diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/analyzer.js | 4 | ||||
-rw-r--r-- | src/jsifier.js | 16 | ||||
-rw-r--r-- | src/library.js | 13 | ||||
-rw-r--r-- | src/library_browser.js | 7 | ||||
-rw-r--r-- | src/library_gl.js | 58 | ||||
-rw-r--r-- | src/modules.js | 16 | ||||
-rw-r--r-- | src/parseTools.js | 49 | ||||
-rw-r--r-- | src/preamble.js | 14 | ||||
-rw-r--r-- | src/settings.js | 17 |
9 files changed, 132 insertions, 62 deletions
diff --git a/src/analyzer.js b/src/analyzer.js index adc615fb..c930231f 100644 --- a/src/analyzer.js +++ b/src/analyzer.js @@ -684,9 +684,9 @@ function analyzer(data, sidePass) { params: [(signed && j + whole > sourceElements.length) ? signedKeepAlive : null], type: 'i32', }; - if (j == 0 && isUnsignedOp(value.op) && sourceBits < 32) { + if (j == 0 && sourceBits < 32) { // zext sign correction - result.ident = makeSignOp(result.ident, 'i' + sourceBits, 'un', 1, 1); + result.ident = makeSignOp(result.ident, 'i' + sourceBits, isUnsignedOp(value.op) ? 'un' : 're', 1, 1); } if (fraction != 0) { var other = { diff --git a/src/jsifier.js b/src/jsifier.js index 71975b9d..ff43c8c6 100644 --- a/src/jsifier.js +++ b/src/jsifier.js @@ -505,9 +505,9 @@ function JSify(data, functionsOnly, givenFunctions) { item.JS = ''; } else if (LibraryManager.library.hasOwnProperty(shortident)) { item.JS = addFromLibrary(shortident); - } else { + } else if (!LibraryManager.library.hasOwnProperty(shortident + '__inline')) { item.JS = 'var ' + item.ident + '; // stub for ' + item.ident; - if (WARN_ON_UNDEFINED_SYMBOLS) { + if (WARN_ON_UNDEFINED_SYMBOLS || ASM_JS) { // always warn on undefs in asm, since it breaks validation warn('Unresolved symbol: ' + item.ident); } } @@ -1401,6 +1401,8 @@ function JSify(data, functionsOnly, givenFunctions) { if (ASM_JS) { assert(returnType.search(/\("'\[,/) == -1); // XXX need isFunctionType(type, out) callIdent = '(' + callIdent + ')&{{{ FTM_' + sig + ' }}}'; // the function table mask is set in emscripten.py + } else if (SAFE_DYNCALLS) { + callIdent = '(tempInt=' + callIdent + ',tempInt < 0 || tempInt >= FUNCTION_TABLE.length-1 ? abort("dyncall error") : tempInt)'; } callIdent = Functions.getTable(sig) + '[' + callIdent + ']'; } @@ -1511,7 +1513,7 @@ function JSify(data, functionsOnly, givenFunctions) { print('// ASM_LIBRARY FUNCTIONS'); function fix(f) { // fix indenting to not confuse js optimizer f = f.substr(f.indexOf('f')); // remove initial spaces before 'function' - f = f.substr(0, f.lastIndexOf('\n')+1); // remove spaces and last } + f = f.substr(0, f.lastIndexOf('\n')+1); // remove spaces and last } XXX assumes function has multiple lines return f + '}'; // add unindented } to match function } print(asmLibraryFunctions.map(fix).join('\n')); @@ -1567,9 +1569,11 @@ function JSify(data, functionsOnly, givenFunctions) { var shellParts = read(shellFile).split('{{BODY}}'); print(shellParts[1]); // Print out some useful metadata (for additional optimizations later, like the eliminator) - print('// EMSCRIPTEN_GENERATED_FUNCTIONS: ' + JSON.stringify(keys(Functions.implementedFunctions).filter(function(func) { - return IGNORED_FUNCTIONS.indexOf(func.ident) < 0; - })) + '\n'); + if (EMIT_GENERATED_FUNCTIONS) { + print('// EMSCRIPTEN_GENERATED_FUNCTIONS: ' + JSON.stringify(keys(Functions.implementedFunctions).filter(function(func) { + return IGNORED_FUNCTIONS.indexOf(func.ident) < 0; + })) + '\n'); + } PassManager.serialize(); diff --git a/src/library.js b/src/library.js index d8f98d73..d0f73fdd 100644 --- a/src/library.js +++ b/src/library.js @@ -4525,11 +4525,16 @@ LibraryManager.library = { return 0; }, + memcmp__asm: 'true', + memcmp__sig: 'iiii', memcmp: function(p1, p2, num) { - for (var i = 0; i < num; i++) { - var v1 = {{{ makeGetValue('p1', 'i', 'i8', 0, 1) }}}; - var v2 = {{{ makeGetValue('p2', 'i', 'i8', 0, 1) }}}; - if (v1 != v2) return v1 > v2 ? 1 : -1; + p1 = p1|0; p2 = p2|0; num = num|0; + var i = 0, v1 = 0, v2 = 0; + while ((i|0) < (num|0)) { + var v1 = {{{ makeGetValueAsm('p1', 'i', 'i8', true) }}}; + var v2 = {{{ makeGetValueAsm('p2', 'i', 'i8', true) }}}; + if ((v1|0) != (v2|0)) return ((v1|0) > (v2|0) ? 1 : -1)|0; + i = (i+1)|0; } return 0; }, diff --git a/src/library_browser.js b/src/library_browser.js index e9396d69..5b19a360 100644 --- a/src/library_browser.js +++ b/src/library_browser.js @@ -204,7 +204,12 @@ mergeInto(LibraryManager.library, { var ctx; try { if (useWebGL) { - ctx = canvas.getContext('experimental-webgl', { alpha: false }); + ctx = canvas.getContext('experimental-webgl', { + alpha: false, +#if GL_TESTING + preserveDrawingBuffer: true +#endif + }); } else { ctx = canvas.getContext('2d'); } diff --git a/src/library_gl.js b/src/library_gl.js index 8fbe48ac..a20eccf6 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -996,6 +996,7 @@ var LibraryGL = { // VAO support vaos: [], currentVao: null, + enabledVertexAttribArrays: {}, // helps with vao cleanups init: function() { GLEmulation.fogColor = new Float32Array(4); @@ -1410,12 +1411,14 @@ var LibraryGL = { var glEnableVertexAttribArray = _glEnableVertexAttribArray; _glEnableVertexAttribArray = function(index) { glEnableVertexAttribArray(index); + GLEmulation.enabledVertexAttribArrays[index] = 1; if (GLEmulation.currentVao) GLEmulation.currentVao.enabledVertexAttribArrays[index] = 1; }; var glDisableVertexAttribArray = _glDisableVertexAttribArray; _glDisableVertexAttribArray = function(index) { glDisableVertexAttribArray(index); + delete GLEmulation.enabledVertexAttribArrays[index]; if (GLEmulation.currentVao) delete GLEmulation.currentVao.enabledVertexAttribArrays[index]; }; @@ -1489,6 +1492,9 @@ var LibraryGL = { case 'glIsFramebuffer': ret = {{{ Functions.getIndex('_glIsFramebuffer', true) }}}; break; case 'glCheckFramebufferStatus': ret = {{{ Functions.getIndex('_glCheckFramebufferStatus', true) }}}; break; case 'glRenderbufferStorage': ret = {{{ Functions.getIndex('_glRenderbufferStorage', true) }}}; break; + case 'glGenVertexArrays': ret = {{{ Functions.getIndex('_glGenVertexArrays', true) }}}; break; + case 'glDeleteVertexArrays': ret = {{{ Functions.getIndex('_glDeleteVertexArrays', true) }}}; break; + case 'glBindVertexArray': ret = {{{ Functions.getIndex('_glBindVertexArray', true) }}}; break; } if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name); return ret; @@ -1912,27 +1918,35 @@ var LibraryGL = { } // If the array buffer is unchanged and the renderer as well, then we can avoid all the work here - // XXX We use some heuristics here, and this may not work in all cases. Try disabling this if you - // have odd glitches (by setting canSkip always to 0, or even cleaning up the renderer right - // after rendering) + // XXX We use some heuristics here, and this may not work in all cases. Try disabling GL_UNSAFE_OPTS if you + // have odd glitches +#if GL_UNSAFE_OPTS var lastRenderer = GL.immediate.lastRenderer; var canSkip = this == lastRenderer && arrayBuffer == GL.immediate.lastArrayBuffer && (GL.currProgram || this.program) == GL.immediate.lastProgram && !GL.immediate.matricesModified; if (!canSkip && lastRenderer) lastRenderer.cleanup(); +#endif if (!GL.currArrayBuffer) { // Bind the array buffer and upload data after cleaning up the previous renderer +#if GL_UNSAFE_OPTS + // Potentially unsafe, since lastArrayBuffer might not reflect the true array buffer in code that mixes immediate/non-immediate if (arrayBuffer != GL.immediate.lastArrayBuffer) { +#endif Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, arrayBuffer); +#if GL_UNSAFE_OPTS } +#endif Module.ctx.bufferSubData(Module.ctx.ARRAY_BUFFER, start, GL.immediate.vertexData.subarray(start >> 2, end >> 2)); } +#if GL_UNSAFE_OPTS if (canSkip) return; GL.immediate.lastRenderer = this; GL.immediate.lastArrayBuffer = arrayBuffer; GL.immediate.lastProgram = GL.currProgram || this.program; GL.immediate.matricesModified = false; +#endif if (!GL.currProgram) { Module.ctx.useProgram(this.program); @@ -2008,9 +2022,11 @@ var LibraryGL = { Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, null); } +#if GL_UNSAFE_OPTS GL.immediate.lastRenderer = null; GL.immediate.lastArrayBuffer = null; GL.immediate.lastProgram = null; +#endif GL.immediate.matricesModified = true; } }; @@ -2255,6 +2271,10 @@ var LibraryGL = { if (emulatedElementArrayBuffer) { Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, GL.buffers[GL.currElementArrayBuffer] || null); } + +#if GL_UNSAFE_OPTS == 0 + renderer.cleanup(); +#endif } }, @@ -2489,9 +2509,11 @@ var LibraryGL = { if (disable && GL.immediate.enabledClientAttributes[attrib]) { GL.immediate.enabledClientAttributes[attrib] = false; GL.immediate.totalEnabledClientAttributes--; + if (GLEmulation.currentVao) delete GLEmulation.currentVao.enabledClientStates[cap]; } else if (!disable && !GL.immediate.enabledClientAttributes[attrib]) { GL.immediate.enabledClientAttributes[attrib] = true; GL.immediate.totalEnabledClientAttributes++; + if (GLEmulation.currentVao) GLEmulation.currentVao.enabledClientStates[cap] = 1; } GL.immediate.modifiedClientAttributes = true; }, @@ -2520,6 +2542,7 @@ var LibraryGL = { // Vertex array object (VAO) support. TODO: when the WebGL extension is popular, use that and remove this code and GL.vaos glGenVertexArrays__deps: ['$GLEMulation'], + glGenVertexArrays__sig: ['vii'], glGenVertexArrays: function(n, vaos) { for (var i = 0; i < n; i++) { var id = GL.getNewId(GLEmulation.vaos); @@ -2529,10 +2552,12 @@ var LibraryGL = { elementArrayBuffer: 0, enabledVertexAttribArrays: {}, vertexAttribPointers: {}, + enabledClientStates: {}, }; {{{ makeSetValue('vaos', 'i*4', 'id', 'i32') }}}; } }, + glDeleteVertexArrays__sig: ['vii'], glDeleteVertexArrays: function(n, vaos) { for (var i = 0; i < n; i++) { var id = {{{ makeGetValue('vaos', 'i*4', 'i32') }}}; @@ -2540,10 +2565,22 @@ var LibraryGL = { if (GLEmulation.currentVao && GLEmulation.currentVao.id == id) GLEmulation.currentVao = null; } }, + glBindVertexArray__sig: ['vi'], glBindVertexArray: function(vao) { + // undo vao-related things, wipe the slate clean, both for vao of 0 or an actual vao + GLEmulation.currentVao = null; // make sure the commands we run here are not recorded + if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup(); + _glBindBuffer(Module.ctx.ARRAY_BUFFER, 0); // XXX if one was there before we were bound? + _glBindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, 0); + for (var vaa in GLEmulation.enabledVertexAttribArrays) { + Module.ctx.disableVertexAttribArray(vaa); + } + GLEmulation.enabledVertexAttribArrays = {}; + GL.immediate.enabledClientAttributes = [0, 0]; + GL.immediate.totalEnabledClientAttributes = 0; + GL.immediate.modifiedClientAttributes = true; if (vao) { // replay vao - if (GLEmulation.currentVao) _glBindVertexArray(0); // flush the old one out var info = GLEmulation.vaos[vao]; _glBindBuffer(Module.ctx.ARRAY_BUFFER, info.arrayBuffer); // XXX overwrite current binding? _glBindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, info.elementArrayBuffer); @@ -2553,16 +2590,10 @@ var LibraryGL = { for (var vaa in info.vertexAttribPointers) { _glVertexAttribPointer.apply(null, info.vertexAttribPointers[vaa]); } - GLEmulation.currentVao = info; // set currentVao last, so the commands we ran here were not recorded - } else if (GLEmulation.currentVao) { - // undo vao - var info = GLEmulation.currentVao; - GLEmulation.currentVao = null; // set currentVao first, so the commands we run here are not recorded - _glBindBuffer(Module.ctx.ARRAY_BUFFER, 0); // XXX if one was there before we were bound? - _glBindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, 0); - for (var vaa in info.enabledVertexAttribArrays) { - _glDisableVertexAttribArray(vaa); + for (var attrib in info.enabledClientStates) { + _glEnableClientState(attrib|0); } + GLEmulation.currentVao = info; // set currentVao last, so the commands we ran here were not recorded } }, @@ -2787,6 +2818,7 @@ var LibraryGL = { glGenVertexArraysOES: 'glGenVertexArrays', glDeleteVertexArraysOES: 'glDeleteVertexArrays', glBindVertexArrayOES: 'glBindVertexArray', + glFramebufferTexture2DOES: 'glFramebufferTexture2D' }; // Simple pass-through functions. Starred ones have return values. [X] ones have X in the C name but not in the JS name diff --git a/src/modules.js b/src/modules.js index 695abbe7..7f8a959b 100644 --- a/src/modules.js +++ b/src/modules.js @@ -330,6 +330,22 @@ var Functions = { } } } + if (SAFE_DYNCALLS) { + assert(!ASM_JS, 'cannot emit safe dyncalls in asm'); + for (var j = 0; j < table.length; j++) { + if (table[j] == 0) { + table[j] = "function() { abort('dyncall error') }"; + } + } + } + if (table.length > 20) { + // add some newlines in the table, for readability + var j = 10; + while (j+10 < table.length) { + table[j] += '\n'; + j += 10; + } + } var indices = table.toString().replace('"', ''); if (BUILD_AS_SHARED_LIB) { // Shared libraries reuse the parent's function table. diff --git a/src/parseTools.js b/src/parseTools.js index ca9ad40a..6e0d6e32 100644 --- a/src/parseTools.js +++ b/src/parseTools.js @@ -103,6 +103,11 @@ function isNiceIdent(ident, loose) { } } +function isJSVar(ident) { + return /^\(?[$_]?[\w$_\d ]*\)+$/.test(ident); + +} + function isStructPointerType(type) { // This test is necessary for clang - in llvm-gcc, we // could check for %struct. The downside is that %1 can @@ -988,7 +993,8 @@ function getHeapOffset(offset, type, forceAsm) { if (shifts != 0) { return '(' + offset + '>>' + shifts + ')'; } else { - return offset; + // we need to guard against overflows here, HEAP[U]8 expects a guaranteed int + return isJSVar(offset) ? offset : '(' + offset + '|0)'; } } } @@ -1038,20 +1044,6 @@ function asmCoercion(value, type, signedness) { } } -var TWO_TWENTY = Math.pow(2, 20); - -function asmMultiplyI32(a, b) { - // special-case: there is no integer multiply in asm, because there is no true integer - // multiply in JS. While we wait for Math.imul, do double multiply - if ((isNumber(a) && Math.abs(a) < TWO_TWENTY) || (isNumber(b) && Math.abs(b) < TWO_TWENTY)) { - return '(((' + a + ')*(' + b + '))&-1)'; // small enough to emit directly as a multiply - } - if (USE_MATH_IMUL) { - return 'Math.imul(' + a + ',' + b + ')'; - } - return '(~~(+((' + a + ')|0) * +((' + b + ')|0)))'; -} - function asmFloatToInt(x) { return '(~~(' + x + '))'; } @@ -1145,8 +1137,8 @@ function makeGetValue(ptr, pos, type, noNeedFirst, unsigned, ignore, align, noSa } } -function makeGetValueAsm(ptr, pos, type) { - return makeGetValue(ptr, pos, type, null, null, null, null, null, true); +function makeGetValueAsm(ptr, pos, type, unsigned) { + return makeGetValue(ptr, pos, type, null, unsigned, null, null, null, true); } function indexizeFunctions(value, type) { @@ -1364,9 +1356,11 @@ function makeHEAPView(which, start, end) { var PLUS_MUL = set('+', '*'); var MUL_DIV = set('*', '/'); var PLUS_MINUS = set('+', '-'); +var TWO_TWENTY = Math.pow(2, 20); // Given two values and an operation, returns the result of that operation. // Tries to do as much as possible at compile time. +// Leaves overflows etc. unhandled, *except* for integer multiply, in order to be efficient with Math.imul function getFastValue(a, op, b, type) { a = a.toString(); b = b.toString(); @@ -1402,8 +1396,14 @@ function getFastValue(a, op, b, type) { return '(' + a + '<<' + shifts + ')'; } } - if (ASM_JS && !(type in Runtime.FLOAT_TYPES)) { - return asmMultiplyI32(a, b); // unoptimized multiply, do it using asm.js's special multiply operation + if (!(type in Runtime.FLOAT_TYPES)) { + // if guaranteed small enough to not overflow into a double, do a normal multiply + var bits = getBits(type) || 32; // default is 32-bit multiply for things like getelementptr indexes + // Note that we can emit simple multiple in non-asm.js mode, but asm.js will not parse "16-bit" multiple, so must do imul there + if ((isNumber(a) && Math.abs(a) < TWO_TWENTY) || (isNumber(b) && Math.abs(b) < TWO_TWENTY) || (bits < 32 && !ASM_JS)) { + return '(((' + a + ')*(' + b + '))&' + ((Math.pow(2, bits)-1)|0) + ')'; // keep a non-eliminatable coercion directly on this + } + return 'Math.imul(' + a + ',' + b + ')'; } } else { if (a == '0') { @@ -1548,7 +1548,7 @@ function makePointer(slab, pos, allocator, type, ptr) { var ret = ''; var index = 0; while (index < array.length) { - ret = (ret ? ret + '.concat(' : '') + '[' + array.slice(index, index + chunkSize).map(JSON.stringify) + ']' + (ret ? ')' : ''); + ret = (ret ? ret + '.concat(' : '') + '[' + array.slice(index, index + chunkSize).map(JSON.stringify) + ']' + (ret ? ')\n' : ''); index += chunkSize; } return ret; @@ -2130,14 +2130,7 @@ function processMathop(item) { case 'add': return handleOverflow(getFastValue(idents[0], '+', idents[1], item.type), bits); case 'sub': return handleOverflow(getFastValue(idents[0], '-', idents[1], item.type), bits); case 'sdiv': case 'udiv': return makeRounding(getFastValue(idents[0], '/', idents[1], item.type), bits, op[0] === 's'); - case 'mul': { - if (bits == 32 && PRECISE_I32_MUL) { - Types.preciseI64MathUsed = true; - return '(i64Math' + (ASM_JS ? '_' : '.') + 'multiply(' + asmCoercion(idents[0], 'i32') + ',0,' + asmCoercion(idents[1], 'i32') + ',0),' + makeGetValue('tempDoublePtr', 0, 'i32') + ')'; - } else { - return '((' +getFastValue(idents[0], '*', idents[1], item.type) + ')&-1)'; // force a non-eliminatable coercion here, to prevent a double result from leaking - } - } + case 'mul': return getFastValue(idents[0], '*', idents[1], item.type); // overflow handling is already done in getFastValue for '*' case 'urem': case 'srem': return getFastValue(idents[0], '%', idents[1], item.type); case 'or': { if (bits > 32) { diff --git a/src/preamble.js b/src/preamble.js index 503b09f1..a7731e7f 100644 --- a/src/preamble.js +++ b/src/preamble.js @@ -742,6 +742,20 @@ Module['writeArrayToMemory'] = writeArrayToMemory; {{{ unSign }}} {{{ reSign }}} +#if PRECISE_I32_MUL +if (!Math.imul) Math.imul = function(a, b) { + var ah = a >>> 16; + var al = a & 0xffff; + var bh = b >>> 16; + var bl = b & 0xffff; + return (al*bl + ((ah*bl + al*bh) << 16))|0; +}; +#else +Math.imul = function(a, b) { + return (a*b)|0; // fast but imprecise +}; +#endif + // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like diff --git a/src/settings.js b/src/settings.js index d036822f..308afddc 100644 --- a/src/settings.js +++ b/src/settings.js @@ -92,13 +92,9 @@ var PRECISE_I64_MATH = 1; // If enabled, i64 addition etc. is emulated - which i // that we can't know at compile time that 64-bit math is needed. For example, if you // print 64-bit values with printf, but never add them, we can't know at compile time // and you need to set this to 2. -var PRECISE_I32_MUL = 0; // If enabled, i64 math is done in i32 multiplication. This is necessary if the values - // exceed the JS double-integer limit of ~52 bits. This option can normally be disabled - // because generally i32 multiplication works ok without it, and enabling it has a big - // impact on performance. - // Note that you can hand-optimize your code to avoid the need for this: If you do - // multiplications that actually need 64-bit precision inside 64-bit values, things - // will work properly. (Unless the LLVM optimizer turns them into 32-bit values?) +var PRECISE_I32_MUL = 1; // If enabled, i32 multiplication is done with full precision, which means it is + // correct even if the value exceeds the JS double-integer limit of ~52 bits (otherwise, + // rounding will occur above that range). var CLOSURE_ANNOTATIONS = 0; // If set, the generated code will be annotated for the closure // compiler. This potentially lets closure optimize the code better. @@ -132,6 +128,8 @@ var SAFE_HEAP = 0; // Check each write to the heap, for example, this will give // that 3 is the option you usually want here. var SAFE_HEAP_LOG = 0; // Log out all SAFE_HEAP operations +var SAFE_DYNCALLS = 0; // Show stack traces on missing function pointer/virtual method calls + var ASM_HEAP_LOG = 0; // Simple heap logging, like SAFE_HEAP_LOG but cheaper, and in asm.js var CORRUPTION_CHECK = 0; // When enabled, will emit a buffer area at the beginning and @@ -162,7 +160,9 @@ var SOCKET_DEBUG = 0; // Log out socket/network data transfer. var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime // option, in this case GL.debug. +var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead) var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are +var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you // are compiling does not actually rely on catching exceptions (but the @@ -324,12 +324,13 @@ var BENCHMARK = 0; // If 1, will just time how long main() takes to execute, and var ASM_JS = 0; // If 1, generate code in asm.js format. XXX This is highly experimental, // and will not work on most codebases yet. It is NOT recommended that you // try this yet. -var USE_MATH_IMUL = 0; // If 1, use Math.imul when useful var EXPLICIT_ZEXT = 0; // If 1, generate an explicit conversion of zext i1 to i32, using ?: var NECESSARY_BLOCKADDRS = []; // List of (function, block) for all block addresses that are taken. +var EMIT_GENERATED_FUNCTIONS = 0; // whether to emit the list of generated functions, needed for external JS optimization passes + // Compiler debugging options var DEBUG_TAGS_SHOWING = []; // Some useful items: |