ffeeddccbb00", NULL, 16); printf("%lld\n", v); - const string string64bitInt = "4433ffeeddccbb00"; - stringstream s(string64bitInt); - quint64 int64bitInt = 0; + const string string64bitInt = "4433ffeeddccbb00"; + stringstream s(string64bitInt); + quint64 int64bitInt = 0; printf("1\n"); - s >> hex >> int64bitInt; + s >> hex >> int64bitInt; printf("2\n"); - stringstream out; - out << hex << qbswap(int64bitInt); + stringstream out; + out << hex << qbswap(int64bitInt); - cout << out.str() << endl; - cout << hex << int64bitInt << endl; - cout << string64bitInt << endl; + cout << out.str() << endl; + cout << hex << int64bitInt << endl; + cout << string64bitInt << endl; - if (out.str() != "bbccddeeff3344") - { - cout << "Failed!" << endl; - } - else - { - cout << "Succeeded!" << endl; - } + if (out.str() != "bbccddeeff3344") + { + cout << "Failed!" << endl; + } + else + { + cout << "Succeeded!" << endl; + } return 0; } @@ -3613,36 +3613,36 @@ Exiting setjmp function, level: 0, prev_jmp: -1 src = open(path_from_root('tests', 'life.c'), 'r').read() self.do_run(src, '''-------------------------------- [] [] [][][] - [] [] [] [][] [] [] [] -[] [][] [][] [][][] [] + [] [] [] [][] [] [] [] +[] [][] [][] [][][] [] [] [] [] [] [][] [] [] [] [][] [] [] [] [] [][][][] - [][] [][] [] [][][] [] [] - [] [][] [][] [][] [][][] + [][] [][] [] [][][] [] [] + [] [][] [][] [][] [][][] [][] [][][] [] [] [][] [][] [] [][][] - [] - - - - - [][][] - [] [][] [][] - [][] [] [][] [][] - [][] [][] - [] - [][] + [] + + + + + [][][] + [] [][] [][] + [][] [] [][] [][] + [][] [][] + [] + [][] [][] [] [] [][] [] [][][] [] - [] [][] + [] [][] [] [] [] - [] + [] [] [] [] - [][][] - - [] + [][][] + + [] [][][] [] -------------------------------- ''', ['2'], force_c=True) @@ -4030,15 +4030,15 @@ def process(filename): // see related things in openjpeg typedef struct opj_mqc_state { - unsigned int qeval; - int mps; - struct opj_mqc_state *nmps; - struct opj_mqc_state *nlps; + unsigned int qeval; + int mps; + struct opj_mqc_state *nmps; + struct opj_mqc_state *nlps; } opj_mqc_state_t; static opj_mqc_state_t mqc_states[2] = { - {0x5600, 0, &mqc_states[2], &mqc_states[3]}, - {0x5602, 1, &mqc_states[3], &mqc_states[2]}, + {0x5600, 0, &mqc_states[2], &mqc_states[3]}, + {0x5602, 1, &mqc_states[3], &mqc_states[2]}, }; int main() { @@ -4807,25 +4807,25 @@ The current type of b is: 9 typedef struct { - int (*f)(void *); - void *d; - char s[16]; + int (*f)(void *); + void *d; + char s[16]; } LMEXFunctionStruct; int f(void *user) { - return 0; + return 0; } static LMEXFunctionStruct const a[] = { - {f, (void *)(int)'a', "aa"} + {f, (void *)(int)'a', "aa"} }; int main() { printf("ok\n"); - return a[0].f(a[0].d); + return a[0].f(a[0].d); } ''' self.do_run(src, 'ok\n') @@ -6210,13 +6210,13 @@ at function.:blag printf("|%s|\n", buffy); int numverts = -1; - |