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-rw-r--r--tests/sdl_joystick.c123
1 files changed, 123 insertions, 0 deletions
diff --git a/tests/sdl_joystick.c b/tests/sdl_joystick.c
new file mode 100644
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--- /dev/null
+++ b/tests/sdl_joystick.c
@@ -0,0 +1,123 @@
+#include <stdio.h>
+#include <SDL/SDL.h>
+#include <SDL/SDL_ttf.h>
+#include <assert.h>
+#include <string.h>
+#include <emscripten.h>
+
+int result = 1;
+
+void assertJoystickEvent(int expectedGamepad, int expectedType, int expectedIndex, int expectedValue) {
+ SDL_Event event;
+ while(1) {
+ // Loop ends either when assertion fails (we run out of events), or we find
+ // the event we're looking for.
+ assert(SDL_PollEvent(&event) == 1);
+ if (event.type != expectedType) {
+ continue;
+ }
+ switch(event.type) {
+ case SDL_JOYAXISMOTION: {
+ assert(event.jaxis.which == expectedGamepad);
+ assert(event.jaxis.axis == expectedIndex);
+ assert(event.jaxis.value == expectedValue);
+ break;
+ }
+ case SDL_JOYBUTTONUP: case SDL_JOYBUTTONDOWN: {
+ assert(event.jbutton.which == expectedGamepad);
+ assert(event.jbutton.button == expectedIndex);
+ assert(event.jbutton.state == expectedValue);
+ break;
+ }
+ }
+ // Break out of while loop.
+ break;
+ }
+}
+
+void assertNoJoystickEvent() {
+ SDL_Event event;
+ while(SDL_PollEvent(&event)) {
+ switch(event.type) {
+ case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: case SDL_JOYAXISMOTION: {
+ // Fail.
+ assert(0);
+ }
+ }
+ }
+}
+
+void main_2(void* arg);
+
+int main() {
+ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
+ SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE);
+ emscripten_async_call(main_2, NULL, 3000); // avoid startup delays and intermittent errors
+ return 0;
+}
+
+void main_2(void* arg) {
+ // TODO: At the moment, we only support joystick support through polling.
+ emscripten_run_script("window.addNewGamepad('Pad Thai', 4, 16)");
+ emscripten_run_script("window.addNewGamepad('Pad Kee Mao', 0, 4)");
+ // Check that the joysticks exist properly.
+ assert(SDL_NumJoysticks() == 2);
+ assert(!SDL_JoystickOpened(0));
+ assert(!SDL_JoystickOpened(1));
+ SDL_Joystick* pad1 = SDL_JoystickOpen(0);
+ assert(SDL_JoystickOpened(0));
+ assert(SDL_JoystickIndex(pad1) == 0);
+ assert(strncmp(SDL_JoystickName(0), "Pad Thai", 9) == 0);
+ assert(strncmp(SDL_JoystickName(1), "Pad Kee Mao", 12) == 0);
+ assert(SDL_JoystickNumAxes(pad1) == 4);
+ assert(SDL_JoystickNumButtons(pad1) == 16);
+
+ // Button events.
+ emscripten_run_script("window.simulateGamepadButtonDown(0, 1)");
+ // We didn't tell SDL to automatically update this joystick's state.
+ assertNoJoystickEvent();
+ SDL_JoystickUpdate();
+ assertJoystickEvent(0, SDL_JOYBUTTONDOWN, 1, SDL_PRESSED);
+ assert(SDL_JoystickGetButton(pad1, 1) == 1);
+ // Enable automatic updates.
+ SDL_JoystickEventState(SDL_ENABLE);
+ assert(SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE);
+ emscripten_run_script("window.simulateGamepadButtonUp(0, 1)");
+ assertJoystickEvent(0, SDL_JOYBUTTONUP, 1, SDL_RELEASED);
+ assert(SDL_JoystickGetButton(pad1, 1) == 0);
+ // No button change: Should not result in a new event.
+ emscripten_run_script("window.simulateGamepadButtonUp(0, 1)");
+ assertNoJoystickEvent();
+ // Joystick 1 is not opened; should not result in a new event.
+ emscripten_run_script("window.simulateGamepadButtonDown(1, 1)");
+ assertNoJoystickEvent();
+
+ // Joystick wiggling
+ emscripten_run_script("window.simulateAxisMotion(0, 0, 1)");
+ assertJoystickEvent(0, SDL_JOYAXISMOTION, 0, 32767);
+ assert(SDL_JoystickGetAxis(pad1, 0) == 32767);
+ emscripten_run_script("window.simulateAxisMotion(0, 0, 0)");
+ assertJoystickEvent(0, SDL_JOYAXISMOTION, 0, 0);
+ assert(SDL_JoystickGetAxis(pad1, 0) == 0);
+ emscripten_run_script("window.simulateAxisMotion(0, 1, -1)");
+ assertJoystickEvent(0, SDL_JOYAXISMOTION, 1, -32768);
+ assert(SDL_JoystickGetAxis(pad1, 1) == -32768);
+ emscripten_run_script("window.simulateAxisMotion(0, 1, -1)");
+ // No joystick change: Should not result in a new event.
+ assertNoJoystickEvent();
+ // Joystick 1 is not opened; should not result in a new event.
+ emscripten_run_script("window.simulateAxisMotion(1, 1, -1)");
+ assertNoJoystickEvent();
+
+ SDL_JoystickClose(pad1);
+ assert(!SDL_JoystickOpened(0));
+
+ // Joystick 0 is closed; we should not process any new gamepad events from it.
+ emscripten_run_script("window.simulateGamepadButtonDown(0, 1)");
+ assertNoJoystickEvent();
+
+ // End test.
+ result = 2;
+ printf("Test passed!\n");
+}
+