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diff --git a/tests/box2d/Testbed/Tests/DumpShell.h b/tests/box2d/Testbed/Tests/DumpShell.h
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+/*
+* Copyright (c) 2011 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef DUMP_SHELL_H
+#define DUMP_SHELL_H
+
+// This test holds worlds dumped using b2World::Dump.
+class DumpShell : public Test
+{
+public:
+
+ DumpShell()
+ {
+
+b2Vec2 g(0.000000000000000e+00f, 0.000000000000000e+00f);
+m_world->SetGravity(g);
+b2Body** bodies = (b2Body**)b2Alloc(3 * sizeof(b2Body*));
+b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
+{
+ b2BodyDef bd;
+ bd.type = b2BodyType(2);
+ bd.position.Set(1.304347801208496e+01f, 2.500000000000000e+00f);
+ bd.angle = 0.000000000000000e+00f;
+ bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ bd.angularVelocity = 0.000000000000000e+00f;
+ bd.linearDamping = 5.000000000000000e-01f;
+ bd.angularDamping = 5.000000000000000e-01f;
+ bd.allowSleep = bool(4);
+ bd.awake = bool(2);
+ bd.fixedRotation = bool(0);
+ bd.bullet = bool(0);
+ bd.active = bool(32);
+ bd.gravityScale = 1.000000000000000e+00f;
+ bodies[0] = m_world->CreateBody(&bd);
+
+ {
+ b2FixtureDef fd;
+ fd.friction = 1.000000000000000e+00f;
+ fd.restitution = 5.000000000000000e-01f;
+ fd.density = 1.000000000000000e+01f;
+ fd.isSensor = bool(0);
+ fd.filter.categoryBits = uint16(1);
+ fd.filter.maskBits = uint16(65535);
+ fd.filter.groupIndex = int16(0);
+ b2PolygonShape shape;
+ b2Vec2 vs[8];
+ vs[0].Set(-6.900000095367432e+00f, -3.000000119209290e-01f);
+ vs[1].Set(2.000000029802322e-01f, -3.000000119209290e-01f);
+ vs[2].Set(2.000000029802322e-01f, 2.000000029802322e-01f);
+ vs[3].Set(-6.900000095367432e+00f, 2.000000029802322e-01f);
+ shape.Set(vs, 4);
+
+ fd.shape = &shape;
+
+ bodies[0]->CreateFixture(&fd);
+ }
+}
+{
+ b2BodyDef bd;
+ bd.type = b2BodyType(2);
+ bd.position.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
+ bd.angle = 0.000000000000000e+00f;
+ bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ bd.angularVelocity = 0.000000000000000e+00f;
+ bd.linearDamping = 5.000000000000000e-01f;
+ bd.angularDamping = 5.000000000000000e-01f;
+ bd.allowSleep = bool(4);
+ bd.awake = bool(2);
+ bd.fixedRotation = bool(0);
+ bd.bullet = bool(0);
+ bd.active = bool(32);
+ bd.gravityScale = 1.000000000000000e+00f;
+ bodies[1] = m_world->CreateBody(&bd);
+
+ {
+ b2FixtureDef fd;
+ fd.friction = 1.000000000000000e+00f;
+ fd.restitution = 5.000000000000000e-01f;
+ fd.density = 1.000000000000000e+01f;
+ fd.isSensor = bool(0);
+ fd.filter.categoryBits = uint16(1);
+ fd.filter.maskBits = uint16(65535);
+ fd.filter.groupIndex = int16(0);
+ b2PolygonShape shape;
+ b2Vec2 vs[8];
+ vs[0].Set(-3.228000104427338e-01f, -2.957000136375427e-01f);
+ vs[1].Set(6.885900020599365e+00f, -3.641000092029572e-01f);
+ vs[2].Set(6.907599925994873e+00f, 3.271999955177307e-01f);
+ vs[3].Set(-3.228000104427338e-01f, 2.825999855995178e-01f);
+ shape.Set(vs, 4);
+
+ fd.shape = &shape;
+
+ bodies[1]->CreateFixture(&fd);
+ }
+}
+
+{
+ b2BodyDef bd;
+ bd.type = b2BodyType(0);
+ bd.position.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ bd.angle = 0.000000000000000e+00f;
+ bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ bd.angularVelocity = 0.000000000000000e+00f;
+ bd.linearDamping = 0.000000000000000e+00f;
+ bd.angularDamping = 0.000000000000000e+00f;
+ bd.allowSleep = bool(4);
+ bd.awake = bool(2);
+ bd.fixedRotation = bool(0);
+ bd.bullet = bool(0);
+ bd.active = bool(32);
+ bd.gravityScale = 1.000000000000000e+00f;
+ bodies[2] = m_world->CreateBody(&bd);
+
+ {
+ b2FixtureDef fd;
+ fd.friction = 1.000000000000000e+01f;
+ fd.restitution = 0.000000000000000e+00f;
+ fd.density = 0.000000000000000e+00f;
+ fd.isSensor = bool(0);
+ fd.filter.categoryBits = uint16(1);
+ fd.filter.maskBits = uint16(65535);
+ fd.filter.groupIndex = int16(0);
+ b2EdgeShape shape;
+ shape.m_radius = 9.999999776482582e-03f;
+ shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_vertex1.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
+ shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
+ shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_hasVertex0 = bool(0);
+ shape.m_hasVertex3 = bool(0);
+
+ fd.shape = &shape;
+
+ bodies[2]->CreateFixture(&fd);
+ }
+ {
+ b2FixtureDef fd;
+ fd.friction = 1.000000000000000e+01f;
+ fd.restitution = 0.000000000000000e+00f;
+ fd.density = 0.000000000000000e+00f;
+ fd.isSensor = bool(0);
+ fd.filter.categoryBits = uint16(1);
+ fd.filter.maskBits = uint16(65535);
+ fd.filter.groupIndex = int16(0);
+ b2EdgeShape shape;
+ shape.m_radius = 9.999999776482582e-03f;
+ shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
+ shape.m_vertex2.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_hasVertex0 = bool(0);
+ shape.m_hasVertex3 = bool(0);
+
+ fd.shape = &shape;
+
+ bodies[2]->CreateFixture(&fd);
+ }
+ {
+ b2FixtureDef fd;
+ fd.friction = 1.000000000000000e+01f;
+ fd.restitution = 0.000000000000000e+00f;
+ fd.density = 0.000000000000000e+00f;
+ fd.isSensor = bool(0);
+ fd.filter.categoryBits = uint16(1);
+ fd.filter.maskBits = uint16(65535);
+ fd.filter.groupIndex = int16(0);
+ b2EdgeShape shape;
+ shape.m_radius = 9.999999776482582e-03f;
+ shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
+ shape.m_vertex2.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
+ shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_hasVertex0 = bool(0);
+ shape.m_hasVertex3 = bool(0);
+
+ fd.shape = &shape;
+
+ bodies[2]->CreateFixture(&fd);
+ }
+ {
+ b2FixtureDef fd;
+ fd.friction = 1.000000000000000e+01f;
+ fd.restitution = 0.000000000000000e+00f;
+ fd.density = 0.000000000000000e+00f;
+ fd.isSensor = bool(0);
+ fd.filter.categoryBits = uint16(1);
+ fd.filter.maskBits = uint16(65535);
+ fd.filter.groupIndex = int16(0);
+ b2EdgeShape shape;
+ shape.m_radius = 9.999999776482582e-03f;
+ shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_vertex1.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
+ shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ shape.m_hasVertex0 = bool(0);
+ shape.m_hasVertex3 = bool(0);
+
+ fd.shape = &shape;
+
+ bodies[2]->CreateFixture(&fd);
+ }
+}
+
+{
+ b2PrismaticJointDef jd;
+ jd.bodyA = bodies[1];
+ jd.bodyB = bodies[0];
+ jd.collideConnected = bool(0);
+ jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ jd.localAnchorB.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
+ jd.localAxisA.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
+ jd.referenceAngle = 0.000000000000000e+00f;
+ jd.enableLimit = bool(1);
+ jd.lowerTranslation = -2.000000000000000e+01f;
+ jd.upperTranslation = 0.000000000000000e+00f;
+ jd.enableMotor = bool(1);
+ jd.motorSpeed = 0.000000000000000e+00f;
+ jd.maxMotorForce = 1.000000000000000e+01f;
+ joints[0] = m_world->CreateJoint(&jd);
+}
+{
+ b2RevoluteJointDef jd;
+ jd.bodyA = bodies[1];
+ jd.bodyB = bodies[2];
+ jd.collideConnected = bool(0);
+ jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
+ jd.localAnchorB.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
+ jd.referenceAngle = 0.000000000000000e+00f;
+ jd.enableLimit = bool(0);
+ jd.lowerAngle = 0.000000000000000e+00f;
+ jd.upperAngle = 0.000000000000000e+00f;
+ jd.enableMotor = bool(0);
+ jd.motorSpeed = 0.000000000000000e+00f;
+ jd.maxMotorTorque = 0.000000000000000e+00f;
+ joints[1] = m_world->CreateJoint(&jd);
+}
+b2Free(joints);
+b2Free(bodies);
+joints = NULL;
+bodies = NULL;
+
+
+ }
+
+ static Test* Create()
+ {
+ return new DumpShell;
+ }
+};
+
+#endif