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diff --git a/system/include/SDL/SDL_compat.h b/system/include/SDL/SDL_compat.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+ /**
+ * \defgroup Compatibility SDL 1.2 Compatibility API
+ */
+/*@{*/
+
+/**
+ * \file SDL_compat.h
+ *
+ * This file contains functions for backwards compatibility with SDL 1.2.
+ */
+
+/**
+ * \def SDL_NO_COMPAT
+ *
+ * #define SDL_NO_COMPAT to prevent SDL_compat.h from being included.
+ * SDL_NO_COMPAT is intended to make it easier to covert SDL 1.2 code to
+ * SDL 1.3/2.0.
+ */
+
+ /*@}*/
+
+#ifdef SDL_NO_COMPAT
+#define _SDL_compat_h
+#endif
+
+#ifndef _SDL_compat_h
+#define _SDL_compat_h
+
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ * \addtogroup Compatibility
+ */
+/*@{*/
+
+/* Platform */
+#ifdef __WIN32__
+#undef __WIN32__
+#define __WIN32__ 1
+#endif
+
+/**
+ * \name Surface flags
+ */
+/*@{*/
+#define SDL_SWSURFACE 0x00000000 /**< \note Not used */
+#define SDL_SRCALPHA 0x00010000
+#define SDL_SRCCOLORKEY 0x00020000
+#define SDL_ANYFORMAT 0x00100000
+#define SDL_HWPALETTE 0x00200000
+#define SDL_DOUBLEBUF 0x00400000
+#define SDL_FULLSCREEN 0x00800000
+#define SDL_RESIZABLE 0x01000000
+#define SDL_NOFRAME 0x02000000
+#define SDL_OPENGL 0x04000000
+#define SDL_HWSURFACE 0x08000001 /**< \note Not used */
+#define SDL_ASYNCBLIT 0x08000000 /**< \note Not used */
+#define SDL_RLEACCELOK 0x08000000 /**< \note Not used */
+#define SDL_HWACCEL 0x08000000 /**< \note Not used */
+/*@}*//*Surface flags*/
+
+#define SDL_APPMOUSEFOCUS 0x01
+#define SDL_APPINPUTFOCUS 0x02
+#define SDL_APPACTIVE 0x04
+
+#define SDL_LOGPAL 0x01
+#define SDL_PHYSPAL 0x02
+
+#define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1
+#define SDL_VIDEORESIZE SDL_EVENT_COMPAT2
+#define SDL_VIDEOEXPOSE SDL_EVENT_COMPAT3
+#define SDL_ACTIVEEVENTMASK SDL_ACTIVEEVENT, SDL_ACTIVEEVENT
+#define SDL_VIDEORESIZEMASK SDL_VIDEORESIZE, SDL_VIDEORESIZE
+#define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE
+#define SDL_WINDOWEVENTMASK SDL_WINDOWEVENT, SDL_WINDOWEVENT
+#define SDL_KEYDOWNMASK SDL_KEYDOWN, SDL_KEYDOWN
+#define SDL_KEYUPMASK SDL_KEYUP, SDL_KEYUP
+#define SDL_KEYEVENTMASK SDL_KEYDOWN, SDL_KEYUP
+#define SDL_TEXTEDITINGMASK SDL_TEXTEDITING, SDL_TEXTEDITING
+#define SDL_TEXTINPUTMASK SDL_TEXTINPUT, SDL_TEXTINPUT
+#define SDL_MOUSEMOTIONMASK SDL_MOUSEMOTION, SDL_MOUSEMOTION
+#define SDL_MOUSEBUTTONDOWNMASK SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN
+#define SDL_MOUSEBUTTONUPMASK SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP
+#define SDL_MOUSEWHEELMASK SDL_MOUSEWHEEL, SDL_MOUSEWHEEL
+#define SDL_MOUSEEVENTMASK SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP
+#define SDL_JOYAXISMOTIONMASK SDL_JOYAXISMOTION, SDL_JOYAXISMOTION
+#define SDL_JOYBALLMOTIONMASK SDL_JOYBALLMOTION, SDL_JOYBALLMOTION
+#define SDL_JOYHATMOTIONMASK SDL_JOYHATMOTION, SDL_JOYHATMOTION
+#define SDL_JOYBUTTONDOWNMASK SDL_JOYBUTTONDOWN, SDL_JOYBUTTONDOWN
+#define SDL_JOYBUTTONUPMASK SDL_JOYBUTTONUP, SDL_JOYBUTTONUP
+#define SDL_JOYEVENTMASK SDL_JOYAXISMOTION, SDL_JOYBUTTONUP
+#define SDL_QUITMASK SDL_QUIT, SDL_QUIT
+#define SDL_SYSWMEVENTMASK SDL_SYSWMEVENT, SDL_SYSWMEVENT
+#define SDL_PROXIMITYINMASK SDL_PROXIMITYIN, SDL_PROXIMITYIN
+#define SDL_PROXIMITYOUTMASK SDL_PROXIMITYOUT, SDL_PROXIMITYOUT
+#define SDL_ALLEVENTS SDL_FIRSTEVENT, SDL_LASTEVENT
+
+#define SDL_BUTTON_WHEELUP 4
+#define SDL_BUTTON_WHEELDOWN 5
+
+#define SDL_DEFAULT_REPEAT_DELAY 500
+#define SDL_DEFAULT_REPEAT_INTERVAL 30
+
+typedef struct SDL_VideoInfo
+{
+ Uint32 hw_available:1;
+ Uint32 wm_available:1;
+ Uint32 UnusedBits1:6;
+ Uint32 UnusedBits2:1;
+ Uint32 blit_hw:1;
+ Uint32 blit_hw_CC:1;
+ Uint32 blit_hw_A:1;
+ Uint32 blit_sw:1;
+ Uint32 blit_sw_CC:1;
+ Uint32 blit_sw_A:1;
+ Uint32 blit_fill:1;
+ Uint32 UnusedBits3:16;
+ Uint32 video_mem;
+
+ SDL_PixelFormat *vfmt;
+
+ int current_w;
+ int current_h;
+} SDL_VideoInfo;
+
+/**
+ * \name Overlay formats
+ *
+ * The most common video overlay formats.
+ *
+ * For an explanation of these pixel formats, see:
+ * http://www.webartz.com/fourcc/indexyuv.htm
+ *
+ * For information on the relationship between color spaces, see:
+ * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+ */
+/*@{*/
+#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */
+#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */
+#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
+/*@}*//*Overlay formats*/
+
+/**
+ * The YUV hardware video overlay.
+ */
+typedef struct SDL_Overlay
+{
+ Uint32 format; /**< Read-only */
+ int w, h; /**< Read-only */
+ int planes; /**< Read-only */
+ Uint16 *pitches; /**< Read-only */
+ Uint8 **pixels; /**< Read-write */
+
+ /**
+ * \name Hardware-specific surface info
+ */
+ /*@{*/
+ struct private_yuvhwfuncs *hwfuncs;
+ struct private_yuvhwdata *hwdata;
+ /*@}*//*Hardware-specific surface info*/
+
+ /**
+ * \name Special flags
+ */
+ /*@{*/
+ Uint32 hw_overlay:1; /**< Flag: This overlay hardware accelerated? */
+ Uint32 UnusedBits:31;
+ /*@}*//*Special flags*/
+} SDL_Overlay;
+
+typedef enum
+{
+ SDL_GRAB_QUERY = -1,
+ SDL_GRAB_OFF = 0,
+ SDL_GRAB_ON = 1
+} SDL_GrabMode;
+
+struct SDL_SysWMinfo;
+
+/**
+ * \name Obsolete or renamed key codes
+ */
+/*@{*/
+
+#define SDL_keysym SDL_Keysym
+#define SDL_KeySym SDL_Keysym
+#define SDL_scancode SDL_Scancode
+#define SDL_ScanCode SDL_Scancode
+#define SDLKey SDL_Keycode
+#define SDLMod SDL_Keymod
+
+/**
+ * \name Renamed keys
+ *
+ * These key constants were renamed for clarity or consistency.
+ */
+/*@{*/
+#define SDLK_KP0 SDLK_KP_0
+#define SDLK_KP1 SDLK_KP_1
+#define SDLK_KP2 SDLK_KP_2
+#define SDLK_KP3 SDLK_KP_3
+#define SDLK_KP4 SDLK_KP_4
+#define SDLK_KP5 SDLK_KP_5
+#define SDLK_KP6 SDLK_KP_6
+#define SDLK_KP7 SDLK_KP_7
+#define SDLK_KP8 SDLK_KP_8
+#define SDLK_KP9 SDLK_KP_9
+#define SDLK_NUMLOCK SDLK_NUMLOCKCLEAR
+#define SDLK_SCROLLOCK SDLK_SCROLLLOCK
+#define SDLK_PRINT SDLK_PRINTSCREEN
+#define SDLK_LMETA SDLK_LGUI
+#define SDLK_RMETA SDLK_RGUI
+/*@}*//*Renamed keys*/
+
+/**
+ * \name META modifier
+ *
+ * The META modifier is equivalent to the GUI modifier from the USB standard.
+ */
+/*@{*/
+#define KMOD_LMETA KMOD_LGUI
+#define KMOD_RMETA KMOD_RGUI
+#define KMOD_META KMOD_GUI
+/*@}*//*META modifier*/
+
+/**
+ * \name Not in USB
+ *
+ * These keys don't appear in the USB specification (or at least not under
+ * those names). I'm unsure if the following assignments make sense or if these
+ * codes should be defined as actual additional SDLK_ constants.
+ */
+/*@{*/
+#define SDLK_LSUPER SDLK_LMETA
+#define SDLK_RSUPER SDLK_RMETA
+#define SDLK_COMPOSE SDLK_APPLICATION
+#define SDLK_BREAK SDLK_STOP
+#define SDLK_EURO SDLK_2
+/*@}*//*Not in USB*/
+
+/*@}*//*Obsolete or renamed key codes*/
+
+#define SDL_SetModuleHandle(x)
+#define SDL_AllocSurface SDL_CreateRGBSurface
+
+extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
+extern DECLSPEC const char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
+extern DECLSPEC const char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
+extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
+extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width,
+ int height,
+ int bpp, Uint32 flags);
+extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(const SDL_PixelFormat *
+ format, Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
+ int bpp, Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
+extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
+ int numrects, SDL_Rect * rects);
+extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen,
+ Sint32 x,
+ Sint32 y, Uint32 w, Uint32 h);
+extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
+extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface,
+ Uint32 flag, Uint8 alpha);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
+ surface);
+extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
+ const char *icon);
+extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title,
+ const char **icon);
+extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
+extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
+extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
+extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
+extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface,
+ int flags,
+ const SDL_Color * colors,
+ int firstcolor, int ncolors);
+extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
+ const SDL_Color * colors,
+ int firstcolor, int ncolors);
+extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
+ int height,
+ Uint32 format,
+ SDL_Surface *
+ display);
+extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
+ SDL_Rect * dstrect);
+extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
+extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
+extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
+ const Uint16 * green,
+ const Uint16 * blue);
+extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
+ Uint16 * blue);
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
+extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
+
+typedef SDL_Window* SDL_WindowID;
+
+#define SDL_KillThread(X)
+
+/* The timeslice and timer resolution are no longer relevant */
+#define SDL_TIMESLICE 10
+#define TIMER_RESOLUTION 10
+
+typedef Uint32 (SDLCALL * SDL_OldTimerCallback) (Uint32 interval);
+extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_OldTimerCallback callback);
+
+extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
+
+/*@}*//*Compatibility*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_compat_h */
+
+/* vi: set ts=4 sw=4 expandtab: */