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-rw-r--r--tests/bullet/Extras/glui/glui_button.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/tests/bullet/Extras/glui/glui_button.cpp b/tests/bullet/Extras/glui/glui_button.cpp
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+/****************************************************************************
+
+ GLUI User Interface Toolkit
+ ---------------------------
+
+ glui_button.cpp - GLUI_Button control class
+
+
+ --------------------------------------------------
+
+ Copyright (c) 1998 Paul Rademacher
+
+ WWW: http://sourceforge.net/projects/glui/
+ Forums: http://sourceforge.net/forum/?group_id=92496
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+*****************************************************************************/
+#include "glui_internal_control.h"
+
+/****************************** GLUI_Button::GLUI_Button() **********/
+
+GLUI_Button::GLUI_Button( GLUI_Node *parent, const char *name,
+ int id, GLUI_CB cb )
+{
+ common_init();
+ user_id = id;
+ callback = cb;
+ set_name( name );
+ currently_inside = false;
+
+ parent->add_control( this );
+}
+
+
+/****************************** GLUI_Button::mouse_down_handler() **********/
+
+int GLUI_Button::mouse_down_handler( int local_x, int local_y )
+{
+ int_val = 1; /** A button always in unpressed before here, so
+ now we invariably set it to 'depressed' **/
+
+ currently_inside = true;
+ redraw();
+
+ return false;
+}
+
+
+/****************************** GLUI_Button::mouse_up_handler() **********/
+
+int GLUI_Button::mouse_up_handler( int local_x, int local_y, bool inside )
+{
+ set_int_val( 0 ); /** A button always turns off after you press it **/
+
+ currently_inside = false;
+ redraw();
+
+ if ( inside ) {
+ /*** Invoke the user's callback ***/
+ execute_callback();
+ }
+
+ return false;
+}
+
+
+/****************************** GLUI_Button::mouse_held_down_handler() ******/
+
+int GLUI_Button::mouse_held_down_handler( int local_x, int local_y,
+ bool new_inside)
+{
+ if (new_inside != currently_inside) {
+ currently_inside = new_inside;
+ redraw();
+ }
+
+ return false;
+}
+
+
+/****************************** GLUI_Button::key_handler() **********/
+
+int GLUI_Button::key_handler( unsigned char key,int modifiers )
+{
+ return false;
+}
+
+/********************************************** GLUI_Button::draw() **********/
+
+void GLUI_Button::draw( int x, int y )
+{
+ if (currently_inside) draw_pressed();
+ else {
+ glui->draw_raised_box( 0, 0, w, h );
+ draw_text( 0 );
+ }
+}
+
+
+/************************************** GLUI_Button::draw_pressed() ******/
+
+void GLUI_Button::draw_pressed( void )
+{
+ glColor3f( 0.0, 0.0, 0.0 );
+
+ draw_text( 1 );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( 0, 0 ); glVertex2i( w, 0 );
+ glVertex2i( w, h ); glVertex2i( 0, h );
+ glEnd();
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( 1, 1 ); glVertex2i( w-1, 1 );
+ glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 );
+ glEnd();
+}
+
+
+/**************************************** GLUI_Button::draw_text() **********/
+
+void GLUI_Button::draw_text( int sunken )
+{
+ int string_width;
+
+ glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b );
+ glDisable( GL_CULL_FACE );
+ glBegin( GL_QUADS );
+ glVertex2i( 2, 2 ); glVertex2i( w-2, 2 );
+ glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 );
+ glEnd();
+
+ glColor3ub( 0,0,0 );
+
+ string_width = _glutBitmapWidthString( glui->font,
+ this->name.c_str() );
+ if ( NOT sunken ) {
+ draw_name( MAX((w-string_width),0)/2, 13);
+ }
+ else {
+ draw_name( MAX((w-string_width),0)/2 + 1, 13 + 1);
+ }
+
+ if ( active ) {
+ glEnable( GL_LINE_STIPPLE );
+ glLineStipple( 1, 0x5555 );
+
+ glColor3f( 0., 0., 0. );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( 3, 3 ); glVertex2i( w-3, 3 );
+ glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 );
+ glEnd();
+
+ glDisable( GL_LINE_STIPPLE );
+ }
+}
+
+
+/************************************** GLUI_Button::update_size() **********/
+
+void GLUI_Button::update_size( void )
+{
+ int text_size;
+
+ if ( NOT glui )
+ return;
+
+ text_size = string_width( name );
+
+ if ( w < text_size + 16 )
+ w = text_size + 16 ;
+}