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-rw-r--r--src/deps_info.json7
-rw-r--r--src/jsifier.js56
-rw-r--r--src/library.js100
-rw-r--r--src/library_browser.js12
-rw-r--r--src/library_egl.js2
-rw-r--r--src/library_gl.js198
-rw-r--r--src/library_idbfs.js2
-rw-r--r--src/library_sdl.js31
-rw-r--r--src/preamble.js4
-rw-r--r--src/settings.js14
10 files changed, 178 insertions, 248 deletions
diff --git a/src/deps_info.json b/src/deps_info.json
new file mode 100644
index 00000000..b38ffd00
--- /dev/null
+++ b/src/deps_info.json
@@ -0,0 +1,7 @@
+{
+ "uuid_compare": ["memcmp"],
+ "SDL_Init": ["malloc", "free"],
+ "SDL_GL_GetProcAddress": ["emscripten_GetProcAddress"],
+ "eglGetProcAddress": ["emscripten_GetProcAddress"]
+}
+
diff --git a/src/jsifier.js b/src/jsifier.js
index ab5440f7..6742f504 100644
--- a/src/jsifier.js
+++ b/src/jsifier.js
@@ -224,6 +224,7 @@ function JSify(data, functionsOnly) {
// globalVariable
function globalVariableHandler(item) {
+
function needsPostSet(value) {
if (typeof value !== 'string') return false;
// (' is ok, as it is something we can indexize later into a concrete int: ('{{ FI_ ...
@@ -274,7 +275,9 @@ function JSify(data, functionsOnly) {
constant = Runtime.alignMemory(calcAllocatedSize(item.type));
} else {
if (item.external) {
- if (Runtime.isNumberType(item.type) || isPointerType(item.type)) {
+ if (LibraryManager.library[item.ident.slice(1)]) {
+ constant = LibraryManager.library[item.ident.slice(1)];
+ } else if (Runtime.isNumberType(item.type) || isPointerType(item.type)) {
constant = zeros(Runtime.getNativeFieldSize(item.type));
} else {
constant = makeEmptyStruct(item.type);
@@ -282,22 +285,23 @@ function JSify(data, functionsOnly) {
} else {
constant = parseConst(item.value, item.type, item.ident);
}
- assert(typeof constant === 'object');//, [typeof constant, JSON.stringify(constant), item.external]);
// This is a flattened object. We need to find its idents, so they can be assigned to later
- var structTypes = null;
- constant.forEach(function(value, i) {
- if (needsPostSet(value)) { // ident, or expression containing an ident
- if (!structTypes) structTypes = generateStructTypes(item.type);
- itemsDict.GlobalVariablePostSet.push({
- intertype: 'GlobalVariablePostSet',
- JS: makeSetValue(makeGlobalUse(item.ident), i, value, structTypes[i], false, true) + ';' // ignore=true, since e.g. rtti and statics cause lots of safe_heap errors
- });
- constant[i] = '0';
- } else {
- if (typeof value === 'string') constant[i] = deParenCarefully(value);
- }
- });
+ if (typeof constant === 'object') {
+ var structTypes = null;
+ constant.forEach(function(value, i) {
+ if (needsPostSet(value)) { // ident, or expression containing an ident
+ if (!structTypes) structTypes = generateStructTypes(item.type);
+ itemsDict.GlobalVariablePostSet.push({
+ intertype: 'GlobalVariablePostSet',
+ JS: makeSetValue(makeGlobalUse(item.ident), i, value, structTypes[i], false, true) + ';' // ignore=true, since e.g. rtti and statics cause lots of safe_heap errors
+ });
+ constant[i] = '0';
+ } else {
+ if (typeof value === 'string') constant[i] = deParenCarefully(value);
+ }
+ });
+ }
if (item.external) {
// External variables in shared libraries should not be declared as
@@ -312,14 +316,18 @@ function JSify(data, functionsOnly) {
}
// ensure alignment
- var extra = Runtime.alignMemory(constant.length) - constant.length;
- if (item.ident.substr(0, 5) == '__ZTV') extra += Runtime.alignMemory(QUANTUM_SIZE);
- while (extra-- > 0) constant.push(0);
+ if (typeof constant === 'object') {
+ var extra = Runtime.alignMemory(constant.length) - constant.length;
+ if (item.ident.substr(0, 5) == '__ZTV') extra += Runtime.alignMemory(QUANTUM_SIZE);
+ while (extra-- > 0) constant.push(0);
+ }
}
// NOTE: This is the only place that could potentially create static
// allocations in a shared library.
- constant = makePointer(constant, null, allocator, item.type, index);
+ if (typeof constant !== 'string') {
+ constant = makePointer(constant, null, allocator, item.type, index);
+ }
var js = (index !== null ? '' : item.ident + '=') + constant;
if (js) js += ';';
@@ -491,12 +499,8 @@ function JSify(data, functionsOnly) {
if (!LINKABLE && !LibraryManager.library.hasOwnProperty(shortident) && !LibraryManager.library.hasOwnProperty(shortident + '__inline')) {
if (ERROR_ON_UNDEFINED_SYMBOLS) error('unresolved symbol: ' + shortident);
else if (VERBOSE || WARN_ON_UNDEFINED_SYMBOLS) warn('unresolved symbol: ' + shortident);
- if (ASM_JS) {
- // emit a stub that will fail during runtime. this allows asm validation to succeed.
- LibraryManager.library[shortident] = new Function("Module['printErr']('missing function: " + shortident + "'); abort(-1);");
- } else {
- cancel = true; // emit nothing, not even var X = undefined;
- }
+ // emit a stub that will fail at runtime
+ LibraryManager.library[shortident] = new Function("Module['printErr']('missing function: " + shortident + "'); abort(-1);");
}
item.JS = cancel ? ';' : addFromLibrary(shortident);
}
@@ -1844,7 +1848,7 @@ function JSify(data, functionsOnly) {
// rest of the output that we started to print out earlier (see comment on the
// "Final shape that will be created").
if (PRECISE_I64_MATH && Types.preciseI64MathUsed) {
- if (!INCLUDE_FULL_LIBRARY && !SIDE_MODULE) {
+ if (!INCLUDE_FULL_LIBRARY && !SIDE_MODULE && !BUILD_AS_SHARED_LIB) {
// first row are utilities called from generated code, second are needed from fastLong
['i64Add', 'i64Subtract', 'bitshift64Shl', 'bitshift64Lshr', 'bitshift64Ashr',
'llvm_ctlz_i32', 'llvm_cttz_i32'].forEach(function(func) {
diff --git a/src/library.js b/src/library.js
index d24f1f75..db9b891c 100644
--- a/src/library.js
+++ b/src/library.js
@@ -1642,8 +1642,8 @@ LibraryManager.library = {
for (var i = 0; i < maxx; i++) {
next = get();
{{{ makeSetValue('argPtr++', 0, 'next', 'i8') }}};
+ if (next === 0) return i > 0 ? fields : fields-1; // we failed to read the full length of this field
}
- if (next === 0) return fields-1; // we failed to read this field
formatIndex += nextC - formatIndex + 1;
continue;
}
@@ -3463,7 +3463,7 @@ LibraryManager.library = {
rand_r: function(seedp) {
seedp = seedp|0;
var val = 0;
- val = ((Math_imul({{{ makeGetValueAsm('seedp', 0, 'i32') }}}, 31010991)|0) + 0x676e6177 ) & {{{ cDefine('RAND_MAX') }}};
+ val = ((Math_imul({{{ makeGetValueAsm('seedp', 0, 'i32') }}}, 31010991)|0) + 0x676e6177 ) & {{{ cDefine('RAND_MAX') }}}; // assumes RAND_MAX is in bit mask form (power of 2 minus 1)
{{{ makeSetValueAsm('seedp', 0, 'val', 'i32') }}};
return val|0;
},
@@ -3515,11 +3515,18 @@ LibraryManager.library = {
return ret;
},
+ emscripten_memcpy_big: function(dest, src, num) {
+ HEAPU8.set(HEAPU8.subarray(src, src+num), dest);
+ return dest;
+ },
+
memcpy__asm: true,
memcpy__sig: 'iiii',
+ memcpy__deps: ['emscripten_memcpy_big'],
memcpy: function(dest, src, num) {
dest = dest|0; src = src|0; num = num|0;
var ret = 0;
+ if ((num|0) >= 4096) return _emscripten_memcpy_big(dest|0, src|0, num|0)|0;
ret = dest|0;
if ((dest&3) == (src&3)) {
while (dest & 3) {
@@ -3759,79 +3766,6 @@ LibraryManager.library = {
return pdest;
},
- strcmp__deps: ['strncmp'],
- strcmp: function(px, py) {
- return _strncmp(px, py, TOTAL_MEMORY);
- },
- // We always assume ASCII locale.
- strcoll: 'strcmp',
- strcoll_l__deps: ['strcoll'],
- strcoll_l: function(px, py) {
- return _strcoll(px, py); // no locale support yet
- },
-
- strcasecmp__asm: true,
- strcasecmp__sig: 'iii',
- strcasecmp__deps: ['strncasecmp'],
- strcasecmp: function(px, py) {
- px = px|0; py = py|0;
- return _strncasecmp(px, py, -1)|0;
- },
-
- strncmp: function(px, py, n) {
- var i = 0;
- while (i < n) {
- var x = {{{ makeGetValue('px', 'i', 'i8', 0, 1) }}};
- var y = {{{ makeGetValue('py', 'i', 'i8', 0, 1) }}};
- if (x == y && x == 0) return 0;
- if (x == 0) return -1;
- if (y == 0) return 1;
- if (x == y) {
- i ++;
- continue;
- } else {
- return x > y ? 1 : -1;
- }
- }
- return 0;
- },
-
- strncasecmp__asm: true,
- strncasecmp__sig: 'iiii',
- strncasecmp__deps: ['tolower'],
- strncasecmp: function(px, py, n) {
- px = px|0; py = py|0; n = n|0;
- var i = 0, x = 0, y = 0;
- while ((i>>>0) < (n>>>0)) {
- x = _tolower({{{ makeGetValueAsm('px', 'i', 'i8', 0, 1) }}})|0;
- y = _tolower({{{ makeGetValueAsm('py', 'i', 'i8', 0, 1) }}})|0;
- if (((x|0) == (y|0)) & ((x|0) == 0)) return 0;
- if ((x|0) == 0) return -1;
- if ((y|0) == 0) return 1;
- if ((x|0) == (y|0)) {
- i = (i + 1)|0;
- continue;
- } else {
- return ((x>>>0) > (y>>>0) ? 1 : -1)|0;
- }
- }
- return 0;
- },
-
- memcmp__asm: true,
- memcmp__sig: 'iiii',
- memcmp: function(p1, p2, num) {
- p1 = p1|0; p2 = p2|0; num = num|0;
- var i = 0, v1 = 0, v2 = 0;
- while ((i|0) < (num|0)) {
- v1 = {{{ makeGetValueAsm('p1', 'i', 'i8', true) }}};
- v2 = {{{ makeGetValueAsm('p2', 'i', 'i8', true) }}};
- if ((v1|0) != (v2|0)) return ((v1|0) > (v2|0) ? 1 : -1)|0;
- i = (i+1)|0;
- }
- return 0;
- },
-
memchr: function(ptr, chr, num) {
chr = unSign(chr);
for (var i = 0; i < num; i++) {
@@ -4684,6 +4618,8 @@ LibraryManager.library = {
_ZTIv: [0], // void
_ZTIPv: [0], // void*
+ _ZTISt9exception: [0], // typeinfo for std::exception
+
llvm_uadd_with_overflow_i8: function(x, y) {
x = x & 0xff;
y = y & 0xff;
@@ -7423,20 +7359,10 @@ LibraryManager.library = {
// netinet/in.h
// ==========================================================================
- _in6addr_any:
+ in6addr_any:
'allocate([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], "i8", ALLOC_STATIC)',
- _in6addr_loopback:
+ in6addr_loopback:
'allocate([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1], "i8", ALLOC_STATIC)',
- _in6addr_linklocal_allnodes:
- 'allocate([255,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1], "i8", ALLOC_STATIC)',
- _in6addr_linklocal_allrouters:
- 'allocate([255,2,0,0,0,0,0,0,0,0,0,0,0,0,0,2], "i8", ALLOC_STATIC)',
- _in6addr_interfacelocal_allnodes:
- 'allocate([255,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1], "i8", ALLOC_STATIC)',
- _in6addr_interfacelocal_allrouters:
- 'allocate([255,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2], "i8", ALLOC_STATIC)',
- _in6addr_sitelocal_allrouters:
- 'allocate([255,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2], "i8", ALLOC_STATIC)',
// ==========================================================================
// netdb.h
diff --git a/src/library_browser.js b/src/library_browser.js
index 458a8dd2..5d53b867 100644
--- a/src/library_browser.js
+++ b/src/library_browser.js
@@ -13,6 +13,7 @@ mergeInto(LibraryManager.library, {
$Browser: {
mainLoop: {
scheduler: null,
+ method: '',
shouldPause: false,
paused: false,
queue: [],
@@ -784,6 +785,11 @@ mergeInto(LibraryManager.library, {
GL.newRenderingFrameStarted();
#endif
+ if (Browser.mainLoop.method === 'timeout' && Module.ctx) {
+ Module.printErr('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
+ Browser.mainLoop.method = ''; // just warn once per call to set main loop
+ }
+
if (Module['preMainLoop']) {
Module['preMainLoop']();
}
@@ -814,11 +820,13 @@ mergeInto(LibraryManager.library, {
if (fps && fps > 0) {
Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler() {
setTimeout(Browser.mainLoop.runner, 1000/fps); // doing this each time means that on exception, we stop
- }
+ };
+ Browser.mainLoop.method = 'timeout';
} else {
Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler() {
Browser.requestAnimationFrame(Browser.mainLoop.runner);
- }
+ };
+ Browser.mainLoop.method = 'rAF';
}
Browser.mainLoop.scheduler();
diff --git a/src/library_egl.js b/src/library_egl.js
index 11cf8951..69dd266d 100644
--- a/src/library_egl.js
+++ b/src/library_egl.js
@@ -555,7 +555,7 @@ var LibraryEGL = {
eglGetProcAddress__deps: ['emscripten_GetProcAddress'],
eglGetProcAddress: function(name_) {
- return _emscripten_GetProcAddress(Pointer_stringify(name_));
+ return _emscripten_GetProcAddress(name_);
},
};
diff --git a/src/library_gl.js b/src/library_gl.js
index 0a30292a..e3442a8a 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -210,6 +210,7 @@ var LibraryGL = {
}
},
+#if LEGACY_GL_EMULATION
// Find a token in a shader source string
findToken: function(source, token) {
function isIdentChar(ch) {
@@ -238,6 +239,7 @@ var LibraryGL = {
} while (true);
return false;
},
+#endif
getSource: function(shader, count, string, length) {
var source = '';
@@ -255,6 +257,7 @@ var LibraryGL = {
}
source += frag;
}
+#if LEGACY_GL_EMULATION
// Let's see if we need to enable the standard derivatives extension
type = GLctx.getShaderParameter(GL.shaders[shader], 0x8B4F /* GL_SHADER_TYPE */);
if (type == 0x8B30 /* GL_FRAGMENT_SHADER */) {
@@ -270,6 +273,7 @@ var LibraryGL = {
#endif
}
}
+#endif
return source;
},
@@ -879,12 +883,12 @@ var LibraryGL = {
glGetTexParameterfv__sig: 'viii',
glGetTexParameterfv: function(target, pname, params) {
- {{{ makeSetValue('params', '0', 'Module.getTexParameter(target, pname)', 'float') }}};
+ {{{ makeSetValue('params', '0', 'GLctx.getTexParameter(target, pname)', 'float') }}};
},
glGetTexParameteriv__sig: 'viii',
glGetTexParameteriv: function(target, pname, params) {
- {{{ makeSetValue('params', '0', 'Module.getTexParameter(target, pname)', 'i32') }}};
+ {{{ makeSetValue('params', '0', 'GLctx.getTexParameter(target, pname)', 'i32') }}};
},
glTexParameterfv__sig: 'viii',
@@ -1544,9 +1548,7 @@ var LibraryGL = {
#endif
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
// Work around a bug in Chromium which causes getShaderInfoLog to return null
- if (!log) {
- log = "";
- }
+ if (!log) log = '(unknown error)';
log = log.substr(0, maxLength - 1);
writeStringToMemory(log, infoLog);
if (length) {
@@ -1560,7 +1562,10 @@ var LibraryGL = {
GL.validateGLObjectID(GL.shaders, shader, 'glGetShaderiv', 'shader');
#endif
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
- {{{ makeSetValue('p', '0', 'GLctx.getShaderInfoLog(GL.shaders[shader]).length + 1', 'i32') }}};
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ // Work around a bug in Chromium which causes getShaderInfoLog to return null
+ if (!log) log = '(unknown error)';
+ {{{ makeSetValue('p', '0', 'log.length + 1', 'i32') }}};
} else {
{{{ makeSetValue('p', '0', 'GLctx.getShaderParameter(GL.shaders[shader], pname)', 'i32') }}};
}
@@ -1849,7 +1854,7 @@ var LibraryGL = {
};
var glEnable = _glEnable;
- _glEnable = function _glEnable(cap) {
+ _glEnable = _emscripten_glEnable = function _glEnable(cap) {
// Clean up the renderer on any change to the rendering state. The optimization of
// skipping renderer setup is aimed at the case of multiple glDraw* right after each other
if (GLImmediate.lastRenderer) GLImmediate.lastRenderer.cleanup();
@@ -1874,7 +1879,7 @@ var LibraryGL = {
};
var glDisable = _glDisable;
- _glDisable = function _glDisable(cap) {
+ _glDisable = _emscripten_glDisable = function _glDisable(cap) {
if (GLImmediate.lastRenderer) GLImmediate.lastRenderer.cleanup();
if (cap == 0x0B60 /* GL_FOG */) {
if (GLEmulation.fogEnabled != false) {
@@ -1895,7 +1900,7 @@ var LibraryGL = {
}
glDisable(cap);
};
- _glIsEnabled = function _glIsEnabled(cap) {
+ _glIsEnabled = _emscripten_glIsEnabled = function _glIsEnabled(cap) {
if (cap == 0x0B60 /* GL_FOG */) {
return GLEmulation.fogEnabled ? 1 : 0;
} else if (!(cap in validCapabilities)) {
@@ -1905,7 +1910,7 @@ var LibraryGL = {
};
var glGetBooleanv = _glGetBooleanv;
- _glGetBooleanv = function _glGetBooleanv(pname, p) {
+ _glGetBooleanv = _emscripten_glGetBooleanv = function _glGetBooleanv(pname, p) {
var attrib = GLEmulation.getAttributeFromCapability(pname);
if (attrib !== null) {
var result = GLImmediate.enabledClientAttributes[attrib];
@@ -1916,7 +1921,7 @@ var LibraryGL = {
};
var glGetIntegerv = _glGetIntegerv;
- _glGetIntegerv = function _glGetIntegerv(pname, params) {
+ _glGetIntegerv = _emscripten_glGetIntegerv = function _glGetIntegerv(pname, params) {
switch (pname) {
case 0x84E2: pname = GLctx.MAX_TEXTURE_IMAGE_UNITS /* fake it */; break; // GL_MAX_TEXTURE_UNITS
case 0x8B4A: { // GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
@@ -1985,7 +1990,7 @@ var LibraryGL = {
};
var glGetString = _glGetString;
- _glGetString = function _glGetString(name_) {
+ _glGetString = _emscripten_glGetString = function _glGetString(name_) {
if (GL.stringCache[name_]) return GL.stringCache[name_];
switch(name_) {
case 0x1F03 /* GL_EXTENSIONS */: // Add various extensions that we can support
@@ -2009,7 +2014,7 @@ var LibraryGL = {
GL.shaderOriginalSources = {};
#endif
var glCreateShader = _glCreateShader;
- _glCreateShader = function _glCreateShader(shaderType) {
+ _glCreateShader = _emscripten_glCreateShader = function _glCreateShader(shaderType) {
var id = glCreateShader(shaderType);
GL.shaderInfos[id] = {
type: shaderType,
@@ -2026,7 +2031,7 @@ var LibraryGL = {
}
var glShaderSource = _glShaderSource;
- _glShaderSource = function _glShaderSource(shader, count, string, length) {
+ _glShaderSource = _emscripten_glShaderSource = function _glShaderSource(shader, count, string, length) {
var source = GL.getSource(shader, count, string, length);
#if GL_DEBUG
console.log("glShaderSource: Input: \n" + source);
@@ -2140,7 +2145,7 @@ var LibraryGL = {
};
var glCompileShader = _glCompileShader;
- _glCompileShader = function _glCompileShader(shader) {
+ _glCompileShader = _emscripten_glCompileShader = function _glCompileShader(shader) {
GLctx.compileShader(GL.shaders[shader]);
#if GL_DEBUG
if (!GLctx.getShaderParameter(GL.shaders[shader], GLctx.COMPILE_STATUS)) {
@@ -2155,14 +2160,14 @@ var LibraryGL = {
GL.programShaders = {};
var glAttachShader = _glAttachShader;
- _glAttachShader = function _glAttachShader(program, shader) {
+ _glAttachShader = _emscripten_glAttachShader = function _glAttachShader(program, shader) {
if (!GL.programShaders[program]) GL.programShaders[program] = [];
GL.programShaders[program].push(shader);
glAttachShader(program, shader);
};
var glDetachShader = _glDetachShader;
- _glDetachShader = function _glDetachShader(program, shader) {
+ _glDetachShader = _emscripten_glDetachShader = function _glDetachShader(program, shader) {
var programShader = GL.programShaders[program];
if (!programShader) {
Module.printErr('WARNING: _glDetachShader received invalid program: ' + program);
@@ -2174,7 +2179,7 @@ var LibraryGL = {
};
var glUseProgram = _glUseProgram;
- _glUseProgram = function _glUseProgram(program) {
+ _glUseProgram = _emscripten_glUseProgram = function _glUseProgram(program) {
#if GL_DEBUG
if (GL.debug) {
Module.printErr('[using program with shaders]');
@@ -2195,7 +2200,7 @@ var LibraryGL = {
}
var glDeleteProgram = _glDeleteProgram;
- _glDeleteProgram = function _glDeleteProgram(program) {
+ _glDeleteProgram = _emscripten_glDeleteProgram = function _glDeleteProgram(program) {
glDeleteProgram(program);
if (program == GL.currProgram) {
GLImmediate.currentRenderer = null; // This changes the FFP emulation shader program, need to recompute that.
@@ -2206,12 +2211,12 @@ var LibraryGL = {
// If attribute 0 was not bound, bind it to 0 for WebGL performance reasons. Track if 0 is free for that.
var zeroUsedPrograms = {};
var glBindAttribLocation = _glBindAttribLocation;
- _glBindAttribLocation = function _glBindAttribLocation(program, index, name) {
+ _glBindAttribLocation = _emscripten_glBindAttribLocation = function _glBindAttribLocation(program, index, name) {
if (index == 0) zeroUsedPrograms[program] = true;
glBindAttribLocation(program, index, name);
};
var glLinkProgram = _glLinkProgram;
- _glLinkProgram = function _glLinkProgram(program) {
+ _glLinkProgram = _emscripten_glLinkProgram = function _glLinkProgram(program) {
if (!(program in zeroUsedPrograms)) {
GLctx.bindAttribLocation(GL.programs[program], 0, 'a_position');
}
@@ -2219,7 +2224,7 @@ var LibraryGL = {
};
var glBindBuffer = _glBindBuffer;
- _glBindBuffer = function _glBindBuffer(target, buffer) {
+ _glBindBuffer = _emscripten_glBindBuffer = function _glBindBuffer(target, buffer) {
glBindBuffer(target, buffer);
if (target == GLctx.ARRAY_BUFFER) {
if (GLEmulation.currentVao) {
@@ -2234,7 +2239,7 @@ var LibraryGL = {
};
var glGetFloatv = _glGetFloatv;
- _glGetFloatv = function _glGetFloatv(pname, params) {
+ _glGetFloatv = _emscripten_glGetFloatv = function _glGetFloatv(pname, params) {
if (pname == 0x0BA6) { // GL_MODELVIEW_MATRIX
HEAPF32.set(GLImmediate.matrix[0/*m*/], params >> 2);
} else if (pname == 0x0BA7) { // GL_PROJECTION_MATRIX
@@ -2257,7 +2262,7 @@ var LibraryGL = {
};
var glHint = _glHint;
- _glHint = function _glHint(target, mode) {
+ _glHint = _emscripten_glHint = function _glHint(target, mode) {
if (target == 0x84EF) { // GL_TEXTURE_COMPRESSION_HINT
return;
}
@@ -2265,21 +2270,21 @@ var LibraryGL = {
};
var glEnableVertexAttribArray = _glEnableVertexAttribArray;
- _glEnableVertexAttribArray = function _glEnableVertexAttribArray(index) {
+ _glEnableVertexAttribArray = _emscripten_glEnableVertexAttribArray = function _glEnableVertexAttribArray(index) {
glEnableVertexAttribArray(index);
GLEmulation.enabledVertexAttribArrays[index] = 1;
if (GLEmulation.currentVao) GLEmulation.currentVao.enabledVertexAttribArrays[index] = 1;
};
var glDisableVertexAttribArray = _glDisableVertexAttribArray;
- _glDisableVertexAttribArray = function _glDisableVertexAttribArray(index) {
+ _glDisableVertexAttribArray = _emscripten_glDisableVertexAttribArray = function _glDisableVertexAttribArray(index) {
glDisableVertexAttribArray(index);
delete GLEmulation.enabledVertexAttribArrays[index];
if (GLEmulation.currentVao) delete GLEmulation.currentVao.enabledVertexAttribArrays[index];
};
var glVertexAttribPointer = _glVertexAttribPointer;
- _glVertexAttribPointer = function _glVertexAttribPointer(index, size, type, normalized, stride, pointer) {
+ _glVertexAttribPointer = _emscripten_glVertexAttribPointer = function _glVertexAttribPointer(index, size, type, normalized, stride, pointer) {
glVertexAttribPointer(index, size, type, normalized, stride, pointer);
if (GLEmulation.currentVao) { // TODO: avoid object creation here? likely not hot though
GLEmulation.currentVao.vertexAttribPointers[index] = [index, size, type, normalized, stride, pointer];
@@ -2311,6 +2316,7 @@ var LibraryGL = {
glGetShaderPrecisionFormat__sig: 'v',
glGetShaderPrecisionFormat: function() { throw 'glGetShaderPrecisionFormat: TODO' },
+ glDeleteObject__deps: ['glDeleteProgram', 'glDeleteShader'],
glDeleteObject__sig: 'vi',
glDeleteObject: function(id) {
if (GL.programs[id]) {
@@ -2321,8 +2327,10 @@ var LibraryGL = {
Module.printErr('WARNING: deleteObject received invalid id: ' + id);
}
},
+ glDeleteObjectARB: 'glDeleteObject',
glGetObjectParameteriv__sig: 'viii',
+ glGetObjectParameteriv__deps: ['glGetProgramiv', 'glGetShaderiv'],
glGetObjectParameteriv: function(id, type, result) {
if (GL.programs[id]) {
if (type == 0x8B84) { // GL_OBJECT_INFO_LOG_LENGTH_ARB
@@ -2343,7 +2351,9 @@ var LibraryGL = {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
},
+ glGetObjectParameterivARB: 'glGetObjectParameteriv',
+ glGetInfoLog__deps: ['glGetProgramInfoLog', 'glGetShaderInfoLog'],
glGetInfoLog__sig: 'viiii',
glGetInfoLog: function(id, maxLength, length, infoLog) {
if (GL.programs[id]) {
@@ -2354,6 +2364,7 @@ var LibraryGL = {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
},
+ glGetInfoLogARB: 'glGetInfoLog',
glBindProgram__sig: 'vii',
glBindProgram: function(type, id) {
@@ -2361,6 +2372,7 @@ var LibraryGL = {
assert(id == 0);
#endif
},
+ glBindProgramARB: 'glBindProgram',
glGetPointerv: function(name, p) {
var attribute;
@@ -4108,7 +4120,7 @@ var LibraryGL = {
// Replace some functions with immediate-mode aware versions. If there are no client
// attributes enabled, and we use webgl-friendly modes (no GL_QUADS), then no need
// for emulation
- _glDrawArrays = function _glDrawArrays(mode, first, count) {
+ _glDrawArrays = _emscripten_glDrawArrays = function _glDrawArrays(mode, first, count) {
if (GLImmediate.totalEnabledClientAttributes == 0 && mode <= 6) {
GLctx.drawArrays(mode, first, count);
return;
@@ -4124,7 +4136,7 @@ var LibraryGL = {
GLImmediate.mode = -1;
};
- _glDrawElements = function _glDrawElements(mode, count, type, indices, start, end) { // start, end are given if we come from glDrawRangeElements
+ _glDrawElements = _emscripten_glDrawElements = function _glDrawElements(mode, count, type, indices, start, end) { // start, end are given if we come from glDrawRangeElements
if (GLImmediate.totalEnabledClientAttributes == 0 && mode <= 6 && GL.currElementArrayBuffer) {
GLctx.drawElements(mode, count, type, indices);
return;
@@ -4164,36 +4176,36 @@ var LibraryGL = {
}
var glActiveTexture = _glActiveTexture;
- _glActiveTexture = function _glActiveTexture(texture) {
+ _glActiveTexture = _emscripten_glActiveTexture = function _glActiveTexture(texture) {
GLImmediate.TexEnvJIT.hook_activeTexture(texture);
glActiveTexture(texture);
};
var glEnable = _glEnable;
- _glEnable = function _glEnable(cap) {
+ _glEnable = _emscripten_glEnable = function _glEnable(cap) {
GLImmediate.TexEnvJIT.hook_enable(cap);
glEnable(cap);
};
var glDisable = _glDisable;
- _glDisable = function _glDisable(cap) {
+ _glDisable = _emscripten_glDisable = function _glDisable(cap) {
GLImmediate.TexEnvJIT.hook_disable(cap);
glDisable(cap);
};
var glTexEnvf = (typeof(_glTexEnvf) != 'undefined') ? _glTexEnvf : function(){};
- _glTexEnvf = function _glTexEnvf(target, pname, param) {
+ _glTexEnvf = _emscripten_glTexEnvf = function _glTexEnvf(target, pname, param) {
GLImmediate.TexEnvJIT.hook_texEnvf(target, pname, param);
// Don't call old func, since we are the implementor.
//glTexEnvf(target, pname, param);
};
var glTexEnvi = (typeof(_glTexEnvi) != 'undefined') ? _glTexEnvi : function(){};
- _glTexEnvi = function _glTexEnvi(target, pname, param) {
+ _glTexEnvi = _emscripten_glTexEnvi = function _glTexEnvi(target, pname, param) {
GLImmediate.TexEnvJIT.hook_texEnvi(target, pname, param);
// Don't call old func, since we are the implementor.
//glTexEnvi(target, pname, param);
};
var glTexEnvfv = (typeof(_glTexEnvfv) != 'undefined') ? _glTexEnvfv : function(){};
- _glTexEnvfv = function _glTexEnvfv(target, pname, param) {
+ _glTexEnvfv = _emscripten_glTexEnvfv = function _glTexEnvfv(target, pname, param) {
GLImmediate.TexEnvJIT.hook_texEnvfv(target, pname, param);
// Don't call old func, since we are the implementor.
//glTexEnvfv(target, pname, param);
@@ -4208,7 +4220,7 @@ var LibraryGL = {
};
var glGetIntegerv = _glGetIntegerv;
- _glGetIntegerv = function _glGetIntegerv(pname, params) {
+ _glGetIntegerv = _emscripten_glGetIntegerv = function _glGetIntegerv(pname, params) {
switch (pname) {
case 0x8B8D: { // GL_CURRENT_PROGRAM
// Just query directly so we're working with WebGL objects.
@@ -4707,6 +4719,7 @@ var LibraryGL = {
// Additional non-GLES rendering calls
+ glDrawRangeElements__deps: ['glDrawElements'],
glDrawRangeElements__sig: 'viiiiii',
glDrawRangeElements: function(mode, start, end, count, type, indices) {
_glDrawElements(mode, count, type, indices, start, end);
@@ -4820,6 +4833,7 @@ var LibraryGL = {
if (GLEmulation.currentVao && GLEmulation.currentVao.id == id) GLEmulation.currentVao = null;
}
},
+ glBindVertexArray__deps: ['glBindBuffer', 'glEnableVertexAttribArray', 'glVertexAttribPointer', 'glEnableClientState'],
glBindVertexArray__sig: 'vi',
glBindVertexArray: function(vao) {
// undo vao-related things, wipe the slate clean, both for vao of 0 or an actual vao
@@ -5027,39 +5041,11 @@ var LibraryGL = {
#else // LEGACY_GL_EMULATION
- // Warn if code tries to use various emulation stuff, when emulation is disabled
- // (do not warn if INCLUDE_FULL_LIBRARY is one, because then likely the gl code will
- // not be called anyhow, leave only the runtime aborts)
- glVertexPointer__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glGenVertexArrays__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glMatrixMode__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glBegin__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glBegin: function(){ throw 'Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glLoadIdentity__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glBegin: function(){ throw 'Legacy GL function (glBegin) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
#endif // LEGACY_GL_EMULATION
@@ -5370,53 +5356,37 @@ if (LEGACY_GL_EMULATION) {
DEFAULT_LIBRARY_FUNCS_TO_INCLUDE.push('$GLEmulation');
}
-// GL proc address retrieval
-LibraryGL.emscripten_GetProcAddress__deps = [function() {
- // ProcAddress is used, so include everything in GL. This runs before we go to the $ProcAddressTable object,
- // and we fill its deps just in time, and create the lookup table
- var table = {};
- LibraryManager.library.emscripten_procAddressTable__deps = keys(LibraryGL).map(function(x) {
- if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return null;
- var original = x;
- if (('_' + x) in Functions.implementedFunctions) {
- // a user-implemented function aliases this one, but we still want it to be accessible by name, so rename it
- var y = x + '__procTable';
- LibraryManager.library[y] = LibraryManager.library[x];
- LibraryManager.library[y + '__deps'] = LibraryManager.library[x + '__deps'];
- LibraryManager.library[y + '__postset'] = LibraryManager.library[x + '__postset'];
- LibraryManager.library[y + '__sig'] = LibraryManager.library[x + '__sig'];//|| Functions.implementedFunctions['_' + x];
- LibraryManager.library[y + '__asm'] = LibraryManager.library[x + '__asm'];
- x = y;
- assert(!(y in Functions.implementedFunctions) && !Functions.unimplementedFunctions['_' + y]);
- }
- var longX = '_' + x;
- var sig = LibraryManager.library[x + '__sig'] || functionStubSigs[longX];
- if (sig) {
- table[original] = Functions.getIndex(longX, sig);
- if (!(longX in Functions.implementedFunctions)) Functions.unimplementedFunctions[longX] = sig;
- }
- return x;
- }).filter(function(x) { return x !== null });
- // convert table into function with switch, to not confuse closure compiler
- var tableImpl = 'switch(name) {\n';
- for (var x in table) tableImpl += 'case "' + x + '": return ' + table[x] + '; break;\n';
- tableImpl += '}\nreturn 0;';
- LibraryManager.library.emscripten_procAddressTable = new Function('name', tableImpl);
-}, 'emscripten_procAddressTable'];
-LibraryGL.emscripten_GetProcAddress = function _LibraryGL_emscripten_GetProcAddress(name) {
- name = name.replace('EXT', '').replace('ARB', '');
- switch(name) { // misc renamings
- case 'glCreateProgramObject': name = 'glCreateProgram'; break;
- case 'glUseProgramObject': name = 'glUseProgram'; break;
- case 'glCreateShaderObject': name = 'glCreateShader'; break;
- case 'glAttachObject': name = 'glAttachShader'; break;
- case 'glDetachObject': name = 'glDetachShader'; break;
- }
- var ret = _emscripten_procAddressTable(name);
- if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name);
- return ret;
+function copyLibEntry(a, b) {
+ LibraryGL[a] = LibraryGL[b];
+ LibraryGL[a + '__postset'] = LibraryGL[b + '__postset'];