diff options
Diffstat (limited to 'tests/bullet/Extras/glui/glui_rollout.cpp')
-rw-r--r-- | tests/bullet/Extras/glui/glui_rollout.cpp | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/tests/bullet/Extras/glui/glui_rollout.cpp b/tests/bullet/Extras/glui/glui_rollout.cpp new file mode 100644 index 00000000..d29e0064 --- /dev/null +++ b/tests/bullet/Extras/glui/glui_rollout.cpp @@ -0,0 +1,275 @@ +/**************************************************************************** + + GLUI User Interface Toolkit + --------------------------- + + glui_panel.cpp - GLUI_Panel control class + + + -------------------------------------------------- + + Copyright (c) 1998 Paul Rademacher + + WWW: http://sourceforge.net/projects/glui/ + Forums: http://sourceforge.net/forum/?group_id=92496 + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +*****************************************************************************/ + +#include "glui_internal_control.h" + +enum {rollout_height_pixels=GLUI_DEFAULT_CONTROL_HEIGHT + 7}; + +/****************************** GLUI_Rollout::GLUI_Rollout() **********/ + +GLUI_Rollout::GLUI_Rollout( GLUI_Node *parent, const char *name, + int open, int type ) +{ + common_init(); + set_name( name ); + user_id = -1; + int_val = type; + + if ( NOT open ) { + is_open = false; + h = rollout_height_pixels; + } + + parent->add_control( this ); +} + +/****************************** GLUI_Rollout::open() **********/ + +void GLUI_Rollout::open( void ) +{ + if ( NOT glui ) + return; + + if ( is_open ) + return; + is_open = true; + + GLUI_DRAWINGSENTINAL_IDIOM + + /* Copy hidden children into our private list "collapsed_node" */ + child_head = collapsed_node.child_head; + child_tail = collapsed_node.child_tail; + collapsed_node.child_head = NULL; + collapsed_node.child_tail = NULL; + + if ( child_head != NULL ) { + ((GLUI_Control*) child_head)->unhide_internal( true ); + } + + glui->refresh(); +} + + +/****************************** GLUI_Rollout::close() **********/ + +void GLUI_Rollout::close( void ) +{ + if ( NOT glui ) + return; + + if ( NOT is_open ) + return; + is_open = false; + + GLUI_DRAWINGSENTINAL_IDIOM + + if ( child_head != NULL ) { + ((GLUI_Control*) child_head)->hide_internal( true ); + } + + /* Move all children into a private list of hidden children */ + collapsed_node.child_head = first_child(); + collapsed_node.child_tail = last_child(); + child_head = NULL; + child_tail = NULL; + + this->h = rollout_height_pixels; + + glui->refresh(); +} + + +/**************************** GLUI_Rollout::mouse_down_handler() **********/ + + +int GLUI_Rollout::mouse_down_handler( int local_x, int local_y ) +{ + if ( local_y - y_abs > rollout_height_pixels ) { + initially_inside = currently_inside = false; + return false; + } + + currently_inside = true; + initially_inside = true; + redraw(); + + return false; +} + + +/**************************** GLUI_Rollout::mouse_held_down_handler() ****/ + +int GLUI_Rollout::mouse_held_down_handler( + int local_x, int local_y, + bool new_inside ) +{ + if ( NOT initially_inside ) + return false; + + if ( local_y - y_abs> rollout_height_pixels ) + new_inside = false; + + if (new_inside != currently_inside) { + currently_inside = new_inside; + redraw(); + } + + return false; +} + + +/**************************** GLUI_Rollout::mouse_down_handler() **********/ + +int GLUI_Rollout::mouse_up_handler( int local_x, int local_y, bool inside ) +{ + if ( currently_inside ) { + if ( is_open ) + close(); + else + open(); + } + + currently_inside = false; + initially_inside = false; + redraw(); + + return false; +} + + +/********************************* GLUI_Rollout::draw() ***********/ + +void GLUI_Rollout::draw( int x, int y ) +{ + GLUI_DRAWINGSENTINAL_IDIOM + + int left, right, top, bottom; + + left = 5; + right = w-left; + top = 3; + bottom = 3+16; + + if ( is_open ) + draw_emboss_box( 0, w, top+3, h ); + else + draw_emboss_box( 0, w, top+3, h-7 ); + + glui->draw_raised_box( left, top, w-left*2, 16 ); + + if ( glui ) + glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b); + glDisable( GL_CULL_FACE ); + glBegin( GL_QUADS ); + glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); + glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); + glEnd(); + + draw_name( left+8, top+11 ); + + if ( active ) + /*draw_active_box( left+4, left+string_width( name.c_str() )+12, */ + draw_active_box( left+4, right-17, + top+2, bottom-2 ); + + + /** Draw '+' or '-' **/ + + glBegin( GL_LINES ); + if ( is_open ) { + if ( enabled ) glColor3f( 0.0, 0.0, 0.0 ); + else glColor3f( 0.5, 0.5, 0.5 ); + glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); + + glColor3f( 1.0, 1.0, 1.0 ); + glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); + } + else + { + glColor3f( 1.0, 1.0, 1.0 ); + glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); + glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); + + if ( enabled ) glColor3f( 0.0, 0.0, 0.0 ); + else glColor3f( 0.5, 0.5, 0.5 ); + glVertex2i(right-14,-1+(top+bottom)/2); + glVertex2i(right-5,-1+(top+bottom)/2); + glVertex2i(right-10,top+3); + glVertex2i(right-10,bottom-4); + } + glEnd(); + + glLineWidth( 1.0 ); + + if (currently_inside) {draw_pressed(); /* heavy black outline when pressed */ } +} + + +/***************************** GLUI_Rollout::update_size() **********/ + +void GLUI_Rollout::update_size( void ) +{ + int text_size; + + if ( NOT glui ) + return; + + text_size = string_width(name); + + if ( w < text_size + 36 ) + w = text_size + 36; +} + + +/**************************** GLUI_Rollout::draw_pressed() ***********/ + +void GLUI_Rollout::draw_pressed( void ) +{ + int left, right, top, bottom; + + left = 5; + right = w-left; + top = 3; + bottom = 3+16; + + + glColor3f( 0.0, 0.0, 0.0 ); + + glBegin( GL_LINE_LOOP ); + glVertex2i( left, top ); glVertex2i( right, top ); + glVertex2i( right, bottom ); glVertex2i( left,bottom ); + glEnd(); + + glBegin( GL_LINE_LOOP ); + glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); + glVertex2i( right-1, bottom-1 ); glVertex2i( left+1,bottom-1 ); + glEnd(); +} |