diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/analyzer.js | 4 | ||||
-rw-r--r-- | src/jsifier.js | 20 | ||||
-rw-r--r-- | src/library.js | 33 | ||||
-rw-r--r-- | src/library_browser.js | 7 | ||||
-rw-r--r-- | src/library_gl.js | 230 | ||||
-rw-r--r-- | src/modules.js | 11 | ||||
-rw-r--r-- | src/parseTools.js | 49 | ||||
-rw-r--r-- | src/preamble.js | 14 | ||||
-rw-r--r-- | src/settings.js | 17 |
9 files changed, 309 insertions, 76 deletions
diff --git a/src/analyzer.js b/src/analyzer.js index adc615fb..c930231f 100644 --- a/src/analyzer.js +++ b/src/analyzer.js @@ -684,9 +684,9 @@ function analyzer(data, sidePass) { params: [(signed && j + whole > sourceElements.length) ? signedKeepAlive : null], type: 'i32', }; - if (j == 0 && isUnsignedOp(value.op) && sourceBits < 32) { + if (j == 0 && sourceBits < 32) { // zext sign correction - result.ident = makeSignOp(result.ident, 'i' + sourceBits, 'un', 1, 1); + result.ident = makeSignOp(result.ident, 'i' + sourceBits, isUnsignedOp(value.op) ? 'un' : 're', 1, 1); } if (fraction != 0) { var other = { diff --git a/src/jsifier.js b/src/jsifier.js index 21d34b67..cb234061 100644 --- a/src/jsifier.js +++ b/src/jsifier.js @@ -478,8 +478,7 @@ function JSify(data, functionsOnly, givenFunctions) { ident = '_' + ident; } var depsText = (deps ? '\n' + deps.map(addFromLibrary).filter(function(x) { return x != '' }).join('\n') : ''); - // redirected idents just need a var, but no value assigned to them - it would be unused - var contentText = isFunction ? snippet : ('var ' + ident + (redirectedIdent ? '' : '=' + snippet) + ';'); + var contentText = isFunction ? snippet : ('var ' + ident + '=' + snippet + ';'); if (ASM_JS) { var sig = LibraryManager.library[ident.substr(1) + '__sig']; if (isFunction && sig && LibraryManager.library[ident.substr(1) + '__asm']) { @@ -506,9 +505,9 @@ function JSify(data, functionsOnly, givenFunctions) { item.JS = ''; } else if (LibraryManager.library.hasOwnProperty(shortident)) { item.JS = addFromLibrary(shortident); - } else { + } else if (!LibraryManager.library.hasOwnProperty(shortident + '__inline')) { item.JS = 'var ' + item.ident + '; // stub for ' + item.ident; - if (WARN_ON_UNDEFINED_SYMBOLS) { + if (WARN_ON_UNDEFINED_SYMBOLS || ASM_JS) { // always warn on undefs in asm, since it breaks validation warn('Unresolved symbol: ' + item.ident); } } @@ -1402,6 +1401,9 @@ function JSify(data, functionsOnly, givenFunctions) { if (ASM_JS) { assert(returnType.search(/\("'\[,/) == -1); // XXX need isFunctionType(type, out) callIdent = '(' + callIdent + ')&{{{ FTM_' + sig + ' }}}'; // the function table mask is set in emscripten.py + } else if (SAFE_DYNCALLS) { + assert(!ASM_JS, 'cannot emit safe dyncalls in asm'); + callIdent = '(tempInt=' + callIdent + ',tempInt < 0 || tempInt >= FUNCTION_TABLE.length-1 || !FUNCTION_TABLE[tempInt] ? abort("dyncall error: ' + sig + ' " + FUNCTION_TABLE_NAMES[tempInt]) : tempInt)'; } callIdent = Functions.getTable(sig) + '[' + callIdent + ']'; } @@ -1512,7 +1514,7 @@ function JSify(data, functionsOnly, givenFunctions) { print('// ASM_LIBRARY FUNCTIONS'); function fix(f) { // fix indenting to not confuse js optimizer f = f.substr(f.indexOf('f')); // remove initial spaces before 'function' - f = f.substr(0, f.lastIndexOf('\n')+1); // remove spaces and last } + f = f.substr(0, f.lastIndexOf('\n')+1); // remove spaces and last } XXX assumes function has multiple lines return f + '}'; // add unindented } to match function } print(asmLibraryFunctions.map(fix).join('\n')); @@ -1568,9 +1570,11 @@ function JSify(data, functionsOnly, givenFunctions) { var shellParts = read(shellFile).split('{{BODY}}'); print(shellParts[1]); // Print out some useful metadata (for additional optimizations later, like the eliminator) - print('// EMSCRIPTEN_GENERATED_FUNCTIONS: ' + JSON.stringify(keys(Functions.implementedFunctions).filter(function(func) { - return IGNORED_FUNCTIONS.indexOf(func.ident) < 0; - })) + '\n'); + if (EMIT_GENERATED_FUNCTIONS) { + print('// EMSCRIPTEN_GENERATED_FUNCTIONS: ' + JSON.stringify(keys(Functions.implementedFunctions).filter(function(func) { + return IGNORED_FUNCTIONS.indexOf(func.ident) < 0; + })) + '\n'); + } PassManager.serialize(); diff --git a/src/library.js b/src/library.js index 900b3fee..955755ed 100644 --- a/src/library.js +++ b/src/library.js @@ -2491,6 +2491,17 @@ LibraryManager.library = { continue; } + // TODO: Support strings like "%5c" etc. + if (format[formatIndex] === '%' && format[formatIndex+1] == 'c') { + var argPtr = {{{ makeGetValue('varargs', 'argIndex', 'void*') }}}; + argIndex += Runtime.getNativeFieldSize('void*'); + fields++; + next = get(); + {{{ makeSetValue('argPtr', 0, 'next', 'i8') }}} + formatIndex += 2; + continue; + } + // remove whitespace while (1) { next = get(); @@ -4514,11 +4525,16 @@ LibraryManager.library = { return 0; }, + memcmp__asm: 'true', + memcmp__sig: 'iiii', memcmp: function(p1, p2, num) { - for (var i = 0; i < num; i++) { - var v1 = {{{ makeGetValue('p1', 'i', 'i8', 0, 1) }}}; - var v2 = {{{ makeGetValue('p2', 'i', 'i8', 0, 1) }}}; - if (v1 != v2) return v1 > v2 ? 1 : -1; + p1 = p1|0; p2 = p2|0; num = num|0; + var i = 0, v1 = 0, v2 = 0; + while ((i|0) < (num|0)) { + var v1 = {{{ makeGetValueAsm('p1', 'i', 'i8', true) }}}; + var v2 = {{{ makeGetValueAsm('p2', 'i', 'i8', true) }}}; + if ((v1|0) != (v2|0)) return ((v1|0) > (v2|0) ? 1 : -1)|0; + i = (i+1)|0; } return 0; }, @@ -4619,10 +4635,8 @@ LibraryManager.library = { __strtok_state: 0, strtok__deps: ['__strtok_state', 'strtok_r'], + strtok__postset: '___strtok_state = Runtime.staticAlloc(4);', strtok: function(s, delim) { - if (!___strtok_state) { - ___strtok_state = _malloc(4); - } return _strtok_r(s, delim, ___strtok_state); }, @@ -6729,11 +6743,12 @@ LibraryManager.library = { pthread_key_create: function(key, destructor) { if (!_pthread_key_create.keys) _pthread_key_create.keys = {}; - _pthread_key_create.keys[key] = null; + // values start at 0 + _pthread_key_create.keys[key] = 0; }, pthread_getspecific: function(key) { - return _pthread_key_create.keys[key]; + return _pthread_key_create.keys[key] || 0; }, pthread_setspecific: function(key, value) { diff --git a/src/library_browser.js b/src/library_browser.js index e9396d69..5b19a360 100644 --- a/src/library_browser.js +++ b/src/library_browser.js @@ -204,7 +204,12 @@ mergeInto(LibraryManager.library, { var ctx; try { if (useWebGL) { - ctx = canvas.getContext('experimental-webgl', { alpha: false }); + ctx = canvas.getContext('experimental-webgl', { + alpha: false, +#if GL_TESTING + preserveDrawingBuffer: true +#endif + }); } else { ctx = canvas.getContext('2d'); } diff --git a/src/library_gl.js b/src/library_gl.js index b794c445..995f2358 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -993,6 +993,11 @@ var LibraryGL = { fogMode: 0x0800, // GL_EXP fogEnabled: false, + // VAO support + vaos: [], + currentVao: null, + enabledVertexAttribArrays: {}, // helps with vao cleanups + init: function() { GLEmulation.fogColor = new Float32Array(4); @@ -1011,6 +1016,7 @@ var LibraryGL = { 0x809E: 1, // GL_SAMPLE_ALPHA_TO_COVERAGE 0x80A0: 1 // GL_SAMPLE_COVERAGE }; + _glEnable = function(cap) { // Clean up the renderer on any change to the rendering state. The optimization of // skipping renderer setup is aimed at the case of multiple glDraw* right after each other @@ -1022,6 +1028,7 @@ var LibraryGL = { // XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support // it by forwarding to glEnableClientState _glEnableClientState(cap); + return; } else if (!(cap in validCapabilities)) { return; } @@ -1036,6 +1043,7 @@ var LibraryGL = { // XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support // it by forwarding to glDisableClientState _glDisableClientState(cap); + return; } else if (!(cap in validCapabilities)) { return; } @@ -1050,6 +1058,17 @@ var LibraryGL = { return Module.ctx.isEnabled(cap); }; + var glGetBooleanv = _glGetBooleanv; + _glGetBooleanv = function(pname, p) { + var attrib = GLEmulation.getAttributeFromCapability(pname); + if (attrib !== null) { + var result = GL.immediate.enabledClientAttributes[attrib]; + {{{ makeSetValue('p', '0', 'result === true ? 1 : 0', 'i8') }}}; + return; + } + glGetBooleanv(pname, p); + }; + var glGetIntegerv = _glGetIntegerv; _glGetIntegerv = function(pname, params) { switch (pname) { @@ -1070,6 +1089,51 @@ var LibraryGL = { return; } case 0x8871: pname = Module.ctx.MAX_COMBINED_TEXTURE_IMAGE_UNITS /* close enough */; break; // GL_MAX_TEXTURE_COORDS + case 0x807A: { // GL_VERTEX_ARRAY_SIZE + var attribute = GLImmediate.clientAttributes[GLImmediate.VERTEX]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.size : 0', 'i32') }}}; + return; + } + case 0x807B: { // GL_VERTEX_ARRAY_TYPE + var attribute = GLImmediate.clientAttributes[GLImmediate.VERTEX]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.type : 0', 'i32') }}}; + return; + } + case 0x807C: { // GL_VERTEX_ARRAY_STRIDE + var attribute = GLImmediate.clientAttributes[GLImmediate.VERTEX]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.stride : 0', 'i32') }}}; + return; + } + case 0x8081: { // GL_COLOR_ARRAY_SIZE + var attribute = GLImmediate.clientAttributes[GLImmediate.COLOR]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.size : 0', 'i32') }}}; + return; + } + case 0x8082: { // GL_COLOR_ARRAY_TYPE + var attribute = GLImmediate.clientAttributes[GLImmediate.COLOR]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.type : 0', 'i32') }}}; + return; + } + case 0x8083: { // GL_COLOR_ARRAY_STRIDE + var attribute = GLImmediate.clientAttributes[GLImmediate.COLOR]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.stride : 0', 'i32') }}}; + return; + } + case 0x8088: { // GL_TEXTURE_COORD_ARRAY_SIZE + var attribute = GLImmediate.clientAttributes[GLImmediate.TEXTURE0]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.size : 0', 'i32') }}}; + return; + } + case 0x8089: { // GL_TEXTURE_COORD_ARRAY_TYPE + var attribute = GLImmediate.clientAttributes[GLImmediate.TEXTURE0]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.type : 0', 'i32') }}}; + return; + } + case 0x808A: { // GL_TEXTURE_COORD_ARRAY_STRIDE + var attribute = GLImmediate.clientAttributes[GLImmediate.TEXTURE0]; + {{{ makeSetValue('params', '0', 'attribute ? attribute.stride : 0', 'i32') }}}; + return; + } } glGetIntegerv(pname, params); }; @@ -1285,8 +1349,13 @@ var LibraryGL = { glBindBuffer(target, buffer); if (target == Module.ctx.ARRAY_BUFFER) { GL.currArrayBuffer = buffer; + if (GLEmulation.currentVao) { + assert(GLEmulation.currentVao.arrayBuffer == buffer || GLEmulation.currentVao.arrayBuffer == 0 || buffer == 0, 'TODO: support for multiple array buffers in vao'); + GLEmulation.currentVao.arrayBuffer = buffer; + } } else if (target == Module.ctx.ELEMENT_ARRAY_BUFFER) { GL.currElementArrayBuffer = buffer; + if (GLEmulation.currentVao) GLEmulation.currentVao.elementArrayBuffer = buffer; } }; @@ -1330,6 +1399,44 @@ var LibraryGL = { } glHint(target, mode); }; + + var glEnableVertexAttribArray = _glEnableVertexAttribArray; + _glEnableVertexAttribArray = function(index) { + glEnableVertexAttribArray(index); + GLEmulation.enabledVertexAttribArrays[index] = 1; + if (GLEmulation.currentVao) GLEmulation.currentVao.enabledVertexAttribArrays[index] = 1; + }; + + var glDisableVertexAttribArray = _glDisableVertexAttribArray; + _glDisableVertexAttribArray = function(index) { + glDisableVertexAttribArray(index); + delete GLEmulation.enabledVertexAttribArrays[index]; + if (GLEmulation.currentVao) delete GLEmulation.currentVao.enabledVertexAttribArrays[index]; + }; + + var glVertexAttribPointer = _glVertexAttribPointer; + _glVertexAttribPointer = function(index, size, type, normalized, stride, pointer) { + glVertexAttribPointer(index, size, type, normalized, stride, pointer); + if (GLEmulation.currentVao) { // TODO: avoid object creation here? likely not hot though + GLEmulation.currentVao.vertexAttribPointers[index] = [index, size, type, normalized, stride, pointer]; + } + }; + }, + + getAttributeFromCapability: function(cap) { + var attrib = null; + switch (cap) { + case 0x8078: // GL_TEXTURE_COORD_ARRAY + case 0x0de1: // GL_TEXTURE_2D - XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support it + attrib = GL.immediate.TEXTURE0 + GL.immediate.clientActiveTexture; break; + case 0x8074: // GL_VERTEX_ARRAY + attrib = GL.immediate.VERTEX; break; + case 0x8075: // GL_NORMAL_ARRAY + attrib = GL.immediate.NORMAL; break; + case 0x8076: // GL_COLOR_ARRAY + attrib = GL.immediate.COLOR; break; + } + return attrib; }, getProcAddress: function(name) { @@ -1393,6 +1500,9 @@ var LibraryGL = { case 'glIsFramebuffer': ret = {{{ Functions.getIndex('_glIsFramebuffer', true) }}}; break; case 'glCheckFramebufferStatus': ret = {{{ Functions.getIndex('_glCheckFramebufferStatus', true) }}}; break; case 'glRenderbufferStorage': ret = {{{ Functions.getIndex('_glRenderbufferStorage', true) }}}; break; + case 'glGenVertexArrays': ret = {{{ Functions.getIndex('_glGenVertexArrays', true) }}}; break; + case 'glDeleteVertexArrays': ret = {{{ Functions.getIndex('_glDeleteVertexArrays', true) }}}; break; + case 'glBindVertexArray': ret = {{{ Functions.getIndex('_glBindVertexArray', true) }}}; break; } if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name); return ret; @@ -1445,6 +1555,20 @@ var LibraryGL = { assert(id == 0); }, + glGetPointerv: function(name, p) { + var attribute; + switch(name) { + case 0x808E: // GL_VERTEX_ARRAY_POINTER + attribute = GLImmediate.clientAttributes[GLImmediate.VERTEX]; break; + case 0x8090: // GL_COLOR_ARRAY_POINTER + attribute = GLImmediate.clientAttributes[GLImmediate.COLOR]; break; + case 0x8092: // GL_TEXTURE_COORD_ARRAY_POINTER + attribute = GLImmediate.clientAttributes[GLImmediate.TEXTURE0]; break; + default: throw 'TODO: glGetPointerv for ' + name; + } + {{{ makeSetValue('p', '0', 'attribute ? attribute.pointer : 0', 'i32') }}}; + }, + // GL Immediate mode $GLImmediate__postset: 'GL.immediate.setupFuncs(); Browser.moduleContextCreatedCallbacks.push(function() { GL.immediate.init() });', @@ -1802,27 +1926,35 @@ var LibraryGL = { } // If the array buffer is unchanged and the renderer as well, then we can avoid all the work here - // XXX We use some heuristics here, and this may not work in all cases. Try disabling this if you - // have odd glitches (by setting canSkip always to 0, or even cleaning up the renderer right - // after rendering) + // XXX We use some heuristics here, and this may not work in all cases. Try disabling GL_UNSAFE_OPTS if you + // have odd glitches +#if GL_UNSAFE_OPTS var lastRenderer = GL.immediate.lastRenderer; var canSkip = this == lastRenderer && arrayBuffer == GL.immediate.lastArrayBuffer && (GL.currProgram || this.program) == GL.immediate.lastProgram && !GL.immediate.matricesModified; if (!canSkip && lastRenderer) lastRenderer.cleanup(); +#endif if (!GL.currArrayBuffer) { // Bind the array buffer and upload data after cleaning up the previous renderer +#if GL_UNSAFE_OPTS + // Potentially unsafe, since lastArrayBuffer might not reflect the true array buffer in code that mixes immediate/non-immediate if (arrayBuffer != GL.immediate.lastArrayBuffer) { +#endif Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, arrayBuffer); +#if GL_UNSAFE_OPTS } +#endif Module.ctx.bufferSubData(Module.ctx.ARRAY_BUFFER, start, GL.immediate.vertexData.subarray(start >> 2, end >> 2)); } +#if GL_UNSAFE_OPTS if (canSkip) return; GL.immediate.lastRenderer = this; GL.immediate.lastArrayBuffer = arrayBuffer; GL.immediate.lastProgram = GL.currProgram || this.program; GL.immediate.matricesModified = false; +#endif if (!GL.currProgram) { Module.ctx.useProgram(this.program); @@ -1898,9 +2030,11 @@ var LibraryGL = { Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, null); } +#if GL_UNSAFE_OPTS GL.immediate.lastRenderer = null; GL.immediate.lastArrayBuffer = null; GL.immediate.lastProgram = null; +#endif GL.immediate.matricesModified = true; } }; @@ -2145,6 +2279,10 @@ var LibraryGL = { if (emulatedElementArrayBuffer) { Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, GL.buffers[GL.currElementArrayBuffer] || null); } + +#if GL_UNSAFE_OPTS == 0 + renderer.cleanup(); +#endif } }, @@ -2359,29 +2497,21 @@ var LibraryGL = { // ClientState/gl*Pointer glEnableClientState: function(cap, disable) { - var attrib; - switch(cap) { - case 0x8078: // GL_TEXTURE_COORD_ARRAY - case 0x0de1: // GL_TEXTURE_2D - XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support it - attrib = GL.immediate.TEXTURE0 + GL.immediate.clientActiveTexture; break; - case 0x8074: // GL_VERTEX_ARRAY - attrib = GL.immediate.VERTEX; break; - case 0x8075: // GL_NORMAL_ARRAY - attrib = GL.immediate.NORMAL; break; - case 0x8076: // GL_COLOR_ARRAY - attrib = GL.immediate.COLOR; break; - default: + var attrib = GLEmulation.getAttributeFromCapability(cap); + if (attrib === null) { #if ASSERTIONS - Module.printErr('WARNING: unhandled clientstate: ' + cap); + Module.printErr('WARNING: unhandled clientstate: ' + cap); #endif - return; + return; } if (disable && GL.immediate.enabledClientAttributes[attrib]) { GL.immediate.enabledClientAttributes[attrib] = false; GL.immediate.totalEnabledClientAttributes--; + if (GLEmulation.currentVao) delete GLEmulation.currentVao.enabledClientStates[cap]; } else if (!disable && !GL.immediate.enabledClientAttributes[attrib]) { GL.immediate.enabledClientAttributes[attrib] = true; GL.immediate.totalEnabledClientAttributes++; + if (GLEmulation.currentVao) GLEmulation.currentVao.enabledClientStates[cap] = 1; } GL.immediate.modifiedClientAttributes = true; }, @@ -2408,6 +2538,63 @@ var LibraryGL = { GL.immediate.clientActiveTexture = texture - 0x84C0; // GL_TEXTURE0 }, + // Vertex array object (VAO) support. TODO: when the WebGL extension is popular, use that and remove this code and GL.vaos + glGenVertexArrays__deps: ['$GLEMulation'], + glGenVertexArrays__sig: ['vii'], + glGenVertexArrays: function(n, vaos) { + for (var i = 0; i < n; i++) { + var id = GL.getNewId(GLEmulation.vaos); + GLEmulation.vaos[id] = { + id: id, + arrayBuffer: 0, + elementArrayBuffer: 0, + enabledVertexAttribArrays: {}, + vertexAttribPointers: {}, + enabledClientStates: {}, + }; + {{{ makeSetValue('vaos', 'i*4', 'id', 'i32') }}}; + } + }, + glDeleteVertexArrays__sig: ['vii'], + glDeleteVertexArrays: function(n, vaos) { + for (var i = 0; i < n; i++) { + var id = {{{ makeGetValue('vaos', 'i*4', 'i32') }}}; + GLEmulation.vaos[id] = null; + if (GLEmulation.currentVao && GLEmulation.currentVao.id == id) GLEmulation.currentVao = null; + } + }, + glBindVertexArray__sig: ['vi'], + glBindVertexArray: function(vao) { + // undo vao-related things, wipe the slate clean, both for vao of 0 or an actual vao + GLEmulation.currentVao = null; // make sure the commands we run here are not recorded + if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup(); + _glBindBuffer(Module.ctx.ARRAY_BUFFER, 0); // XXX if one was there before we were bound? + _glBindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, 0); + for (var vaa in GLEmulation.enabledVertexAttribArrays) { + Module.ctx.disableVertexAttribArray(vaa); + } + GLEmulation.enabledVertexAttribArrays = {}; + GL.immediate.enabledClientAttributes = [0, 0]; + GL.immediate.totalEnabledClientAttributes = 0; + GL.immediate.modifiedClientAttributes = true; + if (vao) { + // replay vao + var info = GLEmulation.vaos[vao]; + _glBindBuffer(Module.ctx.ARRAY_BUFFER, info.arrayBuffer); // XXX overwrite current binding? + _glBindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, info.elementArrayBuffer); + for (var vaa in info.enabledVertexAttribArrays) { + _glEnableVertexAttribArray(vaa); + } + for (var vaa in info.vertexAttribPointers) { + _glVertexAttribPointer.apply(null, info.vertexAttribPointers[vaa]); + } + for (var attrib in info.enabledClientStates) { + _glEnableClientState(attrib|0); + } + GLEmulation.currentVao = info; // set currentVao last, so the commands we ran here were not recorded + } + }, + // OpenGL Immediate Mode matrix routines. // Note that in the future we might make these available only in certain modes. glMatrixMode__deps: ['$GL', '$GLImmediateSetup', '$GLEmulation'], // emulation is not strictly needed, this is a workaround @@ -2614,7 +2801,7 @@ var LibraryGL = { glVertexAttribPointer__sig: 'viiiiii', glCheckFramebufferStatus__sig: 'ii', glRenderbufferStorage__sig: 'viiii', - + // Open GLES1.1 compatibility glGenFramebuffersOES : 'glGenFramebuffers', glGenRenderbuffersOES : 'glGenRenderbuffers', @@ -2625,8 +2812,11 @@ var LibraryGL = { glRenderbufferStorageOES : 'glRenderbufferStorage', glCheckFramebufferStatusOES : 'glCheckFramebufferStatus', glDeleteFramebuffersOES : 'glDeleteFramebuffers', - glDeleteRenderbuffersOES : 'glDeleteRenderbuffers' - + glDeleteRenderbuffersOES : 'glDeleteRenderbuffers', + glGenVertexArraysOES: 'glGenVertexArrays', + glDeleteVertexArraysOES: 'glDeleteVertexArrays', + glBindVertexArrayOES: 'glBindVertexArray', + glFramebufferTexture2DOES: 'glFramebufferTexture2D' }; // Simple pass-through functions. Starred ones have return values. [X] ones have X in the C name but not in the JS name diff --git a/src/modules.js b/src/modules.js index 695abbe7..712d8a78 100644 --- a/src/modules.js +++ b/src/modules.js @@ -330,12 +330,23 @@ var Functions = { } } } + if (table.length > 20) { + // add some newlines in the table, for readability + var j = 10; + while (j+10 < table.length) { + table[j] += '\n'; + j += 10; + } + } var indices = table.toString().replace('"', ''); if (BUILD_AS_SHARED_LIB) { // Shared libraries reuse the parent's function table. tables[t] = Functions.getTable(t) + '.push.apply(' + Functions.getTable(t) + ', [' + indices + ']);\n'; } else { tables[t] = 'var ' + Functions.getTable(t) + ' = [' + indices + '];\n'; + if (SAFE_DYNCALLS) { + tables[t] += 'var FUNCTION_TABLE_NAMES = ' + JSON.stringify(table).replace(/\n/g, '').replace(/,0/g, ',0\n') + ';\n'; + } } } if (!generated && !ASM_JS) { diff --git a/src/parseTools.js b/src/parseTools.js index ca9ad40a..6e0d6e32 100644 --- a/src/parseTools.js +++ b/src/parseTools.js @@ -103,6 +103,11 @@ function isNiceIdent(ident, loose) { } } +function isJSVar(ident) { + return /^\(?[$_]?[\w$_\d ]*\)+$/.test(ident); + +} + function isStructPointerType(type) { // This test is necessary for clang - in llvm-gcc, we // could check for %struct. The downside is that %1 can @@ -988,7 +993,8 @@ function getHeapOffset(offset, type, forceAsm) { if (shifts != 0) { return '(' + offset + '>>' + shifts + ')'; } else { - return offset; + // we need to guard against overflows here, HEAP[U]8 expects a guaranteed int + return isJSVar(offset) ? offset : '(' + offset + '|0)'; } } } @@ -1038,20 +1044,6 @@ function asmCoercion(value, type, signedness) { } } -var TWO_TWENTY = Math.pow(2, 20); - -function asmMultiplyI32(a, b) { - // special-case: there is no integer multiply in asm, because there is no true integer - // multiply in JS. While we wait for Math.imul, do double multiply - if ((isNumber(a) && Math.abs(a) < TWO_TWENTY) || (isNumber(b) && Math.abs(b) < TWO_TWENTY)) { - return '(((' + a + ')*(' + b + '))&-1)'; // small enough to emit directly as a multiply - } - if (USE_MATH_IMUL) { - return 'Math.imul(' + a + ',' + b + ')'; - } - return '(~~(+((' + a + ')|0) * +((' + b + ')|0)))'; -} - function asmFloatToInt(x) { return '(~~(' + x + '))'; } @@ -1145,8 +1137,8 @@ function makeGetValue(ptr, pos, type, noNeedFirst, unsigned, ignore, align, noSa } } -function makeGetValueAsm(ptr, pos, type) { - return makeGetValue(ptr, pos, type, null, null, null, null, null, true); +function makeGetValueAsm(ptr, pos, type, unsigned) { + return makeGetValue(ptr, pos, type, null, unsigned, null, null, null, true); } function indexizeFunctions(value, type) { @@ -1364,9 +1356,11 @@ function makeHEAPView(which, start, end) { var PLUS_MUL = set('+', '*'); var MUL_DIV = set('*', '/'); var PLUS_MINUS = set('+', '-'); +var TWO_TWENTY = Math.pow(2, 20); // Given two values and an operation, returns the result of that operation. // Tries to do as much as possible at compile time. +// Leaves overflows etc. unhandled, *except* for integer multiply, in order to be efficient with Math.imul function getFastValue(a, op, b, type) { a = a.toString(); b = b.toString(); @@ -1402,8 +1396,14 @@ function getFastValue(a, op, b, type) { return '(' + a + '<<' + shifts + ')'; } } - if (ASM_JS && !(type in Runtime.FLOAT_TYPES)) { - return asmMultiplyI32(a, b); // unoptimized multiply, do it using asm.js's special multiply operation + if (!(type in Runtime.FLOAT_TYPES)) { + // if guaranteed small enough to not overflow into a double, do a normal multiply + var bits = getBits(type) || 32; // default is 32-bit multiply for things like getelementptr indexes + // Note that we can emit simple multiple in non-asm.js mode, but asm.js will not parse "16-bit" multiple, so must do imul there + if ((isNumber(a) && Math.abs(a) < TWO_TWENTY) || (isNumber(b) && Math.abs(b) < TWO_TWENTY) || (bits < 32 && !ASM_JS)) { + return '(((' + a + ')*(' + b + '))&' + ((Math.pow(2, bits)-1)|0) + ')'; // keep a non-eliminatable coercion directly on this + } + return 'Math.imul(' + a + ',' + b + ')'; } } else { if (a == '0') { @@ -1548,7 +1548,7 @@ function makePointer(slab, pos, allocator, type, ptr) { var ret = ''; var index = 0; while (index < array.length) { - ret = (ret ? ret + '.concat(' : '') + '[' + array.slice(index, index + chunkSize).map(JSON.stringify) + ']' + (ret ? ')' : ''); + ret = (ret ? ret + '.concat(' : '') + '[' + array.slice(index, index + chunkSize).map(JSON.stringify) + ']' + (ret ? ')\n' : ''); index += chunkSize; } return ret; @@ -2130,14 +2130,7 @@ function processMathop(item) { case 'add': return handleOverflow(getFastValue(idents[0], '+', idents[1], item.type), bits); case 'sub': return handleOverflow(getFastValue(idents[0], '-', idents[1], item.type), bits); case 'sdiv': case 'udiv': return makeRounding(getFastValue(idents[0], '/', idents[1], item.type), bits, op[0] === 's'); - case 'mul': { - if (bits == 32 && PRECISE_I32_MUL) { - Types.preciseI64MathUsed = true; - return '(i64Math' + (ASM_JS ? '_' : '.') + 'multiply(' + asmCoercion(idents[0], 'i32') + ',0,' + asmCoercion(idents[1], 'i32') + ',0),' + makeGetValue('tempDoublePtr', 0, 'i32') + ')'; - } else { - return '((' +getFastValue(idents[0], '*', idents[1], item.type) + ')&-1)'; // force a non-eliminatable coercion here, to prevent a double result from leaking - } - } + case 'mul': return getFastValue(idents[0], '*', idents[1], item.type); // overflow handling is already done in getFastValue for '*' case 'urem': case 'srem': return getFastValue(idents[0], '%', idents[1], item.type); case 'or': { if (bits > 32) { diff --git a/src/preamble.js b/src/preamble.js index 24049283..6f4b49de 100644 --- a/src/preamble.js +++ b/src/preamble.js @@ -748,6 +748,20 @@ Module['writeArrayToMemory'] = writeArrayToMemory; {{{ unSign }}} {{{ reSign }}} +#if PRECISE_I32_MUL +if (!Math.imul) Math.imul = function(a, b) { + var ah = a >>> 16; + var al = a & 0xffff; + var bh = b >>> 16; + var bl = b & 0xffff; + return (al*bl + ((ah*bl + al*bh) << 16))|0; +}; +#else +Math.imul = function(a, b) { + return (a*b)|0; // fast but imprecise +}; +#endif + // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like diff --git a/src/settings.js b/src/settings.js index d036822f..308afddc 100644 --- a/src/settings.js +++ b/src/settings.js @@ -92,13 +92,9 @@ var PRECISE_I64_MATH = 1; // If enabled, i64 addition etc. is emulated - which i // that we can't know at compile time that 64-bit math is needed. For example, if you // print 64-bit values with printf, but never add them, we can't know at compile time // and you need to set this to 2. -var PRECISE_I32_MUL = 0; // If enabled, i64 math is done in i32 multiplication. This is necessary if the values - // exceed the JS double-integer limit of ~52 bits. This option can normally be disabled - // because generally i32 multiplication works ok without it, and enabling it has a big - // impact on performance. - // Note that you can hand-optimize your code to avoid the need for this: If you do - // multiplications that actually need 64-bit precision inside 64-bit values, things - // will work properly. (Unless the LLVM optimizer turns them into 32-bit values?) +var PRECISE_I32_MUL = 1; // If enabled, i32 multiplication is done with full precision, which means it is + // correct even if the value exceeds the JS double-integer limit of ~52 bits (otherwise, + // rounding will occur above that range). var CLOSURE_ANNOTATIONS = 0; // If set, the generated code will be annotated for the closure // compiler. This potentially lets closure optimize the code better. @@ -132,6 +128,8 @@ var SAFE_HEAP = 0; // Check each write to the heap, for example, this will give // that 3 is the option you usually want here. var SAFE_HEAP_LOG = 0; // Log out all SAFE_HEAP operations +var SAFE_DYNCALLS = 0; // Show stack traces on missing function pointer/virtual method calls + var ASM_HEAP_LOG = 0; // Simple heap logging, like SAFE_HEAP_LOG but cheaper, and in asm.js var CORRUPTION_CHECK = 0; // When enabled, will emit a buffer area at the beginning and @@ -162,7 +160,9 @@ var SOCKET_DEBUG = 0; // Log out socket/network data transfer. var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime // option, in this case GL.debug. +var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead) var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are +var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you // are compiling does not actually rely on catching exceptions (but the @@ -324,12 +324,13 @@ var BENCHMARK = 0; // If 1, will just time how long main() takes to execute, and var ASM_JS = 0; // If 1, generate code in asm.js format. XXX This is highly experimental, // and will not work on most codebases yet. It is NOT recommended that you // try this yet. -var USE_MATH_IMUL = 0; // If 1, use Math.imul when useful var EXPLICIT_ZEXT = 0; // If 1, generate an explicit conversion of zext i1 to i32, using ?: var NECESSARY_BLOCKADDRS = []; // List of (function, block) for all block addresses that are taken. +var EMIT_GENERATED_FUNCTIONS = 0; // whether to emit the list of generated functions, needed for external JS optimization passes + // Compiler debugging options var DEBUG_TAGS_SHOWING = []; // Some useful items: |