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-rw-r--r--tests/gl_matrix_identity.c129
1 files changed, 129 insertions, 0 deletions
diff --git a/tests/gl_matrix_identity.c b/tests/gl_matrix_identity.c
new file mode 100644
index 00000000..98b1c21f
--- /dev/null
+++ b/tests/gl_matrix_identity.c
@@ -0,0 +1,129 @@
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#if !EMSCRIPTEN
+#define USE_GLEW 1
+#endif
+
+#if USE_GLEW
+#include "GL/glew.h"
+#endif
+
+#include "SDL/SDL.h"
+#if !USE_GLEW
+#include "SDL/SDL_opengl.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+void verify() {
+ int width = 640, height = 480;
+ unsigned char *data = (unsigned char*)malloc(width*height*4);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ int sum = 0;
+ for (int x = 0; x < width*height*4; x++) {
+ if (x % 4 != 3) sum += x * data[x];
+ }
+#if EMSCRIPTEN
+ int result = sum;
+ REPORT_RESULT();
+#endif
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+ screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL );
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Create a texture
+
+ GLuint texture;
+ glGenTextures( 1, &texture );
+ glBindTexture( GL_TEXTURE_2D, texture );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ GLubyte textureData[] = { 0x7f, 0, 0,
+ 0, 0xff, 0,
+ 0x7f, 0, 0,
+ 0, 0xff, 0};
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, textureData );
+
+
+ // BEGIN
+
+#if USE_GLEW
+ glewInit();
+#endif
+
+ glClearColor( 0, 0, 0.5, 1.0 );
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glColor4f(0.8, 0.8, 0.8, 1);
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+
+ const int kRowSize = 20;
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ float fbuf[] = {0, 1, 0, 0, 1,
+ 1, 1, 0, 1, 1,
+ 1, 0, 0, 1, 0,
+ 0, 1, 0, 0, 1,
+ 1, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0};
+ glBufferData(GL_ARRAY_BUFFER, sizeof(fbuf) * sizeof(float), fbuf, GL_STATIC_DRAW);
+
+ glTexCoordPointer(2, GL_FLOAT, kRowSize, (GLvoid*)(3*4));
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ glVertexPointer(3, GL_FLOAT, kRowSize, 0);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ // END
+
+ SDL_GL_SwapBuffers();
+
+ verify();
+
+#if !EMSCRIPTEN
+ SDL_Delay(1500);
+#endif
+
+ SDL_Quit();
+
+ return 0;
+}