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-rw-r--r--tests/glfw.c389
1 files changed, 389 insertions, 0 deletions
diff --git a/tests/glfw.c b/tests/glfw.c
new file mode 100644
index 00000000..79199d9a
--- /dev/null
+++ b/tests/glfw.c
@@ -0,0 +1,389 @@
+#include <stdlib.h>
+#include <GL/glfw.h>
+#include <stdio.h>
+#include <emscripten/emscripten.h>
+
+void Init(void);
+void Shut_Down(int return_code);
+void Iteration(void);
+void Draw_Square(float red, float green, float blue);
+void Draw(void);
+void OnKeyPressed( int key, int action );
+void OnCharPressed( int character, int action );
+char* GetKeyName(int key);
+char* GetParamName(int param);
+int OnClose();
+void OnResize( int width, int height );
+void OnRefresh();
+void OnMouseClick( int button, int action );
+void OnMouseMove( int x, int y );
+void OnMouseWheel( int pos );
+void PullInfo();
+
+int params[] = {GLFW_OPENED, GLFW_ACTIVE, GLFW_ICONIFIED, GLFW_ACCELERATED, GLFW_RED_BITS, GLFW_GREEN_BITS, GLFW_BLUE_BITS, GLFW_ALPHA_BITS, GLFW_DEPTH_BITS, GLFW_STENCIL_BITS, GLFW_REFRESH_RATE, GLFW_ACCUM_RED_BITS, GLFW_ACCUM_GREEN_BITS, GLFW_ACCUM_BLUE_BITS, GLFW_ACCUM_ALPHA_BITS, GLFW_AUX_BUFFERS, GLFW_STEREO, GLFW_WINDOW_NO_RESIZE, GLFW_FSAA_SAMPLES, GLFW_OPENGL_VERSION_MAJOR, GLFW_OPENGL_VERSION_MINOR, GLFW_OPENGL_FORWARD_COMPAT, GLFW_OPENGL_DEBUG_CONTEXT, GLFW_OPENGL_PROFILE};
+unsigned int nb_params = sizeof(params) / sizeof(int);
+
+int features[] = {GLFW_MOUSE_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_SYSTEM_KEYS, GLFW_KEY_REPEAT, GLFW_AUTO_POLL_EVENTS};
+unsigned int nb_features = sizeof(features) / sizeof(int);
+
+float rotate_y = 0,
+ rotate_z = 0;
+const float rotations_per_tick = .2;
+// the time of the previous frame
+double old_time;
+
+int main(void)
+{
+ Init();
+ old_time = glfwGetTime();
+ emscripten_set_main_loop (Iteration, 0, 1);
+ Shut_Down(0);
+}
+
+void Init()
+{
+ const int window_width = 800,
+ window_height = 600;
+
+ if (glfwInit() != GL_TRUE)
+ Shut_Down(1);
+ // 800 x 600, 16 bit color, no depth, alpha or stencil buffers, windowed
+ if (glfwOpenWindow(window_width, window_height, 5, 6, 5,
+ 0, 0, 0, GLFW_WINDOW) != GL_TRUE)
+ Shut_Down(1);
+ glfwSetWindowTitle("The GLFW Window");
+
+ glfwSetKeyCallback( OnKeyPressed );
+ glfwSetCharCallback( OnCharPressed );
+ glfwSetWindowCloseCallback(OnClose);
+ glfwSetWindowSizeCallback(OnResize);
+ glfwSetWindowRefreshCallback(OnRefresh);
+ glfwSetMouseWheelCallback(OnMouseWheel);
+ glfwSetMousePosCallback(OnMouseMove);
+ glfwSetMouseButtonCallback(OnMouseClick);
+
+ // set the projection matrix to a normal frustum with a max depth of 50
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ float aspect_ratio = ((float)window_height) / window_width;
+ glFrustum(.5, -.5, -.5 * aspect_ratio, .5 * aspect_ratio, 1, 50);
+ glMatrixMode(GL_MODELVIEW);
+
+ PullInfo();
+}
+
+void Shut_Down(int return_code)
+{
+ glfwTerminate();
+ exit(return_code);
+}
+
+void Iteration()
+{
+ // calculate time elapsed, and the amount by which stuff rotates
+ double current_time = glfwGetTime(),
+ delta_rotate = (current_time - old_time) * rotations_per_tick * 360;
+ old_time = current_time;
+ if (glfwGetKey(GLFW_KEY_LEFT) == GLFW_PRESS)
+ rotate_y += delta_rotate;
+ if (glfwGetKey(GLFW_KEY_RIGHT) == GLFW_PRESS)
+ rotate_y -= delta_rotate;
+ // z axis always rotates
+ rotate_z += delta_rotate;
+
+ // clear the buffer
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ // draw the figure
+ Draw();
+ // swap back and front buffers
+ glfwSwapBuffers();
+}
+
+void Draw(void)
+{
+ int width, height, x;
+ double t;
+
+ t = glfwGetTime ();
+ glfwGetMousePos (&x, NULL);
+
+ // Get window size (may be different than the requested size)
+ glfwGetWindowSize (&width, &height);
+
+ // Special case: avoid division by zero below
+ height = height > 0 ? height : 1;
+
+ glViewport (0, 0, width, height);
+ // Clear color buffer to black
+ glClearColor (0.1f, 0.2f, 0.3f, 0.0f);
+ glClear (GL_COLOR_BUFFER_BIT);
+
+ // Select and setup the projection matrix
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective (65.0f, (GLfloat) width / (GLfloat) height, 1.0f, 100.0f);
+
+ // Select and setup the modelview matrix
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ gluLookAt (0.0f, 1.0f, 0.0f, // Eye-position
+ 0.0f, 20.0f, 0.0f, // View-point
+ 0.0f, 0.0f, 1.0f); // Up-vector
+
+ // Draw a rotating colorful triangle
+ //glTranslatef (0.0f, 14.0f, 0.0f);
+ glTranslatef (0.0f, 1.0f, 0.0f);
+ glRotatef (0.3f * (GLfloat) x + (GLfloat) t * 100.0f, 0.0f, 0.0f, 1.0f);
+ glBegin (GL_TRIANGLES);
+ glColor3f (1.0f, 0.0f, 0.0f);
+ glVertex3f (-5.0f, 0.0f, -4.0f);
+ glColor3f (0.0f, 1.0f, 0.0f);
+ glVertex3f (5.0f, 0.0f, -4.0f);
+ glColor3f (0.0f, 0.0f, 1.0f);
+ glVertex3f (0.0f, 0.0f, 6.0f);
+ glEnd ();
+
+ // Swap buffers
+ glfwSwapBuffers ();
+}
+
+void OnCharPressed( int character, int action ){
+ if(action == GLFW_PRESS)
+ printf("'%c' (%i) char is pressed\n", character, character);
+ if(action == GLFW_RELEASE)
+ printf("'%c' (%i) char is released\n", character, character);
+}
+
+char* GetKeyName(int key){
+ switch(key){
+ case GLFW_KEY_UNKNOWN: return "unknown";
+ case GLFW_KEY_SPACE: return "space";
+ case GLFW_KEY_SPECIAL: return "special";
+ case GLFW_KEY_ESC: return "escape";
+ case GLFW_KEY_F1 : return "F1";
+ case GLFW_KEY_F2 : return "F2";
+ case GLFW_KEY_F3 : return "F3";
+ case GLFW_KEY_F4 : return "F4";
+ case GLFW_KEY_F5 : return "F5";
+ case GLFW_KEY_F6 : return "F6";
+ case GLFW_KEY_F7 : return "F7";
+ case GLFW_KEY_F8 : return "F8";
+ case GLFW_KEY_F9 : return "F9";
+ case GLFW_KEY_F10: return "F10";
+ case GLFW_KEY_F11: return "F11";
+ case GLFW_KEY_F12: return "F12";
+ case GLFW_KEY_F13: return "F13";
+ case GLFW_KEY_F14: return "F14";
+ case GLFW_KEY_F15: return "F15";
+ case GLFW_KEY_F16: return "F16";
+ case GLFW_KEY_F17: return "F17";
+ case GLFW_KEY_F18: return "F18";
+ case GLFW_KEY_F19: return "F19";
+ case GLFW_KEY_F20: return "F20";
+ case GLFW_KEY_F21: return "F21";
+ case GLFW_KEY_F22: return "F22";
+ case GLFW_KEY_F23: return "F23";
+ case GLFW_KEY_F24: return "F24";
+ case GLFW_KEY_F25: return "F25";
+ case GLFW_KEY_UP : return "up";
+ case GLFW_KEY_DOWN: return "down";
+ case GLFW_KEY_LEFT: return "left";
+ case GLFW_KEY_RIGHT: return "right";
+ case GLFW_KEY_LSHIFT: return "left shift";
+ case GLFW_KEY_RSHIFT: return "right shift";
+ case GLFW_KEY_LCTRL: return "left ctrl";
+ case GLFW_KEY_RCTRL: return "right ctrl";
+ case GLFW_KEY_LALT: return "left alt";
+ case GLFW_KEY_RALT: return "right alt";
+ case GLFW_KEY_TAB: return "tab";
+ case GLFW_KEY_ENTER: return "enter";
+ case GLFW_KEY_BACKSPACE: return "backspace";
+ case GLFW_KEY_INSERT: return "insertr";
+ case GLFW_KEY_DEL: return "del";
+ case GLFW_KEY_PAGEUP: return "page up";
+ case GLFW_KEY_PAGEDOWN: return "page down";
+ case GLFW_KEY_HOME: return "home";
+ case GLFW_KEY_END: return "end";
+ case GLFW_KEY_KP_0: return "0";
+ case GLFW_KEY_KP_1: return "1";
+ case GLFW_KEY_KP_2: return "2";
+ case GLFW_KEY_KP_3: return "3";
+ case GLFW_KEY_KP_4: return "4";
+ case GLFW_KEY_KP_5: return "5";
+ case GLFW_KEY_KP_6: return "6";
+ case GLFW_KEY_KP_7: return "7";
+ case GLFW_KEY_KP_8: return "8";
+ case GLFW_KEY_KP_9: return "9";
+ case GLFW_KEY_KP_DIVIDE: return "/";
+ case GLFW_KEY_KP_MULTIPLY: return "*";
+ case GLFW_KEY_KP_SUBTRACT: return "-";
+ case GLFW_KEY_KP_ADD: return "+";
+ case GLFW_KEY_KP_DECIMAL: return ".";
+ case GLFW_KEY_KP_EQUAL: return "=";
+ case GLFW_KEY_KP_ENTER: return "enter";
+ case GLFW_KEY_KP_NUM_LOCK: return "num lock";
+ case GLFW_KEY_CAPS_LOCK: return "caps lock";
+ case GLFW_KEY_SCROLL_LOCK: return "scroll lock";
+ case GLFW_KEY_PAUSE: return "pause";
+ case GLFW_KEY_LSUPER: return "left super";
+ case GLFW_KEY_RSUPER: return "right super";
+ case GLFW_KEY_MENU: return "menu";
+ }
+ char* chr = malloc(2*sizeof(char));
+ chr[0] = key;
+ chr[1] = '\0';
+ return chr;
+}
+
+char* GetParamName(int param){
+ switch(param){
+ case GLFW_WINDOW : return "GLFW_WINDOW";
+ case GLFW_FULLSCREEN : return "GLFW_FULLSCREEN";
+ case GLFW_OPENED : return "GLFW_OPENED";
+ case GLFW_ACTIVE : return "GLFW_ACTIVE";
+ case GLFW_ICONIFIED : return "GLFW_ICONIFIED";
+ case GLFW_ACCELERATED : return "GLFW_ACCELERATED";
+ case GLFW_RED_BITS : return "GLFW_RED_BITS";
+ case GLFW_GREEN_BITS : return "GLFW_GREEN_BITS";
+ case GLFW_BLUE_BITS : return "GLFW_BLUE_BITS";
+ case GLFW_ALPHA_BITS : return "GLFW_ALPHA_BITS";
+ case GLFW_DEPTH_BITS : return "GLFW_DEPTH_BITS";
+ case GLFW_STENCIL_BITS : return "GLFW_STENCIL_BITS";
+ case GLFW_REFRESH_RATE : return "GLFW_REFRESH_RATE";
+ case GLFW_ACCUM_RED_BITS : return "GLFW_ACCUM_RED_BITS";
+ case GLFW_ACCUM_GREEN_BITS : return "GLFW_ACCUM_GREEN_BITS";
+ case GLFW_ACCUM_BLUE_BITS : return "GLFW_BLUE_BITS";
+ case GLFW_ACCUM_ALPHA_BITS : return "GLFW_ALPHA_BITS";
+ case GLFW_AUX_BUFFERS : return "GLFW_AUX_BUFFERS";
+ case GLFW_STEREO : return "GLFW_STEREO";
+ case GLFW_WINDOW_NO_RESIZE : return "GLFW_WINDOW_NO_RESIZE";
+ case GLFW_FSAA_SAMPLES : return "GLFW_FSAA_SAMPLES";
+ case GLFW_OPENGL_VERSION_MAJOR : return "GLFW_OPENGL_VERSION_MAJOR";
+ case GLFW_OPENGL_VERSION_MINOR : return "GLFW_OPENGL_VERSION_MINOR";
+ case GLFW_OPENGL_FORWARD_COMPAT : return "GLFW_OPENGL_FORWARD_COMPAT";
+ case GLFW_OPENGL_DEBUG_CONTEXT : return "GLFW_OPENGL_DEBUG_CONTEXT";
+ case GLFW_OPENGL_PROFILE : return "GLFW_OPENGL_PROFILE";
+ case GLFW_OPENGL_CORE_PROFILE : return "GLFW_OPENGL_CORE_PROFILE | GLFW_PRESENT";
+ case GLFW_OPENGL_COMPAT_PROFILE : return "GLFW_OPENGL_COMPAT_PROFILE | GLFW_AXES";
+ case GLFW_MOUSE_CURSOR : return "GLFW_MOUSE_CURSOR";
+ case GLFW_STICKY_KEYS : return "GLFW_STICKY_KEYS";
+ case GLFW_STICKY_MOUSE_BUTTONS : return "GLFW_STICKY_MOUSE_BUTTONS";
+ case GLFW_SYSTEM_KEYS : return "GLFW_SYSTEM_KEYS";
+ case GLFW_KEY_REPEAT : return "GLFW_KEY_REPEAT";
+ case GLFW_AUTO_POLL_EVENTS : return "GLFW_AUTO_POLL_EVENTS";
+ case GLFW_WAIT : return "GLFW_WAIT";
+ case GLFW_NOWAIT : return "GLFW_NOWAIT";
+ case GLFW_BUTTONS : return "GLFW_BUTTONS";
+ case GLFW_NO_RESCALE_BIT : return "GLFW_NO_RESCALE_BIT";
+ case GLFW_ORIGIN_UL_BIT : return "GLFW_ORIGIN_UL_BIT";
+ case GLFW_BUILD_MIPMAPS_BIT : return "GLFW_BUILD_MIPMAPS_BIT";
+ case GLFW_ALPHA_MAP_BIT : return "GLFW_ALPHA_MAP_BIT";
+ default : return "Invalid param";
+ }
+}
+
+void OnKeyPressed( int key, int action ){
+ const char* key_name = GetKeyName(key);
+ if(key_name == 0)
+ return;
+ if(action == GLFW_PRESS)
+ printf("'%s' (%i) key is pressed\n", key_name, key);
+ if(action == GLFW_RELEASE)
+ printf("'%s' (%i) key is released\n", key_name, key);
+ if(action == GLFW_RELEASE && key == GLFW_KEY_ENTER)
+ PullInfo();
+}
+
+int OnClose(){
+ printf("Closed\n");
+ return 0;
+}
+
+void OnRefresh(){
+ printf("Refresh\n");
+}
+
+void OnResize( int width, int height ){
+ printf("Resizing to %i %i\n", width, height);
+}
+
+void OnMouseClick( int button, int action ){
+ if(action == GLFW_PRESS)
+ printf("Mouse button %i has been pressed\n", button);
+ if(action == GLFW_RELEASE)
+ printf("Mouse button %i has been released\n", button);
+}
+
+void OnMouseMove( int x, int y ){
+ int lState = glfwGetMouseButton(GLFW_MOUSE_BUTTON_LEFT);
+
+ if (lState == GLFW_PRESS)
+ printf("Dragged %i to %i %i\n", GLFW_MOUSE_BUTTON_LEFT, x, y);
+ if(lState == GLFW_RELEASE)
+ printf("Moved %i to %i %i\n", GLFW_MOUSE_BUTTON_LEFT, x, y);
+}
+
+void OnMouseWheel( int pos ){
+ printf("Mouse wheel has been moved to %i\n", pos);
+}
+
+void PullInfo(){
+ printf("================================================================================\n");
+
+ int major, minor, rev;
+ glfwGetVersion(&major, &minor, &rev);
+ printf("GLFW version is %i.%i.%i\n", major, minor, rev);
+
+ int width, height;
+ glfwGetWindowSize(&width, &height);
+ printf("Window size is %i %i\n", width, height);
+
+ int status = glfwGetKey(GLFW_KEY_LCTRL);
+ if(status == GLFW_PRESS)
+ printf("Left control is pressed\n");
+ else
+ printf("Left control is released\n");
+
+ status = glfwGetMouseButton(GLFW_MOUSE_BUTTON_1);
+ if(status == GLFW_PRESS)
+ printf("Mouse button 1 is pressed\n");
+ else
+ printf("Mouse button 1 is released\n");
+
+ int x, y;
+ glfwGetMousePos(&x, &y);
+ printf("Mouse position is %i %i\n", x, y);
+
+ int wheel = glfwGetMouseWheel();
+ printf("Mouse wheel pos is %i\n", wheel);
+
+ double time = glfwGetTime();
+ printf("Time is %f\n", time);
+
+ glfwGetGLVersion(&major, &minor, &rev);
+ printf("GL version is %i.%i.%i\n", major, minor, rev);
+
+ int proc = glfwGetNumberOfProcessors();
+ printf("%i processors are available\n", proc);
+
+ unsigned int i;
+ for(i = 0; i<nb_params; i++)
+ printf(" - %-27s : %i\n", GetParamName(params[i]), glfwGetWindowParam(params[i]));
+
+ const char* extension = "MOZ_WEBGL_compressed_texture_s3tc";
+ printf("'%s' extension is %s.\n", extension, glfwExtensionSupported(extension) ? "supported" : "not supported");
+
+ extension = "GL_EXT_framebuffer_object";
+ printf("'%s' extension is %s.\n", extension, glfwExtensionSupported(extension) ? "supported" : "not supported");
+
+ printf("Sleeping 1 sec...\n");
+ glfwSleep(1);
+ printf("...Done.\n");
+
+ printf("================================================================================\n");
+
+#ifdef REPORT_RESULT
+ int result = 1;
+ REPORT_RESULT();
+#endif
+}