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Diffstat (limited to 'tests/s3tc_crunch.c')
-rw-r--r--tests/s3tc_crunch.c55
1 files changed, 40 insertions, 15 deletions
diff --git a/tests/s3tc_crunch.c b/tests/s3tc_crunch.c
index 9e642e7d..1169f462 100644
--- a/tests/s3tc_crunch.c
+++ b/tests/s3tc_crunch.c
@@ -85,27 +85,51 @@ int main(int argc, char *argv[])
glLoadIdentity();
- // Load the OpenGL texture
+ // Load the OpenGL textures
GLuint texture;
- #define DDS_SIZE 65664
- FILE *dds = fopen("ship.dds", "rb");
- assert(dds);
- char *ddsdata = (char*)malloc(DDS_SIZE);
- assert(fread(ddsdata, 1, DDS_SIZE, dds) == DDS_SIZE);
- fclose(dds);
-
- glGenTextures( 1, &texture );
- glBindTexture( GL_TEXTURE_2D, texture );
+ {
+ #define DDS_SIZE 65664
+ FILE *dds = fopen("ship.dds", "rb");
+ assert(dds);
+ char *ddsdata = (char*)malloc(DDS_SIZE);
+ assert(fread(ddsdata, 1, DDS_SIZE, dds) == DDS_SIZE);
+ fclose(dds);
+
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ assert(!glGetError());
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 256, 256, 0, DDS_SIZE-128, ddsdata+128);
+ assert(!glGetError());
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ }
- assert(!glGetError());
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 256, 256, 0, DDS_SIZE-128, ddsdata+128);
- assert(!glGetError());
+ // second texture
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ GLuint texture2;
+ {
+ #define DDS_SIZE 32896
+ FILE *dds = fopen("bloom.dds", "rb");
+ assert(dds);
+ char *ddsdata = (char*)malloc(DDS_SIZE);
+ assert(fread(ddsdata, 1, DDS_SIZE, dds) == DDS_SIZE);
+ fclose(dds);
+
+ glGenTextures( 1, &texture2 );
+ glBindTexture( GL_TEXTURE_2D, texture2 );
+
+ assert(!glGetError());
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 256, 256, 0, DDS_SIZE-128, ddsdata+128);
+ assert(!glGetError());
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ }
// Prepare and Render
@@ -136,6 +160,7 @@ int main(int argc, char *argv[])
glDisableClientState(GL_VERTEX_ARRAY);
// Render the last item using oldschool glBegin etc
+ glBindTexture( GL_TEXTURE_2D, texture2 );
glBegin( GL_TRIANGLE_STRIP );
glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 );
glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 0 );