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Diffstat (limited to 'tests/bullet/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h')
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1 files changed, 232 insertions, 0 deletions
diff --git a/tests/bullet/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/tests/bullet/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h new file mode 100644 index 00000000..83d17f2a --- /dev/null +++ b/tests/bullet/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h @@ -0,0 +1,232 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_PERSISTENT_MANIFOLD_H +#define BT_PERSISTENT_MANIFOLD_H + + +#include "LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" +#include "btManifoldPoint.h" +#include "LinearMath/btAlignedAllocator.h" + +struct btCollisionResult; + +///maximum contact breaking and merging threshold +extern btScalar gContactBreakingThreshold; + +typedef bool (*ContactDestroyedCallback)(void* userPersistentData); +typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1); +extern ContactDestroyedCallback gContactDestroyedCallback; +extern ContactProcessedCallback gContactProcessedCallback; + +//the enum starts at 1024 to avoid type conflicts with btTypedConstraint +enum btContactManifoldTypes +{ + MIN_CONTACT_MANIFOLD_TYPE = 1024, + BT_PERSISTENT_MANIFOLD_TYPE +}; + +#define MANIFOLD_CACHE_SIZE 4 + +///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. +///Those contact points are created by the collision narrow phase. +///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time. +///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large) +///reduces the cache to 4 points, when more then 4 points are added, using following rules: +///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points +///note that some pairs of objects might have more then one contact manifold. + + +ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject +//ATTRIBUTE_ALIGNED16( class) btPersistentManifold : public btTypedObject +{ + + btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE]; + + /// this two body pointers can point to the physics rigidbody class. + /// void* will allow any rigidbody class + void* m_body0; + void* m_body1; + + int m_cachedPoints; + + btScalar m_contactBreakingThreshold; + btScalar m_contactProcessingThreshold; + + + /// sort cached points so most isolated points come first + int sortCachedPoints(const btManifoldPoint& pt); + + int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt); + +public: + + BT_DECLARE_ALIGNED_ALLOCATOR(); + + int m_companionIdA; + int m_companionIdB; + + int m_index1a; + + btPersistentManifold(); + + btPersistentManifold(void* body0,void* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold) + : btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE), + m_body0(body0),m_body1(body1),m_cachedPoints(0), + m_contactBreakingThreshold(contactBreakingThreshold), + m_contactProcessingThreshold(contactProcessingThreshold) + { + } + + SIMD_FORCE_INLINE void* getBody0() { return m_body0;} + SIMD_FORCE_INLINE void* getBody1() { return m_body1;} + + SIMD_FORCE_INLINE const void* getBody0() const { return m_body0;} + SIMD_FORCE_INLINE const void* getBody1() const { return m_body1;} + + void setBodies(void* body0,void* body1) + { + m_body0 = body0; + m_body1 = body1; + } + + void clearUserCache(btManifoldPoint& pt); + +#ifdef DEBUG_PERSISTENCY + void DebugPersistency(); +#endif // + + SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;} + + SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const + { + btAssert(index < m_cachedPoints); + return m_pointCache[index]; + } + + SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index) + { + btAssert(index < m_cachedPoints); + return m_pointCache[index]; + } + + ///@todo: get this margin from the current physics / collision environment + btScalar getContactBreakingThreshold() const; + + btScalar getContactProcessingThreshold() const + { + return m_contactProcessingThreshold; + } + + int getCacheEntry(const btManifoldPoint& newPoint) const; + + int addManifoldPoint( const btManifoldPoint& newPoint); + + void removeContactPoint (int index) + { + clearUserCache(m_pointCache[index]); + + int lastUsedIndex = getNumContacts() - 1; +// m_pointCache[index] = m_pointCache[lastUsedIndex]; + if(index != lastUsedIndex) + { + m_pointCache[index] = m_pointCache[lastUsedIndex]; + //get rid of duplicated userPersistentData pointer + m_pointCache[lastUsedIndex].m_userPersistentData = 0; + m_pointCache[lastUsedIndex].mConstraintRow[0].m_accumImpulse = 0.f; + m_pointCache[lastUsedIndex].mConstraintRow[1].m_accumImpulse = 0.f; + m_pointCache[lastUsedIndex].mConstraintRow[2].m_accumImpulse = 0.f; + + m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f; + m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false; + m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f; + m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f; + m_pointCache[lastUsedIndex].m_lifeTime = 0; + } + + btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0); + m_cachedPoints--; + } + void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex) + { + btAssert(validContactDistance(newPoint)); + +#define MAINTAIN_PERSISTENCY 1 +#ifdef MAINTAIN_PERSISTENCY + int lifeTime = m_pointCache[insertIndex].getLifeTime(); + btScalar appliedImpulse = m_pointCache[insertIndex].mConstraintRow[0].m_accumImpulse; + btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].mConstraintRow[1].m_accumImpulse; + btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].mConstraintRow[2].m_accumImpulse; +// bool isLateralFrictionInitialized = m_pointCache[insertIndex].m_lateralFrictionInitialized; + + + + btAssert(lifeTime>=0); + void* cache = m_pointCache[insertIndex].m_userPersistentData; + + m_pointCache[insertIndex] = newPoint; + + m_pointCache[insertIndex].m_userPersistentData = cache; + m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse; + m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1; + m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2; + + m_pointCache[insertIndex].mConstraintRow[0].m_accumImpulse = appliedImpulse; + m_pointCache[insertIndex].mConstraintRow[1].m_accumImpulse = appliedLateralImpulse1; + m_pointCache[insertIndex].mConstraintRow[2].m_accumImpulse = appliedLateralImpulse2; + + + m_pointCache[insertIndex].m_lifeTime = lifeTime; +#else + clearUserCache(m_pointCache[insertIndex]); + m_pointCache[insertIndex] = newPoint; + +#endif + } + + bool validContactDistance(const btManifoldPoint& pt) const + { + if (pt.m_lifeTime >1) + { + return pt.m_distance1 <= getContactBreakingThreshold(); + } + return pt.m_distance1 <= getContactProcessingThreshold(); + + } + /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin + void refreshContactPoints( const btTransform& trA,const btTransform& trB); + + + SIMD_FORCE_INLINE void clearManifold() + { + int i; + for (i=0;i<m_cachedPoints;i++) + { + clearUserCache(m_pointCache[i]); + } + m_cachedPoints = 0; + } + + + +} +; + + + + + +#endif //BT_PERSISTENT_MANIFOLD_H |