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-rw-r--r--tests/sdl_audio_mix_channels.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/tests/sdl_audio_mix_channels.c b/tests/sdl_audio_mix_channels.c
new file mode 100644
index 00000000..dd91d594
--- /dev/null
+++ b/tests/sdl_audio_mix_channels.c
@@ -0,0 +1,59 @@
+#include <stdio.h>
+#include <SDL/SDL.h>
+#include <SDL/SDL_mixer.h>
+#include <assert.h>
+#include <emscripten.h>
+
+static Mix_Chunk *sound = NULL;
+static Mix_Chunk *noiseLoop = NULL;
+static Mix_Music *music = NULL;
+
+static int soundChannel = 0;
+static int noiseLoopChannel = 0;
+
+static const int kNumChannels = 40;
+
+static int loadAndPlay()
+{
+ return Mix_PlayChannel(-1, sound, -1);
+}
+
+int main(int argc, char **argv) {
+ SDL_Init(SDL_INIT_AUDIO);
+ Mix_Init(MIX_INIT_OGG);
+
+ int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these..
+ assert(ret == 0);
+
+ Mix_AllocateChannels(kNumChannels);
+
+ sound = Mix_LoadWAV("sound.ogg");
+
+ // allocate all the channels
+ for ( int i = 0; i < kNumChannels; i++ )
+ {
+ assert(loadAndPlay() != -1);
+ }
+
+ // This point, we should have exhausted our channels
+
+
+
+
+ int lastChannel = loadAndPlay();
+
+#if EMSCRIPTEN
+ int result = (lastChannel == -1);
+ REPORT_RESULT();
+#endif
+
+ assert(lastChannel == -1);
+
+ // force a quit
+ while(Mix_Init(0))
+ Mix_Quit();
+ Mix_CloseAudio();
+
+ return 0;
+}
+