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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
+#define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
+
+#include "btConvexCast.h"
+#include "btSimplexSolverInterface.h"
+class btConvexPenetrationDepthSolver;
+class btConvexShape;
+class btStaticPlaneShape;
+
+/// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
+/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
+/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
+/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
+class btContinuousConvexCollision : public btConvexCast
+{
+ btSimplexSolverInterface* m_simplexSolver;
+ btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
+ const btConvexShape* m_convexA;
+ //second object is either a convex or a plane (code sharing)
+ const btConvexShape* m_convexB1;
+ const btStaticPlaneShape* m_planeShape;
+
+ void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector);
+
+public:
+
+ btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
+
+ btContinuousConvexCollision(const btConvexShape* shapeA,const btStaticPlaneShape* plane );
+
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
+
+
+};
+
+
+#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
+