diff options
Diffstat (limited to 'system/include/SDL/SDL_events.h')
-rw-r--r-- | system/include/SDL/SDL_events.h | 70 |
1 files changed, 43 insertions, 27 deletions
diff --git a/system/include/SDL/SDL_events.h b/system/include/SDL/SDL_events.h index 8be00ceb..183ea4b2 100644 --- a/system/include/SDL/SDL_events.h +++ b/system/include/SDL/SDL_events.h @@ -2,6 +2,9 @@ Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org> + Portions of these headers taken from SDL2 (where noted) + Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> + This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -182,33 +185,43 @@ typedef struct SDL_TextInputEvent /** * \brief Mouse motion event structure (event.motion.*) */ +/*================================= IMPORTANT ================================ + The version of SDL_MouseMotionEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ + typedef struct SDL_MouseMotionEvent { Uint32 type; /**< ::SDL_MOUSEMOTION */ + Uint32 timestamp; Uint32 windowID; /**< The window with mouse focus, if any */ - Uint8 state; /**< The current button state */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - int x; /**< X coordinate, relative to window */ - int y; /**< Y coordinate, relative to window */ - int xrel; /**< The relative motion in the X direction */ - int yrel; /**< The relative motion in the Y direction */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint32 state; /**< The current button state */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ + Sint32 xrel; /**< The relative motion in the X direction */ + Sint32 yrel; /**< The relative motion in the Y direction */ } SDL_MouseMotionEvent; /** * \brief Mouse button event structure (event.button.*) */ +/*================================= IMPORTANT ================================ + The version of SDL_MouseButtonEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ typedef struct SDL_MouseButtonEvent { Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ + Uint32 timestamp; Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 padding1; Uint8 padding2; - int x; /**< X coordinate, relative to window */ - int y; /**< Y coordinate, relative to window */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ } SDL_MouseButtonEvent; /** @@ -217,9 +230,11 @@ typedef struct SDL_MouseButtonEvent typedef struct SDL_MouseWheelEvent { Uint32 type; /**< ::SDL_MOUSEWHEEL */ + Uint32 timestamp; Uint32 windowID; /**< The window with mouse focus, if any */ - int x; /**< The amount scrolled horizontally */ - int y; /**< The amount scrolled vertically */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Sint32 x; /**< The amount scrolled horizontally */ + Sint32 y; /**< The amount scrolled vertically */ } SDL_MouseWheelEvent; /** @@ -281,24 +296,25 @@ typedef struct SDL_JoyButtonEvent /** - * \brief Touch finger motion/finger event structure (event.tmotion.*) + * \brief Touch finger motion/finger event structure (event.tfinger.*) */ + +/*================================= IMPORTANT ================================ + The version of SDL_TouchFingerEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ + typedef struct SDL_TouchFingerEvent { - Uint32 type; /**< ::SDL_FINGERMOTION OR - SDL_FINGERDOWN OR SDL_FINGERUP*/ - Uint32 windowID; /**< The window with mouse focus, if any */ - SDL_TouchID touchId; /**< The touch device id */ + Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ + Uint32 timestamp; + SDL_TouchID touchId; /**< The touch device id */ SDL_FingerID fingerId; - Uint8 state; /**< The current button state */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Uint16 x; - Uint16 y; - Sint16 dx; - Sint16 dy; - Uint16 pressure; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range 0...1 */ + float dy; /**< Normalized in the range 0...1 */ + float pressure; /**< Normalized in the range 0...1 */ } SDL_TouchFingerEvent; @@ -434,7 +450,7 @@ typedef union SDL_Event SDL_QuitEvent quit; /**< Quit request event data */ SDL_UserEvent user; /**< Custom event data */ SDL_SysWMEvent syswm; /**< System dependent window event data */ - SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_TouchFingerEvent tfinger; /**< SDL2 Touch finger event data */ SDL_TouchButtonEvent tbutton; /**< Touch button event data */ SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data */ SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data */ |