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Diffstat (limited to 'tests/Box2D_v2.2.1/Box2D/Collision/b2TimeOfImpact.h')
-rwxr-xr-x | tests/Box2D_v2.2.1/Box2D/Collision/b2TimeOfImpact.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/tests/Box2D_v2.2.1/Box2D/Collision/b2TimeOfImpact.h b/tests/Box2D_v2.2.1/Box2D/Collision/b2TimeOfImpact.h new file mode 100755 index 00000000..179a1700 --- /dev/null +++ b/tests/Box2D_v2.2.1/Box2D/Collision/b2TimeOfImpact.h @@ -0,0 +1,58 @@ +/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_TIME_OF_IMPACT_H
+#define B2_TIME_OF_IMPACT_H
+
+#include <Box2D/Common/b2Math.h>
+#include <Box2D/Collision/b2Distance.h>
+
+/// Input parameters for b2TimeOfImpact
+struct b2TOIInput
+{
+ b2DistanceProxy proxyA;
+ b2DistanceProxy proxyB;
+ b2Sweep sweepA;
+ b2Sweep sweepB;
+ float32 tMax; // defines sweep interval [0, tMax]
+};
+
+// Output parameters for b2TimeOfImpact.
+struct b2TOIOutput
+{
+ enum State
+ {
+ e_unknown,
+ e_failed,
+ e_overlapped,
+ e_touching,
+ e_separated
+ };
+
+ State state;
+ float32 t;
+};
+
+/// Compute the upper bound on time before two shapes penetrate. Time is represented as
+/// a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate,
+/// non-tunneling collision. If you change the time interval, you should call this function
+/// again.
+/// Note: use b2Distance to compute the contact point and normal at the time of impact.
+void b2TimeOfImpact(b2TOIOutput* output, const b2TOIInput* input);
+
+#endif
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