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-rw-r--r--tests/glfw/triangle.c108
1 files changed, 0 insertions, 108 deletions
diff --git a/tests/glfw/triangle.c b/tests/glfw/triangle.c
deleted file mode 100644
index db9d9ab1..00000000
--- a/tests/glfw/triangle.c
+++ /dev/null
@@ -1,108 +0,0 @@
-//========================================================================
-// This is a small test application for GLFW.
-// The program opens a window (640x480), and renders a spinning colored
-// triangle (it is controlled with both the GLFW timer and the mouse).
-//========================================================================
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/glfw.h>
-
-#ifdef EMSCRIPTEN
-#include <emscripten/emscripten.h>
-#endif
-
-void
-iteration ()
-{
- int width, height, x;
- double t;
-
- t = glfwGetTime ();
- glfwGetMousePos (&x, NULL);
-
- // Get window size (may be different than the requested size)
- glfwGetWindowSize (&width, &height);
-
- // Special case: avoid division by zero below
- height = height > 0 ? height : 1;
-
- glViewport (0, 0, width, height);
-
- // Clear color buffer to black
- glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
- glClear (GL_COLOR_BUFFER_BIT);
-
- // Select and setup the projection matrix
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- gluPerspective (65.0f, (GLfloat) width / (GLfloat) height, 1.0f, 100.0f);
-
- // Select and setup the modelview matrix
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- gluLookAt (0.0f, 1.0f, 0.0f, // Eye-position
- 0.0f, 20.0f, 0.0f, // View-point
- 0.0f, 0.0f, 1.0f); // Up-vector
-
- // Draw a rotating colorful triangle
- //glTranslatef (0.0f, 14.0f, 0.0f);
- glTranslatef (0.0f, 1.0f, 0.0f);
- glRotatef (0.3f * (GLfloat) x + (GLfloat) t * 100.0f, 0.0f, 0.0f, 1.0f);
- glBegin (GL_TRIANGLES);
- glColor3f (1.0f, 0.0f, 0.0f);
- glVertex3f (-5.0f, 0.0f, -4.0f);
- glColor3f (0.0f, 1.0f, 0.0f);
- glVertex3f (5.0f, 0.0f, -4.0f);
- glColor3f (0.0f, 0.0f, 1.0f);
- glVertex3f (0.0f, 0.0f, 6.0f);
- glEnd ();
-
- // Swap buffers
- glfwSwapBuffers ();
-
-}
-
-int
-main (void)
-{
- // Initialise GLFW
- if (!glfwInit ())
- {
- fprintf (stderr, "Failed to initialize GLFW\n");
- exit (EXIT_FAILURE);
- }
-
- // Open a window and create its OpenGL context
- if (!glfwOpenWindow (640, 480, 0, 0, 0, 0, 0, 0, GLFW_WINDOW))
- {
- fprintf (stderr, "Failed to open GLFW window\n");
-
- glfwTerminate ();
- exit (EXIT_FAILURE);
- }
-
- glfwSetWindowTitle ("Spinning Triangle");
-
- // Ensure we can capture the escape key being pressed below
- glfwEnable (GLFW_STICKY_KEYS);
-
- // Enable vertical sync (on cards that support it)
- glfwSwapInterval (1);
-
-#ifdef EMSCRIPTEN
- emscripten_set_main_loop (iteration, 0, 1);
-#else
- do
- {
- iteration ();
- } // Check if the ESC key was pressed or the window was closed
- while (glfwGetKey (GLFW_KEY_ESC) != GLFW_PRESS &&
- glfwGetWindowParam (GLFW_OPENED));
-#endif
-
- // Close OpenGL window and terminate GLFW
- glfwTerminate ();
-
- exit (EXIT_SUCCESS);
-}