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-rw-r--r--tests/sdl_audio.c50
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/sdl_audio.c b/tests/sdl_audio.c
new file mode 100644
index 00000000..77c82b4e
--- /dev/null
+++ b/tests/sdl_audio.c
@@ -0,0 +1,50 @@
+#include <stdio.h>
+#include <SDL/SDL.h>
+#include <SDL/SDL_mixer.h>
+#include <assert.h>
+#include <emscripten.h>
+
+Mix_Chunk *sound, *sound2;
+
+void play2();
+
+void play() {
+ int channel = Mix_PlayChannel(-1, sound, 1);
+ assert(channel >= 0);
+
+ emscripten_run_script("setTimeout(Module['_play2'], 1000)");
+}
+
+void play2() {
+ int channel2 = Mix_PlayChannel(-1, sound2, 1);
+ assert(channel2 >= 0);
+}
+
+int main(int argc, char **argv) {
+ SDL_Init(SDL_INIT_AUDIO);
+
+ int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these..
+ assert(ret == 0);
+
+ sound = Mix_LoadWAV("sound.ogg");
+ assert(sound);
+ sound2 = Mix_LoadWAV("sound2.wav");
+ assert(sound);
+
+ play();
+ if (argc == 12121) play2(); // keep it alive
+
+ emscripten_run_script("element = document.createElement('input');"
+ "element.setAttribute('type', 'button');"
+ "element.setAttribute('value', 'replay!');"
+ "element.setAttribute('onclick', 'Module[\"_play\"]()');"
+ "document.body.appendChild(element);");
+
+ printf("you should hear two sounds. press the button to replay!\n");
+
+ int result = 1;
+ REPORT_RESULT();
+
+ return 0;
+}
+