diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/library.js | 1 | ||||
-rw-r--r-- | src/settings.js | 4 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/library.js b/src/library.js index faca945c..33a4debd 100644 --- a/src/library.js +++ b/src/library.js @@ -23,6 +23,7 @@ LibraryManager.library = { stdout: 'allocate(1, "i32*", ALLOC_STATIC)', stderr: 'allocate(1, "i32*", ALLOC_STATIC)', _impure_ptr: 'allocate(1, "i32*", ALLOC_STATIC)', + __dso_handle: 'allocate(1, "i32*", ALLOC_STATIC)', // ========================================================================== // dirent.h diff --git a/src/settings.js b/src/settings.js index 64884eec..753e2367 100644 --- a/src/settings.js +++ b/src/settings.js @@ -224,6 +224,10 @@ var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL e var FULL_ES2 = 0; // Forces support for all GLES2 features, not just the WebGL-friendly subset. var LEGACY_GL_EMULATION = 0; // Includes code to emulate various desktop GL features. Incomplete but useful // in some cases, see https://github.com/kripken/emscripten/wiki/OpenGL-support +var GL_FFP_ONLY = 0; // If you specified LEGACY_GL_EMULATION = 1 and only use fixed function pipeline in your code, + // you can also set this to 1 to signal the GL emulation layer that it can perform extra + // optimizations by knowing that the user code does not use shaders at all. If + // LEGACY_GL_EMULATION = 0, this setting has no effect. var STB_IMAGE = 0; // Enables building of stb-image, a tiny public-domain library for decoding images, allowing // decoding of images without using the browser's built-in decoders. The benefit is that this |