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Diffstat (limited to 'tests/gl/tutorial2.vert')
-rw-r--r-- | tests/gl/tutorial2.vert | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/tests/gl/tutorial2.vert b/tests/gl/tutorial2.vert deleted file mode 100644 index d9de08e3..00000000 --- a/tests/gl/tutorial2.vert +++ /dev/null @@ -1,19 +0,0 @@ -#version 150 -// in_Position was bound to attribute index 0 and in_Color was bound to attribute index 1 -in vec2 in_Position; -in vec3 in_Color; - -// We output the ex_Color variable to the next shader in the chain -out vec3 ex_Color; -void main(void) { - // Since we are using flat lines, our input only had two points: x and y. - // Set the Z coordinate to 0 and W coordinate to 1 - - gl_Position = vec4(in_Position.x, in_Position.y, 0.0, 1.0); - - // GLSL allows shorthand use of vectors too, the following is also valid: - // gl_Position = vec4(in_Position, 0.0, 1.0); - // We're simply passing the color through unmodified - - ex_Color = in_Color; -} |