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-rw-r--r--src/analyzer.js4
-rw-r--r--src/jsifier.js20
-rw-r--r--src/library.js33
-rw-r--r--src/library_browser.js7
-rw-r--r--src/library_gl.js230
-rw-r--r--src/modules.js11
-rw-r--r--src/parseTools.js49
-rw-r--r--src/preamble.js14
-rw-r--r--src/settings.js17
9 files changed, 309 insertions, 76 deletions
diff --git a/src/analyzer.js b/src/analyzer.js
index adc615fb..c930231f 100644
--- a/src/analyzer.js
+++ b/src/analyzer.js
@@ -684,9 +684,9 @@ function analyzer(data, sidePass) {
params: [(signed && j + whole > sourceElements.length) ? signedKeepAlive : null],
type: 'i32',
};
- if (j == 0 && isUnsignedOp(value.op) && sourceBits < 32) {
+ if (j == 0 && sourceBits < 32) {
// zext sign correction
- result.ident = makeSignOp(result.ident, 'i' + sourceBits, 'un', 1, 1);
+ result.ident = makeSignOp(result.ident, 'i' + sourceBits, isUnsignedOp(value.op) ? 'un' : 're', 1, 1);
}
if (fraction != 0) {
var other = {
diff --git a/src/jsifier.js b/src/jsifier.js
index 21d34b67..cb234061 100644
--- a/src/jsifier.js
+++ b/src/jsifier.js
@@ -478,8 +478,7 @@ function JSify(data, functionsOnly, givenFunctions) {
ident = '_' + ident;
}
var depsText = (deps ? '\n' + deps.map(addFromLibrary).filter(function(x) { return x != '' }).join('\n') : '');
- // redirected idents just need a var, but no value assigned to them - it would be unused
- var contentText = isFunction ? snippet : ('var ' + ident + (redirectedIdent ? '' : '=' + snippet) + ';');
+ var contentText = isFunction ? snippet : ('var ' + ident + '=' + snippet + ';');
if (ASM_JS) {
var sig = LibraryManager.library[ident.substr(1) + '__sig'];
if (isFunction && sig && LibraryManager.library[ident.substr(1) + '__asm']) {
@@ -506,9 +505,9 @@ function JSify(data, functionsOnly, givenFunctions) {
item.JS = '';
} else if (LibraryManager.library.hasOwnProperty(shortident)) {
item.JS = addFromLibrary(shortident);
- } else {
+ } else if (!LibraryManager.library.hasOwnProperty(shortident + '__inline')) {
item.JS = 'var ' + item.ident + '; // stub for ' + item.ident;
- if (WARN_ON_UNDEFINED_SYMBOLS) {
+ if (WARN_ON_UNDEFINED_SYMBOLS || ASM_JS) { // always warn on undefs in asm, since it breaks validation
warn('Unresolved symbol: ' + item.ident);
}
}
@@ -1402,6 +1401,9 @@ function JSify(data, functionsOnly, givenFunctions) {
if (ASM_JS) {
assert(returnType.search(/\("'\[,/) == -1); // XXX need isFunctionType(type, out)
callIdent = '(' + callIdent + ')&{{{ FTM_' + sig + ' }}}'; // the function table mask is set in emscripten.py
+ } else if (SAFE_DYNCALLS) {
+ assert(!ASM_JS, 'cannot emit safe dyncalls in asm');
+ callIdent = '(tempInt=' + callIdent + ',tempInt < 0 || tempInt >= FUNCTION_TABLE.length-1 || !FUNCTION_TABLE[tempInt] ? abort("dyncall error: ' + sig + ' " + FUNCTION_TABLE_NAMES[tempInt]) : tempInt)';
}
callIdent = Functions.getTable(sig) + '[' + callIdent + ']';
}
@@ -1512,7 +1514,7 @@ function JSify(data, functionsOnly, givenFunctions) {
print('// ASM_LIBRARY FUNCTIONS');
function fix(f) { // fix indenting to not confuse js optimizer
f = f.substr(f.indexOf('f')); // remove initial spaces before 'function'
- f = f.substr(0, f.lastIndexOf('\n')+1); // remove spaces and last }
+ f = f.substr(0, f.lastIndexOf('\n')+1); // remove spaces and last } XXX assumes function has multiple lines
return f + '}'; // add unindented } to match function
}
print(asmLibraryFunctions.map(fix).join('\n'));
@@ -1568,9 +1570,11 @@ function JSify(data, functionsOnly, givenFunctions) {
var shellParts = read(shellFile).split('{{BODY}}');
print(shellParts[1]);
// Print out some useful metadata (for additional optimizations later, like the eliminator)
- print('// EMSCRIPTEN_GENERATED_FUNCTIONS: ' + JSON.stringify(keys(Functions.implementedFunctions).filter(function(func) {
- return IGNORED_FUNCTIONS.indexOf(func.ident) < 0;
- })) + '\n');
+ if (EMIT_GENERATED_FUNCTIONS) {
+ print('// EMSCRIPTEN_GENERATED_FUNCTIONS: ' + JSON.stringify(keys(Functions.implementedFunctions).filter(function(func) {
+ return IGNORED_FUNCTIONS.indexOf(func.ident) < 0;
+ })) + '\n');
+ }
PassManager.serialize();
diff --git a/src/library.js b/src/library.js
index 900b3fee..955755ed 100644
--- a/src/library.js
+++ b/src/library.js
@@ -2491,6 +2491,17 @@ LibraryManager.library = {
continue;
}
+ // TODO: Support strings like "%5c" etc.
+ if (format[formatIndex] === '%' && format[formatIndex+1] == 'c') {
+ var argPtr = {{{ makeGetValue('varargs', 'argIndex', 'void*') }}};
+ argIndex += Runtime.getNativeFieldSize('void*');
+ fields++;
+ next = get();
+ {{{ makeSetValue('argPtr', 0, 'next', 'i8') }}}
+ formatIndex += 2;
+ continue;
+ }
+
// remove whitespace
while (1) {
next = get();
@@ -4514,11 +4525,16 @@ LibraryManager.library = {
return 0;
},
+ memcmp__asm: 'true',
+ memcmp__sig: 'iiii',
memcmp: function(p1, p2, num) {
- for (var i = 0; i < num; i++) {
- var v1 = {{{ makeGetValue('p1', 'i', 'i8', 0, 1) }}};
- var v2 = {{{ makeGetValue('p2', 'i', 'i8', 0, 1) }}};
- if (v1 != v2) return v1 > v2 ? 1 : -1;
+ p1 = p1|0; p2 = p2|0; num = num|0;
+ var i = 0, v1 = 0, v2 = 0;
+ while ((i|0) < (num|0)) {
+ var v1 = {{{ makeGetValueAsm('p1', 'i', 'i8', true) }}};
+ var v2 = {{{ makeGetValueAsm('p2', 'i', 'i8', true) }}};
+ if ((v1|0) != (v2|0)) return ((v1|0) > (v2|0) ? 1 : -1)|0;
+ i = (i+1)|0;
}
return 0;
},
@@ -4619,10 +4635,8 @@ LibraryManager.library = {
__strtok_state: 0,
strtok__deps: ['__strtok_state', 'strtok_r'],
+ strtok__postset: '___strtok_state = Runtime.staticAlloc(4);',
strtok: function(s, delim) {
- if (!___strtok_state) {
- ___strtok_state = _malloc(4);
- }
return _strtok_r(s, delim, ___strtok_state);
},
@@ -6729,11 +6743,12 @@ LibraryManager.library = {
pthread_key_create: function(key, destructor) {
if (!_pthread_key_create.keys) _pthread_key_create.keys = {};
- _pthread_key_create.keys[key] = null;
+ // values start at 0
+ _pthread_key_create.keys[key] = 0;
},
pthread_getspecific: function(key) {
- return _pthread_key_create.keys[key];
+ return _pthread_key_create.keys[key] || 0;
},
pthread_setspecific: function(key, value) {
diff --git a/src/library_browser.js b/src/library_browser.js
index e9396d69..5b19a360 100644
--- a/src/library_browser.js
+++ b/src/library_browser.js
@@ -204,7 +204,12 @@ mergeInto(LibraryManager.library, {
var ctx;
try {
if (useWebGL) {
- ctx = canvas.getContext('experimental-webgl', { alpha: false });
+ ctx = canvas.getContext('experimental-webgl', {
+ alpha: false,
+#if GL_TESTING
+ preserveDrawingBuffer: true
+#endif
+ });
} else {
ctx = canvas.getContext('2d');
}
diff --git a/src/library_gl.js b/src/library_gl.js
index b794c445..995f2358 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -993,6 +993,11 @@ var LibraryGL = {
fogMode: 0x0800, // GL_EXP
fogEnabled: false,
+ // VAO support
+ vaos: [],
+ currentVao: null,
+ enabledVertexAttribArrays: {}, // helps with vao cleanups
+
init: function() {
GLEmulation.fogColor = new Float32Array(4);
@@ -1011,6 +1016,7 @@ var LibraryGL = {
0x809E: 1, // GL_SAMPLE_ALPHA_TO_COVERAGE
0x80A0: 1 // GL_SAMPLE_COVERAGE
};
+
_glEnable = function(cap) {
// Clean up the renderer on any change to the rendering state. The optimization of
// skipping renderer setup is aimed at the case of multiple glDraw* right after each other
@@ -1022,6 +1028,7 @@ var LibraryGL = {
// XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support
// it by forwarding to glEnableClientState
_glEnableClientState(cap);
+ return;
} else if (!(cap in validCapabilities)) {
return;
}
@@ -1036,6 +1043,7 @@ var LibraryGL = {
// XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support
// it by forwarding to glDisableClientState
_glDisableClientState(cap);
+ return;
} else if (!(cap in validCapabilities)) {
return;
}
@@ -1050,6 +1058,17 @@ var LibraryGL = {
return Module.ctx.isEnabled(cap);
};
+ var glGetBooleanv = _glGetBooleanv;
+ _glGetBooleanv = function(pname, p) {
+ var attrib = GLEmulation.getAttributeFromCapability(pname);
+ if (attrib !== null) {
+ var result = GL.immediate.enabledClientAttributes[attrib];
+ {{{ makeSetValue('p', '0', 'result === true ? 1 : 0', 'i8') }}};
+ return;
+ }
+ glGetBooleanv(pname, p);
+ };
+
var glGetIntegerv = _glGetIntegerv;
_glGetIntegerv = function(pname, params) {
switch (pname) {
@@ -1070,6 +1089,51 @@ var LibraryGL = {
return;
}
case 0x8871: pname = Module.ctx.MAX_COMBINED_TEXTURE_IMAGE_UNITS /* close enough */; break; // GL_MAX_TEXTURE_COORDS
+ case 0x807A: { // GL_VERTEX_ARRAY_SIZE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.VERTEX];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.size : 0', 'i32') }}};
+ return;
+ }
+ case 0x807B: { // GL_VERTEX_ARRAY_TYPE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.VERTEX];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.type : 0', 'i32') }}};
+ return;
+ }
+ case 0x807C: { // GL_VERTEX_ARRAY_STRIDE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.VERTEX];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.stride : 0', 'i32') }}};
+ return;
+ }
+ case 0x8081: { // GL_COLOR_ARRAY_SIZE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.COLOR];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.size : 0', 'i32') }}};
+ return;
+ }
+ case 0x8082: { // GL_COLOR_ARRAY_TYPE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.COLOR];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.type : 0', 'i32') }}};
+ return;
+ }
+ case 0x8083: { // GL_COLOR_ARRAY_STRIDE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.COLOR];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.stride : 0', 'i32') }}};
+ return;
+ }
+ case 0x8088: { // GL_TEXTURE_COORD_ARRAY_SIZE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.TEXTURE0];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.size : 0', 'i32') }}};
+ return;
+ }
+ case 0x8089: { // GL_TEXTURE_COORD_ARRAY_TYPE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.TEXTURE0];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.type : 0', 'i32') }}};
+ return;
+ }
+ case 0x808A: { // GL_TEXTURE_COORD_ARRAY_STRIDE
+ var attribute = GLImmediate.clientAttributes[GLImmediate.TEXTURE0];
+ {{{ makeSetValue('params', '0', 'attribute ? attribute.stride : 0', 'i32') }}};
+ return;
+ }
}
glGetIntegerv(pname, params);
};
@@ -1285,8 +1349,13 @@ var LibraryGL = {
glBindBuffer(target, buffer);
if (target == Module.ctx.ARRAY_BUFFER) {
GL.currArrayBuffer = buffer;
+ if (GLEmulation.currentVao) {
+ assert(GLEmulation.currentVao.arrayBuffer == buffer || GLEmulation.currentVao.arrayBuffer == 0 || buffer == 0, 'TODO: support for multiple array buffers in vao');
+ GLEmulation.currentVao.arrayBuffer = buffer;
+ }
} else if (target == Module.ctx.ELEMENT_ARRAY_BUFFER) {
GL.currElementArrayBuffer = buffer;
+ if (GLEmulation.currentVao) GLEmulation.currentVao.elementArrayBuffer = buffer;
}
};
@@ -1330,6 +1399,44 @@ var LibraryGL = {
}
glHint(target, mode);
};
+
+ var glEnableVertexAttribArray = _glEnableVertexAttribArray;
+ _glEnableVertexAttribArray = function(index) {
+ glEnableVertexAttribArray(index);
+ GLEmulation.enabledVertexAttribArrays[index] = 1;
+ if (GLEmulation.currentVao) GLEmulation.currentVao.enabledVertexAttribArrays[index] = 1;
+ };
+
+ var glDisableVertexAttribArray = _glDisableVertexAttribArray;
+ _glDisableVertexAttribArray = function(index) {
+ glDisableVertexAttribArray(index);
+ delete GLEmulation.enabledVertexAttribArrays[index];
+ if (GLEmulation.currentVao) delete GLEmulation.currentVao.enabledVertexAttribArrays[index];
+ };
+
+ var glVertexAttribPointer = _glVertexAttribPointer;
+ _glVertexAttribPointer = function(index, size, type, normalized, stride, pointer) {
+ glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ if (GLEmulation.currentVao) { // TODO: avoid object creation here? likely not hot though
+ GLEmulation.currentVao.vertexAttribPointers[index] = [index, size, type, normalized, stride, pointer];
+ }
+ };
+ },
+
+ getAttributeFromCapability: function(cap) {
+ var attrib = null;
+ switch (cap) {
+ case 0x8078: // GL_TEXTURE_COORD_ARRAY
+ case 0x0de1: // GL_TEXTURE_2D - XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support it
+ attrib = GL.immediate.TEXTURE0 + GL.immediate.clientActiveTexture; break;
+ case 0x8074: // GL_VERTEX_ARRAY
+ attrib = GL.immediate.VERTEX; break;
+ case 0x8075: // GL_NORMAL_ARRAY
+ attrib = GL.immediate.NORMAL; break;
+ case 0x8076: // GL_COLOR_ARRAY
+ attrib = GL.immediate.COLOR; break;
+ }
+ return attrib;
},
getProcAddress: function(name) {
@@ -1393,6 +1500,9 @@ var LibraryGL = {
case 'glIsFramebuffer': ret = {{{ Functions.getIndex('_glIsFramebuffer', true) }}}; break;
case 'glCheckFramebufferStatus': ret = {{{ Functions.getIndex('_glCheckFramebufferStatus', true) }}}; break;
case 'glRenderbufferStorage': ret = {{{ Functions.getIndex('_glRenderbufferStorage', true) }}}; break;
+ case 'glGenVertexArrays': ret = {{{ Functions.getIndex('_glGenVertexArrays', true) }}}; break;
+ case 'glDeleteVertexArrays': ret = {{{ Functions.getIndex('_glDeleteVertexArrays', true) }}}; break;
+ case 'glBindVertexArray': ret = {{{ Functions.getIndex('_glBindVertexArray', true) }}}; break;
}
if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name);
return ret;
@@ -1445,6 +1555,20 @@ var LibraryGL = {
assert(id == 0);
},
+ glGetPointerv: function(name, p) {
+ var attribute;
+ switch(name) {
+ case 0x808E: // GL_VERTEX_ARRAY_POINTER
+ attribute = GLImmediate.clientAttributes[GLImmediate.VERTEX]; break;
+ case 0x8090: // GL_COLOR_ARRAY_POINTER
+ attribute = GLImmediate.clientAttributes[GLImmediate.COLOR]; break;
+ case 0x8092: // GL_TEXTURE_COORD_ARRAY_POINTER
+ attribute = GLImmediate.clientAttributes[GLImmediate.TEXTURE0]; break;
+ default: throw 'TODO: glGetPointerv for ' + name;
+ }
+ {{{ makeSetValue('p', '0', 'attribute ? attribute.pointer : 0', 'i32') }}};
+ },
+
// GL Immediate mode
$GLImmediate__postset: 'GL.immediate.setupFuncs(); Browser.moduleContextCreatedCallbacks.push(function() { GL.immediate.init() });',
@@ -1802,27 +1926,35 @@ var LibraryGL = {
}
// If the array buffer is unchanged and the renderer as well, then we can avoid all the work here
- // XXX We use some heuristics here, and this may not work in all cases. Try disabling this if you
- // have odd glitches (by setting canSkip always to 0, or even cleaning up the renderer right
- // after rendering)
+ // XXX We use some heuristics here, and this may not work in all cases. Try disabling GL_UNSAFE_OPTS if you
+ // have odd glitches
+#if GL_UNSAFE_OPTS
var lastRenderer = GL.immediate.lastRenderer;
var canSkip = this == lastRenderer &&
arrayBuffer == GL.immediate.lastArrayBuffer &&
(GL.currProgram || this.program) == GL.immediate.lastProgram &&
!GL.immediate.matricesModified;
if (!canSkip && lastRenderer) lastRenderer.cleanup();
+#endif
if (!GL.currArrayBuffer) {
// Bind the array buffer and upload data after cleaning up the previous renderer
+#if GL_UNSAFE_OPTS
+ // Potentially unsafe, since lastArrayBuffer might not reflect the true array buffer in code that mixes immediate/non-immediate
if (arrayBuffer != GL.immediate.lastArrayBuffer) {
+#endif
Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, arrayBuffer);
+#if GL_UNSAFE_OPTS
}
+#endif
Module.ctx.bufferSubData(Module.ctx.ARRAY_BUFFER, start, GL.immediate.vertexData.subarray(start >> 2, end >> 2));
}
+#if GL_UNSAFE_OPTS
if (canSkip) return;
GL.immediate.lastRenderer = this;
GL.immediate.lastArrayBuffer = arrayBuffer;
GL.immediate.lastProgram = GL.currProgram || this.program;
GL.immediate.matricesModified = false;
+#endif
if (!GL.currProgram) {
Module.ctx.useProgram(this.program);
@@ -1898,9 +2030,11 @@ var LibraryGL = {
Module.ctx.bindBuffer(Module.ctx.ARRAY_BUFFER, null);
}
+#if GL_UNSAFE_OPTS
GL.immediate.lastRenderer = null;
GL.immediate.lastArrayBuffer = null;
GL.immediate.lastProgram = null;
+#endif
GL.immediate.matricesModified = true;
}
};
@@ -2145,6 +2279,10 @@ var LibraryGL = {
if (emulatedElementArrayBuffer) {
Module.ctx.bindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, GL.buffers[GL.currElementArrayBuffer] || null);
}
+
+#if GL_UNSAFE_OPTS == 0
+ renderer.cleanup();
+#endif
}
},
@@ -2359,29 +2497,21 @@ var LibraryGL = {
// ClientState/gl*Pointer
glEnableClientState: function(cap, disable) {
- var attrib;
- switch(cap) {
- case 0x8078: // GL_TEXTURE_COORD_ARRAY
- case 0x0de1: // GL_TEXTURE_2D - XXX not according to spec, and not in desktop GL, but works in some GLES1.x apparently, so support it
- attrib = GL.immediate.TEXTURE0 + GL.immediate.clientActiveTexture; break;
- case 0x8074: // GL_VERTEX_ARRAY
- attrib = GL.immediate.VERTEX; break;
- case 0x8075: // GL_NORMAL_ARRAY
- attrib = GL.immediate.NORMAL; break;
- case 0x8076: // GL_COLOR_ARRAY
- attrib = GL.immediate.COLOR; break;
- default:
+ var attrib = GLEmulation.getAttributeFromCapability(cap);
+ if (attrib === null) {
#if ASSERTIONS
- Module.printErr('WARNING: unhandled clientstate: ' + cap);
+ Module.printErr('WARNING: unhandled clientstate: ' + cap);
#endif
- return;
+ return;
}
if (disable && GL.immediate.enabledClientAttributes[attrib]) {
GL.immediate.enabledClientAttributes[attrib] = false;
GL.immediate.totalEnabledClientAttributes--;
+ if (GLEmulation.currentVao) delete GLEmulation.currentVao.enabledClientStates[cap];
} else if (!disable && !GL.immediate.enabledClientAttributes[attrib]) {
GL.immediate.enabledClientAttributes[attrib] = true;
GL.immediate.totalEnabledClientAttributes++;
+ if (GLEmulation.currentVao) GLEmulation.currentVao.enabledClientStates[cap] = 1;
}
GL.immediate.modifiedClientAttributes = true;
},
@@ -2408,6 +2538,63 @@ var LibraryGL = {
GL.immediate.clientActiveTexture = texture - 0x84C0; // GL_TEXTURE0
},
+ // Vertex array object (VAO) support. TODO: when the WebGL extension is popular, use that and remove this code and GL.vaos
+ glGenVertexArrays__deps: ['$GLEMulation'],
+ glGenVertexArrays__sig: ['vii'],
+ glGenVertexArrays: function(n, vaos) {
+ for (var i = 0; i < n; i++) {
+ var id = GL.getNewId(GLEmulation.vaos);
+ GLEmulation.vaos[id] = {
+ id: id,
+ arrayBuffer: 0,
+ elementArrayBuffer: 0,
+ enabledVertexAttribArrays: {},
+ vertexAttribPointers: {},
+ enabledClientStates: {},
+ };
+ {{{ makeSetValue('vaos', 'i*4', 'id', 'i32') }}};
+ }
+ },
+ glDeleteVertexArrays__sig: ['vii'],
+ glDeleteVertexArrays: function(n, vaos) {
+ for (var i = 0; i < n; i++) {
+ var id = {{{ makeGetValue('vaos', 'i*4', 'i32') }}};
+ GLEmulation.vaos[id] = null;
+ if (GLEmulation.currentVao && GLEmulation.currentVao.id == id) GLEmulation.currentVao = null;
+ }
+ },
+ glBindVertexArray__sig: ['vi'],
+ glBindVertexArray: function(vao) {
+ // undo vao-related things, wipe the slate clean, both for vao of 0 or an actual vao
+ GLEmulation.currentVao = null; // make sure the commands we run here are not recorded
+ if (GL.immediate.lastRenderer) GL.immediate.lastRenderer.cleanup();
+ _glBindBuffer(Module.ctx.ARRAY_BUFFER, 0); // XXX if one was there before we were bound?
+ _glBindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, 0);
+ for (var vaa in GLEmulation.enabledVertexAttribArrays) {
+ Module.ctx.disableVertexAttribArray(vaa);
+ }
+ GLEmulation.enabledVertexAttribArrays = {};
+ GL.immediate.enabledClientAttributes = [0, 0];
+ GL.immediate.totalEnabledClientAttributes = 0;
+ GL.immediate.modifiedClientAttributes = true;
+ if (vao) {
+ // replay vao
+ var info = GLEmulation.vaos[vao];
+ _glBindBuffer(Module.ctx.ARRAY_BUFFER, info.arrayBuffer); // XXX overwrite current binding?
+ _glBindBuffer(Module.ctx.ELEMENT_ARRAY_BUFFER, info.elementArrayBuffer);
+ for (var vaa in info.enabledVertexAttribArrays) {
+ _glEnableVertexAttribArray(vaa);
+ }
+ for (var vaa in info.vertexAttribPointers) {
+ _glVertexAttribPointer.apply(null, info.vertexAttribPointers[vaa]);
+ }
+ for (var attrib in info.enabledClientStates) {
+ _glEnableClientState(attrib|0);
+ }
+ GLEmulation.currentVao = info; // set currentVao last, so the commands we ran here were not recorded
+ }
+ },
+
// OpenGL Immediate Mode matrix routines.
// Note that in the future we might make these available only in certain modes.
glMatrixMode__deps: ['$GL', '$GLImmediateSetup', '$GLEmulation'], // emulation is not strictly needed, this is a workaround
@@ -2614,7 +2801,7 @@ var LibraryGL = {
glVertexAttribPointer__sig: 'viiiiii',
glCheckFramebufferStatus__sig: 'ii',
glRenderbufferStorage__sig: 'viiii',
-
+
// Open GLES1.1 compatibility
glGenFramebuffersOES : 'glGenFramebuffers',
glGenRenderbuffersOES : 'glGenRenderbuffers',
@@ -2625,8 +2812,11 @@ var LibraryGL = {
glRenderbufferStorageOES : 'glRenderbufferStorage',
glCheckFramebufferStatusOES : 'glCheckFramebufferStatus',
glDeleteFramebuffersOES : 'glDeleteFramebuffers',
- glDeleteRenderbuffersOES : 'glDeleteRenderbuffers'
-
+ glDeleteRenderbuffersOES : 'glDeleteRenderbuffers',
+ glGenVertexArraysOES: 'glGenVertexArrays',
+ glDeleteVertexArraysOES: 'glDeleteVertexArrays',
+ glBindVertexArrayOES: 'glBindVertexArray',
+ glFramebufferTexture2DOES: 'glFramebufferTexture2D'
};
// Simple pass-through functions. Starred ones have return values. [X] ones have X in the C name but not in the JS name
diff --git a/src/modules.js b/src/modules.js
index 695abbe7..712d8a78 100644
--- a/src/modules.js
+++ b/src/modules.js
@@ -330,12 +330,23 @@ var Functions = {
}
}
}
+ if (table.length > 20) {
+ // add some newlines in the table, for readability
+ var j = 10;
+ while (j+10 < table.length) {
+ table[j] += '\n';
+ j += 10;
+ }
+ }
var indices = table.toString().replace('"', '');
if (BUILD_AS_SHARED_LIB) {
// Shared libraries reuse the parent's function table.
tables[t] = Functions.getTable(t) + '.push.apply(' + Functions.getTable(t) + ', [' + indices + ']);\n';
} else {
tables[t] = 'var ' + Functions.getTable(t) + ' = [' + indices + '];\n';
+ if (SAFE_DYNCALLS) {
+ tables[t] += 'var FUNCTION_TABLE_NAMES = ' + JSON.stringify(table).replace(/\n/g, '').replace(/,0/g, ',0\n') + ';\n';
+ }
}
}
if (!generated && !ASM_JS) {
diff --git a/src/parseTools.js b/src/parseTools.js
index ca9ad40a..6e0d6e32 100644
--- a/src/parseTools.js
+++ b/src/parseTools.js
@@ -103,6 +103,11 @@ function isNiceIdent(ident, loose) {
}
}
+function isJSVar(ident) {
+ return /^\(?[$_]?[\w$_\d ]*\)+$/.test(ident);
+
+}
+
function isStructPointerType(type) {
// This test is necessary for clang - in llvm-gcc, we
// could check for %struct. The downside is that %1 can
@@ -988,7 +993,8 @@ function getHeapOffset(offset, type, forceAsm) {
if (shifts != 0) {
return '(' + offset + '>>' + shifts + ')';
} else {
- return offset;
+ // we need to guard against overflows here, HEAP[U]8 expects a guaranteed int
+ return isJSVar(offset) ? offset : '(' + offset + '|0)';
}
}
}
@@ -1038,20 +1044,6 @@ function asmCoercion(value, type, signedness) {
}
}
-var TWO_TWENTY = Math.pow(2, 20);
-
-function asmMultiplyI32(a, b) {
- // special-case: there is no integer multiply in asm, because there is no true integer
- // multiply in JS. While we wait for Math.imul, do double multiply
- if ((isNumber(a) && Math.abs(a) < TWO_TWENTY) || (isNumber(b) && Math.abs(b) < TWO_TWENTY)) {
- return '(((' + a + ')*(' + b + '))&-1)'; // small enough to emit directly as a multiply
- }
- if (USE_MATH_IMUL) {
- return 'Math.imul(' + a + ',' + b + ')';
- }
- return '(~~(+((' + a + ')|0) * +((' + b + ')|0)))';
-}
-
function asmFloatToInt(x) {
return '(~~(' + x + '))';
}
@@ -1145,8 +1137,8 @@ function makeGetValue(ptr, pos, type, noNeedFirst, unsigned, ignore, align, noSa
}
}
-function makeGetValueAsm(ptr, pos, type) {
- return makeGetValue(ptr, pos, type, null, null, null, null, null, true);
+function makeGetValueAsm(ptr, pos, type, unsigned) {
+ return makeGetValue(ptr, pos, type, null, unsigned, null, null, null, true);
}
function indexizeFunctions(value, type) {
@@ -1364,9 +1356,11 @@ function makeHEAPView(which, start, end) {
var PLUS_MUL = set('+', '*');
var MUL_DIV = set('*', '/');
var PLUS_MINUS = set('+', '-');
+var TWO_TWENTY = Math.pow(2, 20);
// Given two values and an operation, returns the result of that operation.
// Tries to do as much as possible at compile time.
+// Leaves overflows etc. unhandled, *except* for integer multiply, in order to be efficient with Math.imul
function getFastValue(a, op, b, type) {
a = a.toString();
b = b.toString();
@@ -1402,8 +1396,14 @@ function getFastValue(a, op, b, type) {
return '(' + a + '<<' + shifts + ')';
}
}
- if (ASM_JS && !(type in Runtime.FLOAT_TYPES)) {
- return asmMultiplyI32(a, b); // unoptimized multiply, do it using asm.js's special multiply operation
+ if (!(type in Runtime.FLOAT_TYPES)) {
+ // if guaranteed small enough to not overflow into a double, do a normal multiply
+ var bits = getBits(type) || 32; // default is 32-bit multiply for things like getelementptr indexes
+ // Note that we can emit simple multiple in non-asm.js mode, but asm.js will not parse "16-bit" multiple, so must do imul there
+ if ((isNumber(a) && Math.abs(a) < TWO_TWENTY) || (isNumber(b) && Math.abs(b) < TWO_TWENTY) || (bits < 32 && !ASM_JS)) {
+ return '(((' + a + ')*(' + b + '))&' + ((Math.pow(2, bits)-1)|0) + ')'; // keep a non-eliminatable coercion directly on this
+ }
+ return 'Math.imul(' + a + ',' + b + ')';
}
} else {
if (a == '0') {
@@ -1548,7 +1548,7 @@ function makePointer(slab, pos, allocator, type, ptr) {
var ret = '';
var index = 0;
while (index < array.length) {
- ret = (ret ? ret + '.concat(' : '') + '[' + array.slice(index, index + chunkSize).map(JSON.stringify) + ']' + (ret ? ')' : '');
+ ret = (ret ? ret + '.concat(' : '') + '[' + array.slice(index, index + chunkSize).map(JSON.stringify) + ']' + (ret ? ')\n' : '');
index += chunkSize;
}
return ret;
@@ -2130,14 +2130,7 @@ function processMathop(item) {
case 'add': return handleOverflow(getFastValue(idents[0], '+', idents[1], item.type), bits);
case 'sub': return handleOverflow(getFastValue(idents[0], '-', idents[1], item.type), bits);
case 'sdiv': case 'udiv': return makeRounding(getFastValue(idents[0], '/', idents[1], item.type), bits, op[0] === 's');
- case 'mul': {
- if (bits == 32 && PRECISE_I32_MUL) {
- Types.preciseI64MathUsed = true;
- return '(i64Math' + (ASM_JS ? '_' : '.') + 'multiply(' + asmCoercion(idents[0], 'i32') + ',0,' + asmCoercion(idents[1], 'i32') + ',0),' + makeGetValue('tempDoublePtr', 0, 'i32') + ')';
- } else {
- return '((' +getFastValue(idents[0], '*', idents[1], item.type) + ')&-1)'; // force a non-eliminatable coercion here, to prevent a double result from leaking
- }
- }
+ case 'mul': return getFastValue(idents[0], '*', idents[1], item.type); // overflow handling is already done in getFastValue for '*'
case 'urem': case 'srem': return getFastValue(idents[0], '%', idents[1], item.type);
case 'or': {
if (bits > 32) {
diff --git a/src/preamble.js b/src/preamble.js
index 24049283..6f4b49de 100644
--- a/src/preamble.js
+++ b/src/preamble.js
@@ -748,6 +748,20 @@ Module['writeArrayToMemory'] = writeArrayToMemory;
{{{ unSign }}}
{{{ reSign }}}
+#if PRECISE_I32_MUL
+if (!Math.imul) Math.imul = function(a, b) {
+ var ah = a >>> 16;
+ var al = a & 0xffff;
+ var bh = b >>> 16;
+ var bl = b & 0xffff;
+ return (al*bl + ((ah*bl + al*bh) << 16))|0;
+};
+#else
+Math.imul = function(a, b) {
+ return (a*b)|0; // fast but imprecise
+};
+#endif
+
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
diff --git a/src/settings.js b/src/settings.js
index d036822f..308afddc 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -92,13 +92,9 @@ var PRECISE_I64_MATH = 1; // If enabled, i64 addition etc. is emulated - which i
// that we can't know at compile time that 64-bit math is needed. For example, if you
// print 64-bit values with printf, but never add them, we can't know at compile time
// and you need to set this to 2.
-var PRECISE_I32_MUL = 0; // If enabled, i64 math is done in i32 multiplication. This is necessary if the values
- // exceed the JS double-integer limit of ~52 bits. This option can normally be disabled
- // because generally i32 multiplication works ok without it, and enabling it has a big
- // impact on performance.
- // Note that you can hand-optimize your code to avoid the need for this: If you do
- // multiplications that actually need 64-bit precision inside 64-bit values, things
- // will work properly. (Unless the LLVM optimizer turns them into 32-bit values?)
+var PRECISE_I32_MUL = 1; // If enabled, i32 multiplication is done with full precision, which means it is
+ // correct even if the value exceeds the JS double-integer limit of ~52 bits (otherwise,
+ // rounding will occur above that range).
var CLOSURE_ANNOTATIONS = 0; // If set, the generated code will be annotated for the closure
// compiler. This potentially lets closure optimize the code better.
@@ -132,6 +128,8 @@ var SAFE_HEAP = 0; // Check each write to the heap, for example, this will give
// that 3 is the option you usually want here.
var SAFE_HEAP_LOG = 0; // Log out all SAFE_HEAP operations
+var SAFE_DYNCALLS = 0; // Show stack traces on missing function pointer/virtual method calls
+
var ASM_HEAP_LOG = 0; // Simple heap logging, like SAFE_HEAP_LOG but cheaper, and in asm.js
var CORRUPTION_CHECK = 0; // When enabled, will emit a buffer area at the beginning and
@@ -162,7 +160,9 @@ var SOCKET_DEBUG = 0; // Log out socket/network data transfer.
var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime
// option, in this case GL.debug.
+var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead)
var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are
+var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code
var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you
// are compiling does not actually rely on catching exceptions (but the
@@ -324,12 +324,13 @@ var BENCHMARK = 0; // If 1, will just time how long main() takes to execute, and
var ASM_JS = 0; // If 1, generate code in asm.js format. XXX This is highly experimental,
// and will not work on most codebases yet. It is NOT recommended that you
// try this yet.
-var USE_MATH_IMUL = 0; // If 1, use Math.imul when useful
var EXPLICIT_ZEXT = 0; // If 1, generate an explicit conversion of zext i1 to i32, using ?:
var NECESSARY_BLOCKADDRS = []; // List of (function, block) for all block addresses that are taken.
+var EMIT_GENERATED_FUNCTIONS = 0; // whether to emit the list of generated functions, needed for external JS optimization passes
+
// Compiler debugging options
var DEBUG_TAGS_SHOWING = [];
// Some useful items: