diff options
Diffstat (limited to 'tests/test_webgl_context_attributes_sdl.c')
-rw-r--r-- | tests/test_webgl_context_attributes_sdl.c | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/test_webgl_context_attributes_sdl.c b/tests/test_webgl_context_attributes_sdl.c new file mode 100644 index 00000000..23ad4378 --- /dev/null +++ b/tests/test_webgl_context_attributes_sdl.c @@ -0,0 +1,50 @@ +#include <GL/glew.h> +#define NO_SDL_GLEXT +#include <SDL/SDL.h> +#include <SDL/SDL_opengl.h> +#include <emscripten.h> + +#include "test_webgl_context_attributes_common.c" + +int main(int argc, char *argv[]) { + + checkContextAttributesSupport(); + + SDL_Init(SDL_INIT_VIDEO); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + +#ifdef AA_ACTIVATED + antiAliasingActivated = true; + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); +#else + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); +#endif + +#ifdef DEPTH_ACTIVATED + depthActivated = true; + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); +#else + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); +#endif + +#ifdef STENCIL_ACTIVATED + stencilActivated = true; + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); +#else + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); +#endif + + SDL_Surface *screen = SDL_SetVideoMode(WINDOWS_SIZE, WINDOWS_SIZE, 32, SDL_OPENGL); + + glewInit(); + initGlObjects(); + + draw(); + + REPORT_RESULT(); + + return 0; +} |