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Diffstat (limited to 'tests/bullet/Extras/ConvexDecomposition/planetri.cpp')
-rw-r--r-- | tests/bullet/Extras/ConvexDecomposition/planetri.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/tests/bullet/Extras/ConvexDecomposition/planetri.cpp b/tests/bullet/Extras/ConvexDecomposition/planetri.cpp new file mode 100644 index 00000000..c6317221 --- /dev/null +++ b/tests/bullet/Extras/ConvexDecomposition/planetri.cpp @@ -0,0 +1,238 @@ +#include "float_math.h" +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <assert.h> + +#include "planetri.h" + +/*---------------------------------------------------------------------- + Copyright (c) 2004 Open Dynamics Framework Group + www.physicstools.org + All rights reserved. + + Redistribution and use in source and binary forms, with or without modification, are permitted provided + that the following conditions are met: + + Redistributions of source code must retain the above copyright notice, this list of conditions + and the following disclaimer. + + Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + Neither the name of the Open Dynamics Framework Group nor the names of its contributors may + be used to endorse or promote products derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, + INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE INTEL OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +-----------------------------------------------------------------------*/ + +// http://codesuppository.blogspot.com +// +// mailto: jratcliff@infiniplex.net +// +// http://www.amillionpixels.us +// + +static inline float DistToPt(const float *p,const float *plane) +{ + float x = p[0]; + float y = p[1]; + float z = p[2]; + float d = x*plane[0] + y*plane[1] + z*plane[2] + plane[3]; + return d; +} + + +static PlaneTriResult getSidePlane(const float *p,const float *plane,float epsilon) +{ + + float d = DistToPt(p,plane); + + if ( (d+epsilon) > 0 ) + return PTR_FRONT; // it is 'in front' within the provided epsilon value. + + return PTR_BACK; +} + +static void add(const float *p,float *dest,unsigned int tstride,unsigned int &pcount) +{ + char *d = (char *) dest; + d = d + pcount*tstride; + dest = (float *) d; + dest[0] = p[0]; + dest[1] = p[1]; + dest[2] = p[2]; + pcount++; + assert( pcount <= 4 ); +} + + +// assumes that the points are on opposite sides of the plane! +static void intersect(const float *p1,const float *p2,float *split,const float *plane) +{ + + float dp1 = DistToPt(p1,plane); + + float dir[3]; + + dir[0] = p2[0] - p1[0]; + dir[1] = p2[1] - p1[1]; + dir[2] = p2[2] - p1[2]; + + float dot1 = dir[0]*plane[0] + dir[1]*plane[1] + dir[2]*plane[2]; + float dot2 = dp1 - plane[3]; + + float t = -(plane[3] + dot2 ) / dot1; + + split[0] = (dir[0]*t)+p1[0]; + split[1] = (dir[1]*t)+p1[1]; + split[2] = (dir[2]*t)+p1[2]; + +} + +PlaneTriResult planeTriIntersection(const float *plane, // the plane equation in Ax+By+Cz+D format + const float *triangle, // the source triangle. + unsigned int tstride, // stride in bytes of the input and output triangles + float epsilon, // the co-planer epsilon value. + float *front, // the triangle in front of the + unsigned int &fcount, // number of vertices in the 'front' triangle + float *back, // the triangle in back of the plane + unsigned int &bcount) // the number of vertices in the 'back' triangle. +{ + fcount = 0; + bcount = 0; + + const char *tsource = (const char *) triangle; + + // get the three vertices of the triangle. + const float *p1 = (const float *) (tsource); + const float *p2 = (const float *) (tsource+tstride); + const float *p3 = (const float *) (tsource+tstride*2); + + + PlaneTriResult r1 = getSidePlane(p1,plane,epsilon); // compute the side of the plane each vertex is on + PlaneTriResult r2 = getSidePlane(p2,plane,epsilon); + PlaneTriResult r3 = getSidePlane(p3,plane,epsilon); + + if ( r1 == r2 && r1 == r3 ) // if all three vertices are on the same side of the plane. + { + if ( r1 == PTR_FRONT ) // if all three are in front of the plane, then copy to the 'front' output triangle. + { + add(p1,front,tstride,fcount); + add(p2,front,tstride,fcount); + add(p3,front,tstride,fcount); + } + else + { + add(p1,back,tstride,bcount); // if all three are in 'abck' then copy to the 'back' output triangle. + add(p2,back,tstride,bcount); + add(p3,back,tstride,bcount); + } + return r1; // if all three points are on the same side of the plane return result + } + + // ok.. we need to split the triangle at the plane. + + // First test ray segment P1 to P2 + if ( r1 == r2 ) // if these are both on the same side... + { + if ( r1 == PTR_FRONT ) + { + add( p1, front, tstride, fcount ); + add( p2, front, tstride, fcount ); + } + else + { + add( p1, back, tstride, bcount ); + add( p2, back, tstride, bcount ); + } + } + else + { + float split[3]; // split the point + intersect(p1,p2,split,plane); + + if ( r1 == PTR_FRONT ) + { + + add(p1, front, tstride, fcount ); + add(split, front, tstride, fcount ); + + add(split, back, tstride, bcount ); + add(p2, back, tstride, bcount ); + + } + else + { + add(p1, back, tstride, bcount ); + add(split, back, tstride, bcount ); + + add(split, front, tstride, fcount ); + add(p2, front, tstride, fcount ); + } + + } + + // Next test ray segment P2 to P3 + if ( r2 == r3 ) // if these are both on the same side... + { + if ( r3 == PTR_FRONT ) + { + add( p3, front, tstride, fcount ); + } + else + { + add( p3, back, tstride, bcount ); + } + } + else + { + float split[3]; // split the point + intersect(p2,p3,split,plane); + + if ( r3 == PTR_FRONT ) + { + add(split, front, tstride, fcount ); + add(split, back, tstride, bcount ); + + add(p3, front, tstride, fcount ); + } + else + { + add(split, front, tstride, fcount ); + add(split, back, tstride, bcount ); + + add(p3, back, tstride, bcount ); + } + } + + // Next test ray segment P3 to P1 + if ( r3 != r1 ) // if these are both on the same side... + { + float split[3]; // split the point + + intersect(p3,p1,split,plane); + + if ( r1 == PTR_FRONT ) + { + add(split, front, tstride, fcount ); + add(split, back, tstride, bcount ); + } + else + { + add(split, front, tstride, fcount ); + add(split, back, tstride, bcount ); + } + } + + + + return PTR_SPLIT; +} |