diff options
Diffstat (limited to 'system')
81 files changed, 1508 insertions, 897 deletions
diff --git a/system/include/GL/glfw.h b/system/include/GL/glfw.h new file mode 100644 index 00000000..e20552e4 --- /dev/null +++ b/system/include/GL/glfw.h @@ -0,0 +1,518 @@ +/************************************************************************ + * GLFW - An OpenGL framework + * API version: 2.7 + * WWW: http://www.glfw.org/ + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2010 Camilla Berglund + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef __glfw_h_ +#define __glfw_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Global definitions + *************************************************************************/ + +/* We need a NULL pointer from time to time */ +#ifndef NULL + #ifdef __cplusplus + #define NULL 0 + #else + #define NULL ((void *)0) + #endif +#endif /* NULL */ + + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +/* Please report any probles that you find with your compiler, which may + * be solved in this section! There are several compilers that I have not + * been able to test this file with yet. + * + * First: If we are we on Windows, we want a single define for it (_WIN32) + * (Note: For Cygwin the compiler flag -mwin32 should be used, but to + * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ + * to the list of "valid Win32 identifiers", which removes the need for + * -mwin32) + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* In order for extension support to be portable, we need to define an + * OpenGL function call method. We use the keyword APIENTRY, which is + * defined for Win32. (Note: Windows also needs this for <GL/gl.h>) + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GL_APIENTRY_DEFINED +#endif /* APIENTRY */ + + +/* The following three defines are here solely to make some Windows-based + * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but + * it has the major drawback of severely polluting our namespace. + */ + +/* Under Windows, we need WINGDIAPI defined */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) + /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ + #define WINGDIAPI __declspec(dllimport) + #elif defined(__LCC__) + /* LCC-Win32 */ + #define WINGDIAPI __stdcall + #else + /* Others (e.g. MinGW, Cygwin) */ + #define WINGDIAPI extern + #endif + #define GL_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some <GL/glu.h> files also need CALLBACK defined */ +#if !defined(CALLBACK) && defined(_WIN32) + #if defined(_MSC_VER) + /* Microsoft Visual C++ */ + #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) + #define CALLBACK __stdcall + #else + #define CALLBACK + #endif + #else + /* Other Windows compilers */ + #define CALLBACK __stdcall + #endif + #define GLU_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Microsoft Visual C++, Borland C++ and Pelles C <GL*glu.h> needs wchar_t */ +#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED) + typedef unsigned short wchar_t; + #define _WCHAR_T_DEFINED +#endif /* _WCHAR_T_DEFINED */ + + +/* ---------------- GLFW related system specific defines ----------------- */ + +#if defined(_WIN32) && defined(GLFW_BUILD_DLL) + + /* We are building a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) + #define GLFWAPIENTRY __stdcall + #define GLFWCALL __stdcall + +#elif defined(_WIN32) && defined(GLFW_DLL) + + /* We are calling a Win32 DLL */ + #if defined(__LCC__) + #define GLFWAPI extern + #else + #define GLFWAPI __declspec(dllimport) + #endif + #define GLFWAPIENTRY __stdcall + #define GLFWCALL __stdcall + +#else + + /* We are either building/calling a static lib or we are non-win32 */ + #define GLFWAPIENTRY + #define GLFWAPI + #define GLFWCALL + +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + +/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is + * convenient for the user to only have to include <GL/glfw.h>. This also + * solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some + * special defines which normally requires the user to include <windows.h> + * (which is not a nice solution for portable programs). + */ +#if defined(__APPLE_CC__) + #if defined(GLFW_INCLUDE_GL3) + #include <OpenGL/gl3.h> + #else + #define GL_GLEXT_LEGACY + #include <OpenGL/gl.h> + #endif + #ifndef GLFW_NO_GLU + #include <OpenGL/glu.h> + #endif +#else + #if defined(GLFW_INCLUDE_GL3) + #include <GL3/gl3.h> + #else + #include <GL/gl.h> + #endif + #ifndef GLFW_NO_GLU + #include <GL/glu.h> + #endif +#endif + + +/************************************************************************* + * GLFW version + *************************************************************************/ + +#define GLFW_VERSION_MAJOR 2 +#define GLFW_VERSION_MINOR 7 +#define GLFW_VERSION_REVISION 7 + + +/************************************************************************* + * Input handling definitions + *************************************************************************/ + +/* Key and button state/action definitions */ +#define GLFW_RELEASE 0 +#define GLFW_PRESS 1 + +/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used + * for printable keys (such as A-Z, 0-9 etc), and values above 256 + * represent special (non-printable) keys (e.g. F1, Page Up etc). + */ +#define GLFW_KEY_UNKNOWN -1 +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_SPECIAL 256 +#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1) +#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2) +#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3) +#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4) +#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5) +#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6) +#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7) +#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8) +#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9) +#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10) +#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11) +#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12) +#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13) +#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14) +#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15) +#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16) +#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17) +#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18) +#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19) +#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20) +#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21) +#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22) +#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23) +#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24) +#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25) +#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26) +#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27) +#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28) +#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29) +#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30) +#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31) +#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32) +#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33) +#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34) +#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35) +#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36) +#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) +#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38) +#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39) +#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40) +#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41) +#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42) +#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43) +#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44) +#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45) +#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46) +#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47) +#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48) +#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49) +#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50) +#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51) +#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52) +#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53) +#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54) +#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55) +#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56) +#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57) +#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58) +#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59) +#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60) +#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61) +#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62) +#define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63) +#define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64) +#define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65) +#define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66) +#define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67) +#define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68) +#define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69) +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/* Mouse button definitions */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 + +/* Mouse button aliases */ +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 + + +/* Joystick identifiers */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 + + +/************************************************************************* + * Other definitions + *************************************************************************/ + +/* glfwOpenWindow modes */ +#define GLFW_WINDOW 0x00010001 +#define GLFW_FULLSCREEN 0x00010002 + +/* glfwGetWindowParam tokens */ +#define GLFW_OPENED 0x00020001 +#define GLFW_ACTIVE 0x00020002 +#define GLFW_ICONIFIED 0x00020003 +#define GLFW_ACCELERATED 0x00020004 +#define GLFW_RED_BITS 0x00020005 +#define GLFW_GREEN_BITS 0x00020006 +#define GLFW_BLUE_BITS 0x00020007 +#define GLFW_ALPHA_BITS 0x00020008 +#define GLFW_DEPTH_BITS 0x00020009 +#define GLFW_STENCIL_BITS 0x0002000A + +/* The following constants are used for both glfwGetWindowPa |