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path: root/tests/glbook/Chapter_9/TextureWrap/TextureWrap.c
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Diffstat (limited to 'tests/glbook/Chapter_9/TextureWrap/TextureWrap.c')
-rw-r--r--tests/glbook/Chapter_9/TextureWrap/TextureWrap.c54
1 files changed, 36 insertions, 18 deletions
diff --git a/tests/glbook/Chapter_9/TextureWrap/TextureWrap.c b/tests/glbook/Chapter_9/TextureWrap/TextureWrap.c
index fe22282f..30f39444 100644
--- a/tests/glbook/Chapter_9/TextureWrap/TextureWrap.c
+++ b/tests/glbook/Chapter_9/TextureWrap/TextureWrap.c
@@ -34,6 +34,8 @@ typedef struct
// Texture handle
GLuint textureId;
+ GLuint vertexObject, indexObject;
+
} UserData;
///
@@ -88,6 +90,9 @@ GLuint CreateTexture2D( )
if ( pixels == NULL )
return 0;
+ // Use tightly packed data
+ glPixelStorei ( GL_UNPACK_ALIGNMENT, 1 );
+
// Generate a texture object
glGenTextures ( 1, &textureId );
@@ -152,7 +157,28 @@ int Init ( ESContext *esContext )
// Load the texture
userData->textureId = CreateTexture2D ();
- glClearColor ( 0.0f, 0.0f, 0.0f, 0.0f );
+ // Setup the vertex data
+ GLfloat vVertices[] = { -0.3, 0.3, 0.0, 1.0, // Position 0
+ -1.0, -1.0, // TexCoord 0
+ -0.3, -0.3, 0.0, 1.0, // Position 1
+ -1.0, 2.0, // TexCoord 1
+ 0.3, -0.3, 0.0, 1.0, // Position 2
+ 2.0, 2.0, // TexCoord 2
+ 0.3, 0.3, 0.0, 1.0, // Position 3
+ 2.0, -1.0 // TexCoord 3
+ };
+ GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
+
+ glGenBuffers(1, &userData->vertexObject);
+ glBindBuffer ( GL_ARRAY_BUFFER, userData->vertexObject );
+ glBufferData ( GL_ARRAY_BUFFER, 6 * 4 * 4, vVertices, GL_STATIC_DRAW );
+
+ glGenBuffers(1, &userData->indexObject);
+ glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER, userData->indexObject );
+ glBufferData ( GL_ELEMENT_ARRAY_BUFFER, 6 * 2, indices, GL_STATIC_DRAW );
+
+ glClearColor ( 0.0, 0.0, 0.0, 1.0 );
+
return GL_TRUE;
}
@@ -162,17 +188,7 @@ int Init ( ESContext *esContext )
void Draw ( ESContext *esContext )
{
UserData *userData = esContext->userData;
- GLfloat vVertices[] = { -0.3f, 0.3f, 0.0f, 1.0f, // Position 0
- -1.0f, -1.0f, // TexCoord 0
- -0.3f, -0.3f, 0.0f, 1.0f, // Position 1
- -1.0f, 2.0f, // TexCoord 1
- 0.3f, -0.3f, 0.0f, 1.0f, // Position 2
- 2.0f, 2.0f, // TexCoord 2
- 0.3f, 0.3f, 0.0f, 1.0f, // Position 3
- 2.0f, -1.0f // TexCoord 3
- };
- GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
-
+
// Set the viewport
glViewport ( 0, 0, esContext->width, esContext->height );
@@ -183,11 +199,12 @@ void Draw ( ESContext *esContext )
glUseProgram ( userData->programObject );
// Load the vertex position
+ glBindBuffer ( GL_ARRAY_BUFFER, userData->vertexObject );
glVertexAttribPointer ( userData->positionLoc, 4, GL_FLOAT,
- GL_FALSE, 6 * sizeof(GLfloat), vVertices );
+ GL_FALSE, 6 * sizeof(GLfloat), 0 );
// Load the texture coordinate
glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT,
- GL_FALSE, 6 * sizeof(GLfloat), &vVertices[4] );
+ GL_FALSE, 6 * sizeof(GLfloat), 4 * sizeof(GLfloat) );
glEnableVertexAttribArray ( userData->positionLoc );
glEnableVertexAttribArray ( userData->texCoordLoc );
@@ -203,19 +220,20 @@ void Draw ( ESContext *esContext )
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
glUniform1f ( userData->offsetLoc, -0.7f );
- glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices );
+ glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER, userData->indexObject );
+ glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0 );
// Draw quad with clamp to edge wrap mode
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glUniform1f ( userData->offsetLoc, 0.0f );
- glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices );
+ glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0 );
// Draw quad with mirrored repeat
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT );
glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT );
glUniform1f ( userData->offsetLoc, 0.7f );
- glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices );
+ glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0 );
}
@@ -243,7 +261,7 @@ int main ( int argc, char *argv[] )
esInitContext ( &esContext );
esContext.userData = &userData;
- esCreateWindow ( &esContext, "MipMap 2D", 640, 480, ES_WINDOW_RGB );
+ esCreateWindow ( &esContext, "MipMap 2D", 320, 240, ES_WINDOW_RGB );
if ( !Init ( &esContext ) )
return 0;