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diff --git a/tests/bullet/src/BulletMultiThreaded/vectormath2bullet.h b/tests/bullet/src/BulletMultiThreaded/vectormath2bullet.h
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+/*
+ Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+ All rights reserved.
+
+ Redistribution and use in source and binary forms,
+ with or without modification, are permitted provided that the
+ following conditions are met:
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ * Neither the name of the Sony Computer Entertainment Inc nor the names
+ of its contributors may be used to endorse or promote products derived
+ from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef BT_AOS_VECTORMATH_BULLET_CONVERT_H
+#define BT_AOS_VECTORMATH_BULLET_CONVERT_H
+
+#include "PlatformDefinitions.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btQuaternion.h"
+#include "LinearMath/btMatrix3x3.h"
+
+inline Vectormath::Aos::Vector3 getVmVector3(const btVector3& bulletVec)
+{
+ return Vectormath::Aos::Vector3(bulletVec.getX(),bulletVec.getY(),bulletVec.getZ());
+}
+
+inline btVector3 getBtVector3(const Vectormath::Aos::Vector3& vmVec)
+{
+ return btVector3(vmVec.getX(),vmVec.getY(),vmVec.getZ());
+}
+inline btVector3 getBtVector3(const Vectormath::Aos::Point3& vmVec)
+{
+ return btVector3(vmVec.getX(),vmVec.getY(),vmVec.getZ());
+}
+
+inline Vectormath::Aos::Quat getVmQuat(const btQuaternion& bulletQuat)
+{
+ Vectormath::Aos::Quat vmQuat(bulletQuat.getX(),bulletQuat.getY(),bulletQuat.getZ(),bulletQuat.getW());
+ return vmQuat;
+}
+
+inline btQuaternion getBtQuat(const Vectormath::Aos::Quat& vmQuat)
+{
+ return btQuaternion (vmQuat.getX(),vmQuat.getY(),vmQuat.getZ(),vmQuat.getW());
+}
+
+inline Vectormath::Aos::Matrix3 getVmMatrix3(const btMatrix3x3& btMat)
+{
+ Vectormath::Aos::Matrix3 mat(
+ getVmVector3(btMat.getColumn(0)),
+ getVmVector3(btMat.getColumn(1)),
+ getVmVector3(btMat.getColumn(2)));
+ return mat;
+}
+
+
+#endif //BT_AOS_VECTORMATH_BULLET_CONVERT_H