diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/library_gl.js | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index a3842510..a6898f8e 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -164,67 +164,76 @@ var LibraryGL = { glUniform1fv: function(Location, count, value) { Location = GL.hashtable("uniform").get(Location); - value = new Float32Array(Array_copy(value, value + count*4)); // TODO: optimize + value = new Float32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniform1fv(Location, value); }, glUniform2fv: function(Location, count, value) { Location = GL.hashtable("uniform").get(Location); - value = new Float32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 2; + value = new Float32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniform2fv(Location, value); }, glUniform3fv: function(Location, count, value) { Location = GL.hashtable("uniform").get(Location); - value = new Float32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 3; + value = new Float32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniform3fv(Location, value); }, glUniform4fv: function(Location, count, value) { Location = GL.hashtable("uniform").get(Location); - value = new Float32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 4; + value = new Float32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniform4fv(Location, value); }, glUniform1fi: function(Location, count, value) { Location = GL.hashtable("uniform").get(Location); - value = new Uint32Array(Array_copy(value, value + count*4)); // TODO: optimize + value = new Uint32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniform1fi(Location, value); }, glUniform2fi: function(Location, count, value) { Location = GL.hashtable("uniform").get(Location); - value = new Uint32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 2; + value = new Uint32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniform2fi(Location, value); }, glUniform3fi: function(Location, count, value) { Location = GL.hashtable("uniform").get(Location); - value = new Uint32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 3; + value = new Uint32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniform3fi(Location, value); }, glUniform4fi: function(Location, count, value) { Location = GL.hashtable("uniform").get(Location); - value = new Uint32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 4; + value = new Uint32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniform4fi(Location, value); }, glUniformMatrix2fv: function(Location, count, transpose, value) { Location = GL.hashtable("uniform").get(Location); - value = new Float32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 4; + value = new Float32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniformMatrix2fv(Location, transpose, value); }, glUniformMatrix3fv: function(Location, count, transpose, value) { Location = GL.hashtable("uniform").get(Location); - value = new Float32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 9; + value = new Float32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniformMatrix3fv(Location, transpose, value); }, glUniformMatrix4fv: function(Location, count, transpose, value) { Location = GL.hashtable("uniform").get(Location); - value = new Float32Array(Array_copy(value, value + count*4)); // TODO: optimize + count *= 16; + value = new Float32Array(Array_copy(value, count*4)); // TODO: optimize Module.ctx.uniformMatrix4fv(Location, transpose, value); }, |