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-rw-r--r--tests/freealut/test_suite/test_retrostuff.c79
1 files changed, 79 insertions, 0 deletions
diff --git a/tests/freealut/test_suite/test_retrostuff.c b/tests/freealut/test_suite/test_retrostuff.c
new file mode 100644
index 00000000..97e3e949
--- /dev/null
+++ b/tests/freealut/test_suite/test_retrostuff.c
@@ -0,0 +1,79 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <AL/alut.h>
+
+/*
+ * This program loads and plays a file the deprecated ALUT 0.x.x way.
+ */
+
+static void playFile(const char *fileName)
+{
+ ALenum format;
+ void *data;
+ ALsizei size;
+ ALsizei frequency;
+
+#if !defined(__APPLE__)
+ ALboolean loop;
+#endif
+ ALuint buffer;
+ ALuint source;
+ ALenum error;
+ ALint status;
+
+ /* Create an AL buffer from the given sound file. */
+ alutLoadWAVFile((ALbyte *) "file1.wav", &format, &data, &size, &frequency
+#if !defined(__APPLE__)
+ , &loop
+#endif
+ );
+ alGenBuffers(1, &buffer);
+ alBufferData(buffer, format, data, size, frequency);
+ free(data);
+
+ /* Generate a single source, attach the buffer to it and start playing. */
+ alGenSources(1, &source);
+ alSourcei(source, AL_BUFFER, buffer);
+ alSourcePlay(source);
+
+ /* Normally nothing should go wrong above, but one never knows... */
+ error = alGetError();
+ if (error != ALUT_ERROR_NO_ERROR)
+ {
+ fprintf(stderr, "%s\n", alGetString(error));
+ alutExit();
+ exit(EXIT_FAILURE);
+ }
+
+ /* Check every 0.1 seconds if the sound is still playing. */
+ do
+ {
+ alutSleep(0.1f);
+ alGetSourcei(source, AL_SOURCE_STATE, &status);
+ }
+ while (status == AL_PLAYING);
+}
+
+int main(int argc, char **argv)
+{
+ /* Initialise ALUT and eat any ALUT-specific commandline flags. */
+ if (!alutInit(&argc, argv))
+ {
+ ALenum error = alutGetError();
+
+ fprintf(stderr, "%s\n", alutGetErrorString(error));
+ exit(EXIT_FAILURE);
+ }
+
+ /* If everything is OK, play the sound files and exit when finished. */
+ playFile("file1.wav");
+
+ if (!alutExit())
+ {
+ ALenum error = alutGetError();
+
+ fprintf(stderr, "%s\n", alutGetErrorString(error));
+ exit(EXIT_FAILURE);
+ }
+ return EXIT_SUCCESS;
+}