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-rw-r--r--tests/bullet/Extras/glui/glui_statictext.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/tests/bullet/Extras/glui/glui_statictext.cpp b/tests/bullet/Extras/glui/glui_statictext.cpp
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+++ b/tests/bullet/Extras/glui/glui_statictext.cpp
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+/****************************************************************************
+
+ GLUI User Interface Toolkit
+ ---------------------------
+
+ glui_statictext.cpp - GLUI_StaticText Control
+
+
+ --------------------------------------------------
+
+ Copyright (c) 1998 Paul Rademacher
+
+ WWW: http://sourceforge.net/projects/glui/
+ Forums: http://sourceforge.net/forum/?group_id=92496
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+*****************************************************************************/
+
+#include "glui_internal_control.h"
+
+/****************************** GLUI_StaticText::GLUI_StaticText() **********/
+GLUI_StaticText::GLUI_StaticText( GLUI_Node *parent, const char *name )
+{
+ common_init();
+ set_name( name );
+ parent->add_control( this );
+}
+
+/****************************** GLUI_StaticText::draw() **********/
+
+void GLUI_StaticText::draw( int x, int y )
+{
+ GLUI_DRAWINGSENTINAL_IDIOM
+
+ draw_text();
+}
+
+
+/****************************** GLUI_StaticText::set_text() **********/
+
+void GLUI_StaticText::set_text( const char *text )
+{
+ set_name( text );
+ redraw();
+}
+
+
+/************************************ GLUI_StaticText::update_size() **********/
+
+void GLUI_StaticText::update_size( void )
+{
+ int text_size;
+
+ if ( NOT glui )
+ return;
+
+ text_size = string_width( name );
+
+ if ( w < text_size )
+ w = text_size;
+}
+
+
+/****************************** GLUI_StaticText::draw_text() **********/
+
+void GLUI_StaticText::draw_text( void )
+{
+ if ( NOT can_draw() )
+ return;
+
+ erase_text();
+ draw_name( 0, 9 );
+}
+
+
+/****************************** GLUI_StaticText::erase_text() **********/
+
+void GLUI_StaticText::erase_text( void )
+{
+ if ( NOT can_draw() )
+ return;
+
+ set_to_bkgd_color();
+ glDisable( GL_CULL_FACE );
+ glBegin( GL_TRIANGLES );
+ glVertex2i( 0,0 ); glVertex2i( w, 0 ); glVertex2i( w, h );
+ glVertex2i( 0, 0 ); glVertex2i( w, h ); glVertex2i( 0, h );
+ glEnd();
+}
+
+
+