diff options
Diffstat (limited to 'tests/bullet/Extras/glui/glui_button.cpp')
-rw-r--r-- | tests/bullet/Extras/glui/glui_button.cpp | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/tests/bullet/Extras/glui/glui_button.cpp b/tests/bullet/Extras/glui/glui_button.cpp new file mode 100644 index 00000000..4b128cc0 --- /dev/null +++ b/tests/bullet/Extras/glui/glui_button.cpp @@ -0,0 +1,186 @@ +/**************************************************************************** + + GLUI User Interface Toolkit + --------------------------- + + glui_button.cpp - GLUI_Button control class + + + -------------------------------------------------- + + Copyright (c) 1998 Paul Rademacher + + WWW: http://sourceforge.net/projects/glui/ + Forums: http://sourceforge.net/forum/?group_id=92496 + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +*****************************************************************************/ +#include "glui_internal_control.h" + +/****************************** GLUI_Button::GLUI_Button() **********/ + +GLUI_Button::GLUI_Button( GLUI_Node *parent, const char *name, + int id, GLUI_CB cb ) +{ + common_init(); + user_id = id; + callback = cb; + set_name( name ); + currently_inside = false; + + parent->add_control( this ); +} + + +/****************************** GLUI_Button::mouse_down_handler() **********/ + +int GLUI_Button::mouse_down_handler( int local_x, int local_y ) +{ + int_val = 1; /** A button always in unpressed before here, so + now we invariably set it to 'depressed' **/ + + currently_inside = true; + redraw(); + + return false; +} + + +/****************************** GLUI_Button::mouse_up_handler() **********/ + +int GLUI_Button::mouse_up_handler( int local_x, int local_y, bool inside ) +{ + set_int_val( 0 ); /** A button always turns off after you press it **/ + + currently_inside = false; + redraw(); + + if ( inside ) { + /*** Invoke the user's callback ***/ + execute_callback(); + } + + return false; +} + + +/****************************** GLUI_Button::mouse_held_down_handler() ******/ + +int GLUI_Button::mouse_held_down_handler( int local_x, int local_y, + bool new_inside) +{ + if (new_inside != currently_inside) { + currently_inside = new_inside; + redraw(); + } + + return false; +} + + +/****************************** GLUI_Button::key_handler() **********/ + +int GLUI_Button::key_handler( unsigned char key,int modifiers ) +{ + return false; +} + +/********************************************** GLUI_Button::draw() **********/ + +void GLUI_Button::draw( int x, int y ) +{ + if (currently_inside) draw_pressed(); + else { + glui->draw_raised_box( 0, 0, w, h ); + draw_text( 0 ); + } +} + + +/************************************** GLUI_Button::draw_pressed() ******/ + +void GLUI_Button::draw_pressed( void ) +{ + glColor3f( 0.0, 0.0, 0.0 ); + + draw_text( 1 ); + + glBegin( GL_LINE_LOOP ); + glVertex2i( 0, 0 ); glVertex2i( w, 0 ); + glVertex2i( w, h ); glVertex2i( 0, h ); + glEnd(); + + glBegin( GL_LINE_LOOP ); + glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); + glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); + glEnd(); +} + + +/**************************************** GLUI_Button::draw_text() **********/ + +void GLUI_Button::draw_text( int sunken ) +{ + int string_width; + + glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b ); + glDisable( GL_CULL_FACE ); + glBegin( GL_QUADS ); + glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); + glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); + glEnd(); + + glColor3ub( 0,0,0 ); + + string_width = _glutBitmapWidthString( glui->font, + this->name.c_str() ); + if ( NOT sunken ) { + draw_name( MAX((w-string_width),0)/2, 13); + } + else { + draw_name( MAX((w-string_width),0)/2 + 1, 13 + 1); + } + + if ( active ) { + glEnable( GL_LINE_STIPPLE ); + glLineStipple( 1, 0x5555 ); + + glColor3f( 0., 0., 0. ); + + glBegin( GL_LINE_LOOP ); + glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); + glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); + glEnd(); + + glDisable( GL_LINE_STIPPLE ); + } +} + + +/************************************** GLUI_Button::update_size() **********/ + +void GLUI_Button::update_size( void ) +{ + int text_size; + + if ( NOT glui ) + return; + + text_size = string_width( name ); + + if ( w < text_size + 16 ) + w = text_size + 16 ; +} |